feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets. - Fixed critical Prologue-to-Game crash (function renaming). - Implemented Tiled JSON/TMX auto-conversion. - Updated Asset Manager to visualize 1800+ assets. - Cleaned up project structure (new assets/grounds folder). - Auto-Ground logic added to GameScene.js.
1
.gitignore
vendored
@@ -23,3 +23,4 @@ npm-debug.log*
|
|||||||
# Environment
|
# Environment
|
||||||
.env
|
.env
|
||||||
.env.local
|
.env.local
|
||||||
|
out/
|
||||||
|
|||||||
212
ASSET_STATUS_JAN_11_2026.md
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|
|||||||
|
# 🎯 ASSET STATUS UPDATE - 11. JANUAR 2026
|
||||||
|
|
||||||
|
**Čas:** 01:56 CET
|
||||||
|
**Status:** Pregled manjkajočih slik za celotno igro
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 TRENUTNO STANJE SLIK
|
||||||
|
|
||||||
|
### ✅ Kar imaš ZDAJ:
|
||||||
|
- **Skupaj slik:** 2,954 datotek (PNG/JPG/WEBP)
|
||||||
|
|
||||||
|
**Razdelitev po kategorijah:**
|
||||||
|
- 📂 **References:** 1,170 slik (referenčne slike za generiranje)
|
||||||
|
- 🎨 **Sprites:** 396 game-ready sprite-ov
|
||||||
|
- 🖼️ **Slike:** 1,155 dodatnih vizualnih elementov
|
||||||
|
- 🗺️ **Maps:** 7 map assets
|
||||||
|
- 🎬 **Intro:** 0 (intro asseti so verjetno drugje)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📈 ŠE MANJKA (po fazah)
|
||||||
|
|
||||||
|
### 🎮 DEMO - 85% KONČANO
|
||||||
|
**Status:** Skoraj vse gotovo! ✅
|
||||||
|
|
||||||
|
**Kar manjka za DEMO (~ 90 slik):**
|
||||||
|
|
||||||
|
1. **Dodatni CROP-i (25 slik)** ⚠️ PRIORITETA
|
||||||
|
- Tomato (6 faz)
|
||||||
|
- Potato (6 faz)
|
||||||
|
- Corn (6 faz)
|
||||||
|
- Marijuana (7 faz) - KRITIČNO za demo ekonomijo!
|
||||||
|
|
||||||
|
2. **Grassland Production Tiles (58 slik)**
|
||||||
|
- Grass border tiles (6)
|
||||||
|
- Path corner tiles (3)
|
||||||
|
- Crop plot states (8)
|
||||||
|
- Rock variations (5)
|
||||||
|
- Bush variations (5)
|
||||||
|
- Tall grass animation (10 frames)
|
||||||
|
- Fence T-junction (1)
|
||||||
|
- Farm gate open (1)
|
||||||
|
- Mushroom variations (2)
|
||||||
|
|
||||||
|
3. **UI Polish (7 slik)** - ne-kritično
|
||||||
|
- XP bar (2)
|
||||||
|
- Weather/time indicators (2)
|
||||||
|
- Tutorial tooltips (2)
|
||||||
|
- Stack numbers (že obstaja!)
|
||||||
|
|
||||||
|
4. **Animation Polish (26 frames)** - opcijsko
|
||||||
|
- Susi dodatni (sit, sleep, jump - 7 frames)
|
||||||
|
- Kai farming (harvest, plant, water - 12 frames)
|
||||||
|
- Ana memory (ghost, diary - 4 frames)
|
||||||
|
- Crop wilting (3 frames)
|
||||||
|
|
||||||
|
**DEMO MANJKA:** ~90 slik (ali samo 25 če ignoriraš opcijske!)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 🏘️ FAZA 2 - 103% KONČANO
|
||||||
|
**Status:** PRESEŽEK! ✅
|
||||||
|
|
||||||
|
**Kar manjka za FAZA 2 (~ 50 slik):**
|
||||||
|
|
||||||
|
**NPC Sprite Conversion (50 slik)**
|
||||||
|
- Imaš 179 NPC reference slik ✅
|
||||||
|
- Potrebuješ jih pretvoriti v 8-smerne game sprite-e
|
||||||
|
- ~5 NPCjev × 11 sprite-ov = 55 slik
|
||||||
|
- To je samo **konverzija**, ne nova generacija!
|
||||||
|
|
||||||
|
**FAZA 2 MANJKA:** ~50 slik (konverzija iz obstoječih referenc!)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 🌾 FAZA 1 - 23% KONČANO
|
||||||
|
**Status:** Še precej dela! 🔄
|
||||||
|
|
||||||
|
**Kar manjka za FAZA 1 (~ 712 slik):**
|
||||||
|
|
||||||
|
1. **Dodatni Biomi (135 slik)**
|
||||||
|
- **Forest** (60): Tree variations, forest props, mushrooms, 2 buildings
|
||||||
|
- **Desert** (35): Sand tiles, cacti, desert rocks, plants
|
||||||
|
- **Swamp** (40): Mud tiles, water, swamp trees, reeds, 2 buildings
|
||||||
|
|
||||||
|
2. **Combat System (119 slik)**
|
||||||
|
- Kai combat animacije (27 frames)
|
||||||
|
- Weapons 3 tiers (12 slik)
|
||||||
|
- Dodatni sovražniki (80 slik): Skeleton, Mutant Rat, Radioactive Boar, Chernobyl Mutants
|
||||||
|
|
||||||
|
3. **Crop Expansion (400 slik!)** 🌾
|
||||||
|
- Trenutno: 6/80 crop types ✅
|
||||||
|
- Manjka: ~75 crop types × 6 faz = **450 slik**
|
||||||
|
- Prvi 10 priority (Beans, Cabbage, Lettuce, Onion, Pumpkin, Strawberry, Sunflower, Rice, Cotton, Coffee)
|
||||||
|
|
||||||
|
4. **Advanced UI (65 slik)**
|
||||||
|
- Advanced HUD (6)
|
||||||
|
- Expanded Inventory (15)
|
||||||
|
- Crafting UI (12)
|
||||||
|
- Map/Navigation (7)
|
||||||
|
- Combat UI (8)
|
||||||
|
- Additional panels (17)
|
||||||
|
|
||||||
|
**FAZA 1 MANJKA:** ~712 slik
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 SKUPNI PREGLED - Koliko še manjka
|
||||||
|
|
||||||
|
| Faza | Kar imaš | Kar manjka | % končano | Kritičnost |
|
||||||
|
|------|----------|------------|-----------|------------|
|
||||||
|
| **DEMO** | ~317 slik | **~90 slik** (ali 25) | 85% | 🔥 VISOKA |
|
||||||
|
| **FAZA 2** | ~188 slik | **~50 slik** | 103%* | 🟡 SREDNJA |
|
||||||
|
| **FAZA 1** | ~213 slik | **~712 slik** | 23% | 🟢 NIZKA |
|
||||||
|
| **SKUPAJ** | 2,954 slik | **~852 slik** | - | - |
|
||||||
|
|
||||||
|
*Faza 2 ima 103% ker imaš presežek infrastrukture in buildings, samo manjkajo NPC sprite-i.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 PRIORITETE
|
||||||
|
|
||||||
|
### 🔥 **HIGH PRIORITY:**
|
||||||
|
|
||||||
|
**1. DEMO Implementation (14-16 hours)**
|
||||||
|
- All assets ready (including 6 crops!) ✅
|
||||||
|
- Audio ready ✅
|
||||||
|
- Just needs code!
|
||||||
|
|
||||||
|
**2. Cannabis Style 32 Update (6 slik - 0.5 ure)**
|
||||||
|
- Zamenjaj placeholderje s pravimi Style 32 spriti (ob 06:00)
|
||||||
|
|
||||||
|
**3. Faza 2 NPC Conversion (50 slik - 3-4 ure)**
|
||||||
|
- Konvertiraj 179 referenc v game sprite-e
|
||||||
|
- Nato je Faza 2 = 100% assets!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 🟡 MEDIUM PRIORITY (naslednji korak):
|
||||||
|
|
||||||
|
**4. Faza 1 Biomes (135 slik - 4-5 ur)**
|
||||||
|
- Unlock Forest, Desert, Swamp exploration
|
||||||
|
|
||||||
|
**5. Faza 1 Combat (119 slik - 4-5 ur)**
|
||||||
|
- Weapons + enemy sprites
|
||||||
|
|
||||||
|
**TOTAL MEDIUM:** ~254 slik (~8-10 ur dela)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 🟢 LOW PRIORITY (postopno):
|
||||||
|
|
||||||
|
**6. Crop Expansion (450 slik - 15-20 ur)**
|
||||||
|
- 75 crop types
|
||||||
|
- Lahko narediš 10 crop-ov naenkrat, čez tedne
|
||||||
|
|
||||||
|
**7. Advanced UI (65 slik - 3-4 ure)**
|
||||||
|
- Polish features
|
||||||
|
|
||||||
|
**TOTAL LOW:** ~515 slik (~18-24 ur dela)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 💡 PRIPOROČILO
|
||||||
|
|
||||||
|
**Če želiš launch DEMO čim prej:**
|
||||||
|
1. ✅ Generiraj 25 crop slik (Tomato, Potato, Corn, Marijuana) - **1-2 uri**
|
||||||
|
2. ✅ Testiraj demo z 6 crop-i
|
||||||
|
3. ✅ Launch! 🚀
|
||||||
|
|
||||||
|
**Če želiš 100% polish pred launch:**
|
||||||
|
1. ✅ Generiraj 25 crop slik
|
||||||
|
2. ✅ Generiraj 58 grassland production tiles
|
||||||
|
3. ✅ Dodaj 26 animation polish frames
|
||||||
|
4. ✅ Launch! 🚀
|
||||||
|
|
||||||
|
**TOTAL:** ~109 slik (4-6 ur dela)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📊 KONČNA ŠTEVILKA
|
||||||
|
|
||||||
|
### 🎯 Koliko še manjka:
|
||||||
|
- **DEMO ready:** **25 kritičnih slik** (1-2 uri)
|
||||||
|
- **DEMO polish:** **90 slik** (4-6 ur)
|
||||||
|
- **Faza 2 ready:** **50 slik** (3-4 ure)
|
||||||
|
- **Faza 1 ready:** **712 slik** (13-15 ur)
|
||||||
|
- **TOTAL za celotno igro:** **~852 slik**
|
||||||
|
|
||||||
|
### ✅ Kar že imaš:
|
||||||
|
- **2,954 visual assets** (references, sprites, maps)
|
||||||
|
- **Demo: 85% complete**
|
||||||
|
- **Faza 2: 103% complete** (minus NPC conversion)
|
||||||
|
- **Faza 1: 23% complete**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎮 ZAKLJUČEK
|
||||||
|
|
||||||
|
**DEMO je skoraj gotov!** Manjka samo **25 kritičnih crop slik** za launch. 🚀
|
||||||
|
|
||||||
|
Če želiš celotno Faza 1 + Faza 2, potrebuješ še **~762 slik** (50 NPC + 712 Faza 1).
|
||||||
|
|
||||||
|
**Čas za vse:** ~20-25 ur generiranja.
|
||||||
|
|
||||||
|
**Ali lahko DEMO launchaš ZDAJ?** ✅ **DA!** Z 2 crop-i (Wheat + Carrot)
|
||||||
|
**Ali dodaš še 4 crop-e?** ⚠️ **Priporočeno!** (samo 1-2 uri)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Status Update - 11. Januar 2026, 01:56 CET* 🎯
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
# 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
|
ok # 📋 FAZA 2 - DETAJLNI DELOVNI NAČRT
|
||||||
## Town Restoration - Complete Work Breakdown
|
## Town Restoration - Complete Work Breakdown
|
||||||
|
|
||||||
**Status:** 53/182 sprites (29%)
|
**Status:** 53/182 sprites (29%)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
# 🎯 MASTER COMPLETION CHECKLIST - JAN 9, 2026
|
n# 🎯 MASTER COMPLETION CHECKLIST - JAN 9, 2026
|
||||||
## DEMO + FAZA 1 + FAZA 2 - Complete Overview
|
## DEMO + FAZA 1 + FAZA 2 - Complete Overview
|
||||||
|
|
||||||
**Created:** Jan 9, 2026 13:02 CET
|
**Created:** Jan 9, 2026 13:02 CET
|
||||||
|
|||||||
44
SESSION_DNEVNIK_JAN_11_2026_NIGHT.md
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
# 📓 SESSION DNEVNIK - 11. JANUAR 2026 (Night Shift)
|
||||||
|
|
||||||
|
**Datum:** 11.01.2026
|
||||||
|
**Ura:** 01:50 - 02:20 CET
|
||||||
|
**Fokus:** Generiranje Crop Assetov & Style Unification
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 DOSEŽKI SEJE
|
||||||
|
|
||||||
|
### 1. Vizualna Unifikacija - STYLE 32 LOCKED 🔒
|
||||||
|
- **Odločitev:** Prehod iz Style 30 (Garden Story) na **Style 32 (Dark-Chibi Noir)** za VSE crop-e.
|
||||||
|
- **Razlog:** Konsistentnost z liki, dark charm, boljša vidljivost na terenu.
|
||||||
|
- **Specifikacije:**
|
||||||
|
- Thick black outline (5px)
|
||||||
|
- Flat bold colors
|
||||||
|
- Dark/edgy aesthetic (skulls, dark themes)
|
||||||
|
|
||||||
|
### 2. Asset Generacija (24 novih slik)
|
||||||
|
Generirali smo kompletne življenjskeikle (6 faz) za 4 nove rastline:
|
||||||
|
|
||||||
|
| Crop | Status | Stil | Opombe |
|
||||||
|
|------|--------|------|--------|
|
||||||
|
| **🍅 Tomato** | ✅ COMPLETE | Style 32 | Perfekten dark chibi stil |
|
||||||
|
| **🥔 Potato** | ✅ COMPLETE | Style 32 | Cute potato seed packet! |
|
||||||
|
| **🌽 Corn** | ✅ COMPLETE | Style 32 | Golden corn with skull bundle |
|
||||||
|
| **🌿 Cannabis** | ⚠️ PLACEHOLDER | Reference | Zaradi API quota limita uporabljene reference (do 06:00) |
|
||||||
|
|
||||||
|
### 3. Tehnični Status DEMO verzije
|
||||||
|
- **Asset Coverage:** 100% za Demo (vsi crop-i prisotni)
|
||||||
|
- **Placeholders:** Cannabis uporablja začasne `_TEMP` reference, ki so preimenovane v prava imena. Igra deluje brez napak.
|
||||||
|
- **Next Gen Window:** 11.01. ob 06:00 CET (reset kvo 40 slik).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 NASLEDNJI KORAKI (Jutranja izmena)
|
||||||
|
|
||||||
|
1. **Generiraj Cannabis v Style 32** (takoj ko se resetira kvota).
|
||||||
|
2. **Implementiraj Crop Mechanics** (rast, harvest, inventory logic).
|
||||||
|
3. **Zaženi Demo Playtest** z vsemi 6 rastlinami (Wheat, Carrot, Tomato, Potato, Corn, Cannabis).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Session zaključil: 02:20 CET* 🌙
|
||||||
23
STYLE_32_DIRECTIVE.md
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
# GAME MASTER STYLE GUIDE - ZABETONIRANO 2026
|
||||||
|
|
||||||
|
## 🎨 ART STYLE: "STYLE 32 - DARK CHIBI VECTOR"
|
||||||
|
**MANDATORY FOR ALL ASSETS (Terrain, Characters, UI, Buildings)**
|
||||||
|
|
||||||
|
Ovaj stil je **ZAKON**. Ne odstopaj od njega niti za milimeter.
|
||||||
|
|
||||||
|
### 1. Vizualna DNA (Lastnosti)
|
||||||
|
* **Vector Aesthetic:** Čiste, ostre linije. NIČ PIKSLOV. Izgledati mora kot visokokakovostna vektorska grafika ali "Clean Hand-Drawn".
|
||||||
|
* **Bold Outlines:** VSE mora imeti debele, črne obrobe (outlines). To je ključ za "Chibi" in "Edgy" videz.
|
||||||
|
* **Flat Colors:** Uporabljaj ploske, žive barve. Brez prelivajočih gradientov ali realističnega senčenja. "Cel Shaded" videz.
|
||||||
|
* **Dark/Edgy Vibe:** Čeprav je Chibi, mora biti "badass". Razpoke v tleh, ostre skale, temnejši odtenki vode. Nič "Cute & Cuddly", ampak "Cute & Dangerous".
|
||||||
|
|
||||||
|
### 2. Generacijski Prompti (Reference)
|
||||||
|
Za prihodnje generiranje uporabljaj te ključne besede:
|
||||||
|
> "Vector art style, hand-drawn aesthetic, bold clarity, thick black outlines, flat colors, dark chibi style, cel shaded, no pixel art, seamless pattern."
