Files
novafarma/assets/tiled/faza1_kmetija.json
David Kotnik 7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
2026-01-11 20:08:56 +01:00

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1.6 KiB
JSON

{
"compressionlevel": -1,
"height": 80,
"infinite": false,
"properties": [
{
"name": "music",
"type": "string",
"value": "farm_ambient"
}
],
"layers": [
{
"data": [],
"height": 80,
"id": 1,
"name": "Ground",
"opacity": 1,
"type": "tilelayer",
"visible": true,
"width": 80,
"x": 0,
"y": 0
},
{
"data": [],
"height": 80,
"id": 2,
"name": "Objects",
"opacity": 1,
"type": "tilelayer",
"visible": true,
"width": 80,
"x": 0,
"y": 0
},
{
"data": [],
"height": 80,
"id": 3,
"name": "Collision",
"opacity": 0.5,
"type": "tilelayer",
"visible": false,
"width": 80,
"x": 0,
"y": 0
},
{
"draworder": "topdown",
"id": 4,
"name": "Audio_Zones",
"objects": [],
"opacity": 1,
"type": "objectgroup",
"visible": true,
"x": 0,
"y": 0
}
],
"nextlayerid": 5,
"nextobjectid": 1,
"orientation": "orthogonal",
"renderorder": "right-down",
"tiledversion": "1.11.0",
"tileheight": 48,
"tilesets": [],
"tilewidth": 48,
"type": "map",
"version": "1.10",
"width": 80
}