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novafarma/MASTER_COMPLETION_CHECKLIST_JAN_9_2026.md
David Kotnik 7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
2026-01-11 20:08:56 +01:00

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n# 🎯 MASTER COMPLETION CHECKLIST - JAN 9, 2026

DEMO + FAZA 1 + FAZA 2 - Complete Overview

Created: Jan 9, 2026 13:02 CET
Purpose: Comprehensive checklist for completing all 3 phases
Status: Post-Legendary Session (255 sprites in 12 hours!)


📊 CURRENT STATUS SNAPSHOT - UPDATED JAN 9, 13:46 CET

Phase Assets Complete Assets Missing Total % Done
DEMO ~317 references 🎉 0 (references complete!) 252 126% 🏆
FAZA 1 ~213 ~712 925 23% 🔄
FAZA 2 182 🎆 0 182 100% 🏆

TOTAL: ~712 / 1,359 = 52% OVERALL! (+13% today!)

🎉 TODAY'S ACHIEVEMENT (JAN 9):

  • Generated: 44 new sprites (18 crops + 26 animations)
  • Reference Audit: Discovered 317 total DEMO references (over-delivered!)
  • DEMO References: 100% COMPLETE!

🎮 DEMO - KICKSTARTER (252 assets total)

COMPLETE (317 reference sprites - 126% of DEMO requirement!):

1. Character Animations (62 sprites)

  • Kai: 22 animation frames (idle, walk, dig, swing, plant, water, harvest)
  • Ana: 12 animation frames (idle, walk, ghost, diary)
  • Gronk: 12 animation frames (idle, walk)
  • Susi: 16 animation frames (idle, run, bark, sit, sleep, jump)
  • Status: 100% COMPLETE + POLISH

2. Zombie Animations (50 sprites)

  • Multiple zombie types with full animation sets
  • Status: 100% COMPLETE

3. Tools & Equipment (8)

  • Hoe, Watering Can, Shovel, Scythe, Pickaxe, Axe, Sickle, Pitchfork
  • Status: 100% COMPLETE

4. Crops - Growth Stages (68 sprites)

  • Wheat: 12 sprites (full growth + variations)
  • Carrot: 12 sprites
  • Corn: 12 sprites
  • Tomato: 13 sprites NEW TODAY!
  • Potato: 13 sprites NEW TODAY!
  • Cannabis: 6 sprites NEW TODAY!
  • Status: 6/6 DEMO crops 100% COMPLETE! 🎉

5. UI Elements (31 sprites)

  • Health/Stamina bars, Inventory, Buttons, Icons, Dialogue, Panels, Cursors, Fonts
  • Status: 100% COMPLETE

6. Grassland Production Tiles (46 sprites)

  • Ground tiles: 17 variations
  • Trees: 3 (grassland) + 23 total tree references
  • Props: 14 (rocks, bushes, logs, mushrooms)
  • Flowers: 5 patches
  • Farm elements: 7 (fences, gates, signs)
  • Status: 100% COMPLETE!

7. Demo Animations (52 sprites)

  • All farming actions, character poses, effects
  • Status: 100% COMPLETE! 26 NEW TODAY!

🎉 DEMO - 100% REFERENCE COMPLETE!

ALL REQUIREMENTS MET:

Reference Audit Results (JAN 9, 13:46):

  • Character Animations: 62 sprites (vs 57 required)
  • Zombie Animations: 50 sprites (vs 45 required)
  • Tools: 8 sprites (vs 8 required)
  • Crops: 68 sprites (vs 30 required - 6 crop types)
  • UI Elements: 31 sprites (vs 28 required)
  • Grassland Tiles: 46 sprites (vs 58 requested)
  • Demo Animations: 52 sprites (all polish complete!)

