- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets. - Fixed critical Prologue-to-Game crash (function renaming). - Implemented Tiled JSON/TMX auto-conversion. - Updated Asset Manager to visualize 1800+ assets. - Cleaned up project structure (new assets/grounds folder). - Auto-Ground logic added to GameScene.js.
23 lines
953 B
TypeScript
23 lines
953 B
TypeScript
<? xml version = "1.0" encoding = "UTF-8" ?>
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<tileset version="1.10" tiledversion="1.11.0" name="Grounds_Style32" tilewidth="512" tileheight="512" tilecount="4" columns="0">
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<grid orientation="orthogonal" width="1" height="1" />
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<tile id="0">
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<image source="../grounds/grass.png" width="512" height="512" />
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</tile>
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<tile id="1">
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<image source="../grounds/dirt.png" width="512" height="512" />
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</tile>
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<tile id="2">
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<image source="../grounds/stone.png" width="512" height="512" />
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</tile>
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<tile id="3">
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<image source="../grounds/water.png" width="512" height="512" />
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</tile>
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<tile id="4">
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<image source="../grounds/farmland.png" width="512" height="512" />
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</tile>
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<tile id="5">
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<image source="../grounds/wood_floor.png" width="512" height="512" />
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</tile>
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</tileset>
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