|
||||||
|
|
||||||
|
### 3. Implementacija
|
||||||
|
Trenutno aktivni tileseti v tem stylu:
|
||||||
|
- `assets/terrain/grass_tile.png` (Style 32 Grass)
|
||||||
|
- `assets/terrain/dirt_tile.png` (Style 32 Dirt)
|
||||||
|
- `assets/terrain/stone_path_tile.png` (Style 32 Stone)
|
||||||
|
- `assets/terrain/water_tile.png` (Style 32 Water)
|
||||||
BIN
assets/audio/music/farm_theme.mp3
Normal file
BIN
assets/grounds/dirt.png
Normal file
|
After Width: | Height: | Size: 526 KiB |
BIN
assets/grounds/farmland.png
Normal file
|
After Width: | Height: | Size: 623 KiB |
BIN
assets/grounds/grass.png
Normal file
|
After Width: | Height: | Size: 772 KiB |
BIN
assets/grounds/stone.png
Normal file
|
After Width: | Height: | Size: 657 KiB |
BIN
assets/grounds/water.png
Normal file
|
After Width: | Height: | Size: 631 KiB |
BIN
assets/grounds/wood_floor.png
Normal file
|
After Width: | Height: | Size: 521 KiB |
19292
assets/maps/NovaFarma.json
Normal file
BIN
assets/props/fence_stone.png
Normal file
|
After Width: | Height: | Size: 518 KiB |
BIN
assets/props/fence_wood.png
Normal file
|
After Width: | Height: | Size: 553 KiB |
BIN
assets/props/fence_wooden_style32.png
Normal file
|
After Width: | Height: | Size: 482 KiB |
BIN
assets/slike 🟢/crops/cannabis_s32_stage1_seeds.png
Normal file
|
After Width: | Height: | Size: 589 KiB |
BIN
assets/slike 🟢/crops/cannabis_s32_stage2_sprout.png
Normal file
|
After Width: | Height: | Size: 467 KiB |
BIN
assets/slike 🟢/crops/cannabis_s32_stage3_young.png
Normal file
|
After Width: | Height: | Size: 519 KiB |
BIN
assets/slike 🟢/crops/cannabis_s32_stage4_growing.png
Normal file
|
After Width: | Height: | Size: 628 KiB |
BIN
assets/slike 🟢/crops/cannabis_s32_stage5_ready.png
Normal file
|
After Width: | Height: | Size: 684 KiB |
BIN
assets/slike 🟢/crops/cannabis_s32_stage6_harvested.png
Normal file
|
After Width: | Height: | Size: 650 KiB |
BIN
assets/slike 🟢/crops/corn_s32_stage1_seeds.png
Normal file
|
After Width: | Height: | Size: 736 KiB |
BIN
assets/slike 🟢/crops/corn_s32_stage2_sprout.png
Normal file
|
After Width: | Height: | Size: 539 KiB |
BIN
assets/slike 🟢/crops/corn_s32_stage3_young.png
Normal file
|
After Width: | Height: | Size: 689 KiB |
BIN
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Normal file
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Normal file
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Normal file
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Normal file
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assets/slike 🟢/crops/tomato_s32_stage5_ready.png
Normal file
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Normal file
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86
assets/tiled/Buildings.tsx
Normal file
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Normal file
22
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Normal file
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269
assets/tiled/ProbnaFarma.tmx
Normal file
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||||||
|
658,659,660,661,662,663,664,665,666,667,668,658,3804,3805,3806,3807,3808,3809,3810,3811,3812,3813,3814,3815,3816,3817,3818,3819,3820,3821,3822,3823,949,950,951,2502,2503,2504,2505,2506,2507,2508,2509,2510,2511,2512,2513,2514,2515,2516,2517,2518,2519,952,953,954,955,956,957,958,959,960,961,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,
|
||||||
|
679,680,681,682,683,684,685,686,687,688,689,679,3825,3826,3827,3828,3829,3830,3831,3832,3833,3834,3835,3836,3837,3838,3839,3840,3841,3842,3843,3844,689,679,680,2523,2524,2525,2526,2527,2528,2529,2530,2531,2532,2533,2534,2535,2536,2537,2538,2539,2540,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,
|
||||||
|
700,701,702,703,704,705,706,707,708,709,710,700,3846,3847,3848,3849,3850,3851,3852,3853,3854,3855,3856,3857,3858,3859,3860,3861,3862,3863,3864,3865,710,700,701,2544,2545,2546,2547,2548,2549,2550,2551,2552,2553,2554,2555,2556,2557,2558,2559,2560,2561,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,
|
||||||
|
721,722,723,724,725,726,727,728,729,730,731,721,3867,3868,3869,3870,3871,3872,3873,3874,3875,3876,3877,3878,3879,3880,3881,3882,3883,3884,3885,3886,731,721,722,2565,2566,2567,2568,2569,2570,2571,2572,2573,2574,2575,2576,2577,2578,2579,2580,2581,2582,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,
|
||||||
|
742,743,744,745,746,747,748,749,750,751,752,742,3888,3889,3890,3891,3892,3893,3894,3895,3896,3897,3898,3899,3900,3901,3902,3903,3904,3905,3906,3907,752,742,743,744,745,133,134,135,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,
|
||||||
|
763,764,765,766,767,768,769,770,771,772,773,763,3909,3910,3911,3912,3913,3914,3915,3916,3917,3918,3919,3920,3921,3922,3923,3924,3925,3926,3927,3928,2670,2671,2672,2673,2674,2675,2676,2677,2678,2679,2680,2681,2682,2683,2684,2685,2686,2687,2688,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,
|
||||||
|
595,596,597,598,599,600,601,602,603,604,605,595,3930,3931,3932,3933,3934,3935,3936,3937,3938,3939,3940,3941,3942,3943,3944,3945,3946,3947,3948,3949,2691,2692,2693,2694,2695,2696,2697,2698,2699,2700,2701,2702,2703,2704,2705,2706,2707,2708,2709,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,
|
||||||
|
616,617,618,619,620,621,622,623,624,625,626,616,3951,3952,3953,3954,3955,3956,3957,3958,3959,3960,3961,3962,3963,3964,3965,3966,3967,3968,3969,3970,2712,2713,2714,2715,2716,2717,2718,2719,2720,2721,2722,2723,2724,2725,2726,2727,2728,2729,2730,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,
|
||||||
|
637,638,639,640,641,642,643,644,645,646,647,637,3972,3973,3974,3975,3976,3977,3978,3979,3980,3981,3982,3983,3984,3985,3986,3987,3988,3989,3990,3991,2733,2734,2735,2736,2737,2738,2739,2740,2741,2742,2743,2744,2745,2746,2747,2748,2749,2750,2751,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,
|
||||||
|
658,659,660,661,662,663,664,665,666,667,668,658,3993,3994,3995,3996,3997,3998,3999,4000,4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,2754,2755,2756,2757,2758,2759,2760,2761,2762,2763,2764,2765,2766,2767,2768,2769,2770,2771,2772,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,
|
||||||
|
679,680,681,682,683,684,685,686,687,688,689,679,4014,4015,4016,4017,4018,4019,4020,4021,4022,4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,2775,2776,2777,2778,2779,2780,2781,2782,2783,2784,2785,2786,2787,2788,2789,2790,2791,2792,2793,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,
|
||||||
|
700,701,702,703,704,705,706,707,708,709,710,700,4035,4036,4037,4038,4039,4040,4041,4042,4043,4044,4045,4046,4047,4048,4049,4050,4051,4052,4053,4054,2796,2797,2798,2799,2800,2801,2802,2803,2804,2805,2806,2807,2808,2809,2810,2811,2812,2813,2814,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,
|
||||||
|
721,722,723,724,725,726,727,728,729,730,731,721,4056,4057,4058,4059,4060,4061,4062,4063,4064,4065,4066,4067,4068,4069,4070,4071,4072,4073,4074,4075,2817,2818,2819,2820,2821,2822,2823,2824,2825,2826,2827,2828,2829,2830,2831,2832,2833,2834,2835,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,
|
||||||
|
742,743,744,745,746,747,748,749,750,751,752,742,4077,4078,4079,4080,4081,4082,4083,4084,4085,4086,4087,4088,4089,4090,4091,4092,4093,4094,4095,4096,2838,2839,2840,2841,2842,2843,2844,2845,2846,2847,2848,2849,2850,2851,2852,2853,2854,2855,2856,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,
|
||||||
|
763,764,765,766,767,768,769,770,771,772,773,763,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108,4109,4110,4111,4112,4113,4114,4115,4116,4117,2859,2860,2861,2862,2863,2864,2865,2866,2867,2868,2869,2870,2871,2872,2873,2874,2875,2876,2877,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,
|
||||||
|
595,596,597,598,599,600,601,602,603,604,605,595,4119,4120,4121,4122,4123,4124,4125,4126,4127,4128,4129,4130,4131,4132,4133,4134,4135,4136,4137,4138,2880,2881,2882,2883,2884,2885,2886,2887,2888,2889,2890,2891,2892,2893,2894,2895,2896,2897,2898,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,
|
||||||
|
616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,2900,2901,2902,2903,2904,2905,2906,2907,2908,2909,2910,2911,2912,2913,2914,2915,2916,2917,2918,2919,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,
|
||||||
|
637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,2921,2922,2923,2924,2925,2926,2927,2928,2929,2930,2931,2932,2933,2934,2935,2936,2937,2938,2939,2940,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,
|
||||||
|
658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,2942,2943,2944,2945,2946,2947,2948,2949,2950,2951,2952,2953,2954,2955,2956,2957,2958,2959,2960,2961,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,
|
||||||
|
679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,2963,2964,2965,2966,2967,2968,2969,2970,2971,2972,2973,2974,2975,2976,2977,2978,2979,2980,2981,2982,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,
|
||||||
|
700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,2984,2985,2986,2987,2988,2989,2990,2991,2992,2993,2994,2995,2996,2997,2998,2999,3000,3001,3002,3003,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,
|
||||||
|
721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,3016,3017,3018,3019,3020,3021,3022,3023,3024,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,
|
||||||
|
742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,3090,3091,3092,3093,3094,3095,3096,3097,3032,3033,3324,3325,3326,3327,3328,3329,3330,3331,3332,3333,3334,3335,3336,3337,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,
|
||||||
|
763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,3103,3104,3105,3106,3107,3108,3109,3110,196,197,3345,3346,3347,3348,3349,3350,3351,3352,3353,3354,3355,3356,3357,3358,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,
|
||||||
|
595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,3116,3117,3118,3119,3120,3121,3122,3123,70,71,3366,3367,3368,3369,3370,3371,3372,3373,3374,3375,3376,3377,3378,3379,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,
|
||||||
|
616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,3129,3130,3131,3132,3133,3134,3135,3136,91,92,3387,3388,3389,3390,3391,3392,3393,3394,3395,3396,3397,3398,3399,3400,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,
|
||||||
|
637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,3142,3143,3144,3145,3146,3147,3148,3149,112,113,3408,3409,3410,3411,3412,3413,3414,3415,3416,3417,3418,3419,3420,3421,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,
|
||||||
|
658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,3155,3156,3157,3158,3159,3160,3161,3162,70,71,3429,3430,3431,3432,3433,3434,3435,3436,3437,3438,3439,3440,3441,3442,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,
|
||||||
|
679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,3168,3169,3170,3171,3172,3173,3174,3175,91,92,3450,3451,3452,3453,3454,3455,3456,3457,3458,3459,3460,3461,3462,3463,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,
|
||||||
|
700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,3181,3182,3183,3184,3185,3186,3187,3188,112,113,3471,3472,3473,3474,3475,3476,3477,3478,3479,3480,3481,3482,3483,3484,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,
|
||||||
|
721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,3194,3195,3196,3197,3198,3199,3200,3201,133,134,3492,3493,3494,3495,3496,3497,3498,3499,3500,3501,3502,3503,3504,3505,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,724,725,726,727,728,729,730,731,721,722,723,
|
||||||
|
742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,3207,3208,3209,3210,3211,3212,3213,3214,154,155,3513,3514,3515,3516,3517,3518,3519,3520,3521,3522,3523,3524,3525,3526,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,745,746,747,748,749,750,751,752,742,743,744,
|
||||||
|
763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,3220,3221,3222,3223,3224,3225,3226,3227,175,176,3534,3535,3536,3537,3538,3539,3540,3541,3542,3543,3544,3545,3546,3547,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,766,767,768,769,770,771,772,773,763,764,765,
|
||||||
|
595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,3233,3234,3235,3236,3237,3238,3239,3240,196,197,3555,3556,3557,3558,3559,3560,3561,3562,3563,3564,3565,3566,3567,3568,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,598,599,600,601,602,603,604,605,595,596,597,
|
||||||
|
616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,3246,3247,3248,3249,3250,3251,3252,3253,217,218,3576,3577,3578,3579,3580,3581,3582,3583,3584,3585,3586,3587,3588,3589,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,619,620,621,622,623,624,625,626,616,617,618,
|
||||||
|
637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,3597,3598,3599,3600,3601,3602,3603,3604,3605,3606,3607,3608,3609,3610,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,640,641,642,643,644,645,646,647,637,638,639,
|
||||||
|
658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,664,665,666,667,668,658,659,660,661,662,663,3618,3619,3620,3621,3622,3623,3624,3625,3626,3627,3628,3629,3630,3631,667,668,658,659,660,661,3720,3721,3722,3723,3724,3725,3726,3727,3728,3729,3730,3731,3732,3733,3734,3735,3736,3737,3738,3739,660,
|
||||||
|
679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,683,684,685,686,687,688,689,679,680,681,682,3741,3742,3743,3744,3745,3746,3747,3748,3749,3750,3751,3752,3753,3754,3755,3756,3757,3758,3759,3760,681,
|
||||||
|
700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,704,705,706,707,708,709,710,700,701,702,703,3762,3763,3764,3765,3766,3767,3768,3769,3770,3771,3772,3773,3774,3775,3776,3777,3778,3779,3780,3781,702,
|
||||||
|
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4
assets/tiled/apple_tree_mature_autumn_1767678811175.tsx
Normal file
@@ -0,0 +1,4 @@
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</tileset>
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4
assets/tiled/cannabis_s32_stage1_seeds.tsx
Normal file
@@ -0,0 +1,4 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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</tileset>
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4
assets/tiled/cannabis_s32_stage2_sprout.tsx
Normal file
@@ -0,0 +1,4 @@
|
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|
<?xml version="1.0" encoding="UTF-8"?>
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||||||
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<tileset version="1.11" tiledversion="1.11.2" name="cannabis_s32_stage2_sprout" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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||||||
|
<image source="../slike 🟢/crops/cannabis_s32_stage2_sprout.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/cannabis_s32_stage3_young.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="cannabis_s32_stage3_young" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../slike 🟢/crops/cannabis_s32_stage3_young.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/cannabis_s32_stage4_growing.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="cannabis_s32_stage4_growing" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../slike 🟢/crops/cannabis_s32_stage4_growing.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/cannabis_s32_stage5_ready.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="cannabis_s32_stage5_ready" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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||||||
|
<image source="../slike 🟢/crops/cannabis_s32_stage5_ready.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/cannabis_s32_stage6_harvested.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="cannabis_s32_stage6_harvested" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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||||||
|
<image source="../slike 🟢/crops/cannabis_s32_stage6_harvested.png" width="1024" height="1024"/>
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||||||
|
</tileset>
|
||||||
4
assets/tiled/corn_s32_stage1_seeds.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="corn_s32_stage1_seeds" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../slike 🟢/crops/corn_s32_stage1_seeds.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
20247
assets/tiled/demo_test.json
Normal file
4
assets/tiled/dirt.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="dirt" tilewidth="48" tileheight="48" tilecount="441" columns="21">
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||||||
|
<image source="../grounds/dirt.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/download-19.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="download-19" tilewidth="48" tileheight="48" tilecount="169" columns="13">
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||||||
|
<image source="../../../../Desktop/download-19.jpg" width="640" height="640"/>
|
||||||
|
</tileset>
|
||||||
72
assets/tiled/faza1_kmetija.json
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
{
|
||||||
|
"compressionlevel": -1,
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||||||
|
"height": 80,
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"infinite": false,
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"properties": [
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{
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"name": "music",
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"type": "string",
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"value": "farm_ambient"
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|
}
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|
],
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|
"layers": [
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{
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"data": [],
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"height": 80,
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"id": 1,
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|
"name": "Ground",
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|
"opacity": 1,
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"type": "tilelayer",
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"visible": true,
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"width": 80,
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|
"x": 0,
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"y": 0
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{
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"data": [],
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|
"height": 80,
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"id": 2,
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"name": "Objects",
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"opacity": 1,
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"type": "tilelayer",
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"visible": true,
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"width": 80,
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"x": 0,
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"y": 0
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"data": [],
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"height": 80,
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"id": 3,
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"name": "Collision",
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"opacity": 0.5,
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"type": "tilelayer",
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"visible": false,
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"width": 80,
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|
"x": 0,
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"y": 0
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{
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|
"draworder": "topdown",
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|
"id": 4,
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|
"name": "Audio_Zones",
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|
"objects": [],
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|
"opacity": 1,
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"type": "objectgroup",
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|
"visible": true,
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"x": 0,
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"y": 0
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|
"nextobjectid": 1,
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|
"orientation": "orthogonal",
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|
"renderorder": "right-down",
|
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|
"tiledversion": "1.11.0",
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|
"tileheight": 48,
|
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|
"tilesets": [],
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|
"tilewidth": 48,
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|
"type": "map",
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||||||
|
"version": "1.10",
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||||||
|
"width": 80
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||||||
|
}
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||||||
61
assets/tiled/faza2_klet.json
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
{
|
||||||
|
"compressionlevel": -1,
|
||||||
|
"height": 100,
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|
"infinite": false,
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|
"properties": [
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|
{
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|
"name": "music",
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|
"type": "string",
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|
"value": "basement_ambient"
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|
}
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|
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|
"layers": [
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{
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|
"data": [],
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|
"height": 100,
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"id": 1,
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|
"name": "Ground",
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|
"opacity": 1,
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|
"type": "tilelayer",
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|
"visible": true,
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"width": 100,
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"x": 0,
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"y": 0
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{
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"data": [],
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"height": 100,
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"id": 2,
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"name": "Objects",
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|
"opacity": 1,
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|
"type": "tilelayer",
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"visible": true,
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"width": 100,
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|
"x": 0,
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"y": 0
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{
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"data": [],
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"height": 100,
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"id": 3,
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"name": "Collision",
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"opacity": 0.5,
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"type": "tilelayer",
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"visible": false,
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"width": 100,
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"x": 0,
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"y": 0
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"nextobjectid": 1,
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"orientation": "orthogonal",
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"renderorder": "right-down",
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"tiledversion": "1.11.0",
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"tileheight": 48,
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"tilesets": [],
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|
"tilewidth": 48,
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|
"type": "map",
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|
"version": "1.10",
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|
"width": 100
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368
assets/tiled/faza3_mesto.json
Normal file
@@ -0,0 +1,368 @@
|
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|
{
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|
"compressionlevel": -1,
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"height": 10,
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||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
0
|
||||||
|
],
|
||||||
|
"height": 10,
|
||||||
|
"id": 3,
|
||||||
|
"name": "Collision",
|
||||||
|
"opacity": 0.5,
|
||||||
|
"type": "tilelayer",
|
||||||
|
"visible": false,
|
||||||
|
"width": 10,
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"draworder": "topdown",
|
||||||
|
"id": 4,
|
||||||
|
"name": "Audio_Zones",
|
||||||
|
"objects": [],
|
||||||
|
"opacity": 1,
|
||||||
|
"type": "objectgroup",
|
||||||
|
"visible": true,
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"nextlayerid": 5,
|
||||||
|
"nextobjectid": 1,
|
||||||
|
"orientation": "orthogonal",
|
||||||
|
"renderorder": "right-down",
|
||||||
|
"tiledversion": "1.11.0",
|
||||||
|
"tileheight": 48,
|
||||||
|
"tilesets": [],
|
||||||
|
"tilewidth": 48,
|
||||||
|
"type": "map",
|
||||||
|
"version": "1.10",
|
||||||
|
"width": 10
|
||||||
|
}
|
||||||
4
assets/tiled/fence_wood.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="fence_wood" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../props/fence_wood.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/grass.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="grass" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../grounds/grass.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/resource_depot.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="resource_depot" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../buildings/resource_depot.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/stage1.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="stage1" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../crops/faza1/carrots/fall/stage1.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/stone.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="stone" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../grounds/stone.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
72
assets/tiled/untitled.tmx
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
{
|
||||||
|
"compressionlevel":-1,
|
||||||
|
"height":80,
|
||||||
|
"infinite":false,
|
||||||
|
"properties": [
|
||||||
|
{
|
||||||
|
"name": "music",
|
||||||
|
"type": "string",
|
||||||
|
"value": "farm_ambient"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"layers":[
|
||||||
|
{
|
||||||
|
"data":[],
|
||||||
|
"height":80,
|
||||||
|
"id":1,
|
||||||
|
"name":"Ground",
|
||||||
|
"opacity":1,
|
||||||
|
"type":"tilelayer",
|
||||||
|
"visible":true,
|
||||||
|
"width":80,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"data":[],
|
||||||
|
"height":80,
|
||||||
|
"id":2,
|
||||||
|
"name":"Objects",
|
||||||
|
"opacity":1,
|
||||||
|
"type":"tilelayer",
|
||||||
|
"visible":true,
|
||||||
|
"width":80,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"data":[],
|
||||||
|
"height":80,
|
||||||
|
"id":3,
|
||||||
|
"name":"Collision",
|
||||||
|
"opacity":0.5,
|
||||||
|
"type":"tilelayer",
|
||||||
|
"visible":false,
|
||||||
|
"width":80,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"draworder":"topdown",
|
||||||
|
"id":4,
|
||||||
|
"name":"Audio_Zones",
|
||||||
|
"objects":[],
|
||||||
|
"opacity":1,
|
||||||
|
"type":"objectgroup",
|
||||||
|
"visible":true,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"nextlayerid":5,
|
||||||
|
"nextobjectid":1,
|
||||||
|
"orientation":"orthogonal",
|
||||||
|
"renderorder":"right-down",
|
||||||
|
"tiledversion":"1.11.0",
|
||||||
|
"tileheight":48,
|
||||||
|
"tilesets":[],
|
||||||
|
"tilewidth":48,
|
||||||
|
"type":"map",
|
||||||
|
"version":"1.10",
|
||||||
|
"width":80
|
||||||
|
}
|
||||||
4
assets/tiled/uploaded_image_1767405356012.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="uploaded_image_1767405356012" tilewidth="16" tileheight="16" tilecount="1600" columns="40">
|
||||||
|
<image source="../slike 🟢/MASTER_REFS 🟣/uploaded_image_1767405356012.jpg" width="640" height="640"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/uploaded_image_1767407781294.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="uploaded_image_1767407781294" tilewidth="48" tileheight="48" tilecount="169" columns="13">
|
||||||
|
<image source="../slike 🟢/MASTER_REFS 🟣/uploaded_image_1767407781294.jpg" width="640" height="640"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/uploaded_image_2_1767410857322.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="uploaded_image_2_1767410857322" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../slike 🟢/MASTER_REFS 🟣/uploaded_image_2_1767410857322.jpg" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/uploaded_image_3_1767410857322.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="uploaded_image_3_1767410857322" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../slike 🟢/MASTER_REFS 🟣/uploaded_image_3_1767410857322.jpg" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/vfx_hallucination_ghost_1767620660864.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="vfx_hallucination_ghost_1767620660864" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../sprites/vfx/vfx_hallucination_ghost_1767620660864.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
4
assets/tiled/water.tsx
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.11" tiledversion="1.11.2" name="water" tilewidth="48" tileheight="48" tilecount="441" columns="21">
|
||||||
|
<image source="../grounds/water.png" width="1024" height="1024"/>
|
||||||
|
</tileset>
|
||||||
35
index.html
@@ -63,8 +63,31 @@
|
|||||||
container.innerHTML += `ERROR: ${msg}\nAt: ${url}:${lineNo}:${columnNo}\n\n`;
|
container.innerHTML += `ERROR: ${msg}\nAt: ${url}:${lineNo}:${columnNo}\n\n`;
|
||||||
}
|
}
|
||||||
console.error('Global Error:', msg, url, lineNo, error);
|
console.error('Global Error:', msg, url, lineNo, error);
|
||||||
|
|
||||||
|
// ELECTRON LOGGER
|
||||||
|
if (typeof require !== 'undefined') {
|
||||||
|
try {
|
||||||
|
const { ipcRenderer } = require('electron');
|
||||||
|
ipcRenderer.send('log-action', `ERROR: ${msg} at ${url}:${lineNo}`);
|
||||||
|
} catch (e) { }
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// ELECTRON CLICK LOGGER
|
||||||
|
if (typeof require !== 'undefined') {
|
||||||
|
try {
|
||||||
|
const { ipcRenderer } = require('electron');
|
||||||
|
document.addEventListener('click', (event) => {
|
||||||
|
const target = event.target;
|
||||||
|
const info = target.id || target.tagName || (target.innerText ? target.innerText.substring(0, 20) : 'unknown');
|
||||||
|
ipcRenderer.send('log-action', `CLICK: <${target.tagName}> "${info}" at (${event.clientX}, ${event.clientY})`);
|
||||||
|
});
|
||||||
|
console.log('✅ PRO MODE Logger active');
|
||||||
|
} catch (e) {
|
||||||
|
console.warn('Logger not active (requires Electron)');
|
||||||
|
}
|
||||||
|
}
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<!-- Phaser 3 -->
|
<!-- Phaser 3 -->
|
||||||
@@ -143,6 +166,7 @@
|
|||||||
<script src="src/systems/TwinBondSystem.js"></script> <!-- 💞 Twin Bond (Kai ↔ Ana) -->
|
<script src="src/systems/TwinBondSystem.js"></script> <!-- 💞 Twin Bond (Kai ↔ Ana) -->
|
||||||
<script src="src/systems/OceanSystem.js"></script>
|
<script src="src/systems/OceanSystem.js"></script>
|
||||||
<script src="src/systems/VisualEffectsSystem.js"></script>
|
<script src="src/systems/VisualEffectsSystem.js"></script>
|
||||||
|
<script src="src/scripts/AmnesiaEffect.js"></script> <!-- 🌀 Amnesia Effect -->
|
||||||
<script src="src/systems/PlaytimeTrackerSystem.js"></script>
|
<script src="src/systems/PlaytimeTrackerSystem.js"></script>
|
||||||
<script src="src/systems/LocalizationSystem.js"></script>
|
<script src="src/systems/LocalizationSystem.js"></script>
|
||||||
<script src="src/utils/FPSMonitor.js"></script>
|
<script src="src/utils/FPSMonitor.js"></script>
|
||||||
@@ -211,18 +235,18 @@
|
|||||||
<script src="src/scenes/BootScene.js"></script>
|
<script src="src/scenes/BootScene.js"></script>
|
||||||
<script src="src/scenes/PreloadScene.js"></script>
|
<script src="src/scenes/PreloadScene.js"></script>
|
||||||
<script src="src/scenes/IntroScene.js"></script> <!-- 🎬 INTRO SEQUENCE (Jan 10, 2026) -->
|
<script src="src/scenes/IntroScene.js"></script> <!-- 🎬 INTRO SEQUENCE (Jan 10, 2026) -->
|
||||||
<script src="src/scenes/DemoScene.js"></script> <!-- 🎮 DEMO SCENE -->
|
<!-- <script src="src/scenes/DemoScene.js"></script> --> <!-- 🎮 DEMO SCENE (DISABLED) -->
|
||||||
<script src="src/scenes/DemoSceneEnhanced.js"></script> <!-- ✨ ENHANCED DEMO with Locket! -->
|
<!-- <script src="src/scenes/DemoSceneEnhanced.js"></script> --> <!-- ✨ ENHANCED DEMO (DISABLED) -->
|
||||||
<script src="src/scenes/TiledTestScene.js"></script> <!-- 🗺️ Tiled Map Test Scene -->
|
<script src="src/scenes/TiledTestScene.js"></script> <!-- 🗺️ Tiled Map Test Scene -->
|
||||||
<!-- ⚠️ TEMPORARILY DISABLED - Missing assets (prologue.json, NPC portraits) -->
|
<!-- ⚠️ TEMPORARILY DISABLED - Missing assets (prologue.json, NPC portraits) -->
|
||||||
<script src="src/scenes/PrologueScene.js"></script><!-- 🎬 Story Prologue -->
|
<script src="src/scenes/PrologueScene.js"></script><!-- 🎬 Story Prologue -->
|
||||||
<script src="src/scenes/EnhancedPrologueScene.js"></script><!-- ✨ ENHANCED Cinematic Intro -->
|
<script src="src/scenes/EnhancedPrologueScene.js"></script><!-- ✨ ENHANCED Cinematic Intro -->
|
||||||
<script src="src/scenes/UltimatePrologueScene.js"></script><!-- 🎥 ULTIMATE 100% Polished Intro -->
|
<script src="src/scenes/UltimatePrologueScene.js"></script><!-- 🎥 ULTIMATE 100% Polished Intro -->
|
||||||
<script src="src/scenes/UIScene.js"></script>
|
<script src="src/scenes/UIScene.js"></script>
|
||||||
|
|
||||||
<!-- ♿ ACCESSIBILITY SYSTEM -->
|
<!-- ♿ ACCESSIBILITY SYSTEM -->
|
||||||
<script src="src/systems/AccessibilityManager.js"></script>
|
<script src="src/systems/AccessibilityManager.js"></script>
|
||||||
|
|
||||||
<script src="src/scenes/StoryScene.js"></script>
|
<script src="src/scenes/StoryScene.js"></script>
|
||||||
<script src="src/scenes/TownSquareScene.js"></script>
|
<script src="src/scenes/TownSquareScene.js"></script>
|
||||||
|
|
||||||
@@ -257,6 +281,9 @@
|
|||||||
<script src="src/systems/MasterGameSystemsManager.js"></script> <!-- 🎮 Master Coordinator -->
|
<script src="src/systems/MasterGameSystemsManager.js"></script> <!-- 🎮 Master Coordinator -->
|
||||||
|
|
||||||
<!-- 🧪 TEST SCENE -->
|
<!-- 🧪 TEST SCENE -->
|
||||||
|
<script src="src/AssetManifest.js"></script> <!-- 📦 Asset Manifest -->
|
||||||
|
<script src="src/scenes/AssetTestScene.js"></script> <!-- 🖼️ Asset Gallery -->
|
||||||
|
<!-- <script src="src/systems/WaterPhysicsSystem.js"></script> --> <!-- 🌊 Water Physics (DISABLED) -->
|
||||||
<script src="src/scenes/SystemsTestScene.js"></script>
|
<script src="src/scenes/SystemsTestScene.js"></script>
|
||||||
|
|
||||||
<!-- 🎵 NEW AUDIO SYSTEMS - JAN 8 2026 -->
|
<!-- 🎵 NEW AUDIO SYSTEMS - JAN 8 2026 -->
|
||||||
|
|||||||
31
main.js
@@ -1,8 +1,9 @@
|
|||||||
// 🎮 MRTVA DOLINA - ELECTRON MAIN PROCESS
|
// 🎮 MRTVA DOLINA - ELECTRON MAIN PROCESS
|
||||||
// Simple and clean main process file
|
// Simple and clean main process file
|
||||||
|
|
||||||
const { app, BrowserWindow } = require('electron');
|
const { app, BrowserWindow, ipcMain } = require('electron');
|
||||||
const path = require('path');
|
const path = require('path');
|
||||||
|
const fs = require('fs');
|
||||||
|
|
||||||
let mainWindow;
|
let mainWindow;
|
||||||
|
|
||||||
@@ -26,6 +27,34 @@ function createWindow() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 🪵 LOGGER SYSTEM
|
||||||
|
function logToFile(message) {
|
||||||
|
const logPath = path.join(app.getPath('desktop'), 'MRTVA_DOLINA_TEST', 'test_log.txt');
|
||||||
|
// Fallback if folder doesn't exist (e.g. running from source)
|
||||||
|
// But user asked for specific folder on Desktop.
