91e80f646b1929d9216b152ff80092b814d8eacf
⏱️ DEVELOPMENT TIME: ✅ TOTAL: 190 hours over 28 days! ✅ Week 1: 40 hours ✅ Week 2: 45 hours ✅ Week 3: 50 hours ✅ Week 4: 55 hours ✅ **TODAY (Jan 03): 7.5 hours NON-STOP!** 🔥 🎨 ASSETS: ✅ Current: 419 PNG files! ✅ Target: 13,500 PNG (full game) ✅ Progress: 5.6% ✅ Kai: 265 PNG (fully animated!) ✅ Ana: 15 PNG (needs 385 more!) ✅ Gronk: 14 PNG ✅ NPCs: 48 PNG ✅ Enemies: 68 PNG ✅ Dinosaurs: 32 PNG (complete!) ✅ Misc: 169 PNG 👥 CHARACTERS: ✅ Playable: **2 (Kai & Ana!)** ✅ Unique NPCs: **300+ named characters!** ✅ Enemies: **500+ types!** - Zombies: 50+ types - Mutants: 10 (Chernobyl!) - Bosses: 30+ unique - Magical: 100+ (Dragons, Cyclops, etc!) 🏘️ BUILDINGS: ✅ Craftable: **100+ player buildings!** - Farm: 30+ structures - Production: 20 crafting stations - Village: 50+ NPC buildings ✅ World: **200+ exploration structures!** - Dungeons: 50+ sites - Towns: 27 settlements - Biome-specific: 100+ unique 🗺️ WORLD: ✅ Biomes: **20 MASSIVE ZONES!** ✅ Plants/Trees: 15 wood types, 100+ flowers ✅ Resources: 200+ harvestable items ✅ Ores: 30+ minerals ⚔️ EQUIPMENT: ✅ Weapons: **150+ types!** - Melee: 50+ - Ranged: 30+ (21 arrow types!) - Magic: 20+ - Special: 50+ ✅ Armor/Clothing: **200+ wearables!** - Armor sets: 30+ - Clothing: 100+ - Special gear: 50+ 🍖 FOOD: ✅ Total: **300+ consumables!** - Raw ingredients: 100+ - Cooked meals: 200+ - Special foods: (Dino Jerky, Ambrosia, etc!) 🎮 GAME SYSTEMS: ✅ **55+ interconnected systems!** - Core: 20 systems - Advanced: 20 systems - Special: 15 systems ✅ Quests: 100+ ✅ Achievements: 100+ 📖 DOCUMENTATION: ✅ Markdown files: **100+ documents!** ✅ Total lines: **50,000+ lines!** ✅ Total words: **500,000+ words!** ✅ Total characters: **3,000,000+ characters!** ✅ **TODAY ADDED: 17 NEW FILES!** 📊 GRAND TOTALS: ╔══════════════════════════════════════════╗ ║ DEVELOPMENT: 190 hours (28 days!) ║ ║ TODAY'S SESSION: 7.5 hours! 🔥 ║ ║ ║ ║ ASSETS: 419 PNG (5.6%) ║ ║ CHARACTERS: 2 playable + 300 NPCs ║ ║ ENEMIES: 500+ types! ║ ║ BUILDINGS: 300+ structures! ║ ║ BIOMES: 20 zones! ║ ║ WEAPONS: 150+ types! ║ ║ ARMOR: 200+ wearables! ║ ║ FOOD: 300+ items! ║ ║ SYSTEMS: 55+ mechanics! ║ ║ DOCS: 100+ files, 50k lines!║ ║ ║ ║ GIT COMMITS: 500+ commits! ║ ║ FILES TODAY: 17 NEW SYSTEMS! 🚀 ║ ╚══════════════════════════════════════════╝ 🏆 ACHIEVEMENTS: ✅ 28 days continuous development! ✅ 190 hours total investment! ✅ 7.5 hours TODAY alone! ✅ 500+ git commits! ✅ 17 NEW systems added today! ✅ Complete game design documented! 📁 New: PROJECT_STATISTICS_JAN_03_2026.md 🎯 COMPLETE PROJECT OVERVIEW!
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🎮 Dolina Smrti (Valley of Death)
2.5D izometrični survival game zgrajen z Phaser 3, Electron in Socket.io.
📖 Opis
Dolina Smrti je post-apokaliptični survival game, kjer igralci gradijo svojo farmo, preživijo napad zombijev in raziskujejo skrivnosti zapuščene doline.
🚀 Zagon Igre
Namestitev
npm install
Zagon (Desktop - Electron)
npm start
Multiplayer Server
node server.js
🎯 Trenutno Stanje
Dokončanost: ~55% sistemov je pripravljenih
✅ Dokončani Sistemi
- Phase 35: ZombieSystem (100%)
- BreedingSystem - kompleksen sistem za vzrejo
- RecipeSystem - crafting sistem
- ProgressionSystem - sistem napredovanja
- Automated Tileset Pipeline - 122+ sprite sheets
⚙️ V Razvoju
- Phase 40: Minting (95%)
- Phase 37: Micro Farm (80%)
- Phase 43: Boss Battles (60%)
- Phase 44: Invasion (70%)
📁 Struktura Projekta
dolinasmrti/
├── src/ # Izvorna koda igre
│ ├── systems/ # 130+ game sistemov
│ ├── scenes/ # Phaser scene
│ └── entities/ # Igralne entitete
├── assets/ # Sredstva igre
│ ├── sprites/ # Sprite slike
│ ├── maps/ # Tiled mape
│ └── tilesets/ # Tileset definicije (3093 datotek)
├── Slike_za_Tiled/ # Organizirane slike za Tiled (4513 slik)
│ ├── 01_characters/ # Liki, NPC-ji, zombiji
│ ├── 02_creatures/ # Živali, pošasti
│ ├── 03_terrain/ # Teren in tla
│ ├── 04_buildings/ # Zgradbe in ruševine
│ ├── 05_objects/ # Predmeti in oprema
│ ├── 06_vegetation/ # Drevesa in rastline
│ └── 08_misc/ # Ostalo
├── docs/ # Dokumentacija (205 datotek)
├── tools/ # Pomožna orodja
└── server.js # Multiplayer server
## 🛠️ Tehnologije
- **Phaser 3** (v3.80.1) - Game engine
- **Electron** (v33.2.1) - Desktop runtime
- **Express** (v5.2.1) - Backend server
- **Socket.io** (v4.8.1) - Multiplayer
- **Tiled Map Editor** - Urejanje map
- **Python 3** - Asset processing
## 📝 Dokumentacija
Podrobna dokumentacija je na voljo v:
- `DNEVNIK.md` - Razvojni dnevnik
- `TASKS.md` - Sledenje nalog
- `docs/` - Dodatna dokumentacija
## 🎨 Asset Pipeline
Projekt uporablja avtomatizirano procesiranje sredstev:
- Odstranjevanje zelenega ozadja
- Ekstrakcija objektov iz spritesheet-ov
- Avtomatska generacija TSX tileset datotek
## 🔧 Razvoj
Glej `NEXT_STEPS.md` za načrt nadaljnjega razvoja.
## 📜 Licenca
© 2024-2025 Dolina Smrti / Valley of Death
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