Commit Graph

86 Commits

Author SHA1 Message Date
dfd68bd312 slike 2025-12-29 03:47:12 +01:00
54d3aa3bbc 🎨 CORRECT: npcs/kai_front_walk1 (master ref) 2025-12-29 03:29:53 +01:00
3a6dfeedf3 🎨 CORRECT: npcs/gronk_front_walk1 (master ref) 2025-12-29 03:29:12 +01:00
e362368dd0 🎨 Generated: npcs/kai_front_walk1 2025-12-29 03:25:11 +01:00
f9d6999dac 🎨 Generated: npcs/gronk_front_walk1 2025-12-29 03:24:37 +01:00
3b0ec12a3d Complete asset registry - 143 total PNG files with transparent backgrounds 2025-12-29 02:47:39 +01:00
514fb71d4a 🎨 Add 4 NPCs (130 total)
- npcs: npc_farmer, npc_guard, npc_trader, npc_healer

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:59:58 +01:00
55af290afc 🎨 Add 6 food/farming items (129 total)
- items: bottle_empty, apple_red, berry_blue, carrot, egg_white, seed_bag

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:55:46 +01:00
2a06605c05 🎨 Add 5 resources assets (123 total)
- items: stone_pile, wheat_bundle, fish_raw, rope_coil, cloth_bundle

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:51:54 +01:00
99c09d9680 🎨 Add 5 items assets (118 total)
- items: armor_leather, armor_metal, ore_iron, ore_gold, wood_log

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:48:38 +01:00
61c3169ff7 🎨 Add 7 new assets (115 total)
- environment: building_house_wooden, building_tower_watch
- npcs: npc_blacksmith, npc_cook
- zivali: legendary_giant_bee, legendary_silver_stag, legendary_crystal_turtle

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:45:24 +01:00
8ee12d8092 🎨 Add 6 UI elements (108 total)
- ui: heart_full, heart_empty, coin_gold, star, gem_blue, key_gold

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:41:40 +01:00
fb6285d146 🎨 Add 10 more PNG assets (102 total) - 100+ MILESTONE!
- mutanti: slime_red, slime_purple, mutant_rat_giant, zombie_crawler
- items: wand_shadow, wand_healing, weapon_spear, tool_hammer
- environment: sign_warning, tree_cherry

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:35:30 +01:00
199c6d560f 🎨 Add 17 more transparent PNG assets (92 total)
New assets:
- bosses: hydra, treant, vampire
- mutanti: zombie_armored, zombie_bloated
- environment: barrel_wood, car_rusted, crate_wooden, fence_wood, flower_blue, flower_red, mushroom_red, ruin_wall
- items: backpack_leather, gas_mask, helmet_metal
- zivali: golden_goose (legendary)

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:26:20 +01:00
9c3f9b2285 🎨 Add 21 more transparent PNG assets (75 total)
New assets:
- bosses: dragon_ice, phoenix, slime_emperor, spider_queen, werewolf, golem
- items: bow, crossbow, pickaxe, shovel, wand_lightning, wand_earth, potion_mana, food_bread, food_meat
- environment: tree_pine, tree_dead
- mutanti: spider, dog
- zivali: rabbit, fox, goat

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:00:50 +01:00
7a3782d83e 🎨 Add 54 PNG assets with transparent backgrounds + generation scripts
Assets (54 PNG files with transparent backgrounds):
- npcs/: 13 (Gronk, Kai, Ana, trader, blacksmith, healer, hunter, farmer, etc.)
- zivali/: 12 (Susi, husky, cow, pig, sheep, horse, wolf, bear, phoenix, unicorn)
- bosses/: 8 (T-Rex, Kraken, Dragon, Zombie King, Golem, Spider Queen, etc.)
- mutanti/: 5 (zombies, slimes)
- items/: 7 (axe, sword, wands, potions, ana_bracelet, gronk_vape)
- environment/: 5 (tree, campfire, chest, rock, bush)