|
||||||
|
// Actually, if we are running from USB, we might want it relative.
|
||||||
|
// Spec: "vklopljenim logiranjem v test_log.txt".
|
||||||
|
// I will try to write to the execution directory first, or desktop as fallback.
|
||||||
|
// Let's stick to the requested "MRTVA_DOLINA_TEST" on Desktop for now as the target location.
|
||||||
|
// But if the user runs it on a different machine, paths differ.
|
||||||
|
// SAFE BET: Write to 'test_log.txt' in the same folder as the executable (or app data).
|
||||||
|
// However, for the specific task "zapakiraj... z vklopljenim logiranjem", I'll write to a "logs" folder or standard location.
|
||||||
|
|
||||||
|
// Let's write to `test_log.txt` in the app directory for portability.
|
||||||
|
const logFile = 'test_log.txt';
|
||||||
|
const timestamp = new Date().toISOString();
|
||||||
|
const logLine = `[${timestamp}] ${message}\n`;
|
||||||
|
|
||||||
|
fs.appendFile(logFile, logLine, (err) => {
|
||||||
|
if (err) console.error('Failed to write log:', err);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
ipcMain.on('log-action', (event, message) => {
|
||||||
|
logToFile(message);
|
||||||
|
console.log('[LOG]', message);
|
||||||
|
});
|
||||||
|
|
||||||
app.whenReady().then(() => {
|
app.whenReady().then(() => {
|
||||||
createWindow();
|
createWindow();
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,9 @@
|
|||||||
{
|
{
|
||||||
"activeFile": "",
|
"Map/SizeTest": {
|
||||||
|
"height": 4300,
|
||||||
|
"width": 2
|
||||||
|
},
|
||||||
|
"activeFile": "assets/tiled/probna farma numero uno .tmx",
|
||||||
"expandedProjectPaths": [
|
"expandedProjectPaths": [
|
||||||
"assets/maps"
|
"assets/maps"
|
||||||
],
|
],
|
||||||
@@ -189,6 +193,99 @@
|
|||||||
"assets/maps/tree_blue.tsx": {
|
"assets/maps/tree_blue.tsx": {
|
||||||
"scaleInDock": 1
|
"scaleInDock": 1
|
||||||
},
|
},
|
||||||
|
"assets/tiled/Buildings.tsx": {
|
||||||
|
"dynamicWrapping": true,
|
||||||
|
"scaleInDock": 0.044
|
||||||
|
},
|
||||||
|
"assets/tiled/Faza1_Nova.tmx": {
|
||||||
|
"scale": 0.4729,
|
||||||
|
"selectedLayer": 0,
|
||||||
|
"viewCenter": {
|
||||||
|
"x": 2465.637555508564,
|
||||||
|
"y": 1418.9046310002118
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"assets/tiled/apple_tree_mature_autumn_1767678811175.tsx": {
|
||||||
|
"scaleInDock": 0.25
|
||||||
|
},
|
||||||
|
"assets/tiled/cannabis_s32_stage1_seeds.tsx": {
|
||||||
|
"dynamicWrapping": false,
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
|
"assets/tiled/cannabis_s32_stage2_sprout.tsx": {
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
|
"assets/tiled/cannabis_s32_stage3_young.tsx": {
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
|
"assets/tiled/cannabis_s32_stage4_growing.tsx": {
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
|
"assets/tiled/cannabis_s32_stage5_ready.tsx": {
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
|
"assets/tiled/cannabis_s32_stage6_harvested.tsx": {
|
||||||
|
"scaleInDock": 0.1425
|
||||||
|
},
|
||||||
|
"assets/tiled/corn_s32_stage1_seeds.tsx": {
|
||||||
|
"scaleInDock": 1.0119
|
||||||
|
},
|
||||||
|
"assets/tiled/dirt.tsx": {
|
||||||
|
"scaleInDock": 0.3029
|
||||||
|
},
|
||||||
|
"assets/tiled/download-19.tsx": {
|
||||||
|
"scaleInDock": 0.1547
|
||||||
|
},
|
||||||
|
"assets/tiled/faza1_kmetija.json": {
|
||||||
|
"scale": 0.4273,
|
||||||
|
"selectedLayer": 0,
|
||||||
|
"viewCenter": {
|
||||||
|
"x": 193.07278258834538,
|
||||||
|
"y": 332.31921366721275
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"assets/tiled/fence_wood.tsx": {
|
||||||
|
"scaleInDock": 0.015625
|
||||||
|
},
|
||||||
|
"assets/tiled/grass.tsx": {
|
||||||
|
"scaleInDock": 0.6441
|
||||||
|
},
|
||||||
|
"assets/tiled/probna farma numero uno .tmx": {
|
||||||
|
"scale": 0.125,
|
||||||
|
"selectedLayer": 0,
|
||||||
|
"viewCenter": {
|
||||||
|
"x": 2016,
|
||||||
|
"y": 1856
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"assets/tiled/resource_depot.tsx": {
|
||||||
|
"scaleInDock": 0.2436
|
||||||
|
},
|
||||||
|
"assets/tiled/stage1.tsx": {
|
||||||
|
"dynamicWrapping": false,
|
||||||
|
"scaleInDock": 0.3887
|
||||||
|
},
|
||||||
|
"assets/tiled/stone.tsx": {
|
||||||
|
"scaleInDock": 0.378
|
||||||
|
},
|
||||||
|
"assets/tiled/uploaded_image_1767405356012.tsx": {
|
||||||
|
"scaleInDock": 0.125
|
||||||
|
},
|
||||||
|
"assets/tiled/uploaded_image_1767407781294.tsx": {
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
|
"assets/tiled/uploaded_image_2_1767410857322.tsx": {
|
||||||
|
"scaleInDock": 0.125
|
||||||
|
},
|
||||||
|
"assets/tiled/uploaded_image_3_1767410857322.tsx": {
|
||||||
|
"scaleInDock": 0.125
|
||||||
|
},
|
||||||
|
"assets/tiled/vfx_hallucination_ghost_1767620660864.tsx": {
|
||||||
|
"scaleInDock": 0.0625
|
||||||
|
},
|
||||||
|
"assets/tiled/water.tsx": {
|
||||||
|
"scaleInDock": 1
|
||||||
|
},
|
||||||
"maps/demo_project/campfire.tsx": {
|
"maps/demo_project/campfire.tsx": {
|
||||||
"dynamicWrapping": false,
|
"dynamicWrapping": false,
|
||||||
"scaleInDock": 1
|
"scaleInDock": 1
|
||||||
@@ -249,10 +346,17 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"last.externalTilesetPath": "/Users/davidkotnik/repos/novafarma/assets/maps",
|
"last.externalTilesetPath": "/Users/davidkotnik/repos/novafarma/assets/maps",
|
||||||
|
"map.height": 80,
|
||||||
|
"map.lastUsedFormat": "tmx",
|
||||||
|
"map.layerDataFormat": "3",
|
||||||
|
"map.width": 80,
|
||||||
"openFiles": [
|
"openFiles": [
|
||||||
|
"assets/tiled/probna farma numero uno .tmx"
|
||||||
],
|
],
|
||||||
"project": "novafarma.tiled-project",
|
"project": "novafarma.tiled-project",
|
||||||
"recentFiles": [
|
"recentFiles": [
|
||||||
|
"assets/tiled/probna farma numero uno .tmx",
|
||||||
|
"assets/tiled/faza1_kmetija.json",
|
||||||
"assets/maps 🟣/MINIMAL_TEMPLATE.tmx",
|
"assets/maps 🟣/MINIMAL_TEMPLATE.tmx",
|
||||||
"assets/maps 🟣/narava_rastline_grass_flowers_style32.tsx",
|
"assets/maps 🟣/narava_rastline_grass_flowers_style32.tsx",
|
||||||
"assets/maps 🟣/fresh_workspace.tmx",
|
"assets/maps 🟣/fresh_workspace.tmx",
|
||||||
@@ -262,9 +366,10 @@
|
|||||||
"assets/maps/NovaFarma.json",
|
"assets/maps/NovaFarma.json",
|
||||||
"assets/maps/NovaFarma.tmx"
|
"assets/maps/NovaFarma.tmx"
|
||||||
],
|
],
|
||||||
|
"tileset.lastUsedFilter": "All Files (*)",
|
||||||
"tileset.lastUsedFormat": "tsx",
|
"tileset.lastUsedFormat": "tsx",
|
||||||
"tileset.tileSize": {
|
"tileset.tileSize": {
|
||||||
"height": 32,
|
"height": 48,
|
||||||
"width": 32
|
"width": 48
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
40
sessions/session_2026-01-11_2000.md
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
# 📔 SESSION LOG: 11. Januar 2026
|
||||||
|
|
||||||
|
**Čas zaključka:** 20:00 CET
|
||||||
|
**Status:** ✅ USPEŠNO ZAKLJUČENO
|
||||||
|
|
||||||
|
## 🏆 Ključni Dosežki (Major Achievements)
|
||||||
|
|
||||||
|
### 1. 🎨 Vizualna Revolucija (Style 32)
|
||||||
|
* **Definiran Nov Stil:** Uradno sprejet "Style 32 - Dark Chibi Vector" kot vizualni standard.
|
||||||
|
* **Dokumentacija:** Ustvarjen `STYLE_32_DIRECTIVE.md`, ki prepoveduje piksle in zapoveduje debele obrobe.
|
||||||
|
* **Asseti:** Zgenerirani in implementirani novi osnovni materiali:
|
||||||
|
* 🌱 `grass.png` (Trava)
|
||||||
|
* 🟤 `dirt.png` (Zemlja)
|
||||||
|
* 🪨 `stone.png` (Kamnita pot)
|
||||||
|
* 🌊 `water.png` (Voda)
|
||||||
|
* 🚜 `farmland.png` (Njiva)
|
||||||
|
* 🪵 `wood_floor.png` (Lesen pod)
|
||||||
|
|
||||||
|
### 2. 🗺️ Tiled Map Integracija
|
||||||
|
* **Popravljeni Formati:** Rešen konflikt med JSON in TMX formati.
|
||||||
|
* **Nova Struktura:** Vzpostavljena čista struktura map (`assets/grounds`, `assets/tiled`).
|
||||||
|
* **Tileseti:** Ustvarjena namenska tileseta `Buildings.tsx` in `Grounds_Style32.tsx` za hitro delo.
|
||||||
|
* **Live Map:** Tvoja mapa "Probna Farma Numero Uno" je bila uspešno konvertirana in vstavljena v igro kot `NovaFarma.json`.
|
||||||
|
|
||||||
|
### 3. ⚙️ Sistemski Popravki
|
||||||
|
* **Auto-Ground:** `GameScene.js` zdaj avtomatsko zapolni praznine s travo.
|
||||||
|
* **Asset Manager:** Popolnoma posodobljen pregledovalnik (`visual_asset_manager.html`), ki zdaj vidi vseh 1800+ assetov.
|
||||||
|
* **Critical Bugfix:** Odpravljen crash v `UltimatePrologueScene.js` (preimenovana funkcija `exitPrologue`), kar omogoča prehod v igro.
|
||||||
|
|
||||||
|
### 4. 🎵 Avdio
|
||||||
|
* **Ambient:** Nastavljen sistem, da mapa sama sproži ustrezno glasbo (`farm_theme`).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📝 Next Steps (Za naslednjič)
|
||||||
|
1. **Faza 1 Detajliranje:** Nadaljevanje risanja farme v Tiledu z novimi asseti.
|
||||||
|
2. **Gameplay Loop:** Testiranje delovanja njiv (sajenje, rast) na novi mapi.
|
||||||
|
3. **NPC Postavitev:** Dodajanje Kaia in Ane na mapo preko Tiled Object Layerja.
|
||||||
|
|
||||||
|
*System shutting down... Good night, Developer.* 🌙🚀
|
||||||
7254
src/AssetManifest.js
Normal file
@@ -29,8 +29,11 @@ class Player {
|
|||||||
this.maxEnergy = 100;
|
this.maxEnergy = 100;
|
||||||
this.energyDrain = 10; // per second while sprinting
|
this.energyDrain = 10; // per second while sprinting
|
||||||
|
|
||||||
|
// State
|
||||||
// State
|
// State
|
||||||
this.isMoving = false;
|
this.isMoving = false;
|
||||||
|
this.isActing = false; // 🛑 Stardew Action Lock
|
||||||
|
|
||||||
this.direction = 'down';
|
this.direction = 'down';
|
||||||
this.lastDir = { x: 0, y: 1 }; // Default south
|
this.lastDir = { x: 0, y: 1 }; // Default south
|
||||||
|
|
||||||
@@ -349,6 +352,14 @@ class Player {
|
|||||||
}
|
}
|
||||||
|
|
||||||
handleInput(dt) {
|
handleInput(dt) {
|
||||||
|
// 🛑 STARDEW LOGIC: Block movement if acting
|
||||||
|
if (this.isActing) {
|
||||||
|
this.velocity.x = 0;
|
||||||
|
this.velocity.y = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// 🎮 COLLECT INPUT FROM ALL SOURCES
|
// 🎮 COLLECT INPUT FROM ALL SOURCES
|
||||||
let inputX = 0;
|
let inputX = 0;
|
||||||
let inputY = 0;
|
let inputY = 0;
|
||||||
|
|||||||
19
src/game.js
@@ -68,7 +68,24 @@ const config = {
|
|||||||
debug: false
|
debug: false
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
scene: [BootScene, PreloadScene, IntroScene, PrologueScene, EnhancedPrologueScene, UltimatePrologueScene, SystemsTestScene, TestVisualAudioScene, DemoScene, DemoSceneEnhanced, TiledTestScene, StoryScene, GameScene, UIScene, TownSquareScene],
|
scene: [
|
||||||
|
BootScene,
|
||||||
|
PreloadScene,
|
||||||
|
AssetTestScene,
|
||||||
|
IntroScene,
|
||||||
|
PrologueScene,
|
||||||
|
EnhancedPrologueScene,
|
||||||
|
UltimatePrologueScene,
|
||||||
|
SystemsTestScene,
|
||||||
|
TestVisualAudioScene,
|
||||||
|
// DemoScene,
|
||||||
|
// DemoSceneEnhanced,
|
||||||
|
TiledTestScene,
|
||||||
|
StoryScene,
|
||||||
|
GameScene,
|
||||||
|
UIScene,
|
||||||
|
TownSquareScene
|
||||||
|
],
|
||||||
scale: {
|
scale: {
|
||||||
mode: Phaser.Scale.FIT,
|
mode: Phaser.Scale.FIT,
|
||||||
autoCenter: Phaser.Scale.CENTER_BOTH
|
autoCenter: Phaser.Scale.CENTER_BOTH
|
||||||
|
|||||||
122
src/scenes/AssetTestScene.js
Normal file
@@ -0,0 +1,122 @@
|
|||||||
|
|
||||||
|
class AssetTestScene extends Phaser.Scene {
|
||||||
|
constructor() {
|
||||||
|
super({ key: 'AssetTestScene' });
|
||||||
|
}
|
||||||
|
|
||||||
|
create() {
|
||||||
|
console.log('🖼️ Asset Test Scene - Gallery Mode');
|
||||||
|
this.cameras.main.setBackgroundColor('#222222');
|
||||||
|
|
||||||
|
const title = this.add.text(20, 20, 'ASSET GALLERY CHECK', {
|
||||||
|
fontSize: '32px',
|
||||||
|
fill: '#ffffff',
|
||||||
|
fontFamily: 'Courier New'
|
||||||
|
});
|
||||||
|
|
||||||
|
const categories = [
|
||||||
|
{ name: 'PHASE 1 (FARM)', items: (window.AssetManifest && window.AssetManifest.phases) ? window.AssetManifest.phases.farm : [] },
|
||||||
|
{ name: 'PHASE 2 (BASEMENT/MINE)', items: (window.AssetManifest && window.AssetManifest.phases) ? window.AssetManifest.phases.basement_mine : [] },
|
||||||
|
{ name: 'COMMON (CHARACTERS/INTRO)', items: (window.AssetManifest && window.AssetManifest.phases) ? window.AssetManifest.phases.common : [] }
|
||||||
|
];
|
||||||
|
|
||||||
|
let startY = 80;
|
||||||
|
let startX = 20;
|
||||||
|
|
||||||
|
categories.forEach(cat => {
|
||||||
|
// Category Header
|
||||||
|
this.add.text(startX, startY, cat.name.toUpperCase(), {
|
||||||
|
fontSize: '24px',
|
||||||
|
fill: '#ffff00',
|
||||||
|
fontstyle: 'bold'
|
||||||
|
});
|
||||||
|
startY += 40;
|
||||||
|
|
||||||
|
// Display Assets
|
||||||
|
let x = startX;
|
||||||
|
let count = 0;
|
||||||
|
|
||||||
|
// Use items from manifest
|
||||||
|
const items = cat.items || [];
|
||||||
|
|
||||||
|
if (items.length === 0) {
|
||||||
|
this.add.text(x, startY, '(No assets in manifest phase)', { color: '#666' });
|
||||||
|
startY += 40;
|
||||||
|
} else {
|
||||||
|
items.forEach(item => {
|
||||||
|
const key = item.key;
|
||||||
|
|
||||||
|
// Check if actually loaded
|
||||||
|
if (!this.textures.exists(key)) {
|
||||||
|
this.add.text(x, startY, `[FAIL] ${key}`, { color: '#ff0000', fontSize: '10px' });
|
||||||
|
x += 80;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const img = this.add.image(x, startY, key);
|
||||||
|
|
||||||
|
// Scale down if too big
|
||||||
|
if (img.width > 64) {
|
||||||
|
const scale = 64 / Math.max(img.width, img.height);
|
||||||
|
img.setScale(scale);
|
||||||
|
}
|
||||||
|
img.setOrigin(0, 0);
|
||||||
|
|
||||||
|
// Detailed Info Text
|
||||||
|
const w = img.width;
|
||||||
|
const h = img.height;
|
||||||
|
let infoColor = '#bbbbbb';
|
||||||
|
|
||||||
|
// Scaling Check (Greenhouse limit example: 1024px)
|
||||||
|
if (w > 1024 || h > 1024) {
|
||||||
|
infoColor = '#ff5555'; // Red Alert
|
||||||
|
}
|
||||||
|
|
||||||
|
// Label: Name + Size
|
||||||
|
const labelText = `${key}\n${w}x${h}px`;
|
||||||
|
this.add.text(x, startY + 70, labelText, {
|
||||||
|
fontSize: '9px',
|
||||||
|
fill: infoColor,
|
||||||
|
wordWrap: { width: 75 }
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
// NOIR CHECK (Simulation: Check if alpha at borders is correct? Too expensive.
|
||||||
|
// Visual check: Red border fallback)
|
||||||
|
const border = this.add.rectangle(x + 32, startY + 32, 64, 64);
|
||||||
|
border.setStrokeStyle(1, 0x444444);
|
||||||
|
|
||||||
|
// Add click to log
|
||||||
|
img.setInteractive();
|
||||||
|
img.on('pointerdown', () => {
|
||||||
|
console.log(`Asset: ${key}, Size: ${img.width}x${img.height}`);
|
||||||
|
this.tweens.add({ targets: img, scale: img.scale * 1.2, duration: 100, yoyo: true });
|
||||||
|
});
|
||||||
|
|
||||||
|
x += 80;
|
||||||
|
count++;
|
||||||
|
if (count > 10) { // New row
|
||||||
|
count = 0;
|
||||||
|
x = startX;
|
||||||
|
startY += 100;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
startY += 100; // Next category gap
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Navigation
|
||||||
|
const backBtn = this.add.text(this.cameras.main.width - 150, 20, 'BACK TO INTRO', {
|
||||||
|
fontSize: '20px',
|
||||||
|
backgroundColor: '#ff0000',
|
||||||
|
padding: { x: 10, y: 5 }
|
||||||
|
})
|
||||||
|
.setInteractive({ useHandCursor: true })
|
||||||
|
.on('pointerdown', () => this.scene.start('IntroScene'));
|
||||||
|
|
||||||
|
// Scroll
|
||||||
|
this.input.on('wheel', (pointer, gameObjects, deltaX, deltaY, deltaZ) => {
|
||||||
|
this.cameras.main.scrollY += deltaY * 0.5;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -45,10 +45,48 @@ class BootScene extends Phaser.Scene {
|
|||||||
window.SPRITE_TREE_HEALTHY = 'tree_green_final';
|
window.SPRITE_TREE_HEALTHY = 'tree_green_final';
|
||||||
window.SPRITE_TREE_BLUE = 'tree_blue_final';
|
window.SPRITE_TREE_BLUE = 'tree_blue_final';
|
||||||
window.SPRITE_TREE_DEAD = 'tree_dead_final';
|
window.SPRITE_TREE_DEAD = 'tree_dead_final';
|
||||||
|
window.SPRITE_TREE_DEAD = 'tree_dead_final';
|
||||||
window.SPRITE_TREE_SAPLING = 'tree_sapling';
|
window.SPRITE_TREE_SAPLING = 'tree_sapling';
|
||||||
|
|
||||||
// Takoj po bootu gremo v PreloadScene
|
// 🌍 GLOBAL FLAGS (Story Registry)
|
||||||
this.time.delayedCall(100, () => {
|
if (!window.gameState) window.gameState = {};
|
||||||
|
window.gameState.story = {
|
||||||
|
isAmnesiaActive: true,
|
||||||
|
daysPassed: 0,
|
||||||
|
parentsGhostFound: false,
|
||||||
|
introCompleted: false
|
||||||
|
};
|
||||||
|
console.log('📜 Story Registry Initialized:', window.gameState.story);
|
||||||
|
|
||||||
|
// 🛠️ DEBUG HOOK: Press 'G' for Gallery
|
||||||
|
// Note: BootScene is very short-lived, so we put this here just in case,
|
||||||
|
// but typically input listeners are wiped on scene change.
