Files
novafarma/assets/tiled/Buildings.tsx
David Kotnik 7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
2026-01-11 20:08:56 +01:00

86 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.0" name="Buildings" tilewidth="256" tileheight="256" tilecount="27" columns="0">
<grid orientation="orthogonal" width="1" height="1"/>
<tile id="0">
<image source="../buildings/basement_entrance.png"/>
</tile>
<tile id="1">
<image source="../buildings/city_hall.png"/>
</tile>
<tile id="2">
<image source="../buildings/generator.png"/>
</tile>
<tile id="3">
<image source="../buildings/land_marker_available.png"/>
</tile>
<tile id="4">
<image source="../buildings/land_marker_locked.png"/>
</tile>
<tile id="5">
<image source="../buildings/mine_entrance.png"/>
</tile>
<tile id="6">
<image source="../buildings/mine_support_beam.png"/>
</tile>
<tile id="7">
<image source="../buildings/minecart_empty.png"/>
</tile>
<tile id="8">
<image source="../buildings/minecart_full.png"/>
</tile>
<tile id="9">
<image source="../buildings/mining_lantern.png"/>
</tile>
<tile id="10">
<image source="../buildings/mining_pickaxe.png"/>
</tile>
<tile id="11">
<image source="../buildings/ore_pile_coal.png"/>
</tile>
<tile id="12">
<image source="../buildings/ore_pile_stone.png"/>
</tile>
<tile id="13">
<image source="../buildings/population_board.png"/>
</tile>
<tile id="14">
<image source="../buildings/power_pole_corner.png"/>
</tile>
<tile id="15">
<image source="../buildings/power_pole_straight.png"/>
</tile>
<tile id="16">
<image source="../buildings/resource_depot.png"/>
</tile>
<tile id="17">
<image source="../buildings/resource_pile_food.png"/>
</tile>
<tile id="18">
<image source="../buildings/resource_pile_wood.png"/>
</tile>
<tile id="19">
<image source="../buildings/storage_crate.png"/>
</tile>
<tile id="20">
<image source="../buildings/storage_shed.png"/>
</tile>
<tile id="21">
<image source="../buildings/uv_light_fixture.png"/>
</tile>
<tile id="22">
<image source="../buildings/working_table.png"/>
</tile>
<tile id="23">
<image source="../terrain/grass_placeholder.png"/>
</tile>
<tile id="24">
<image source="../props/fence_stone.png"/>
</tile>
<tile id="25">
<image source="../props/fence_wood.png"/>
</tile>
<tile id="26">
<image source="../props/fence_wooden_style32.png"/>
</tile>
</tileset>