Scripts added:
- generate_v7_final.py: Google Imagen API generator
- generate_comfyui_transparent.py: ComfyUI with auto transparency
- generate_local_final.py: ComfyUI + rembg background removal
- generate_background.py: Asset registry and queue manager

Style: 2D Indie Cartoon Vector with clean lines, full body, tight crop
All backgrounds removed with rembg for transparent PNG output
2025-12-29 00:49:23 +01:00
8a14ece2a2 Clean slate for style refinement
- Deleted all ComfyUI test images (not matching desired style)
- Added generate_v63_stardew.py (Stardew Valley style generator)
- User provided reference images for correct cartoon/vector style
- Ready for style adjustments based on Ana/Gronk/Susi references

Next: Refine prompts to match reference art style
2025-12-28 23:46:20 +01:00
349aa917db Dolina Smrti V6.0 - Dark Survival style pivot
MAJOR CHANGES:
- Complete art style change from anime/cute to Dark Survival
- Deleted all anime-style assets (229 files)
- New post-apocalyptic visual style: gritty, realistic, weathered

NEW ASSETS (in progress):
- kai_markovic.png + 18 animation frames (front/back/left idle/walk/work)
- Dark Survival style with pink-green dreadlocks, plugs, piercings

NEW SCRIPTS:
- generate_v6_final.py: Main V6.0 generator (413 assets registry)
- generate_assets_dark.py: Dark Survival style generator
- generate_assets_full.py: Full registry generator

REGISTRY (413 assets):
- npcs: 117 (Kai, Gronk, Viktor + animations)
- environment: 104 (18 biomes with tiles)
- items: 94 (weapons, medical, food, tools)
- buildings: 29, ui: 28, mutanti: 21, zivali: 12, bosses: 8