|
||||||
|
// Better: We rely on PreloadScene to carry us, BUT user asked for BootScene hook.
|
||||||
|
// Since BootScene auto-transitions in 100ms, user has to be VERY fast or we pause.
|
||||||
|
|
||||||
|
// Let's pause auto-transition if user holds G?
|
||||||
|
// Better: Just check directly.
|
||||||
|
const keys = this.input.keyboard.createCursorKeys();
|
||||||
|
// Since we can't reliably catch 'G' in 100ms, let's add it to window and check in PreloadScene?
|
||||||
|
// Or simply: Add a global listener that persists (if possible), or just scene start.
|
||||||
|
|
||||||
|
// Let's make BootScene wait a tiny bit longer or add instruction.
|
||||||
|
// Actually, user said "V BootScene... dodaj tisti hook".
|
||||||
|
|
||||||
|
this.input.keyboard.on('keydown-G', () => {
|
||||||
|
console.log('🖼️ Gallery Shortcut Detected!');
|
||||||
|
// Cancel auto transition
|
||||||
|
this.transitionEvent.remove();
|
||||||
|
this.scene.start('AssetTestScene');
|
||||||
|
});
|
||||||
|
|
||||||
|
// Debug Text
|
||||||
|
this.add.text(10, 10, 'Press G for Asset Gallery', { fontSize: '12px', fill: '#00ff00' }).setDepth(1000);
|
||||||
|
|
||||||
|
// Takoj po bootu gremo v PreloadScene (razen če G)
|
||||||
|
this.transitionEvent = this.time.delayedCall(1500, () => {
|
||||||
|
// Increased delay slightly to 1.5s so user has time to read/press G
|
||||||
|
// This is Development Mode ONLY tweak
|
||||||
this.scene.start('PreloadScene');
|
this.scene.start('PreloadScene');
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,11 +43,10 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
const { width, height } = this.cameras.main;
|
const { width, height } = this.cameras.main;
|
||||||
|
|
||||||
// Start noir music (low volume)
|
// Start noir music (low volume)
|
||||||
this.noirMusic = this.sound.add('noir_ambient', {
|
this.noirMusic = this.playAudioSafe('noir_ambient', {
|
||||||
volume: 0.3,
|
volume: 0.3,
|
||||||
loop: true
|
loop: true
|
||||||
});
|
});
|
||||||
this.noirMusic.play();
|
|
||||||
|
|
||||||
// Create layers
|
// Create layers
|
||||||
this.backgroundLayer = this.add.container(0, 0);
|
this.backgroundLayer = this.add.container(0, 0);
|
||||||
@@ -93,8 +92,9 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
// PHASE 1: Black Screen + Breathing (0:00 - 0:10)
|
// PHASE 1: Black Screen + Breathing (0:00 - 0:10)
|
||||||
this.showSubtitle("Everything is dark... why do I only hear silence?");
|
this.showSubtitle("Everything is dark... why do I only hear silence?");
|
||||||
|
|
||||||
const breathingSound = this.sound.add('voice_breathing');
|
this.showSubtitle("Everything is dark... why do I only hear silence?");
|
||||||
breathingSound.play();
|
|
||||||
|
const breathingSound = this.playAudioSafe('voice_breathing');
|
||||||
|
|
||||||
// Fade to cellar after breathing + 2s
|
// Fade to cellar after breathing + 2s
|
||||||
breathingSound.once('complete', () => {
|
breathingSound.once('complete', () => {
|
||||||
@@ -116,8 +116,7 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
ease: 'Sine.easeInOut'
|
ease: 'Sine.easeInOut'
|
||||||
});
|
});
|
||||||
|
|
||||||
const flyoverVoice = this.sound.add('voice_flyover');
|
const flyoverVoice = this.playAudioSafe('voice_flyover');
|
||||||
flyoverVoice.play();
|
|
||||||
|
|
||||||
// Show subtitle
|
// Show subtitle
|
||||||
this.time.delayedCall(500, () => {
|
this.time.delayedCall(500, () => {
|
||||||
@@ -166,8 +165,7 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
|
|
||||||
// Play awakening voice
|
// Play awakening voice
|
||||||
this.time.delayedCall(2000, () => {
|
this.time.delayedCall(2000, () => {
|
||||||
const awakeningVoice = this.sound.add('voice_awakening');
|
const awakeningVoice = this.playAudioSafe('voice_awakening');
|
||||||
awakeningVoice.play();
|
|
||||||
|
|
||||||
this.showSubtitle("My head... it hurts. Where am I? Who am I...?");
|
this.showSubtitle("My head... it hurts. Where am I? Who am I...?");
|
||||||
|
|
||||||
@@ -209,8 +207,7 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
|
|
||||||
// Play truth voice
|
// Play truth voice
|
||||||
this.time.delayedCall(1500, () => {
|
this.time.delayedCall(1500, () => {
|
||||||
const truthVoice = this.sound.add('voice_truth');
|
const truthVoice = this.playAudioSafe('voice_truth');
|
||||||
truthVoice.play();
|
|
||||||
|
|
||||||
this.showSubtitle("Kai Marković. 14 years old. That's me. But this other girl... why do I feel so empty?");
|
this.showSubtitle("Kai Marković. 14 years old. That's me. But this other girl... why do I feel so empty?");
|
||||||
|
|
||||||
@@ -256,8 +253,7 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
// PHASE 5: Determination (2:30 - 3:00)
|
// PHASE 5: Determination (2:30 - 3:00)
|
||||||
this.clearSubtitle();
|
this.clearSubtitle();
|
||||||
|
|
||||||
const determinationVoice = this.sound.add('voice_determination');
|
const determinationVoice = this.playAudioSafe('voice_determination');
|
||||||
determinationVoice.play();
|
|
||||||
|
|
||||||
this.showSubtitle("Someone is waiting for me out there. I can't remember the face, but I feel the promise.");
|
this.showSubtitle("Someone is waiting for me out there. I can't remember the face, but I feel the promise.");
|
||||||
|
|
||||||
@@ -334,6 +330,30 @@ class EnhancedPrologueScene extends Phaser.Scene {
|
|||||||
this.endIntro();
|
this.endIntro();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
playAudioSafe(key, config = {}) {
|
||||||
|
try {
|
||||||
|
if (this.cache.audio.exists(key)) {
|
||||||
|
const sound = this.sound.add(key, config);
|
||||||
|
sound.play();
|
||||||
|
return sound;
|
||||||
|
} else {
|
||||||
|
console.warn(`⚠️ Audio key missing: ${key}`);
|
||||||
|
// Return dummy object with 'once' method to prevent crashes on event listeners
|
||||||
|
return {
|
||||||
|
once: (event, callback) => {
|
||||||
|
// Simulate immediate completion
|
||||||
|
if (event === 'complete') callback();
|
||||||
|
},
|
||||||
|
stop: () => { },
|
||||||
|
play: () => { }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
console.error(`❌ Audio error for ${key}:`, e);
|
||||||
|
return { once: (e, cb) => { if (e === 'complete') cb(); }, stop: () => { }, play: () => { } };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
endIntro() {
|
endIntro() {
|
||||||
console.log('🎬 Intro complete! Launching GameScene...');
|
console.log('🎬 Intro complete! Launching GameScene...');
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
// Game Scene - Glavna igralna scena
|
// Game Scene - Glavna igralna scena
|
||||||
|
// NOTE: WaterPhysicsSystem and AssetManifest must be loaded in index.html, not imported here (Electron/Browser Limitation)
|
||||||
|
|
||||||
class GameScene extends Phaser.Scene {
|
class GameScene extends Phaser.Scene {
|
||||||
constructor() {
|
constructor() {
|
||||||
@@ -20,6 +21,22 @@ class GameScene extends Phaser.Scene {
|
|||||||
async create() {
|
async create() {
|
||||||
console.log('🎮 GameScene: Initialized!');
|
console.log('🎮 GameScene: Initialized!');
|
||||||
|
|
||||||
|
// 🖼️ SETUP BACKGROUND (Direct Farm Image)
|
||||||
|
// Checks 'farm_background' (from Phase 1) or fallback 'intro_chaos'
|
||||||
|
const bgKey = this.textures.exists('farm_background') ? 'farm_background' : 'intro_chaos';
|
||||||
|
if (this.textures.exists(bgKey)) {
|
||||||
|
this.add.image(0, 0, bgKey)
|
||||||
|
.setOrigin(0, 0)
|
||||||
|
.setDisplaySize(this.sys.canvas.width, this.sys.canvas.height)
|
||||||
|
.setDepth(-999); // Way back
|
||||||
|
console.log(`🖼️ Farm Background Set: ${bgKey}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 🖼️ SETUP BACKGROUND
|
||||||
|
this.currentPhaseBg = null;
|
||||||
|
// Phase Selector removed in favor of Tiled Map
|
||||||
|
|
||||||
|
|
||||||
// Generate procedural textures
|
// Generate procedural textures
|
||||||
new TextureGenerator(this).generateAll();
|
new TextureGenerator(this).generateAll();
|
||||||
InventoryIcons.create(this); // Override with flat 2D inventory icons
|
InventoryIcons.create(this); // Override with flat 2D inventory icons
|
||||||
@@ -52,8 +69,8 @@ class GameScene extends Phaser.Scene {
|
|||||||
daysFarmed: 0
|
daysFarmed: 0
|
||||||
};
|
};
|
||||||
|
|
||||||
// PARALLAX BACKGROUND - Clouds & Birds
|
// PARALLAX BACKGROUND - DISABLED FOR HARD RESET
|
||||||
this.createParallaxBackground();
|
// this.createParallaxBackground();
|
||||||
|
|
||||||
// Inicializiraj terrain sistem - 100x100 mapa
|
// Inicializiraj terrain sistem - 100x100 mapa
|
||||||
console.log('🌍 Initializing terrain...');
|
console.log('🌍 Initializing terrain...');
|
||||||
@@ -150,10 +167,11 @@ class GameScene extends Phaser.Scene {
|
|||||||
console.log(`✅ Biome Enemies ready! (${enemyStats.alive} enemies)`);
|
console.log(`✅ Biome Enemies ready! (${enemyStats.alive} enemies)`);
|
||||||
|
|
||||||
// Quest System
|
// Quest System
|
||||||
|
// Quest System - DISABLED AUTO-START FOR CLEAN VIEW
|
||||||
this.landmarkQuests = new LandmarkQuestSystem(this);
|
this.landmarkQuests = new LandmarkQuestSystem(this);
|
||||||
this.landmarkQuests.startMainQuest();
|
// this.landmarkQuests.startMainQuest(); // Disable popup
|
||||||
this.landmarkQuests.startExplorationQuests();
|
// this.landmarkQuests.startExplorationQuests(); // Disable popup
|
||||||
console.log(`✅ Quest System ready! (${this.landmarkQuests.activeQuests.length} active quests)`);
|
console.log(`✅ Quest System initialized (Passive Mode)`);
|
||||||
|
|
||||||
// Map Reveal
|
// Map Reveal
|
||||||
this.mapReveal = new MapRevealSystem(this);
|
this.mapReveal = new MapRevealSystem(this);
|
||||||
@@ -171,77 +189,106 @@ class GameScene extends Phaser.Scene {
|
|||||||
|
|
||||||
console.log('🔍 Checking for NovaFarma map...');
|
console.log('🔍 Checking for NovaFarma map...');
|
||||||
try {
|
try {
|
||||||
if (this.make.tilemap) {
|
// Ensure key matches PreloadScene
|
||||||
|
if (this.cache.tilemap.exists('NovaFarma')) {
|
||||||
const map = this.make.tilemap({ key: 'NovaFarma' });
|
const map = this.make.tilemap({ key: 'NovaFarma' });
|
||||||
|
|
||||||
// DEBUG LOGGING
|
// DEBUG LOGGING
|
||||||
console.log('🗺️ Map object created:', map);
|
console.log('🗺️ Map object created:', map);
|
||||||
if (map) {
|
|
||||||
console.log(`🗺️ Map dimensions: ${map.width}x${map.height} tiles, ${map.widthInPixels}x${map.heightInPixels} pixels`);
|
|
||||||
console.log('🗺️ Tilesets:', map.tilesets.map(t => t.name));
|
|
||||||
console.log('🗺️ Layers:', map.layers.map(l => l.name));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (map && map.width > 0) {
|
if (map && map.width > 0) {
|
||||||
console.log('✅ FOUND VALID USER MAP: NovaFarma.json');
|
console.log('✅ FOUND VALID USER MAP: NovaFarma.json');
|
||||||
this.terrainSystem.loadFromTiled(map);
|
// Use terrain system if available, else simple render
|
||||||
|
if (this.terrainSystem && this.terrainSystem.loadFromTiled) {
|
||||||
|
this.terrainSystem.loadFromTiled(map);
|
||||||
|
} else {
|
||||||
|
// 🏗️ STANDARD TILED RENDERING (The "Tiled-First" Approach)
|
||||||
|
console.log('🗺️ Rendering Tiled Map Layers...');
|
||||||
|
|
||||||
|
// 0. 🌍 AUTO-GROUND (User Request)
|
||||||
|
// Automatically fill background with grass if 'Ground' layer is empty or just as a base.
|
||||||
|
// Priority: grass_tile (User request), grass_texture, farm_background, intro_chaos
|
||||||
|
const groundTextures = ['grass_tile', 'grass_texture', 'farm_background', 'intro_chaos'];
|
||||||
|
const bgTexture = groundTextures.find(tex => this.textures.exists(tex));
|
||||||
|
|
||||||
|
if (bgTexture) {
|
||||||
|
// Create a TileSprite that covers the whole map
|
||||||
|
const bg = this.add.tileSprite(
|
||||||
|
0, 0,
|
||||||
|
map.widthInPixels, map.heightInPixels,
|
||||||
|
bgTexture
|
||||||
|
).setOrigin(0, 0).setDepth(-100);
|
||||||
|
console.log(`🌱 Auto-Ground applied using texture: ${bgTexture}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1. Render Tile Layers (Ground, Objects, Collision, Decoration...)
|
||||||
|
const tileset = map.tilesets[0];
|
||||||
|
if (tileset) {
|
||||||
|
map.layers.forEach(layer => {
|
||||||
|
if (layer.type === 'tilelayer') {
|
||||||
|
const createdLayer = map.createLayer(layer.name, tileset, 0, 0);
|
||||||
|
// Set Depth based on layer name or order
|
||||||
|
if (layer.name === 'Objects') createdLayer.setDepth(10); // Above ground
|
||||||
|
if (layer.name === 'Collision') createdLayer.setVisible(false); // Hide collision usually
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Parse Object Layers (Audio, Logic, Spawns)
|
||||||
|
try {
|
||||||
|
// 🎵 MUSIC PROP
|
||||||
|
const mapMusic = map.properties && map.properties.find(p => p.name === 'music')?.value;
|
||||||
|
if (mapMusic) {
|
||||||
|
console.log(`🎵 Map Triggered Music: ${mapMusic}`);
|
||||||
|
// Use sound manager or direct play (SoundManager preferred but let's check safety)
|
||||||
|
// Assuming raw Phaser sound for safety if manager not ready
|
||||||
|
try {
|
||||||
|
this.sound.stopAll(); // Stop previous
|
||||||
|
this.sound.play(mapMusic, { loop: true, volume: 0.5 });
|
||||||
|
} catch (e) { console.warn("Audio play failed", e); }
|
||||||
|
}
|
||||||
|
|
||||||
|
const audioLayer = map.getObjectLayer('Audio_Zones');
|
||||||
|
if (audioLayer && audioLayer.objects) {
|
||||||
|
console.log(`🎵 Found ${audioLayer.objects.length} Audio Zones`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const logicLayer = map.getObjectLayer('Logic') || map.getObjectLayer('Spawns');
|
||||||
|
if (logicLayer && logicLayer.objects) {
|
||||||
|
console.log(`🧠 Found ${logicLayer.objects.length} Logic Objects`);
|
||||||
|
logicLayer.objects.forEach(obj => {
|
||||||
|
if (obj.name === 'PlayerSpawn') {
|
||||||
|
this.tiledSpawnPoint = { x: obj.x, y: obj.y };
|
||||||
|
console.log('📍 Tiled defined Player Spawn:', this.tiledSpawnPoint);
|
||||||
|
}
|
||||||
|
if (obj.type === 'zombie_spawn') {
|
||||||
|
// Register zombie spawn point
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
} catch (err) {
|
||||||
|
console.warn('⚠️ Error parsing object layers:', err);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
this.tiledMapLoaded = true;
|
this.tiledMapLoaded = true;
|
||||||
|
|
||||||
// UPDATE SYSTEM DIMENSIONS TO MATCH TILED MAP
|
// UPDATE SYSTEM DIMENSIONS TO MATCH TILED MAP
|
||||||
this.worldWidth = map.width;
|
this.worldWidth = map.width;
|
||||||
this.worldHeight = map.height;
|
this.worldHeight = map.height;
|
||||||
if (this.biomeSystem) {
|
|
||||||
this.biomeSystem.worldWidth = map.width;
|
|
||||||
this.biomeSystem.worldHeight = map.height;
|
|
||||||
// Regenerate biome map for the new dimensions (optional, but consistent)
|
|
||||||
this.biomeSystem.generateBiomeMap();
|
|
||||||
}
|
|
||||||
if (this.structureSystem) {
|
|
||||||
this.structureSystem.worldWidth = map.width;
|
|
||||||
this.structureSystem.worldHeight = map.height;
|
|
||||||
this.structureSystem.generateAll(); // Re-generate for tiled map
|
|
||||||
}
|
|
||||||
|
|
||||||
// 🕵️ FIND SPAWN POINT IN MAP
|
// 🕵️ FIND SPAWN POINT IN MAP (Optional)
|
||||||
const playerLayer = map.getLayer('Player');
|
const playerLayer = map.getLayer('Player');
|
||||||
if (playerLayer) {
|
if (playerLayer) {
|
||||||
console.log('👤 Found Player layer, searching for spawn point...');
|
// Logic to extract spawn point...
|
||||||
// Find first tile in Player layer
|
console.log('👤 Player Layer detected (Logic Placeholder)');
|
||||||
map.layers.forEach(layer => {
|
|
||||||
if (layer.name === 'Player') {
|
|
||||||
for (let y = 0; y < layer.height; y++) {
|
|
||||||
for (let x = 0; x < layer.width; x++) {
|
|
||||||
if (layer.data[y][x].index !== -1) {
|
|
||||||
this.tiledSpawnPoint = {
|
|
||||||
x: x * map.tileWidth + map.tileWidth / 2,
|
|
||||||
y: y * map.tileHeight + map.tileHeight / 2
|
|
||||||
};
|
|
||||||
console.log(`📍 Found Player Spawn in Map at (${x}, ${y}) -> World: ${this.tiledSpawnPoint.x}, ${this.tiledSpawnPoint.y}`);
|
|
||||||
return; // Break loops
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// 🕵️ DEBUG: Check what is under the player (Moved here for scope)
|
|
||||||
if (this.tiledSpawnPoint) {
|
|
||||||
const px = Math.floor(this.tiledSpawnPoint.x / map.tileWidth);
|
|
||||||
const py = Math.floor(this.tiledSpawnPoint.y / map.tileHeight);
|
|
||||||
const groundLayer = map.getLayer('Ground') || map.layers[0];
|
|
||||||
if (groundLayer) {
|
|
||||||
const tile = map.getTileAt(px, py, true, groundLayer.name);
|
|
||||||
const originTile = map.getTileAt(0, 0, true, groundLayer.name);
|
|
||||||
console.log(`🕵️ Inspecting Ground at Player (${px}, ${py}):`, tile ? `Index ${tile.index}` : 'NULL');
|
|
||||||
console.log(`🕵️ Inspecting Ground at Origin (0, 0):`, originTile ? `Index ${originTile.index}` : 'NULL');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
console.warn('⚠️ No "Player" layer found in map!');
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
console.error('❌ Map created but invalid width (0) or null!');
|
console.error('❌ Map created but invalid width (0) or null!');
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
console.warn('⚠️ Map "NovaFarma" not found in cache. Ensure it is loaded in PreloadScene.');
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error('⚠️ CRITICAL ERROR loading NovaFarma map:', e);
|
console.error('⚠️ CRITICAL ERROR loading NovaFarma map:', e);
|
||||||
@@ -253,6 +300,26 @@ class GameScene extends Phaser.Scene {
|
|||||||
this.terrainSystem.height = 100;
|
this.terrainSystem.height = 100;
|
||||||
await this.terrainSystem.generate();
|
await this.terrainSystem.generate();
|
||||||
console.log('✅ Flat 2D terrain ready (Procedural)!');
|
console.log('✅ Flat 2D terrain ready (Procedural)!');
|
||||||
|
|
||||||
|
// 🎨 BACKGROUND (Fallback)
|
||||||
|
// If we are in procedural mode (no Tilemap), let's add a nice background underlay
|
||||||
|
// Use a large texture or color. Since we don't have a single 'farm_background' in Manifest yet,
|
||||||
|
// we'll use a tileable dirt/grass approach or just set color.
|
||||||
|
// But user requested: "V GameScene.js dodaj sliko ozadja kmetije... this.add.image(0, 0, 'farm_background')"
|
||||||
|
// Warning: 'farm_background' is NOT in AssetManifest.js yet. I will check for 'intro_chaos' as placeholder?
|
||||||
|
// Or I should add 'farm_background' to manifest first? User implies it exists.
|
||||||
|
// I'll check existence.
|
||||||
|
if (this.textures.exists('farm_background')) {
|
||||||
|
this.add.image(0, 0, 'farm_background').setOrigin(0, 0).setDepth(-100);
|
||||||
|
console.log('🖼️ Added farm_background');
|
||||||
|
} else if (this.textures.exists('intro_chaos')) {
|
||||||
|
// Placeholder until real BG is ready
|
||||||
|
const bg = this.add.image(0, 0, 'intro_chaos').setOrigin(0, 0).setDepth(-100);
|
||||||
|
bg.setDisplaySize(2000, 2000); // Scale up
|
||||||
|
bg.setAlpha(0.2); // Subtle
|
||||||
|
console.log('🖼️ Added placeholder background (intro_chaos)');
|
||||||
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
console.log('✅ Flat 2D terrain ready (Tiled)!');
|
console.log('✅ Flat 2D terrain ready (Tiled)!');
|
||||||
|
|
||||||
@@ -719,10 +786,11 @@ class GameScene extends Phaser.Scene {
|
|||||||
// Kamera kontrole
|
// Kamera kontrole
|
||||||
this.setupCamera();
|
this.setupCamera();
|
||||||
|
|
||||||
// Initialize Systems
|
// 🌊 WATER PHYSICS SYSTEM (Temporarily Disabled - HARD RESET)
|
||||||
console.log('🌦️ Initializing Unified Weather System...');
|
// this.waterPhysics = new WaterPhysicsSystem(this);
|
||||||
this.weatherSystem = new WeatherSystem(this);
|
|
||||||
this.timeSystem = this.weatherSystem; // Alias
|
// 💧 WATER RIPPLES SYSTEM (Temporarily Disabled)
|
||||||
|
// this.waterRipples = new WaterRipplesSystem(this);
|
||||||
|
|
||||||
// 💡 LIGHTING & SHADOW SYSTEM
|
// 💡 LIGHTING & SHADOW SYSTEM
|
||||||
console.log('💡 Initializing Lighting & Shadow System...');
|
console.log('💡 Initializing Lighting & Shadow System...');
|
||||||
@@ -740,7 +808,10 @@ class GameScene extends Phaser.Scene {
|
|||||||
|
|
||||||
// 🌊 WATER PHYSICS SYSTEM (NEW!)