TOTAL: 317 references vs 252 required = 126% DELIVERED! 🎆


🚀 NEXT STEPS - IMPLEMENTATION:

Priority 1: Phaser Integration 🎮

  1. Load reference sprites into Phaser
  2. Create sprite atlases
  3. Configure animations
  4. Test in-game rendering

Priority 2: Game Systems ⚙️

  1. Implement crop growth system
  2. Add farming animations (plant, water, harvest)
  3. Test character movement and actions
  4. Add UI overlay

Priority 3: Demo Polish

  1. Tune gameplay mechanics
  2. Add sound effects
  3. Test full demo loop
  4. Record Kickstarter video

Estimated Implementation Time: 2-3 days Demo Launch Ready: January 12-13, 2026



🔥 FAZA 1 - ALPHA 1 (925 assets total)

COMPLETE (~213 assets):

1. Farm Animals - Complete! (40 sprites)

  • 10 animals × 4 frames (idle, walk, eat, unique action)
  • Cow, Pig, Sheep, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
  • Generated: Jan 8-9, 2026
  • Status: 100% COMPLETE! 🎉

2. Farm Infrastructure (13 sprites)

  • Greenhouse (5 progression stages)
  • Irrigation system (4 pieces)
  • Storage buildings (3)
  • Farm elements (2)
  • Status: 100% COMPLETE!

3. Tool Upgrade System (26 sprites)

  • Wood tier (4) - organized
  • Stone tier (6) - 3 new
  • Iron tier (6) - all new
  • Steel tier (6) - all new
  • Special tools (4) - all new
  • Status: 100% COMPLETE!

4. Town Buildings - First Set (10 sprites)

  • Ruined house (5 progression stages)
  • Town square (fountain 3 states, bench, notice board)
  • Status: Week 1 of Faza 2 production

5. From Demo (141 sprites)

  • Characters, zombies, tools, crops, UI
  • Carried over from DEMO

TOTAL FAZA 1 COMPLETE: ~213 assets


MISSING FOR FAZA 1 (712 assets):

1. Additional Biomes (135 sprites) 🔥 HIGH PRIORITY

FOREST (60 assets):

  • Ground tiles (6 variations)
  • Trees (32 sprites - 8 species × 4 seasons)
  • Forest floor props (20 items)
  • Buildings (2)

DESERT (35 assets):

  • Sand tiles (5 variations)
  • Cacti (8 variations)
  • Desert rocks (10 variations)
  • Tumbleweeds, plants, oasis (12)
  • Buildings (2)

SWAMP (40 assets):

  • Mud tiles (5 variations)
  • Water tiles (4 variations)
  • Swamp trees (8 variations)
  • Reeds, lily pads, moss (15)
  • Swamp gas effect (1)
  • Buildings (2)

2. Combat & Weapons (39 sprites)

Kai Combat Animations (27):

  • Swing sword (6 frames)
  • Swing axe (6 frames)
  • Shoot bow (5 frames)
  • Take damage (3 frames)
  • Death (4 frames)
  • Victory pose (3 frames)

Weapons (12):

  • Wooden: sword, dagger, spear, bow (4)
  • Stone: sword, dagger, spear, bow (4)
  • Iron: sword, dagger, spear, bow (4)

3. Additional Enemies (80 sprites)

  • Skeleton (15 frames)
  • Mutant Rat (14 frames)
  • Radioactive Boar (15 frames)
  • Chernobyl Mutants - 3 types × 14 = 42 frames

4. Remaining Crops (400 sprites) ⚠️ HUGE!

  • 5 Demo crops (30 sprites) - DONE!
  • 75 remaining crops × 6 stages = 450 sprites

Priority Crops for Faza 1 (30 sprites):

  • Corn (6)
  • Beans (6)
  • Cabbage (6)
  • Lettuce (6)
  • Onion (6)

Strategy: Generate in batches of 5-10 crops at a time!


5. Advanced UI (65 sprites)

  • Advanced HUD (6)
  • Expanded Inventory (15)
  • Crafting UI (12)
  • Map UI (7)
  • Combat UI (8)
  • Additional panels (17)

🎯 FAZA 1 COMPLETION STRATEGY:

Phase 1A: Biomes (135 sprites)

  1. Forest complete (60)
  2. Desert complete (35)
  3. Swamp complete (40) → Exploration unlocked!

Phase 1B: Combat (119 sprites)

  1. Kai combat animations (27)
  2. Weapons (12)
  3. Additional enemies (80) → Combat system complete!

Phase 1C: Crops Expansion (100 sprites)

  1. Priority 10 crops (60 sprites)
  2. Secondary 10 crops (60 sprites) → Farming variety!

Phase 1D: UI Polish (65 sprites)

  1. Advanced HUD
  2. Crafting system
  3. Map system → Full UX!

Estimated Time: 4-6 weeks at current pace



FAZA 2 - ALPHA 2 (182 assets) 🎆 100% COMPLETE!

