- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets. - Fixed critical Prologue-to-Game crash (function renaming). - Implemented Tiled JSON/TMX auto-conversion. - Updated Asset Manager to visualize 1800+ assets. - Cleaned up project structure (new assets/grounds folder). - Auto-Ground logic added to GameScene.js.
86 lines
2.3 KiB
XML
86 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.10" tiledversion="1.11.0" name="Buildings" tilewidth="256" tileheight="256" tilecount="27" columns="0">
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<grid orientation="orthogonal" width="1" height="1"/>
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<tile id="0">
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<image source="../buildings/basement_entrance.png"/>
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</tile>
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<tile id="1">
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<image source="../buildings/city_hall.png"/>
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</tile>
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<tile id="2">
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<image source="../buildings/generator.png"/>
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</tile>
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<tile id="3">
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<image source="../buildings/land_marker_available.png"/>
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</tile>
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<tile id="4">
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<image source="../buildings/land_marker_locked.png"/>
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</tile>
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<tile id="5">
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<image source="../buildings/mine_entrance.png"/>
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</tile>
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<tile id="6">
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<image source="../buildings/mine_support_beam.png"/>
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</tile>
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<tile id="7">
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<image source="../buildings/minecart_empty.png"/>
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</tile>
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<tile id="8">
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<image source="../buildings/minecart_full.png"/>
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</tile>
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<tile id="9">
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<image source="../buildings/mining_lantern.png"/>
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</tile>
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<tile id="10">
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<image source="../buildings/mining_pickaxe.png"/>
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</tile>
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<tile id="11">
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<image source="../buildings/ore_pile_coal.png"/>
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</tile>
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<tile id="12">
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<image source="../buildings/ore_pile_stone.png"/>
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</tile>
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<tile id="13">
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<image source="../buildings/population_board.png"/>
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</tile>
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<tile id="14">
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<image source="../buildings/power_pole_corner.png"/>
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</tile>
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<tile id="15">
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<image source="../buildings/power_pole_straight.png"/>
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</tile>
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<tile id="16">
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<image source="../buildings/resource_depot.png"/>
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</tile>
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<tile id="17">
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<image source="../buildings/resource_pile_food.png"/>
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</tile>
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<tile id="18">
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<image source="../buildings/resource_pile_wood.png"/>
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</tile>
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<tile id="19">
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<image source="../buildings/storage_crate.png"/>
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</tile>
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<tile id="20">
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<image source="../buildings/storage_shed.png"/>
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</tile>
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<tile id="21">
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<image source="../buildings/uv_light_fixture.png"/>
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</tile>
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<tile id="22">
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<image source="../buildings/working_table.png"/>
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</tile>
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<tile id="23">
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<image source="../terrain/grass_placeholder.png"/>
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</tile>
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<tile id="24">
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<image source="../props/fence_stone.png"/>
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</tile>
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<tile id="25">
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<image source="../props/fence_wood.png"/>
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</tile>
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<tile id="26">
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<image source="../props/fence_wooden_style32.png"/>
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</tile>
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</tileset> |