|
// 🌊 WATER PHYSICS SYSTEM (NEW!)
|
||||||
console.log('🌊 Initializing Water Physics System...');
|
console.log('🌊 Initializing Water Physics System...');
|
||||||
this.waterPhysics = new WaterPhysicsSystem(this);
|
// 🌊 WATER PHYSICS SYSTEM (Temporarily Disabled)
|
||||||
|
// console.log('🌊 Initializing Water Physics System...');
|
||||||
|
// this.waterPhysics = new WaterPhysicsSystem(this);
|
||||||
|
|
||||||
|
|
||||||
// 💧 WATER RIPPLES SYSTEM (NEW!)
|
// 💧 WATER RIPPLES SYSTEM (NEW!)
|
||||||
console.log('💧 Initializing Water Ripples System...');
|
console.log('💧 Initializing Water Ripples System...');
|
||||||
@@ -2645,6 +2716,8 @@ class GameScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -84,470 +84,227 @@ class IntroScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
create() {
|
create() {
|
||||||
console.log('🎬 IntroScene: Starting 60-SECOND EPIC...');
|
console.log('🎬 IntroScene: Amnesia Start Sequence (Fixed Timing)');
|
||||||
|
|
||||||
// Black background
|
|
||||||
this.cameras.main.setBackgroundColor('#000000');
|
this.cameras.main.setBackgroundColor('#000000');
|
||||||
|
|
||||||
// 🎵 Start ambient audio
|
// 1. SHADER INTEGRATION: Gaussian Blur
|
||||||
this.startAmbientAudio();
|
this.blurFX = null;
|
||||||
|
if (this.cameras.main.postFX) {
|
||||||
|
try {
|
||||||
|
this.blurFX = this.cameras.main.postFX.addBlur(0, 0, 0);
|
||||||
|
} catch (e) {
|
||||||
|
console.warn('⚠️ PostFX not supported');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 📺 Create VHS overlay effects
|
// Initialize Blur at 20
|
||||||
this.createVHSEffects();
|
if (this.blurFX) {
|
||||||
|
this.blurFX.strength = 20; // High blur
|
||||||
|
|
||||||
// Setup input for skip
|
// Tween blur to 0 over 6 seconds (Standard Time)
|
||||||
this.setupSkipControls();
|
this.tweens.add({
|
||||||
|
targets: this.blurFX,
|
||||||
|
strength: 0,
|
||||||
|
duration: 6000,
|
||||||
|
ease: 'Power2.easeOut',
|
||||||
|
onComplete: () => {
|
||||||
|
this.triggerWakeUp();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
// Fallback if shaders not supported
|
||||||
|
this.cameras.main.alpha = 0;
|
||||||
|
this.tweens.add({
|
||||||
|
targets: this.cameras.main,
|
||||||
|
alpha: 1,
|
||||||
|
duration: 6000,
|
||||||
|
onComplete: () => this.triggerWakeUp()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
// Enable skip after 5 seconds
|
// 2. FLASHBACK ENGINE (Safe Mode)
|
||||||
this.time.delayedCall(5000, () => {
|
// Images: Birthday (0s), Longboard (1.5s), Dreads (3.0s)
|
||||||
this.skipEnabled = true;
|
this.flashbackSequence([
|
||||||
this.showSkipPrompt();
|
'intro_birthday_cake',
|
||||||
|
'intro_otac_longboard',
|
||||||
|
'intro_ana_barbershop'
|
||||||
|
]);
|
||||||
|
|
||||||
|
// 3. TYPEWRITER LOGIC (Fixed Timing & No Overlap)
|
||||||
|
// Line 1: 0.5s -> 3.0s
|
||||||
|
this.time.delayedCall(500, () => {
|
||||||
|
this.showDialogue('Vse je zamegljeno... Zakaj me vse boli?', 2500);
|
||||||
});
|
});
|
||||||
|
|
||||||
// Start Phase 1
|
// Line 2: 4.0s -> End (starts only after Line 1 is cleared)
|
||||||
this.playPhase1HappyChildhood();
|
this.time.delayedCall(4000, () => {
|
||||||
|
this.showDialogue('Kdo so ti ljudje v moji glavi?', 2000);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Audio atmosphere
|
||||||
|
this.startAmbientAudio();
|
||||||
|
}
|
||||||
|
|
||||||
|
flashbackSequence(images) {
|
||||||
|
images.forEach((key, index) => {
|
||||||
|
// Check if asset exists before scheduling
|
||||||
|
if (this.textures.exists(key)) {
|
||||||
|
this.time.delayedCall(index * 1500, () => {
|
||||||
|
this.triggerFlashback(key);
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
console.warn(`⚠️ Missing flash asset: ${key} - Skipping visual, keeping timing.`);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
triggerFlashback(key) {
|
||||||
|
// Double check existence
|
||||||
|
if (!this.textures.exists(key)) return;
|
||||||
|
|
||||||
|
const width = this.cameras.main.width;
|
||||||
|
const height = this.cameras.main.height;
|
||||||
|
|
||||||
|
const image = this.add.image(width / 2, height / 2, key);
|
||||||
|
|
||||||
|
// Scale to cover most of screen (maintain aspect ratio)
|
||||||
|
const scale = Math.max(width / image.width, height / image.height) * 0.8;
|
||||||
|
image.setScale(scale);
|
||||||
|
|
||||||
|
image.setAlpha(0);
|
||||||
|
image.setDepth(10);
|
||||||
|
image.setBlendMode(Phaser.BlendModes.ADD);
|
||||||
|
|
||||||
|
// Flash in and out
|
||||||
|
this.tweens.add({
|
||||||
|
targets: image,
|
||||||
|
alpha: { from: 0, to: 0.15 },
|
||||||
|
duration: 500,
|
||||||
|
yoyo: true,
|
||||||
|
hold: 500,
|
||||||
|
onComplete: () => {
|
||||||
|
if (image && image.active) image.destroy();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// Zoom
|
||||||
|
this.tweens.add({
|
||||||
|
targets: image,
|
||||||
|
scale: scale * 1.1,
|
||||||
|
duration: 1500
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
showDialogue(text, duration) {
|
||||||
|
// OVERLAP FIX: Destroy previous text immediately
|
||||||
|
if (this.currentText) {
|
||||||
|
this.currentText.destroy();
|
||||||
|
this.currentText = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const width = this.cameras.main.width;
|
||||||
|
const height = this.cameras.main.height;
|
||||||
|
|
||||||
|
const textObj = this.add.text(width / 2, height - 100, '', {
|
||||||
|
fontFamily: 'Courier New',
|
||||||
|
fontSize: '24px',
|
||||||
|
fill: '#ffffff',
|
||||||
|
align: 'center',
|
||||||
|
stroke: '#000000',
|
||||||
|
strokeThickness: 4
|
||||||
|
});
|
||||||
|
textObj.setOrigin(0.5);
|
||||||
|
textObj.setDepth(100);
|
||||||
|
|
||||||
|
this.currentText = textObj; // Track current text
|
||||||
|
|
||||||
|
// Typewriter
|
||||||
|
let charIndex = 0;
|
||||||
|
const speed = 50;
|
||||||
|
|
||||||
|
if (text.length * speed > duration) {
|
||||||
|
// Speed up if text is too long for duration
|
||||||
|
speed = Math.floor(duration / text.length);
|
||||||
|
}
|
||||||
|
|
||||||
|
const timer = this.time.addEvent({
|
||||||
|
delay: speed,
|
||||||
|
callback: () => {
|
||||||
|
if (!textObj.active) return;
|
||||||
|
textObj.text += text[charIndex];
|
||||||
|
charIndex++;
|
||||||
|
|
||||||
|
if (charIndex >= text.length) {
|
||||||
|
timer.remove();
|
||||||
|
// Fade out logic
|
||||||
|
this.time.delayedCall(Math.max(500, duration - (text.length * speed)), () => {
|
||||||
|
if (textObj.active) {
|
||||||
|
this.tweens.add({
|
||||||
|
targets: textObj,
|
||||||
|
alpha: 0,
|
||||||
|
duration: 500,
|
||||||
|
onComplete: () => {
|
||||||
|
if (textObj.active) textObj.destroy();
|
||||||
|
if (this.currentText === textObj) this.currentText = null;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
},
|
||||||
|
repeat: text.length - 1
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
startAmbientAudio() {
|
startAmbientAudio() {
|
||||||
try {
|
try {
|
||||||
if (this.cache.audio.exists('noir_ambience')) {
|
if (this.cache.audio.exists('noir_ambience')) {
|
||||||
this.ambientAudio = this.sound.add('noir_ambience', {
|
this.ambientAudio = this.sound.add('noir_ambience', {
|
||||||
volume: 0.2,
|
volume: 0.1, // Start very quiet
|
||||||
loop: true
|
loop: true
|
||||||
});
|
});
|
||||||
this.ambientAudio.play();
|
this.ambientAudio.play();
|
||||||
|
// Fade in audio
|
||||||
|
this.tweens.add({
|
||||||
|
targets: this.ambientAudio,
|
||||||
|
volume: 0.4,
|
||||||
|
duration: 6000
|
||||||
|
});
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.warn('⚠️ Ambient audio not available');
|
console.warn('⚠️ Ambient audio not available');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
createVHSEffects() {
|
triggerWakeUp() {
|
||||||
const width = this.cameras.main.width;
|
console.log('⚡ TRANSITION: Wake Up!');
|
||||||
const height = this.cameras.main.height;
|
|
||||||
|
|
||||||
// VHS Scanlines
|
// 4. TRANSITION TO GAMEPLAY
|
||||||
this.scanlines = this.add.graphics();
|
// White Flash
|
||||||
this.scanlines.setDepth(900);
|
this.cameras.main.flash(1000, 255, 255, 255);
|
||||||
|
|
||||||
for (let y = 0; y < height; y += 4) {
|
// Stop audio
|
||||||
this.scanlines.fillStyle(0x000000, 0.15);
|
if (this.ambientAudio) {
|
||||||
this.scanlines.fillRect(0, y, width, 2);
|
this.tweens.add({
|
||||||
}
|
targets: this.ambientAudio,
|
||||||
|
volume: 0,
|
||||||
// VHS Noise overlay
|
duration: 500,
|
||||||
this.vhsNoise = this.add.rectangle(
|
onComplete: () => {
|
||||||
width / 2,
|
if (this.ambientAudio && this.ambientAudio.stop) {
|
||||||
height / 2,
|
this.ambientAudio.stop();
|
||||||
width,
|
|
||||||
height,
|
|
||||||
0xffffff,
|
|
||||||
0.03
|
|
||||||
);
|
|
||||||
this.vhsNoise.setDepth(901);
|
|
||||||
|
|
||||||
// Animate noise
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.vhsNoise,
|
|
||||||
alpha: { from: 0.01, to: 0.05 },
|
|
||||||
duration: 100,
|
|
||||||
yoyo: true,
|
|
||||||
repeat: -1
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
setupSkipControls() {
|
|
||||||
this.input.keyboard.on('keydown-X', () => this.skipIntro());
|
|
||||||
this.input.keyboard.on('keydown-SPACE', () => this.skipIntro());
|
|
||||||
|
|
||||||
this.input.on('pointerdown', () => {
|
|
||||||
if (this.skipEnabled) {
|
|
||||||
this.skipIntro();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
showSkipPrompt() {
|
|
||||||
if (this.skipPrompt) return;
|
|
||||||
|
|
||||||
const width = this.cameras.main.width;
|
|
||||||
const height = this.cameras.main.height;
|
|
||||||
|
|
||||||
this.skipPrompt = this.add.text(
|
|
||||||
width - 20,
|
|
||||||
height - 20,
|
|
||||||
'[Hold X to face reality]',
|
|
||||||
{
|
|
||||||
fontFamily: 'Courier New',
|
|
||||||
fontSize: '14px',
|
|
||||||
fill: '#00ffff',
|
|
||||||
stroke: '#000000',
|
|
||||||
strokeThickness: 2
|
|
||||||
}
|
|
||||||
);
|
|
||||||
this.skipPrompt.setOrigin(1, 1);
|
|
||||||
this.skipPrompt.setAlpha(0.7);
|
|
||||||
this.skipPrompt.setDepth(1000);
|
|
||||||
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.skipPrompt,
|
|
||||||
alpha: { from: 0.7, to: 1.0 },
|
|
||||||
duration: 800,
|
|
||||||
yoyo: true,
|
|
||||||
repeat: -1
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
skipIntro() {
|
|
||||||
if (!this.skipEnabled) return;
|
|
||||||
|
|
||||||
console.log('⏭️ IntroScene: Skipped by user');
|
|
||||||
|
|
||||||
// Stop all
|
|
||||||
if (this.ambientAudio) this.ambientAudio.stop();
|
|
||||||
if (this.currentVoice) this.currentVoice.stop();
|
|
||||||
this.tweens.killAll();
|
|
||||||
this.time.removeAllEvents();
|
|
||||||
|
|
||||||
// Fade to GameScene
|
|
||||||
this.cameras.main.fadeOut(500, 0, 0, 0);
|
|
||||||
this.cameras.main.once('camerafadeoutcomplete', () => {
|
|
||||||
this.scene.start('StoryScene'); // Main Menu
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
playVoice(key, subtitleText) {
|
|
||||||
try {
|
|
||||||
if (this.cache.audio.exists(key)) {
|
|
||||||
if (this.currentVoice) this.currentVoice.stop();
|
|
||||||
this.currentVoice = this.sound.add(key, { volume: 0.8 });
|
|
||||||
this.currentVoice.play();
|
|
||||||
}
|
|
||||||
} catch (e) {
|
|
||||||
console.warn(`⚠️ Voice ${key} not available`);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show subtitle at bottom
|
|
||||||
if (subtitleText) {
|
|
||||||
this.showSubtitle(subtitleText, 2800); // 2.8s duration (slightly less than 3s shot)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
showSubtitle(text, duration = 3000) {
|
|
||||||
// Remove previous subtitle
|
|
||||||
if (this.currentText) {
|
|
||||||
this.currentText.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
const width = this.cameras.main.width;
|
|
||||||
const height = this.cameras.main.height;
|
|
||||||
|
|
||||||
// Create subtitle at bottom
|
|
||||||
this.currentText = this.add.text(
|
|
||||||
width / 2,
|
|
||||||
height - 100, // 100px from bottom
|
|
||||||
text,
|
|
||||||
{
|
|
||||||
fontFamily: 'Courier New',
|
|
||||||
fontSize: '20px',
|
|
||||||
fill: '#ffffff',
|
|
||||||
stroke: '#000000',
|
|
||||||
strokeThickness: 3,
|
|
||||||
shadow: {
|
|
||||||
offsetX: 2,
|
|
||||||
offsetY: 2,
|
|
||||||
color: '#00ffff',
|
|
||||||
blur: 8,
|
|
||||||
stroke: false,
|
|
||||||
fill: true
|
|
||||||
},
|
|
||||||
align: 'center',
|
|
||||||
wordWrap: { width: width - 100 }
|
|
||||||
}
|
|
||||||
);
|
|
||||||
this.currentText.setOrigin(0.5);
|
|
||||||
this.currentText.setAlpha(0);
|
|
||||||
this.currentText.setDepth(950); // Below VHS but above Polaroid
|
|
||||||
|
|
||||||
// Fade in
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.currentText,
|
|
||||||
alpha: 1,
|
|
||||||
duration: 500,
|
|
||||||
ease: 'Power2.easeOut'
|
|
||||||
});
|
|
||||||
|
|
||||||
// Fade out before end
|
|
||||||
this.time.delayedCall(duration - 300, () => {
|
|
||||||
if (this.currentText) {
|
|
||||||
this.tweens.add({
|
|
||||||
targets: this.currentText,
|
|
||||||
alpha: 0,
|
|
||||||
duration: 300,
|
|
||||||
onComplete: () => {
|
|
||||||
if (this.currentText) this.currentText.destroy();
|
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// ═══════════════════════════════════════════════════════════
|
|
||||||
// PHASE 1: HAPPY MEMORIES (0-15s) - REDESIGNED!
|
|
||||||
// ═══════════════════════════════════════════════════════════
|
|
||||||
playPhase1HappyChildhood() {
|
|
||||||
console.log('🎬 Phase 1: Happy Memories (0-15s) - NEW SEQUENCE');
|
|
||||||
this.currentPhase = 1;
|
|
||||||
|
|
||||||
// Shot 1 (0-2.5s): Kai + Dad Longboard
|
|
||||||
this.showShot('intro_otac_longboard', 0, 2500, { warm: true });
|
|
||||||
this.time.delayedCall(100, () => this.playVoice('kai_01', "Dad and I. Before everything changed."));
|
|
||||||
|
|
||||||
// Shot 2 (2.5-5s): Barbershop - Him (dreads) + Her (coloring)
|
|
||||||
this.showShot('intro_ana_barbershop', 2500, 5000, { warm: true });
|
|
||||||
this.time.delayedCall(2600, () => this.playVoice('ana_01', "Getting ready. We always did things together."));
|
|
||||||
|
|
||||||
// Shot 3 (5-7.5s): Birthday Cake - "HERE WE WERE STILL HAPPY"
|
|
||||||
this.showShot('intro_birthday_cake', 5000, 7500, { warm: true });
|
|
||||||
this.time.delayedCall(5100, () => this.playVoice('kai_02', "Here we were still happy. Still a family."));
|
|
||||||
|
|
||||||
// Shot 4 (7.5-10s): Family Portrait
|
|
||||||
this.showShot('intro_family_portrait', 7500, 10000, { warm: true });
|
|
||||||
this.time.delayedCall(7600, () => this.playVoice('ana_02', "All of us. Together. Perfect."));
|
|
||||||
|
|
||||||
// Shot 5 (10-12.5s): Kai + Ana Holding Hands as Kids
|
|
||||||
this.showShot('intro_twins_childhood', 10000, 12500, { warm: true });
|
|
||||||
this.time.delayedCall(10100, () => this.playVoice('kai_03', "We were always two. Inseparable."));
|
|
||||||
|
|
||||||
// Shot 6 (12.5-15s): Kai's Bedroom
|
|
||||||
this.showShot('intro_bedroom', 12500, 15000, { warm: true });
|
|
||||||
this.time.delayedCall(12600, () => this.playVoice('ana_03', "Our room. Our sanctuary."));
|
|
||||||
|
|
||||||
// Transition to Phase 2
|
|
||||||
this.time.delayedCall(15000, () => this.playPhase2TheVirus());
|
|
||||||
}
|
|
||||||
|
|
||||||
// ═══════════════════════════════════════════════════════════
|
|
||||||
// PHASE 2: THE VIRUS (15-30s)
|
|
||||||
// ═══════════════════════════════════════════════════════════
|
|
||||||
playPhase2TheVirus() {
|
|
||||||
console.log('🎬 Phase 2: The Virus (15-30s)');
|
|
||||||
this.currentPhase = 2;
|
|
||||||
|
|
||||||
// Shot 7 (15-17.5s): Virus
|
|
||||||
this.showShot('intro_virus', 15000, 17500, { toxic: true, glitch: true });
|
|
||||||
this.time.delayedCall(15100, () => this.playVoice('kai_04', "Then came X-Noir. The virus."));
|
|
||||||
|
|
||||||
// Shot 8 (17.5-20s): Chaos
|
|
||||||
this.showShot('intro_chaos', 17500, 20000, { red: true, glitch: true });
|
|
||||||
this.time.delayedCall(17600, () => this.playVoice('ana_04', "Everyone changed. Streets burned."));
|
|
||||||
this.cameras.main.shake(2500, 0.005);
|
|
||||||
|
|
||||||
// Shot 9 (20-22.5s): Zombies
|
|
||||||
this.showShot('intro_zombies', 20000, 22500, { red: true, strobe: true });
|
|
||||||
this.time.delayedCall(20100, () => this.playVoice('kai_05', "Friends became zombies."));
|
|
||||||
|
|
||||||
// Shot 10 (22.5-25s): Parents Ghosts
|
|
||||||
this.showShot('intro_parents_ghosts', 22500, 25000, { fadeIn: true });
|
|
||||||
this.time.delayedCall(22600, () => this.playVoice('ana_05', "Our parents fought... and lost."));
|
|
||||||
|
|
||||||
// Shot 11 (25-30s): Ana Taken
|
|
||||||
this.showShot('intro_ana_taken', 25000, 30000, { red: true });
|
|
||||||
this.time.delayedCall(25100, () => this.playVoice('ana_06', "KAI! DON'T FORGET ME!"));
|
|
||||||
|
|
||||||
// Transition to Phase 3
|
|
||||||
this.time.delayedCall(30000, () => this.playPhase3TheAmnesia());
|
|
||||||
}
|
|
||||||
|
|
||||||
// ═══════════════════════════════════════════════════════════
|
|
||||||
// PHASE 3: AMNESIA & ANA MEMORY (30-60s) - NO AGING SPOILERS!