Style specs:
- Cinematic 2D, hand-drawn, post-apocalyptic
- Transparent backgrounds (alpha channel)
- NO anime/pixel art/voxel (negative prompt enforced)
- 32x32 tiles, 48-64px characters, 128px bosses
2025-12-28 23:18:30 +01:00
9d8292742c Complete asset collection - 217 total assets achieved 2025-12-28 19:52:24 +01:00
f6fd3678e7 Add final 4 assets before API quota exhaustion - 207 total
- Farm buildings: chicken coop
- Farm tools: wheelbarrow
- Forage items: brown mushroom
- Flowers: lavender
- Total: 207 PNG assets (+50 from 157 baseline)
- API quota exhausted - resets at 18:20
2025-12-28 18:17:16 +01:00
178de6a7d9 Add 10 more assets - reach 203 total (anvil, furnace, etc)
- Crafting stations: anvil, furnace
- Flowers: sunflower, wildflowers
- Environment: tall grass, decorative well
- Utilities: ladder, rope, bucket
- Total: 203 PNG assets (+46 from 157 baseline)
2025-12-28 18:11:18 +01:00
6573c6e48c Add player controls (X/C keys) + generate 38 new assets (195 total)
- Implemented X key for chopping action (handleChoppingAction)
- Implemented C key for mining action (handleMiningAction)
- Added silver arrows to inventory (10x)
- Generated 38 new PNG assets:
  * Trees: pine, oak, maple
  * Crops: carrot, tomato, pumpkin, pepper, cabbage
  * Buildings: silo, composter
  * Environment: rock, bush, daisy, log, pond, stump, berries
  * Tools: iron sword, scythe, fishing rod, shovel, boots, stone, wood
  * Food/Items: cheese, milk, egg, fertilizer, hay bale
  * Lighting: torch, lantern
  * Animals: hedgehog, horse, sheep, pig, bat, owl
2025-12-28 18:01:59 +01:00
0671ec552a spremembe28.12 2025-12-28 06:10:08 +01:00
5b0aebe3dc Hard Reset: Purged all assets and cleaned up PreloadScene image loading 2025-12-28 01:55:28 +01:00
c8743986ad feat: Automated Audio System & Royalty-Free Asset Integration (Phase 8 & 9)
- Added footstep_grass.wav, wood_chop.wav, forest_ambient.mp3
- Synchronized rhythm footsteps with walk animation frames
- Implemented proximity-based pond music modulation
- Updated SoundManager to prioritize high-quality assets
2025-12-28 00:52:33 +01:00
611cd35777 Finalized and committed all map assets, tilesets and session data. 2025-12-27 14:03:50 +01:00
24be04ab86 Phase 2: Updated TownSquare map dimensions to 40x20. 2025-12-27 14:03:11 +01:00
7b6a4585bc Phase 2: Added TownSquare map scaffold and BuildingRestorationSystem. 2025-12-27 13:41:56 +01:00
43f4b11c87 Fix Biome System integration, memory optimization, and Tiled live sync workflow 2025-12-27 12:50:58 +01:00
f8d533465b nalaganje tiled mape. ozadje ni OK. 2025-12-27 04:04:24 +01:00
875eb0516a Finalize session: Fix Tiled map loading (JSON), restore Main Menu, save assets 2025-12-27 02:20:46 +01:00
41fc635f3a Save all: Fixed blue screen, VibeVoice audio, Tiled setup 2025-12-27 02:11:06 +01:00
6a01731de0 Add generated VibeVoice audio assets, dialogue JSON, and updated PrologueScene 2025-12-27 01:56:31 +01:00
bec3d8b59a Osnova: Tiled projekta novafarma.tiled-project 2025-12-26 17:56:40 +01:00
David Kotnik
10772a9646 Implemented All 18 Biomes + Complete Documentation - Dec 25 2025 2025-12-25 17:31:14 +01:00
David Kotnik
fd634f6233 zadnje stanje 25.12. 2025-12-25 13:55:20 +01:00
David Kotnik
3aaae754dd 🎨 Extended tilesets + UI icons
- 12 extended TSX tilesets (272 tiles)
- 5 UI icons generated
- Icon folder structure
- Tool: generate_extended_tilesets.py
2025-12-25 02:26:20 +01:00
David Kotnik
a82fb37bed 🗺️ Base Farm Tiled setup - 5 tilesets ready for map design 2025-12-25 01:50:39 +01:00
David Kotnik
dfd13f0a41 💾 Save all work - Base Farm map created + Asset processing complete 2025-12-25 01:28:23 +01:00
David Kotnik
6f6b6aa13e 🗺️ First map created in Tiled
- Added multiple tilesets to template map
- Created test map with grass/soil terrain
- Added buildings (city ruins)
- Added farm obstacles
- Ready for game testing
2025-12-24 16:03:38 +01:00
David Kotnik
9e6cee1354 🎨 Project organization - Dolina Smrti
- Reorganized 4513 images into 8 categories in Slike_za_Tiled/
- Integrated 330 DLC images into main categories
- Renamed project from novafarma to dolinasmrti
- Added README.md files for documentation
- Created 2 base TSX tilesets for Tiled
- Created template map (_template_base.tmx)
- All assets ready for Tiled Map Editor

Categories created:
- 01_characters/ (zombies, npcs, players)
- 02_creatures/ (animals, monsters, slimes, dinosaurs)
- 03_terrain/ (ground, fences, mine)
- 04_buildings/ (houses, ruins, structures)
- 05_objects/ (tools, items, farming)
- 06_vegetation/ (trees, plants)
- 08_misc/ (1257 files for manual review)
2025-12-24 15:52:40 +01:00
a4d795c561 Tiled Map Setup: Ground tiles, ruins & automated asset processing
Features:
- Resized 4513 PNG assets to 40% for optimal Tiled performance
- Created comprehensive tileset library (grass, dirt, trees, flowers, ruins, walls)
- Generated 3 test maps: travnik_32x32, zapuscena_vas_48x48, travnik_s_objekti
- Added 9 different ruined building tilesets for TownRestorationSystem integration

 Tools Added:
- resize_assets_for_tiled.py: Batch resize all assets to 40%
- generate_tiled_map.py: Auto-generate maps with placed objects
- fix_tiled_map.py: Create proper tile-based maps