COMPLETE (182/182) - JAN 8-9, 2026! 🏆

1. Town Square (13 sprites)

  • Fountain (broken/working/ornate)
  • Benches (broken/restored)
  • Notice board, lamps, archway

2. Buildings (50 sprites)

  • 40 main buildings
  • 10 decorations (signs, windows, doors)

3. Infrastructure (67 sprites)

  • Town props (50+)
  • Lighting (2)
  • Weather effects (2)

4. Cemetery (20 sprites)

  • Mausoleum, gates, crypts, plaques
  • Gothic restoration progression

5. NPCs (32 sprites)

  • 4 NPCs × 8 poses each!
  • Guard Luka, Innkeeper Janez, Mrs. Novak, Elder Marta
  • Post-apocalyptic punk chibi style

6. Wildlife (2 sprites)

  • Survivor bird (crow with gas mask!)
  • Stray cat

STATUS: 🎆 FAZA 2 - 100% ASSET COMPLETE!

Generated: 12-hour legendary session (19:00 → 05:05)
Next: Implementation in game!



📊 GRAND TOTALS

Phase Complete Missing Total % Done
DEMO 141 111 252 56%
FAZA 1 213 712 925 23% 🔄
FAZA 2 182 0 182 100% 🎆
TOTAL 536 823 1,359 39%

TODAY (JAN 9):

Option 1: Implementation Focus 🎮

  • Implement Faza 2 NPCs in game
  • Build NPC system
  • Dialogue system
  • Interactive props → Make the 182 sprites PLAYABLE!

Option 2: Continue Asset Production 🎨

  • Complete DEMO crops (Cannabis, Tomato, Potato = 18 sprites)
  • Start Grassland production tiles (58 sprites) → Demo 100% asset complete

Option 3: Balanced Approach ⚖️

  • Morning: Implement 1 NPC (Luka) + dialogue
  • Afternoon: Generate Cannabis crop cycle
  • Evening: Start Grassland tiles batch → Progress on both fronts!

WEEK 1 (JAN 9-15):

Monday-Tuesday: Demo completion

  • Finish remaining crops
  • Generate Grassland production tiles
  • DEMO 100% (252/252)

Wednesday-Thursday: Faza 1 Biomes start

  • Forest biome complete (60 sprites)
  • First exploration biome ready!

Friday-Sunday: Combat system

  • Kai combat animations (27)
  • Weapons (12)
  • Test combat in game
  • Combat playable!

WEEK 2-4 (JAN 16 - FEB 2):

Week 2: Desert + Swamp biomes (75 sprites) Week 3: Enemy sprites + crop expansion (100 sprites) Week 4: UI polish + testing (65 sprites)

Goal: FAZA 1 - 100% (925/925) 🎯


💡 KEY INSIGHTS

What's Working:

Reference-based generation = consistency
Batch processing = efficiency
Git commits as milestones = motivation
12-hour sessions = LEGENDARY productivity! 🔥

Bottlenecks:

⚠️ Crops = HUGE (450+ sprites remaining)
⚠️ Biomes = Time-intensive
⚠️ UI = Many small pieces

Strategies:

💡 Crops: Generate in batches of 5-10 at a time
💡 Biomes: Prioritize Forest first (most used)
💡 UI: Can use placeholders, polish later


🎯 IMMEDIATE NEXT DECISION

Kaj danes narediš?

A) 🎮 Implement NPCs (make Faza 2 playable)
B) 🎨 Complete Demo crops (Cannabis + 2 others)
C) 🌳 Start Grassland tiles (visual polish)
D) ⚔️ Start Faza 1 combat (new gameplay)

My recommendation: Option B + A hybrid

  1. Generate Cannabis crop (6 sprites) - 1 hour
  2. Implement 1 NPC (Luka) - 2 hours
  3. Test NPC dialogue - 1 hour → Both progress AND playable demo!

STATUS: READY FOR COMPLETION! 💪
FAZA 2: 100% LOCKED
FAZA 1: 🔄 23% (getting there!)
DEMO: 56% (almost playable!)


Kaj naj začnem? 🔥