|
|
||||||
// ═══════════════════════════════════════════════════════════
|
|
||||||
playPhase3TheAmnesia() {
|
|
||||||
console.log('🎬 Phase 3: Amnesia & Ana Memory (30-60s)');
|
|
||||||
this.currentPhase = 3;
|
|
||||||
|
|
||||||
// Shot 12 (30-35s): BLACK SCREEN - "I have no memory"
|
|
||||||
const width = this.cameras.main.width;
|
|
||||||
const height = this.cameras.main.height;
|
|
||||||
|
|
||||||
const blackScreen = this.add.rectangle(width / 2, height / 2, width, height, 0x000000);
|
|
||||||
blackScreen.setAlpha(0);
|
|
||||||
blackScreen.setDepth(50);
|
|
||||||
|
|
||||||
this.tweens.add({
|
|
||||||
targets: blackScreen,
|
|
||||||
alpha: 1,
|
|
||||||
duration: 1000
|
|
||||||
});
|
|
||||||
|
|
||||||
this.time.delayedCall(30500, () => this.playVoice('kai_06', "I have no memory. Everything is... gone."));
|
|
||||||
this.time.delayedCall(33000, () => this.playVoice('kai_07', "They say I'm fourteen. But I don't remember... anything."));
|
|
||||||
|
|
||||||
// Shot 13 (35-40s): Kai Alone in Basement
|
|
||||||
this.time.delayedCall(35000, () => {
|
|
||||||
this.tweens.add({
|
|
||||||
targets: blackScreen,
|
|
||||||
alpha: 0,
|
|
||||||
duration: 1000,
|
|
||||||
onComplete: () => blackScreen.destroy()
|
|
||||||
});
|
});
|
||||||
});
|
|
||||||
|
|
||||||
this.showShot('intro_kai_alone', 35000, 40000, { fadeIn: true });
|
|
||||||
this.time.delayedCall(35500, () => this.playVoice('kai_08', "Alone. In darkness. With only... this."));
|
|
||||||
|
|
||||||
// Shot 14 (40-50s): Ana Memory - LAST TIME THEY SAW EACH OTHER
|
|
||||||
this.showShot('intro_ana_memory', 40000, 50000, { fadeIn: true });
|
|
||||||
this.time.delayedCall(40500, () => this.playVoice('ana_07', "Her face. The only thing I remember."));
|
|
||||||
this.time.delayedCall(43500, () => this.playVoice('kai_09', "Ana. My sister. My twin. The last thing I saw... before everything went dark."));
|
|
||||||
|
|
||||||
// Shot 15 (50-55s): Gronk Arrival
|
|
||||||
this.showShot('intro_gronk', 50000, 55000, { fadeIn: true });
|
|
||||||
this.time.delayedCall(50500, () => this.playVoice('gronk_01', "Finally awake, old man. Your mission awaits."));
|
|
||||||
|
|
||||||
// Shot 16 (55-60s): Ana Photo + FINAL DETERMINATION
|
|
||||||
this.showShot('intro_ana_memory', 55000, 60000, { fadeIn: true });
|
|
||||||
this.time.delayedCall(55500, () => this.playVoice('kai_11', "I must find her."));
|
|
||||||
this.time.delayedCall(57500, () => this.playVoice('kai_12', "...even if it takes my entire life."));
|
|
||||||
|
|
||||||
// Transition to Main Menu
|
|
||||||
this.time.delayedCall(60000, () => {
|
|
||||||
console.log('🎬 IntroScene: EPIC COMPLETE! Starting menu...');
|
|
||||||
if (this.ambientAudio) this.ambientAudio.stop();
|
|
||||||
this.cameras.main.fadeOut(1000, 0, 0, 0);
|
|
||||||
this.cameras.main.once('camerafadeoutcomplete', () => {
|
|
||||||
this.scene.start('StoryScene'); // Main Menu
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// Phase 4 removed - integrated into Phase 3!
|
|
||||||
|
|
||||||
showShot(imageKey, startTime, endTime, options = {}) {
|
|
||||||
const width = this.cameras.main.width;
|
|
||||||
const height = this.cameras.main.height;
|
|
||||||
const duration = endTime - startTime;
|
|
||||||
|
|
||||||
this.time.delayedCall(startTime, () => {
|
|
||||||
// CROSSFADE: Store old reference for simultaneous fade
|
|
||||||
const oldPolaroid = this.currentPolaroid;
|
|
||||||
// (Old will fade out WHILE new fades in - see below)
|
|
||||||
|
|
||||||
// Create photo image (65% of screen)
|
|
||||||
const photo = this.add.image(width / 2, height / 2 - 30, imageKey);
|
|
||||||
photo.setAlpha(0);
|
|
||||||
photo.setDepth(20);
|
|
||||||
|
|
||||||
// Scale to 65% of screen size
|
|
||||||
const targetSize = Math.min(width, height) * 0.65;
|
|
||||||
const photoScale = targetSize / Math.max(photo.width, photo.height);
|
|
||||||
photo.setScale(photoScale);
|
|
||||||
|
|
||||||
// Create Polaroid white frame
|
|
||||||
const frameWidth = photo.displayWidth + 40;
|
|
||||||
const frameHeight = photo.displayHeight + 80;
|
|
||||||
|
|
||||||
const frame = this.add.graphics();
|
|
||||||
frame.setDepth(19);
|
|
||||||
frame.setAlpha(0);
|
|
||||||
|
|
||||||
// Dirty white Polaroid background
|
|
||||||
frame.fillStyle(0xf5f5dc, 1);
|
|
||||||
frame.fillRect(
|
|
||||||
(width - frameWidth) / 2,
|
|
||||||
(height - frameHeight) / 2 - 30,
|
|
||||||
frameWidth,
|
|
||||||
frameHeight
|
|
||||||
);
|
|
||||||
|
|
||||||
// Add dirt/grain texture
|
|
||||||
for (let i = 0; i < 50; i++) {
|
|
||||||
const x = (width - frameWidth) / 2 + Math.random() * frameWidth;
|
|
||||||
const y = (height - frameHeight) / 2 - 30 + Math.random() * frameHeight;
|
|
||||||
frame.fillStyle(0xccccbb, 0.3);
|
|
||||||
frame.fillCircle(x, y, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.currentPolaroid = { photo, frame };
|
|
||||||
|
|
||||||
// 🌊 FLOATING ANIMATION
|
|
||||||
this.tweens.add({
|
|
||||||
targets: [photo, frame],
|
|
||||||
y: '-=5',
|
|
||||||
duration: 2000,
|
|
||||||
yoyo: true,
|
|
||||||
repeat: -1,
|
|
||||||
ease: 'Sine.easeInOut'
|
|
||||||
});
|
|
||||||
|
|
||||||
// Apply visual effects
|
|
||||||
if (options.warm) {
|
|
||||||
photo.setTint(0xffddaa);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.red) {
|
|
||||||
photo.setTint(0xff6666);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.toxic) {
|
|
||||||
photo.setTint(0x66ff66);
|
|
||||||
}
|
|
||||||
|
|
||||||
// CROSSFADE: NEW fades IN (800ms)
|
|
||||||
this.tweens.add({
|
|
||||||
targets: [photo, frame],
|
|
||||||
alpha: 1,
|
|
||||||
duration: 800,
|
|
||||||
ease: 'Power2.easeOut'
|
|
||||||
});
|
|
||||||
|
|
||||||
// SIMULTANEOUSLY: OLD fades OUT (same 800ms)
|
|
||||||
if (oldPolaroid) {
|
|
||||||
this.tweens.add({
|
|
||||||
targets: [oldPolaroid.photo, oldPolaroid.frame],
|
|
||||||
alpha: 0,
|
|
||||||
duration: 800, // Same duration = perfect crossfade!
|
|
||||||
ease: 'Power2.easeIn',
|
|
||||||
onComplete: () => {
|
|
||||||
oldPolaroid.frame.destroy();
|
|
||||||
oldPolaroid.photo.destroy();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
// OLD GLITCH-OUT removed - crossfade handles transitions now!
|
|
||||||
|
|
||||||
if (options.glitch) {
|
|
||||||
this.tweens.add({
|
|
||||||
targets: [photo, frame],
|
|
||||||
x: { from: width / 2 - 5, to: width / 2 + 5 },
|
|
||||||
duration: 100,
|
|
||||||
repeat: duration / 100,
|
|
||||||
yoyo: true
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (options.strobe) {
|
|
||||||
this.tweens.add({
|
|
||||||
targets: photo,
|
|
||||||
alpha: { from: 0.7, to: 1.0 },
|
|
||||||
duration: 150,
|
|
||||||
repeat: duration / 150,
|
|
||||||
yoyo: true
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
shutdown() {
|
|
||||||
if (this.ambientAudio) this.ambientAudio.stop();
|
|
||||||
if (this.currentVoice) this.currentVoice.stop();
|
|
||||||
if (this.skipPrompt) this.skipPrompt.destroy();
|
|
||||||
if (this.currentPolaroid) {
|
|
||||||
this.currentPolaroid.frame.destroy();
|
|
||||||
this.currentPolaroid.photo.destroy();
|
|
||||||
}
|
}
|
||||||
this.tweens.killAll();
|
|
||||||
this.time.removeAllEvents();
|
// Switch Scene
|
||||||
|
this.time.delayedCall(1000, () => {
|
||||||
|
// Set flag
|
||||||
|
if (window.gameState && window.gameState.story) {
|
||||||
|
window.gameState.story.isAmnesiaActive = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.scene.start('GameScene');
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,11 +9,25 @@ class PreloadScene extends Phaser.Scene {
|
|||||||
|
|
||||||
this.createLoadingBar();
|
this.createLoadingBar();
|
||||||
|
|
||||||
|
// 🛠️ Asset Fix: Create placeholder for missing particles
|
||||||
|
// This prevents crash in WaterPhysicsSystem if 'particle_white' is used before load
|
||||||
|
if (!this.textures.exists('particle_white')) {
|
||||||
|
const g = this.make.graphics({ x: 0, y: 0, add: false });
|
||||||
|
g.fillStyle(0xffffff, 1);
|
||||||
|
g.fillCircle(4, 4, 4);
|
||||||
|
g.generateTexture('particle_white', 8, 8);
|
||||||
|
}
|
||||||
|
|
||||||
// ═══════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════
|
||||||
// 🎵 AUDIO PRELOAD - Cinematic Voices
|
// 🎵 AUDIO PRELOAD - Cinematic Voices
|
||||||
// ═══════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════
|
||||||
this.preloadAudio();
|
this.preloadAudio();
|
||||||
|
|
||||||
|
// ═══════════════════════════════════════════════════════════════
|
||||||
|
// 🌍 LOCALIZATION
|
||||||
|
// ═══════════════════════════════════════════════════════════════
|
||||||
|
this.load.json('localization', 'assets/localization.json');
|
||||||
|
|
||||||
// ═══════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════
|
||||||
// 🎨 CHARACTER SPRITES - Demo Characters
|
// 🎨 CHARACTER SPRITES - Demo Characters
|
||||||
// ═══════════════════════════════════════════════════════════════
|
// ═══════════════════════════════════════════════════════════════
|
||||||
@@ -29,23 +43,50 @@ class PreloadScene extends Phaser.Scene {
|
|||||||
}
|
}
|
||||||
|
|
||||||
preloadCharacterSprites() {
|
preloadCharacterSprites() {
|
||||||
console.log('🎨 Preloading character sprites...');
|
console.log('🎨 Preloading ALL ASSETS from AssetManifest...');
|
||||||
|
|
||||||
const basePath = 'assets/references/main_characters/';
|
// Dynamic import logic (requires module system, but we'll use direct reference if global or shim)
|
||||||
|
// Since we are in Setup phase, we assume AssetManifest is loaded via script tag or bundler
|
||||||
|
|
||||||
// Kai sprites
|
// Check if AssetManifest exists globally or we need to rely on the file we created
|
||||||
this.loadImageSafe('kai_idle', basePath + 'kai/animations/idle/kai_idle_frame1.png');
|
// For this environment, we'll manually iterate the data structure if it's not imported.
|
||||||
this.loadImageSafe('kai_walk', basePath + 'kai/animations/walk/kai_walk_frame1.png');
|
// But since we just created src/AssetManifest.js, let's try to assume it's available.
|
||||||
|
|
||||||
// Ana sprites
|
// NOTE: In standard Phaser/Webpack, we would import { AssetManifest } from '../AssetManifest'.
|
||||||
this.loadImageSafe('ana_idle', basePath + 'ana/animations/idle/ana_idle_frame1.png');
|
// Here we will inject logic to load it. For now, let's assume we can fetch it or it's hardcoded.
|
||||||
this.loadImageSafe('ana_walk', basePath + 'ana/animations/walk/ana_walk_frame1.png');
|
|
||||||
|
|
||||||
// Susi (companion)
|
// Load Manifest Images
|
||||||
this.loadImageSafe('susi_idle', 'assets/references/companions/susi/animations/idle/susi_idle_frame1.png');
|
// Since we are using script tags in index.html, window.AssetManifest is already available!
|
||||||
this.loadImageSafe('susi_run', 'assets/references/companions/susi/animations/run/susi_run_frame1.png');
|
if (window.AssetManifest) {
|
||||||
|
const manifest = window.AssetManifest;
|
||||||
|
|
||||||
console.log('🎨 Character sprites queued');
|
console.log(`📦 Loading Asset Manifest (Phased)...`);
|
||||||
|
|
||||||
|
// Iterate over phases (farm, basement_mine, etc.)
|
||||||
|
if (manifest.phases) {
|
||||||
|
Object.keys(manifest.phases).forEach(phaseName => {
|
||||||
|
console.log(`Phase: ${phaseName} - ${manifest.phases[phaseName].length} items`);
|
||||||
|
manifest.phases[phaseName].forEach(img => {
|
||||||
|
this.loadImageSafe(img.key, img.path);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Iterate over spritesheets
|
||||||
|
if (manifest.spritesheets) {
|
||||||
|
manifest.spritesheets.forEach(sheet => {
|
||||||
|
this.load.spritesheet(sheet.key, sheet.path, sheet.frameConfig);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('✅ AssetManifest Queue Complete');
|
||||||
|
|
||||||
|
// 🗺️ LOAD MAP
|
||||||
|
this.load.tilemapTiledJSON('NovaFarma', 'assets/maps/NovaFarma.json');
|
||||||
|
console.log('🗺️ Preloading NovaFarma.json map...');
|
||||||
|
} else {
|
||||||
|
console.error('❌ Critical: window.AssetManifest not found! Check index.html imports.');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
loadImageSafe(key, path) {
|
loadImageSafe(key, path) {
|
||||||
@@ -474,6 +515,23 @@ class PreloadScene extends Phaser.Scene {
|
|||||||
zombie.destroy();
|
zombie.destroy();
|
||||||
bg.destroy(); // Ensure bg is destroyed here
|
bg.destroy(); // Ensure bg is destroyed here
|
||||||
console.log('✅ PreloadScene: Assets loaded!');
|
console.log('✅ PreloadScene: Assets loaded!');
|
||||||
|
|
||||||
|
// 🌍 INITIALIZE LOCALIZATION
|
||||||
|
if (!window.i18n) {
|
||||||
|
try {
|
||||||
|
window.i18n = new LocalizationSystem();
|
||||||
|
const locData = this.cache.json.get('localization');
|
||||||
|
if (locData) {
|
||||||
|
window.i18n.setExternalData(locData);
|
||||||
|
console.log('🌍 Localization initialized with external data');
|
||||||
|
} else {
|
||||||
|
console.warn('⚠️ Localization JSON not found in cache');
|
||||||
|
}
|
||||||
|
} catch (e) {
|
||||||
|
console.error('❌ Localization init failed:', e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
window.gameState.currentScene = 'PreloadScene';
|
window.gameState.currentScene = 'PreloadScene';
|
||||||
|
|
||||||
// ✅ Starting INTRO SEQUENCE (NEW! Jan 10, 2026)
|
// ✅ Starting INTRO SEQUENCE (NEW! Jan 10, 2026)
|
||||||
|
|||||||
@@ -22,12 +22,11 @@ class StoryScene extends Phaser.Scene {
|
|||||||
graphics.fillGradientStyle(0x1a0000, 0x1a0000, 0x000000, 0x000000, 1);
|
graphics.fillGradientStyle(0x1a0000, 0x1a0000, 0x000000, 0x000000, 1);
|
||||||
graphics.fillRect(0, 0, width, height);
|
graphics.fillRect(0, 0, width, height);
|
||||||
|
|
||||||
// 🌫️ NOIR FOG EFFECT
|
// 🌫️ NOIR FOG EFFECT (Fixed per instructions)
|
||||||
this.createNoirFog(width, height);
|
this.createNoirFog(width, height);
|
||||||
|
|
||||||
// 🎵 NOIR BACKGROUND MUSIC (disabled temporarily)
|
// 🎵 NOIR BACKGROUND MUSIC
|
||||||
// this.playNoirMusic();
|
this.playNoirMusic();
|
||||||
console.log('🔇 Music disabled temporarily');
|
|
||||||
|
|
||||||
|
|
||||||
// MAIN TITLE (horizontal, top center)
|
// MAIN TITLE (horizontal, top center)
|
||||||
@@ -113,16 +112,16 @@ class StoryScene extends Phaser.Scene {
|
|||||||
graphics.generateTexture('fogParticle', 64, 64);
|
graphics.generateTexture('fogParticle', 64, 64);
|
||||||
graphics.destroy();
|
graphics.destroy();
|
||||||
|
|
||||||
// Fog particle emitter - HUGE & SUBTLE (no circles!)
|
// Fog particle emitter - FIXED PER USER REQUEST: Huge, slow, mist-like
|
||||||
this.add.particles(0, 0, 'fogParticle', {
|
this.add.particles(0, 0, 'fogParticle', {
|
||||||
x: { min: 0, max: width },
|
x: { min: 0, max: width },
|
||||||
y: { min: 0, max: height },
|
y: { min: 0, max: height },
|
||||||
scale: { start: 15, end: 20 }, // HUGE particles!
|
scale: { start: 15, end: 20 }, // HUGE particles! (15-20x)
|
||||||
alpha: { start: 0.02, end: 0 }, // VERY subtle!
|
alpha: { start: 0.02, end: 0 }, // VERY subtle! (0.02)
|
||||||
lifespan: 8000,
|
lifespan: 15000, // Slower (longer life)
|
||||||
speed: { min: 5, max: 20 },
|
speed: { min: 2, max: 10 }, // Slow movement
|
||||||
frequency: 300,
|
frequency: 500,
|
||||||
blendMode: 'NORMAL'
|
blendMode: 'ADD'
|
||||||
});
|
});
|
||||||
|
|
||||||
// NOIR VIGNETTE (dark edges)
|
// NOIR VIGNETTE (dark edges)
|
||||||
@@ -141,57 +140,60 @@ class StoryScene extends Phaser.Scene {
|
|||||||
|
|
||||||
playNoirMusic() {
|
playNoirMusic() {
|
||||||
// Play forest evening ambience (noir atmosphere)
|
// Play forest evening ambience (noir atmosphere)
|
||||||
|
const key = 'forest_ambient';
|
||||||
try {
|
try {
|
||||||
if (this.sound.get('forest_ambient')) {
|
// STRICT CHECK: Only play if audio exists in cache
|
||||||
const music = this.sound.add('forest_ambient', {
|
if (this.cache.audio.exists(key)) {
|
||||||
volume: 0.3,
|
|
||||||
loop: true
|
// Prevent duplicate playback
|
||||||
});
|
// Get all playing sounds to check if already playing
|
||||||
music.play();
|
let isPlaying = false;
|
||||||
console.log('🎵 Noir atmosphere music playing at 30% volume');
|
if (this.sound.sounds) {
|
||||||
|
this.sound.sounds.forEach(s => {
|
||||||
|
if (s.key === key && s.isPlaying) isPlaying = true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isPlaying) {
|
||||||
|
this.sound.play(key, {
|
||||||
|
volume: 0.3,
|
||||||
|
loop: true
|
||||||
|
});
|
||||||
|
console.log('🎵 Noir atmosphere music playing at 30% volume');
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
console.warn('⚠️ forest_ambient not loaded yet - trying alternative');
|
console.warn(`⚠️ Audio key not found: ${key} - Skipping to prevent crash.`);
|
||||||
// Try to load and play immediately
|
|
||||||
this.load.audio('forest_ambient', 'assets/audio/music/forest_ambient.mp3');
|
|
||||||
this.load.once('complete', () => {
|
|
||||||
try {
|
|
||||||
const music = this.sound.add('forest_ambient', { volume: 0.3, loop: true });
|
|
||||||
music.play();
|
|
||||||
console.log('🎵 Loaded and playing forest_ambient');
|
|
||||||
} catch (e) {
|
|
||||||
console.error('❌ Failed to play music:', e.message);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
this.load.start();
|
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('❌ Audio error (non-critical):', error.message);
|
console.error('❌ Audio error (handled):', error.message);
|
||||||
console.log('✅ Game continues without music');
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
createMainMenu(width, height) {
|
createMainMenu(width, height) {
|
||||||
// Get localized button texts
|
// Get localized button texts
|
||||||
|
// Ensure i18n is initialized
|
||||||
|
if (!window.i18n) window.i18n = new LocalizationSystem();
|
||||||
const i18n = window.i18n;
|
const i18n = window.i18n;
|
||||||
|
|
||||||
|
// Use keys from localization.json (menu.new_game etc.)
|
||||||
const buttons = [
|
const buttons = [
|
||||||
{
|
{
|
||||||
label: i18n ? i18n.t('new_game', '▶ NEW GAME') : '▶ NEW GAME',
|
label: i18n.t('new_game', '▶ NEW GAME'),
|
||||||
color: '#8fbc8f',
|
color: '#8fbc8f',
|
||||||
action: () => this.startNewGame()
|
action: () => this.startNewGame()
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: i18n ? i18n.t('load_game', '📁 LOAD GAME') : '📁 LOAD GAME',
|
label: i18n.t('load_game', '📁 LOAD GAME'),
|
||||||
color: '#87ceeb',
|
color: '#87ceeb',
|
||||||
action: () => this.loadGame()
|
action: () => this.loadGame()
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: i18n ? i18n.t('settings', '⚙️ SETTINGS') : '⚙️ SETTINGS',
|
label: i18n.t('settings', '⚙️ SETTINGS'),
|
||||||
color: '#daa520',
|
color: '#daa520',
|
||||||
action: () => this.showSettings()
|
action: () => this.showSettings()
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label: i18n ? i18n.t('exit', '❌ EXIT') : '❌ EXIT',
|
label: i18n.t('exit', '❌ EXIT'),
|
||||||
color: '#cd5c5c',
|
color: '#cd5c5c',
|
||||||
action: () => this.exitGame()
|
action: () => this.exitGame()
|
||||||
}
|
}
|
||||||
@@ -449,8 +451,8 @@ class StoryScene extends Phaser.Scene {
|
|||||||
|
|
||||||
startNewGame() {
|
startNewGame() {
|
||||||
console.log('🎮 Starting New Game...');
|
console.log('🎮 Starting New Game...');
|
||||||
console.log('🎥 Launching ULTIMATE Prologue (100% Polished!)...');
|
console.log('🎥 Launching Amnesia Start Sequence...');
|
||||||
this.scene.start('UltimatePrologueScene'); // ✅ ULTIMATE INTRO!
|
this.scene.start('IntroScene'); // ✅ AMNESIA START
|
||||||
}
|
}
|
||||||
|
|
||||||
loadGame() {
|
loadGame() {
|
||||||
|
|||||||
@@ -357,7 +357,7 @@ class UltimatePrologueScene extends Phaser.Scene {
|
|||||||
this.showQuestBrief();
|
this.showQuestBrief();
|
||||||
|
|
||||||
// Fade to game
|
// Fade to game
|
||||||
this.time.delayedCall(4000, () => this.fadeToGame());
|
this.time.delayedCall(4000, () => this.exitPrologue());
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -443,10 +443,10 @@ class UltimatePrologueScene extends Phaser.Scene {
|
|||||||
|
|
||||||
skipToGame() {
|
skipToGame() {
|
||||||
console.log('⏭️ Skipping to game...');
|
console.log('⏭️ Skipping to game...');
|
||||||
this.fadeToGame();
|
this.exitPrologue();
|
||||||
}
|
}
|
||||||
|
|
||||||
fadeToGame() {
|
exitPrologue() {
|
||||||
console.log('🎬 Intro complete! Starting game...');
|
console.log('🎬 Intro complete! Starting game...');
|
||||||
|
|
||||||
// Fade out music (if exists)
|
// Fade out music (if exists)
|
||||||
|
|||||||
138
src/scripts/AmnesiaEffect.js
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
/**
|
||||||
|
* AMNESIA EFFECT PIPELINE & MANAGER
|
||||||
|
* Handles the visual distortion for memory loss sequences.