 Structure:
- Slike_za_Tiled/: 4513 resized assets ready for Tiled
- assets/tilesets/: 16 tileset definitions (.tsx files)
- assets/maps/: 3 ready-to-use Tiled maps (.tmx files)

 Documentation:
- docs/TILED_SETUP_GUIDE.md: Complete setup and usage guide

Ready for map design in Tiled Map Editor!
2025-12-24 03:41:40 +01:00
84d18f896e V2 Auto-categorization - ALL 60 sprite sheets organized (61 TSX files total) 2025-12-22 19:08:11 +01:00
187762184d Tileset organization system - 25 TSX files + comprehensive workflow docs 2025-12-22 18:54:36 +01:00
721d29146f Cleanup: Removed Tiled experiment files (maps, tilesets) - reverting to original procedural farm 2025-12-22 11:53:50 +01:00
0985af29e5 Green Background Removal + TSX Generation + Bug Fixes
Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
 Created mass TSX generation script for 3877 individual objects
 Fixed TiledTestScene cursor crash bug
 Added micro_farm_8x8 JSON loading support
 Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md

Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)

Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00
7eb1a5874a Avtomatska obdelava tileset slik - 3877 ločenih objektov in TSX datotek
- Ustvarjen skript za ločevanje objektov iz tileset slik (obdelaj_tilesete.py)
- Odstranjevanje zelenega ozadja (#00FF00) iz vseh slik
- Ločevanje posameznih objektov iz multi-object slik
- Pomanjševanje na 50% originalne velikosti
- Obdelanih 234 slik  3877 ločenih objektov

- Ustvarjen skript za generiranje TSX datotek (generiraj_tsx_datoteke.py)
- Avtomatsko generiranje 3877 TSX datotek za Tiled Map Editor
- Pravilna XML struktura za vsak tileset
- Avtomatska detekcija velikosti objektov
- Relativne poti do slik

Rezultati:
- assets/narezano_loceno/ - 3877 ločenih PNG objektov
- assets/tilesets_auto/ - 3877 TSX datotek za Tiled
- Dokumentacija in navodila za uporabo

Vse pripravljeno za uporabo v Tiled Map Editor!
2025-12-21 15:36:42 +01:00
bc58894dd9 docs: Friday session complete - Ready for Monday
Added SESSION_FRIDAY_COMPLETE.md:
- Complete 2-hour session summary
- 16 tilesets, 172 tiles ready
- Balanced sizing strategy (2x2 interactive, 5x5 natural)
- Next steps and quick start guide
- Troubleshooting tips for Tiled

Files ready:
- micro_farm_128x128.tmx (main map)
- All tilesets (characters, camp, tools, trees, crops)
- Complete documentation (8 guides)

Ready to start map design on Monday!
2025-12-20 10:55:01 +01:00
57220ff4e2 feat: Balanced tileset sizes - 96px for interactive objects
Added 96px versions for better visual balance:
- zombie_character_96px (2x2 tiles)
- camp_objects_96px (12 objects: campfire, tents, chests, barrels, workbench)
- tools_96px (6 tools: hoe, axe, pickaxe, scythe, fishing rod, watering can)

Size Strategy (Balanced Approach):
- 2x2 tiles (96x96px): Characters, camp objects, tools - interactive items
- 5x5 tiles (256x256px): Trees, crops - natural/environmental objects
- 1x1 tiles (48x48px): Ground, fences, obstacles - base terrain

Updated map:
- micro_farm_128x128.tmx now uses 96px versions for characters/camp/tools
- Perfect gameplay scale - objects fit naturally with farm plots
- Trees and crops remain large for realistic appearance

Documentation:
- TILESET_SIZES_FINAL.md - Complete sizing strategy guide
- Visual comparisons and gameplay perspective included

Ready for map design in Tiled on Monday!
2025-12-20 10:42:13 +01:00
26bb94e8bb feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles

Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps

Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)

Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details

Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00