|
||||||
|
*
|
||||||
|
* USAGE:
|
||||||
|
* 1. Initialize in Scene: this.amnesia = new AmnesiaEffect(this);
|
||||||
|
* 2. Start effect: this.amnesia.start();
|
||||||
|
* 3. Fade out: this.amnesia.fadeOut(2000);
|
||||||
|
*/
|
||||||
|
|
||||||
|
class AmnesiaEffect {
|
||||||
|
constructor(scene) {
|
||||||
|
this.scene = scene;
|
||||||
|
this.pipeline = null;
|
||||||
|
this.vignette = null;
|
||||||
|
this.blurFX = null;
|
||||||
|
this.isActive = false;
|
||||||
|
|
||||||
|
// Register custom pipeline if not exists
|
||||||
|
if (!this.scene.renderer.pipelines.get('AmnesiaPipeline')) {
|
||||||
|
this.registerPipeline();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
registerPipeline() {
|
||||||
|
// Simple heavy vignette + desaturation pipeline could go here
|
||||||
|
// For now, we will use Phaser's built-in PostFX for stability
|
||||||
|
// effectively wrapping them in this manager.
|
||||||
|
console.log('🌀 AmnesiaEffect: Manager initialized');
|
||||||
|
}
|
||||||
|
|
||||||
|
start(intensity = 1.0) {
|
||||||
|
if (this.isActive) return;
|
||||||
|
this.isActive = true;
|
||||||
|
|
||||||
|
const width = this.scene.cameras.main.width;
|
||||||
|
const height = this.scene.cameras.main.height;
|
||||||
|
|
||||||
|
// 1. BLUR CAMERA
|
||||||
|
// Note: PostFX requires Phaser 3.60+
|
||||||
|
if (this.scene.cameras.main.postFX) {
|
||||||
|
this.blurFX = this.scene.cameras.main.postFX.addBlur(2, 2, 2); // strength=2, quality=2
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. VIGNETTE OVERLAY (Heavy dark edges)
|
||||||
|
// We use a radial gradient texture or graphics because Phaser FX vignette can be subtle
|
||||||
|
// We want aggressive darkness for "tunnel vision"
|
||||||
|
this.vignette = this.scene.add.graphics();
|
||||||
|
this.vignette.setDepth(9999);
|
||||||
|
this.vignette.setScrollFactor(0);
|
||||||
|
|
||||||
|
this.vignette.fillStyle(0x000000, 1);
|
||||||
|
this.vignette.fillRect(0, 0, width, height);
|
||||||
|
|
||||||
|
// Create a mask to see through the center (tunnel vision)
|
||||||
|
const maskShape = this.scene.make.graphics();
|
||||||
|
maskShape.fillStyle(0xffffff);
|
||||||
|
maskShape.fillCircle(width / 2, height / 2, height * 0.4);
|
||||||
|
|
||||||
|
const mask = maskShape.createGeometryMask();
|
||||||
|
mask.setInvertAlpha(true);
|
||||||
|
this.vignette.setMask(mask);
|
||||||
|
|
||||||
|
// Pulse animation for the vignette (heartbeat effect)
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: maskShape,
|
||||||
|
scale: 0.9,
|
||||||
|
duration: 1000,
|
||||||
|
yoyo: true,
|
||||||
|
repeat: -1,
|
||||||
|
ease: 'Sine.easeInOut'
|
||||||
|
});
|
||||||
|
|
||||||
|
// 3. COLOR TINT (Cold/Confused)
|
||||||
|
this.scene.cameras.main.setTint(0xcccccc); // Greyish
|
||||||
|
|
||||||
|
console.log('🌀 Amnesia Effect ACTIVATED');
|
||||||
|
}
|
||||||
|
|
||||||
|
fadeOut(duration = 2000) {
|
||||||
|
if (!this.isActive) return;
|
||||||
|
|
||||||
|
console.log(`🌀 Fading out Amnesia Effect (${duration}ms)`);
|
||||||
|
|
||||||
|
// Fade out vignette
|
||||||
|
if (this.vignette) {
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this.vignette,
|
||||||
|
alpha: 0,
|
||||||
|
duration: duration,
|
||||||
|
onComplete: () => {
|
||||||
|
this.vignette.destroy();
|
||||||
|
this.vignette = null;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fade out blur
|
||||||
|
if (this.blurFX) {
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this.blurFX,
|
||||||
|
strength: 0,
|
||||||
|
duration: duration,
|
||||||
|
onComplete: () => {
|
||||||
|
if (this.scene.cameras.main.postFX) {
|
||||||
|
this.scene.cameras.main.postFX.remove(this.blurFX);
|
||||||
|
}
|
||||||
|
this.blurFX = null;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore Color
|
||||||
|
this.scene.tweens.add({
|
||||||
|
targets: this.scene.cameras.main,
|
||||||
|
zoom: 1, // Reset any zoom
|
||||||
|
duration: duration,
|
||||||
|
onUpdate: (tween) => {
|
||||||
|
const val = Math.floor(204 + (51 * tween.progress)); // 0xCC (204) to 0xFF (255)
|
||||||
|
const color = Phaser.Display.Color.GetColor(val, val, val);
|
||||||
|
this.scene.cameras.main.setTint(color);
|
||||||
|
},
|
||||||
|
onComplete: () => {
|
||||||
|
this.scene.cameras.main.clearTint();
|
||||||
|
this.isActive = false;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
pulse(strength = 1.0) {
|
||||||
|
// Sudden headache flash
|
||||||
|
this.scene.cameras.main.shake(200, 0.005 * strength);
|
||||||
|
this.scene.cameras.main.flash(200, 255, 0, 0); // Red flash of pain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make globally available or export based on project structure
|
||||||
|
window.AmnesiaEffect = AmnesiaEffect;
|
||||||
@@ -434,6 +434,43 @@ class LocalizationSystem {
|
|||||||
};
|
};
|
||||||
return names[code] || code;
|
return names[code] || code;
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* INJECT EXTERNAL JSON DATA (loaded via Phaser)
|
||||||
|
*/
|
||||||
|
setExternalData(data) {
|
||||||
|
try {
|
||||||
|
// Merge intro texts into translations
|
||||||
|
for (const lang in data) {
|
||||||
|
if (!this.translations[lang]) {
|
||||||
|
this.translations[lang] = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add intro polaroid texts
|
||||||
|
if (data[lang].intro_polaroids) {
|
||||||
|
this.translations[lang].intro_polaroids = data[lang].intro_polaroids;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add menu texts
|
||||||
|
if (data[lang].menu) {
|
||||||
|
Object.assign(this.translations[lang], data[lang].menu);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add title/subtitle
|
||||||
|
if (data[lang].game_title) {
|
||||||
|
this.translations[lang].game_title = data[lang].game_title;
|
||||||
|
}
|
||||||
|
if (data[lang].subtitle) {
|
||||||
|
this.translations[lang].subtitle = data[lang].subtitle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log('✅ Localization data injected successfully');
|
||||||
|
return true;
|
||||||
|
} catch (error) {
|
||||||
|
console.warn('⚠️ Could not inject localization data:', error);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Global instance
|
// Global instance
|
||||||
|
|||||||
@@ -12,26 +12,37 @@ class SoundManager {
|
|||||||
playSFX(key) {
|
playSFX(key) {
|
||||||
if (this.isMuted) return;
|
if (this.isMuted) return;
|
||||||
|
|
||||||
if (this.scene.sound.get(key)) {
|
// SAFE CHECK: Check cache instead of active instances
|
||||||
this.scene.sound.play(key, { volume: this.sfxVolume });
|
if (this.scene.cache.audio.exists(key)) {
|
||||||
} else if (key === 'chop' && this.scene.sound.get('wood_chop')) {
|
try {
|
||||||
|
this.scene.sound.play(key, { volume: this.sfxVolume });
|
||||||
|
} catch (e) {
|
||||||
|
console.warn(`🔊 Failed to play SFX ${key}:`, e);
|
||||||
|
// Fallback to beep if playback fails
|
||||||
|
this.playFallbackBeep(key);
|
||||||
|
}
|
||||||
|
} else if (key === 'chop' && this.scene.cache.audio.exists('wood_chop')) {
|
||||||
// Priority for real wood chop sound
|
// Priority for real wood chop sound
|
||||||
this.scene.sound.play('wood_chop', { volume: this.sfxVolume });
|
this.scene.sound.play('wood_chop', { volume: this.sfxVolume });
|
||||||
} else {
|
} else {
|
||||||
// Enhanced placeholder beeps
|
// Enhanced placeholder beeps
|
||||||
if (key === 'chop') {
|
this.playFallbackBeep(key);
|
||||||
this.beepChop();
|
}
|
||||||
} else if (key === 'pickup') {
|
}
|
||||||
this.beepPickup();
|
|
||||||
} else if (key === 'plant') {
|
playFallbackBeep(key) {
|
||||||
this.beepPlant();
|
if (key === 'chop') {
|
||||||
} else if (key === 'harvest') {
|
this.beepChop();
|
||||||
this.beepHarvest();
|
} else if (key === 'pickup') {
|
||||||
} else if (key === 'build') {
|
this.beepPickup();
|
||||||
this.beepBuild();
|
} else if (key === 'plant') {
|
||||||
} else if (key === 'dig') {
|
this.beepPlant();
|
||||||
this.beepDig();
|
} else if (key === 'harvest') {
|
||||||
}
|
this.beepHarvest();
|
||||||
|
} else if (key === 'build') {
|
||||||
|
this.beepBuild();
|
||||||
|
} else if (key === 'dig') {
|
||||||
|
this.beepDig();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,9 +54,15 @@ class SoundManager {
|
|||||||
this.currentMusic.stop();
|
this.currentMusic.stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.scene.sound.get(key)) {
|
if (this.scene.cache.audio.exists(key)) {
|
||||||
this.currentMusic = this.scene.sound.add(key, { volume: this.musicVolume, loop: loop });
|
try {
|
||||||
this.currentMusic.play();
|
this.currentMusic = this.scene.sound.add(key, { volume: this.musicVolume, loop: loop });
|
||||||
|
this.currentMusic.play();
|
||||||
|
} catch (e) {
|
||||||
|
console.warn(`🎵 Failed to play music ${key}:`, e);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
console.warn(`🎵 Music key not found: ${key}`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -259,9 +276,15 @@ class SoundManager {
|
|||||||
playAmbient(key, loop = true) {
|
playAmbient(key, loop = true) {
|
||||||
if (this.isMuted) return;
|
if (this.isMuted) return;
|
||||||
if (this.currentAmbient) this.currentAmbient.stop();
|
if (this.currentAmbient) this.currentAmbient.stop();
|
||||||
if (!this.scene.sound.get(key)) return;
|
|
||||||
this.currentAmbient = this.scene.sound.add(key, { volume: this.sfxVolume * 0.5, loop: loop });
|
if (!this.scene.cache.audio.exists(key)) return;
|
||||||
this.currentAmbient.play();
|
|
||||||
|
try {
|
||||||
|
this.currentAmbient = this.scene.sound.add(key, { volume: this.sfxVolume * 0.5, loop: loop });
|
||||||
|
this.currentAmbient.play();
|
||||||
|
} catch (e) {
|
||||||
|
console.warn(`🍃 Failed to play ambient ${key}:`, e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
stopAmbient() {
|
stopAmbient() {
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
* Style 32 Dark-Chibi Noir compatible
|
* Style 32 Dark-Chibi Noir compatible
|
||||||
*/
|
*/
|
||||||
|
|
||||||
export default class WaterPhysicsSystem {
|
class WaterPhysicsSystem {
|
||||||
constructor(scene) {
|
constructor(scene) {
|
||||||
this.scene = scene;
|
this.scene = scene;
|
||||||
|
|
||||||
|
|||||||
49
test_log.txt
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
[2026-01-11T09:36:17.922Z] CLICK: <CANVAS> "CANVAS" at (552, 381)
|
||||||
|
[2026-01-11T09:36:24.484Z] CLICK: <CANVAS> "CANVAS" at (585, 430)
|
||||||
|
[2026-01-11T09:45:54.140Z] CLICK: <CANVAS> "CANVAS" at (762, 479)
|
||||||
|
[2026-01-11T10:06:54.071Z] CLICK: <CANVAS> "CANVAS" at (792, 319)
|
||||||
|
[2026-01-11T10:06:56.625Z] CLICK: <CANVAS> "CANVAS" at (709, 440)
|
||||||
|
[2026-01-11T10:06:58.541Z] CLICK: <CANVAS> "CANVAS" at (713, 437)
|
||||||
|
[2026-01-11T10:09:42.997Z] CLICK: <CANVAS> "CANVAS" at (591, 319)
|
||||||
|
[2026-01-11T10:09:45.124Z] CLICK: <CANVAS> "CANVAS" at (571, 396)
|
||||||
|
[2026-01-11T10:11:04.857Z] CLICK: <CANVAS> "CANVAS" at (542, 223)
|
||||||
|
[2026-01-11T10:23:29.475Z] ERROR: Uncaught SyntaxError: Cannot use import statement outside a module at file:///Users/davidkotnik/repos/novafarma/src/scenes/GameScene.js:2
|
||||||
|
[2026-01-11T10:23:34.683Z] CLICK: <DIV> "DIV" at (612, 395)
|
||||||
|
[2026-01-11T10:27:13.742Z] CLICK: <BUTTON> "BUTTON" at (370, 454)
|
||||||
|
[2026-01-11T10:27:13.976Z] ERROR: Uncaught SyntaxError: Unexpected token ':' at file:///Users/davidkotnik/repos/novafarma/src/AssetManifest.js:47
|
||||||
|
[2026-01-11T10:27:13.978Z] ERROR: Uncaught SyntaxError: Unexpected token 'export' at file:///Users/davidkotnik/repos/novafarma/src/systems/WaterPhysicsSystem.js:14
|
||||||
|
[2026-01-11T10:27:13.982Z] ERROR: Uncaught SyntaxError: Unexpected token ':' at file:///Users/davidkotnik/repos/novafarma/src/game.js:72
|
||||||
|
[2026-01-11T10:27:38.122Z] CLICK: <DIV> "game-container" at (454, 161)
|
||||||
|
[2026-01-11T10:29:41.831Z] CLICK: <DIV> "game-container" at (536, 442)
|
||||||
|
[2026-01-11T10:29:46.858Z] CLICK: <CANVAS> "CANVAS" at (465, 315)
|
||||||
|
[2026-01-11T10:29:48.477Z] CLICK: <CANVAS> "CANVAS" at (481, 320)
|
||||||
|
[2026-01-11T10:38:06.856Z] CLICK: <CANVAS> "CANVAS" at (422, 398)
|
||||||
|
[2026-01-11T10:38:27.822Z] CLICK: <CANVAS> "CANVAS" at (376, 393)
|
||||||
|
[2026-01-11T10:38:30.637Z] CLICK: <CANVAS> "CANVAS" at (377, 391)
|
||||||
|
[2026-01-11T10:38:31.654Z] CLICK: <CANVAS> "CANVAS" at (376, 389)
|
||||||
|
[2026-01-11T10:45:07.499Z] CLICK: <CANVAS> "CANVAS" at (511, 353)
|
||||||
|
[2026-01-11T10:45:08.807Z] ERROR: Uncaught SyntaxError: Unexpected token '{' at file:///Users/davidkotnik/repos/novafarma/src/scenes/GameScene.js:2677
|
||||||
|
[2026-01-11T10:45:10.274Z] CLICK: <BUTTON> "BUTTON" at (344, 462)
|
||||||
|
[2026-01-11T10:45:10.518Z] ERROR: Uncaught SyntaxError: Unexpected token '{' at file:///Users/davidkotnik/repos/novafarma/src/scenes/GameScene.js:2677
|
||||||
|
[2026-01-11T10:45:12.934Z] CLICK: <DIV> "DIV" at (611, 386)
|
||||||
|
[2026-01-11T10:46:38.657Z] CLICK: <BUTTON> "BUTTON" at (378, 456)
|
||||||
|
[2026-01-11T10:46:40.454Z] CLICK: <CANVAS> "CANVAS" at (386, 406)
|
||||||
|
[2026-01-11T10:46:48.337Z] CLICK: <CANVAS> "CANVAS" at (828, 243)
|
||||||
|
[2026-01-11T10:46:51.051Z] CLICK: <BUTTON> "BUTTON" at (641, 530)
|
||||||
|
[2026-01-11T10:46:52.577Z] CLICK: <CANVAS> "CANVAS" at (706, 441)
|
||||||
|
[2026-01-11T10:48:05.683Z] CLICK: <CANVAS> "CANVAS" at (630, 335)
|
||||||
|
[2026-01-11T10:48:15.304Z] CLICK: <DIV> "error-overlay" at (908, 515)
|
||||||
|
[2026-01-11T10:49:25.426Z] CLICK: <BUTTON> "BUTTON" at (476, 518)
|
||||||
|
[2026-01-11T10:49:31.863Z] CLICK: <CANVAS> "CANVAS" at (743, 392)
|
||||||
|
[2026-01-11T10:49:33.336Z] CLICK: <CANVAS> "CANVAS" at (746, 390)
|
||||||
|
[2026-01-11T16:55:28.141Z] CLICK: <CANVAS> "CANVAS" at (763, 468)
|
||||||
|
[2026-01-11T16:55:28.606Z] CLICK: <CANVAS> "CANVAS" at (763, 468)
|
||||||
|
[2026-01-11T16:55:28.990Z] CLICK: <CANVAS> "CANVAS" at (763, 468)
|
||||||
|
[2026-01-11T16:55:32.590Z] CLICK: <CANVAS> "CANVAS" at (763, 464)
|
||||||
|
[2026-01-11T16:55:32.890Z] CLICK: <CANVAS> "CANVAS" at (763, 464)
|
||||||
|
[2026-01-11T19:00:26.209Z] CLICK: <CANVAS> "CANVAS" at (444, 194)
|
||||||
|
[2026-01-11T19:00:26.691Z] CLICK: <CANVAS> "CANVAS" at (438, 191)
|
||||||
|
[2026-01-11T19:00:26.984Z] CLICK: <CANVAS> "CANVAS" at (340, 174)
|
||||||
|
[2026-01-11T19:00:33.351Z] CLICK: <CANVAS> "CANVAS" at (528, 338)
|
||||||
|
[2026-01-11T19:00:36.310Z] CLICK: <CANVAS> "CANVAS" at (532, 265)
|
||||||
|
[2026-01-11T19:00:43.093Z] CLICK: <CANVAS> "CANVAS" at (195, 60)
|
||||||
79
tools/create_tmx.js
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
const TILED_DIR = path.join(__dirname, '../assets/tiled');
|
||||||
|
const ASSETS_ROOT = path.join(__dirname, '../assets');
|
||||||
|
|
||||||
|
// Configuration
|
||||||
|
const TMX_FILENAME = 'Faza1_Nova.tmx';
|
||||||
|
const TSX_FILENAME = 'Buildings.tsx';
|
||||||
|
const MAP_WIDTH = 80;
|
||||||
|
const MAP_HEIGHT = 80;
|
||||||
|
|
||||||
|
// Gather all images
|
||||||
|
const imageFiles = [];
|
||||||
|
const sourceDirs = ['buildings', 'terrain', 'props'];
|
||||||
|
|
||||||
|
let tileIdCounter = 0;
|
||||||
|
let tilesXml = '';
|
||||||
|
|
||||||
|
sourceDirs.forEach(dirName => {
|
||||||
|
const fullPath = path.join(ASSETS_ROOT, dirName);
|
||||||
|
if (fs.existsSync(fullPath)) {
|
||||||
|
const files = fs.readdirSync(fullPath);
|
||||||
|
files.forEach(file => {
|
||||||
|
if (file.toLowerCase().endsWith('.png')) {
|
||||||
|
// Determine relative path from assets/tiled/ to assets/dir/file
|
||||||
|
// assets/tiled -> assets/dir = ../dir
|
||||||
|
const relativePath = `../${dirName}/${file}`;
|
||||||
|
|
||||||
|
tilesXml += ` <tile id="${tileIdCounter}">\n`;
|
||||||
|
tilesXml += ` <image source="${relativePath}"/>\n`; // Let Tiled detect size
|
||||||
|
tilesXml += ` </tile>\n`;
|
||||||
|
|
||||||
|
tileIdCounter++;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// 1. Generate TSX (Tileset)
|
||||||
|
const tsxContent = `<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<tileset version="1.10" tiledversion="1.11.0" name="Buildings" tilewidth="256" tileheight="256" tilecount="${tileIdCounter}" columns="0">
|
||||||
|
<grid orientation="orthogonal" width="1" height="1"/>
|
||||||
|
${tilesXml}
|
||||||
|
</tileset>`;
|
||||||
|
|
||||||
|
fs.writeFileSync(path.join(TILED_DIR, TSX_FILENAME), tsxContent);
|
||||||
|
console.log(`✅ Created tileset: ${TSX_FILENAME} with ${tileIdCounter} tiles.`);
|
||||||
|
|
||||||
|
// 2. Generate TMX (Map)
|
||||||
|
// Create empty CSV data (all zeros)
|
||||||
|
const csvData = new Array(MAP_WIDTH * MAP_HEIGHT).fill(0).join(',');
|
||||||
|
|
||||||
|
const tmxContent = `<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="${MAP_WIDTH}" height="${MAP_HEIGHT}" tilewidth="48" tileheight="48" infinite="0" nextlayerid="5" nextobjectid="1">
|
||||||
|
<properties>
|
||||||
|
<property name="music" value="farm_theme"/>
|
||||||
|
</properties>
|
||||||
|
<tileset firstgid="1" source="${TSX_FILENAME}"/>
|
||||||
|
<layer id="1" name="Ground" width="${MAP_WIDTH}" height="${MAP_HEIGHT}">
|
||||||
|
<data encoding="csv">
|
||||||
|
${csvData}
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<layer id="2" name="Objects" width="${MAP_WIDTH}" height="${MAP_HEIGHT}">
|
||||||
|
<data encoding="csv">
|
||||||
|
${csvData}
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<layer id="3" name="Collision" width="${MAP_WIDTH}" height="${MAP_HEIGHT}" opacity="0.5">
|
||||||
|
<data encoding="csv">
|
||||||
|
${csvData}
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<objectgroup id="4" name="Audio_Zones"/>
|
||||||
|
</map>`;
|
||||||
|
|
||||||
|
fs.writeFileSync(path.join(TILED_DIR, TMX_FILENAME), tmxContent);
|
||||||
|
console.log(`✅ Created map: ${TMX_FILENAME} (${MAP_WIDTH}x${MAP_HEIGHT}) linked to ${TSX_FILENAME}.`);
|
||||||
85
tools/generate_manifest.js
Normal file
@@ -0,0 +1,85 @@
|
|||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
const ASSETS_DIR = path.join(__dirname, '../assets');
|
||||||
|
const OUTPUT_FILE = path.join(__dirname, '../src/AssetManifest.js');
|
||||||
|
|
||||||
|
const CATEGORY_MAP = {
|
||||||
|
'buildings': 'farm',
|
||||||
|
'crops': 'farm',
|
||||||
|
'grounds': 'farm',
|
||||||
|
'props': 'farm',
|
||||||
|
'terrain': 'farm',
|
||||||
|
'characters': 'common',
|
||||||
|
'ui': 'common',
|
||||||
|
'vfx': 'common',
|
||||||
|
'images': 'common',
|
||||||
|
'intro_assets': 'common',
|
||||||
|
'sprites': 'common', // Treat as regular images for now unless frame config known
|
||||||
|
'slike 🟢': 'common'
|
||||||
|
};
|
||||||
|
|
||||||
|
const manifest = {
|
||||||
|
phases: {
|
||||||
|
farm: [],
|
||||||
|
basement_mine: [],
|
||||||
|
common: []
|
||||||
|
},
|
||||||
|
spritesheets: []
|
||||||
|
};
|
||||||
|
|
||||||
|
function scanDir(dir, category) {
|
||||||
|
if (!fs.existsSync(dir)) return;
|
||||||
|
|
||||||
|
const files = fs.readdirSync(dir);
|
||||||
|
|
||||||
|
files.forEach(file => {
|
||||||
|
const fullPath = path.join(dir, file);
|
||||||
|
const stat = fs.statSync(fullPath);
|
||||||
|
|
||||||
|
if (stat.isDirectory()) {
|
||||||
|
// Recursive scan
|
||||||
|
// Special handling: if dir is 'sprites', maybe subdirs are categories?
|
||||||
|
// For now, simple recursion
|
||||||
|
scanDir(fullPath, category);
|
||||||
|
} else if (file.match(/\.(png|jpg|jpeg)$/i)) {
|
||||||
|
const relativePath = 'assets/' + path.relative(ASSETS_DIR, fullPath);
|
||||||
|
const key = path.parse(file).name; // Use filename without ext as key
|
||||||
|
|
||||||
|
// Avoid duplicates?
|
||||||
|
// Just push for now
|
||||||
|
|
||||||
|
if (category === 'spritesheets') {
|
||||||
|
// Try to guess definition or generic
|
||||||
|
manifest.spritesheets.push({
|
||||||
|
key: key,
|
||||||
|
path: relativePath,
|
||||||
|
frameConfig: { frameWidth: 32, frameHeight: 32 } // Default guess
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
if (!manifest.phases[category]) manifest.phases[category] = [];
|
||||||
|
manifest.phases[category].push({
|
||||||
|
key: key,
|
||||||
|
path: relativePath
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// MAIN SCAN LOOP
|
||||||
|
Object.keys(CATEGORY_MAP).forEach(dirName => {
|
||||||
|
const fullDir = path.join(ASSETS_DIR, dirName);
|
||||||
|
const cat = CATEGORY_MAP[dirName];
|
||||||
|
scanDir(fullDir, cat);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Generate File Content
|
||||||
|
const fileContent = `window.AssetManifest = ${JSON.stringify(manifest, null, 4)};`;
|
||||||
|
|
||||||
|
fs.writeFileSync(OUTPUT_FILE, fileContent);
|
||||||
|
|
||||||
|
console.log('✅ AssetManifest.js regenerated!');
|
||||||
|
console.log(`Farm: ${manifest.phases.farm.length}`);
|
||||||
|
console.log(`Common: ${manifest.phases.common.length}`);
|
||||||
|
console.log(`Mine: ${manifest.phases.basement_mine.length}`);
|
||||||
118
tools/setup_tiled.js
Normal file
@@ -0,0 +1,118 @@
|
|||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
const TILED_DIR = 'assets/tiled';
|
||||||
|
const TARGET_MAPS = ['faza1_kmetija.json', 'demo_test.json'];
|
||||||
|
const ASSET_DIRS = ['../buildings', '../terrain', '../props']; // Relative to TILED_DIR
|
||||||
|
|
||||||
|
// 1. Gather Images
|
||||||
|
const tiles = []; // ARRAY for Tiled JSON compatibility
|
||||||
|
let nextId = 0; // Start ID at 0
|
||||||
|
let grassId = null;
|
||||||
|
|
||||||
|
ASSET_DIRS.forEach(dir => {
|
||||||
|
const fullDir = path.join(__dirname, '..', 'assets', dir.replace('../', ''));
|
||||||
|
if (fs.existsSync(fullDir)) {
|
||||||
|
const files = fs.readdirSync(fullDir);
|
||||||
|
files.forEach(file => {
|
||||||
|
if (file.endsWith('.png')) {
|
||||||
|
const relPath = path.join(dir, file);
|
||||||
|
|
||||||
|
// Add to array
|
||||||
|
tiles.push({
|
||||||
|
id: nextId,
|
||||||
|
image: relPath,
|
||||||
|
imageheight: 64, // Placeholder, Tiled will try to read actual
|
||||||
|
imagewidth: 64
|
||||||
|
});
|
||||||
|
|
||||||
|
// Identify Grass
|
||||||
|
if (file.includes('grass') || file.includes('resource_pile_food')) { // Fallback
|
||||||
|
if (grassId === null) grassId = nextId;
|
||||||
|
}
|
||||||
|
|
||||||
|
nextId++;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
console.log(`🔍 Found ${tiles.length} assets.`);
|
||||||
|
console.log(`🌿 Grass ID: ${grassId}`);
|
||||||
|
|
||||||
|
// 2. Setup Tileset Object
|
||||||
|
const autoTileset = {
|
||||||
|
"columns": 0,
|
||||||
|
"grid": { "height": 1, "orientation": "orthogonal", "width": 1 },
|
||||||
|
"margin": 0,
|
||||||
|
"name": "Auto_Assets",
|
||||||
|
"spacing": 0,
|
||||||
|
"tilecount": tiles.length,
|
||||||
|
"tileheight": 256,
|
||||||
|
"tiles": tiles, // Array!
|
||||||
|
"tilewidth": 256,
|
||||||
|
"type": "tileset_image_collection"
|
||||||
|
};
|
||||||
|
|
||||||
|
// 3. Process Maps
|
||||||
|
TARGET_MAPS.forEach(mapFile => {
|
||||||
|
const mapPath = path.join(TILED_DIR, mapFile);
|
||||||
|
if (!fs.existsSync(mapPath)) {
|
||||||
|
console.warn(`⚠️ Map not found: ${mapPath}`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const mapData = JSON.parse(fs.readFileSync(mapPath, 'utf8'));
|
||||||
|
|
||||||
|
// A. Inject Tileset
|
||||||
|
mapData.tilesets = [autoTileset];
|
||||||
|
|
||||||
|
// B. Auto-Ground (Fill Layer 1 with Grass)
|
||||||
|
const mapWidth = 100;
|
||||||
|
const mapHeight = 100;
|
||||||
|
mapData.width = mapWidth;
|
||||||
|
mapData.height = mapHeight;
|
||||||
|
|
||||||
|
// Find Ground Layer
|
||||||
|
const groundLayer = mapData.layers.find(l => l.name === 'Ground');
|
||||||
|
if (groundLayer && grassId !== null) {
|
||||||
|
groundLayer.width = mapWidth;
|
||||||
|
groundLayer.height = mapHeight;
|
||||||
|
groundLayer.data = new Array(mapWidth * mapHeight).fill(grassId + 1); // +1 because GID is local ID + firstgid (1)
|
||||||
|
// Wait, for image collections, keys match the ID.
|
||||||
|
// But map data uses GID (Global Tile ID).
|
||||||
|
// If firstgid is 1 (default for first tileset), then tile with ID 0 is GID 1.
|
||||||
|
// So tile with ID X is GID X + 1.
|
||||||
|
console.log(`✅ Filled Ground in ${mapFile} with GID ${grassId + 1}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
// C. Demo Setup (Landmarks)
|
||||||
|
if (mapFile === 'demo_test.json') {
|
||||||
|
const objectLayer = mapData.layers.find(l => l.name === 'Objects');
|
||||||
|
if (objectLayer) {
|
||||||
|
objectLayer.width = mapWidth;
|
||||||
|
objectLayer.height = mapHeight;
|
||||||
|
// Add 5 random buildings
|
||||||
|
const randomIds = tiles.slice(0, 5).map(t => t.id);
|
||||||
|
const objData = new Array(mapWidth * mapHeight).fill(0);
|
||||||
|
|
||||||
|
randomIds.forEach((tileId, index) => {
|
||||||
|
const x = 10 + (index * 10);
|
||||||
|
const y = 15;
|
||||||
|
const idx = y * mapWidth + x;
|
||||||
|
if (idx < objData.length) objData[idx] = tileId + 1; // +1 GID
|
||||||
|
});
|
||||||
|
objectLayer.data = objData;
|
||||||
|
console.log(`✅ Placed 5 landmarks in ${mapFile}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save
|
||||||
|
fs.writeFileSync(mapPath, JSON.stringify(mapData, null, 4));
|
||||||
|
console.log(`💾 Saved updated ${mapFile}`);
|
||||||
|
|
||||||
|
} catch (e) {
|
||||||
|
console.error(`❌ Error processing ${mapFile}:`, e);
|
||||||
|
}
|
||||||
|
});
|
||||||
120
tools/tmx_to_json.js
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
const src = 'assets/tiled/ProbnaFarma.tmx';
|
||||||
|
const dest = 'assets/maps/NovaFarma.json';
|
||||||
|
|
||||||
|
try {
|
||||||
|
const xml = fs.readFileSync(src, 'utf8');
|
||||||
|
|
||||||
|
// Super simple Regex parser for Tiled TMX (Caveat: Fragile!)
|
||||||
|
const parseAttr = (tag, attr) => {
|
||||||
|
const match = tag.match(new RegExp(`${attr}="([^"]*)"`));
|
||||||
|
return match ? match[1] : null;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Extract Map Info
|
||||||
|
const mapMatch = xml.match(/<map [^>]+>/);
|
||||||
|
if (!mapMatch) throw new Error("No <map> tag");
|
||||||
|
|
||||||
|
const mapTag = mapMatch[0];
|
||||||
|
const width = parseInt(parseAttr(mapTag, 'width'));
|
||||||
|
const height = parseInt(parseAttr(mapTag, 'height'));
|
||||||
|
const tilewidth = parseInt(parseAttr(mapTag, 'tilewidth'));
|
||||||
|
const tileheight = parseInt(parseAttr(mapTag, 'tileheight'));
|
||||||
|
|
||||||
|
const json = {
|
||||||
|
width, height, tilewidth, tileheight,
|
||||||
|
layers: [],
|
||||||
|
tilesets: [],
|
||||||
|
orientation: "orthogonal",
|
||||||
|
renderorder: "right-down",
|
||||||
|
type: "map"
|
||||||
|
};
|
||||||
|
|
||||||
|
// Extract Layers
|
||||||
|
const layerRegex = /<layer [^>]+>([\s\S]*?)<\/layer>/g;
|
||||||
|
let layerMatch;
|
||||||
|
let idCounter = 1;
|
||||||
|
|
||||||
|
while ((layerMatch = layerRegex.exec(xml)) !== null) {
|
||||||
|
const fullLayer = layerMatch[0];
|
||||||
|
const content = layerMatch[1];
|
||||||
|
|
||||||
|
const openTag = fullLayer.match(/<layer [^>]+>/)[0];
|
||||||
|
const name = parseAttr(openTag, 'name');
|
||||||
|
const visible = parseAttr(openTag, 'visible') !== '0';
|
||||||
|
|
||||||
|
let data = [];
|
||||||
|
// Extract CSV Data
|
||||||
|
const dataMatch = content.match(/<data encoding="csv">([\s\S]*?)<\/data>/);
|
||||||
|
if (dataMatch) {
|
||||||
|
data = dataMatch[1].replace(/\s/g, '').split(',').map(Number);
|
||||||
|
}
|
||||||
|
|
||||||
|
json.layers.push({
|
||||||
|
id: idCounter++,
|
||||||
|
name: name,
|
||||||
|
type: "tilelayer",
|
||||||
|
width: width,
|
||||||
|
height: height,
|
||||||
|
visible: visible,
|
||||||
|
opacity: 1,
|
||||||
|
x: 0, y: 0,
|
||||||
|
data: data
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extract Object Groups
|
||||||
|
const objGroupRegex = /<objectgroup [^>]+>([\s\S]*?)<\/objectgroup>/g;
|
||||||
|
while ((layerMatch = objGroupRegex.exec(xml)) !== null) {
|
||||||
|
const openTag = layerMatch[0].match(/<objectgroup [^>]+>/)[0];
|
||||||
|
const name = parseAttr(openTag, 'name');
|
||||||
|
|
||||||
|
json.layers.push({
|
||||||
|
id: idCounter++,
|
||||||
|
name: name,
|
||||||
|
type: "objectgroup",
|
||||||
|
visible: true,
|
||||||
|
opacity: 1,
|
||||||
|
objects: [] // Parsing objects is harder, skipping for now as user just wants visuals mostly
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Extract Tilesets
|
||||||
|
// <tileset firstgid="1" source="Buildings.tsx"/>
|
||||||
|
const tilesetRegex = /<tileset [^>]+>/g;
|
||||||
|
let tsMatch;
|
||||||
|
while ((tsMatch = tilesetRegex.exec(xml)) !== null) {
|
||||||
|
const tsTag = tsMatch[0];
|
||||||
|
const firstgid = parseInt(parseAttr(tsTag, 'firstgid'));
|
||||||
|
const source = parseAttr(tsTag, 'source');
|
||||||
|
|
||||||
|
// We need to bake the tileset data or link it.
|
||||||
|
// Phaser supports linked tilesets if JSON.
|
||||||
|
// But for simplicity, let's create a minimal embedded definition referring to image collection
|
||||||
|
// Actually, Tiled JSON exports 'source' usually.
|
||||||
|
|
||||||
|
// Fix path: TMX is in assets/tiled/, references are relative.
|
||||||
|
// JSON is in assets/maps/.
|
||||||
|
// If source is "Buildings.tsx", in TMX it means "assets/tiled/Buildings.tsx".
|
||||||
|
// In JSON (assets/maps), it should be "../tiled/Buildings.tsx".
|
||||||
|
|
||||||
|
let jsonSource = source;
|
||||||
|
if (!source.includes('/')) jsonSource = '../tiled/' + source;
|
||||||
|
|
||||||
|
json.tilesets.push({
|
||||||
|
firstgid: firstgid,
|
||||||
|
source: jsonSource
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Write
|
||||||
|
fs.writeFileSync(dest, JSON.stringify(json, null, 4));
|
||||||
|
console.log(`✅ Converted TMX to JSON: ${dest}`);
|
||||||
|
|
||||||
|
} catch (e) {
|
||||||
|
console.error("❌ Conversion failed:", e);
|
||||||
|
// Create Dummy
|
||||||
|
fs.writeFileSync(dest, JSON.stringify({ width: 10, height: 10, layers: [] }));
|
||||||
|
}
|
||||||
@@ -474,33 +474,25 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="filter-section">
|
<div class="filter-section">
|
||||||
<div class="filter-title">📁 Kategorije</div>
|
<div class="filter-title">📁 FAZE / PHASES</div>
|
||||||
<button class="filter-btn active" data-filter="all">
|
<button class="filter-btn active" data-filter="all">
|
||||||
Vse <span class="filter-count">1166</span>
|
🌍 VSE (All) <span class="filter-count" id="count-all">0</span>
|
||||||
</button>
|
</button>
|
||||||
<button class="filter-btn" data-filter="liki">
|
<button class="filter-btn" data-filter="farm">
|
||||||
👤 Liki <span class="filter-count">31</span>
|
🚜 Faza 1: Farm <span class="filter-count" id="count-farm">0</span>
|
||||||
</button>
|
</button>
|
||||||
<button class="filter-btn" data-filter="zgradbe">
|
<button class="filter-btn" data-filter="basement_mine">
|
||||||
🏠 Zgradbe <span class="filter-count">54</span>
|
⛏️ Faza 2: Mine <span class="filter-count" id="count-mine">0</span>
|
||||||
</button>
|
</button>
|
||||||
<button class="filter-btn" data-filter="oprema">
|
<button class="filter-btn" data-filter="common">
|
||||||
⚔️ Oprema <span class="filter-count">48</span>
|
🎭 Common <span class="filter-count" id="count-common">0</span>
|
||||||
</button>
|
</button>
|
||||||
<button class="filter-btn" data-filter="narava">
|
<button class="filter-btn" data-filter="spritesheets">
|
||||||
🌿 Narava <span class="filter-count">289</span>
|
🎞️ Spritesheets <span class="filter-count" id="count-sprites">0</span>
|
||||||
</button>
|
|
||||||
<button class="filter-btn" data-filter="notranjost">
|
|
||||||
🛋️ Notranjost <span class="filter-count">57</span>
|
|
||||||
</button>
|
|
||||||
<button class="filter-btn" data-filter="teren">
|
|
||||||
🗺️ Teren <span class="filter-count">30</span>
|
|
||||||
</button>
|
|
||||||
<button class="filter-btn" data-filter="vmesnik">
|
|
||||||
🎨 UI <span class="filter-count">34</span>
|
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<!--
|
||||||
<div class="action-buttons">
|
<div class="action-buttons">
|
||||||
<button class="action-btn" onclick="runCodeScan()">
|
<button class="action-btn" onclick="runCodeScan()">
|
||||||
🔍 Code Deep Scan
|
🔍 Code Deep Scan
|
||||||
@@ -515,6 +507,7 @@
|
|||||||
🗑️ Delete Selected
|
🗑️ Delete Selected
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
-->
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Main Content -->
|
<!-- Main Content -->
|
||||||
@@ -557,6 +550,10 @@
|
|||||||
<!-- Toast Notifications -->
|
<!-- Toast Notifications -->
|
||||||
<div class="toast" id="toast"></div>
|
<div class="toast" id="toast"></div>
|
||||||
|
|
||||||
|
<!-- External Manifest Script -->
|
||||||
|
<!-- External Manifest Script -->
|
||||||
|
<script src="src/AssetManifest.js"></script>
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
let allAssets = [];
|
let allAssets = [];
|
||||||
let selectedAssets = new Set();
|
let selectedAssets = new Set();
|
||||||
@@ -570,22 +567,68 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
async function loadAssets() {
|
async function loadAssets() {
|
||||||
console.log('Loading assets from manifest...');
|
console.log('Loading assets from window.AssetManifest...');
|
||||||
try {
|
try {
|
||||||
const response = await fetch('asset_manifest.json');
|
if (!window.AssetManifest || !window.AssetManifest.phases) {
|
||||||
const manifest = await response.json();
|
throw new Error('AssetManifest not found or invalid format!');
|
||||||
|
}
|
||||||
|
|
||||||
allAssets = manifest.assets;
|
allAssets = [];
|
||||||
|
|
||||||
// Update stats
|
// Helper to add assets from a phase
|
||||||
document.getElementById('total-assets').textContent = manifest.total_assets;
|
const addPhase = (phaseName, items) => {
|
||||||
document.getElementById('visible-assets').textContent = manifest.total_assets;
|
if (!items) return;
|
||||||
document.getElementById('total-size').textContent = manifest.total_size_mb;
|
items.forEach(item => {
|
||||||
|
allAssets.push({
|
||||||
|
id: item.key,
|
||||||
|
name: item.key,
|
||||||
|
path: item.path, // Path relative to root
|
||||||
|
category: phaseName,
|
||||||
|
size: '?' // Unknown size until loaded
|
||||||
|
});
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
console.log(`✅ Loaded ${allAssets.length} assets from manifest`);
|
// Add Phases
|
||||||
|
addPhase('farm', window.AssetManifest.phases.farm);
|
||||||
|
addPhase('basement_mine', window.AssetManifest.phases.basement_mine);
|
||||||
|
addPhase('common', window.AssetManifest.phases.common);
|
||||||
|
|
||||||
|
// Add Spritesheets
|
||||||
|
if (window.AssetManifest.spritesheets) {
|
||||||
|
window.AssetManifest.spritesheets.forEach(item => {
|
||||||
|
allAssets.push({
|
||||||
|
id: item.key,
|
||||||
|
name: item.key,
|
||||||
|
path: item.path,
|
||||||
|
category: 'spritesheets',
|
||||||
|
size: `Frames: ${item.frameConfig ? item.frameConfig.frameWidth + 'x' + item.frameConfig.frameHeight : '?'}`
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update stats counts
|
||||||
|
document.getElementById('total-assets').textContent = allAssets.length;
|
||||||
|
document.getElementById('visible-assets').textContent = allAssets.length;
|
||||||
|
document.getElementById('total-size').textContent = 'N/A';
|
||||||
|
|
||||||
|
// Update Button Counts
|
||||||
|
const updateCount = (id, cat) => {
|
||||||
|
const count = allAssets.filter(a => a.category === cat).length;
|
||||||
|
const el = document.getElementById(id);
|
||||||
|
if (el) el.textContent = count;
|
||||||
|
};
|
||||||
|
|
||||||
|
document.getElementById('count-all').textContent = allAssets.length;
|
||||||
|
updateCount('count-farm', 'farm');
|
||||||
|
updateCount('count-mine', 'basement_mine');
|
||||||
|
updateCount('count-common', 'common');
|
||||||
|
updateCount('count-sprites', 'spritesheets');
|
||||||
|
|
||||||
|
console.log(`✅ Loaded ${allAssets.length} assets from AssetManifest.js`);
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error('❌ Error loading manifest:', error);
|
console.error('❌ Error loading manifest:', error);
|
||||||
alert('Error loading assets! Make sure you run:\npython3 ../scripts/generate_asset_manifest.py');
|
document.getElementById('gallery').innerHTML = `<p style="color:red;padding:20px;">Could not load AssetManifest.js<br>${error.message}</p>`;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -675,68 +718,11 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
function deleteAsset(id) {
|
function deleteAsset(id) {
|
||||||
const asset = allAssets.find(a => a.id === id);
|
alert('Delete functionality is disabled in this static view mode.');
|
||||||
if (!asset) return;
|
|
||||||
|
|
||||||
if (!confirm(`Res želiš trajno izbrisati:\n${asset.name}\n\nDatoteka bo fizično izbrisana iz diska!`)) return;
|
|
||||||
|
|
||||||
showLoading();
|
|
||||||
|
|
||||||
// Call backend API
|
|
||||||
fetch(`http://localhost:5001/api/asset/${id}`, {
|
|
||||||
method: 'DELETE'
|
|
||||||
})
|
|
||||||
.then(response => response.json())
|
|
||||||
.then(data => {
|
|
||||||
hideLoading();
|
|
||||||
if (data.success) {
|
|
||||||
showToast(`✅ ${asset.name} izbrisan!`);
|
|
||||||
// Reload assets from updated manifest
|
|
||||||
setTimeout(() => {
|
|
||||||
loadAssets().then(() => {
|
|
||||||
applyFilters();
|
|
||||||
});
|
|
||||||
}, 500);
|
|
||||||
} else {
|
|
||||||
showToast(`❌ Napaka: ${data.error}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.catch(error => {
|
|
||||||
hideLoading();
|
|
||||||
showToast(`❌ Backend error: ${error.message}`);
|
|
||||||
console.error('Delete error:', error);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function rerollAsset(id) {
|
function rerollAsset(id) {
|
||||||
const asset = allAssets.find(a => a.id === id);
|
alert('Reroll functionality is disabled in this static view mode.');
|
||||||
if (!asset) return;
|
|
||||||
|
|
||||||
if (!confirm(`Re-generate "${asset.name}" z novim promptom?\n\n(Not yet fully implemented)`)) return;
|
|
||||||
|
|
||||||
showLoading();
|
|
||||||
|
|
||||||
// Call backend API
|
|
||||||
fetch(`http://localhost:5001/api/asset/${id}/reroll`, {
|
|
||||||
method: 'POST'
|
|
||||||
})
|
|
||||||
.then(response => response.json())
|
|
||||||
.then(data => {
|
|
||||||
hideLoading();
|
|
||||||
if (data.success) {
|
|
||||||
showToast(`🎨 ${data.message}`);
|
|
||||||
if (data.note) {
|
|
||||||
alert(data.note);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
showToast(`❌ Napaka: ${data.error}`);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.catch(error => {
|
|
||||||
hideLoading();
|
|
||||||
showToast(`❌ Backend error: ${error.message}`);
|
|
||||||
console.error('Re-roll error:', error);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bulk actions
|
// Bulk actions
|
||||||