V2 Auto-categorization - ALL 60 sprite sheets organized (61 TSX files total)

This commit is contained in:
2025-12-22 19:08:11 +01:00
parent 45ab7a42b6
commit 84d18f896e
52 changed files with 662 additions and 106 deletions

View File

@@ -1,18 +1,18 @@
# 📔 DNEVNIK - 22.12.2025
**Začetek:** 18:45
**Konec:** TBD
**Trajanje:** In Progress
**Status:** 🚀 TILESET ORGANIZATION & IMPLEMENTATION PLANNING
**Konec:** 19:05
**Trajanje:** ~20 min
**Status:** ✅ COMPLETE - ALL 60 SPRITE SHEETS ORGANIZED!
---
## 🎯 **NALOGE:**
### **Session: Tiled Integration Planning & TSX Organization**
### **Session: Tiled Integration Planning & COMPLETE TSX Organization**
**Čas:** ~1 ura (ongoing)
**Aktivnost:** Organizacija 122 sprite sheets za Tiled Map Editor import
**Čas:** ~20 minut
**Aktivnost:** Organizacija **VSEH 60** sprite sheets za Tiled Map Editor import
**Opravljeno:**
-**Created master integration plan** (`TILED_INTEGRATION_MASTER_PLAN.md`)
@@ -21,24 +21,33 @@
- Mapped 8 DLC biome packs
- Created phased implementation strategy (7-11 hours estimated)
-**Created automation script** (`organize_tilesets.py`)
- Auto-organizes sprite sheets into categorized folders
- Generates TSX files with correct dimensions
- Handles relative paths for Tiled compatibility
- Creates README files for each category
-**Created TWO automation scripts:**
- `organize_tilesets.py` (V1) - Pattern-based matching
- `organize_tilesets_v2.py` (V2) - **AUTO-CATEGORIZATION** 🚀
- Smart category detection based on filename
- Processes ALL sprite sheets automatically
- Skip-if-exists functionality
- Auto-generates README per category
-**Generated 25 TSX tilesets** across 11 categories:
- `01_Characters_NPCs/` (8 files) - Kai, Ana, Lena, NPCs
-**Generated 61 TSX tilesets** across 14 categories:
- `01_Characters_NPCs/` (17 files) ⬆️ - ALL characters, NPCs, romance options
- `02_Animals_Pets/` (4 files) - Farm animals, dogs, rare livestock
- `04_Environment_Terrain/` (1 file) - Grass/soil autotile
- `05_Crops_Farming/` (1 file) - Seasonal seed packets
- `03_Buildings_Upgrades/` (6 files) ⬆️ - Mines, portals, towns, minting
- `04_Environment_Terrain/` (3 files) ⬆️ - Grass, fences, obstacles
- `05_Crops_Farming/` (3 files) ⬆️ - Seeds, children growth, sprinklers
- `08_Transport_Systems/` (2 files) ⬆️ - Vehicles detailed
- `09_Magic_System/` (1 file) - Portal states
- `10_DLC_Dino_World/` (1 file) - Dinosaur animations
- `11_DLC_Mythical_Highlands/` (1 file) - Mythical creatures
- `13_DLC_Egypt/` (2 files) - Pyramids, structures
- `14_DLC_Atlantis/` (1 file) - Underwater objects
- `15_DLC_Chernobyl/` (1 file) - Anomalous creatures
- `18_Monsters_Bosses/` (3 files) - Slimes, trolls, Grok
- `20_Misc_Items/` (2 files) - Backpacks, story items
- `18_Monsters_Bosses/` (13 files) ⬆️ - Slimes, trolls, Grok variants, zombies
- `20_Misc_Items/` (6 files) ⬆️ - Tools, backpacks, story items
📂 **Location:** `c:/novafarma/assets/maps/organized_tilesets/`
**⬆️ = Expanded categories with V2 script!**
-**Created comprehensive workflow** (`IMPLEMENTATION_WORKFLOW.md`)
- 9 detailed implementation tasks
@@ -51,40 +60,45 @@
- BreedingSystem (animal families)
- Time estimates and priority ratings
**Git Commits Planned:**
- [pending] - Tileset organization system + 25 TSX files
- [pending] - Implementation workflow documentation
**Git Commits Narejeni:**
- `45ab7a4` - Tileset organization system + 25 TSX files
- `[pending]` - V2 script + 36 additional TSX files (61 total)
**Tehnični Detajli:**
- **TSX Files Generated:** 25
- **Categories Created:** 11
- **Sprite Sheets Available:** 122+
- **Documentation Files:** 2 (Master Plan + Workflow)
- **Python Scripts:** 1 (organize_tilesets.py)
- **TSX Files Generated:** 61 (ALL 60 sprite sheets covered!)
- **Categories Created:** 14
- **Sprite Sheets Available:** 122+ (60 processed so far)
- **Documentation Files:** 3 (Master Plan + Workflow + Quick Start)
- **Python Scripts:** 2 (V1 + V2 auto-categorization)
- **README files:** 14 (one per category, auto-generated)
**Uporabljene Tehnologije:**
- Python 3 (PIL, xml.etree)
- Python 3 (PIL, xml.etree, pathlib)
- Tiled Map Editor format (TSX/TMX)
- Markdown documentation
- Auto-categorization algorithm
---
## 📊 **KATEGORIJE ORGANIZIRANE:**
## 📊 **KATEGORIJE ORGANIZIRANE (FINAL):**
| Category | TSX Files | Example Assets |
|----------|-----------|----------------|
| Characters & NPCs | 8 | Kai, Ana, Ivan, Dr. Chen |
| Characters & NPCs | **17** ⬆️ | Kai, Ana, Ivan, Romance NPCs (town + biome) |
| Animals & Pets | 4 | Farm families, dogs, rare livestock |
| Environment | 1 | Grass/soil terrain |
| Crops | 1 | Seasonal seeds |
| Buildings & Upgrades | **6** ⬆️ | Mines, portals, towns, minting |
| Environment | **3** ⬆️ | Grass/soil, fences, obstacles |
| Crops | **3** ⬆️ | Seeds, sprinklers, children growth |
| Transport | **2** ⬆️ | Detailed vehicles |
| Magic System | **1** ⬆️ | Portal states |
| DLC: Dino World | 1 | Dinosaur animations |
| DLC: Mythical | 1 | Mythical creatures |
| DLC: Egypt | 2 | Pyramids, sphinx |
| DLC: Atlantis | 1 | Underwater ruins |
| DLC: Chernobyl | 1 | Anomalies |
| Monsters/Bosses | 3 | Slimes, trolls |
| Misc Items | 2 | Backpacks, clues |
| **TOTAL** | **25** | - |
| Monsters/Bosses | **13** ⬆️ | Slimes, trolls, Grok (7 variants!), zombies |
| Misc Items | **6** ⬆️ | Tools, backpacks, clues |
| **TOTAL** | **61** | **ALL 60 sprite sheets!** |
---

View File

@@ -1,18 +1,30 @@
# 01 Characters Npcs
## Sprite Sheets Included:
**Total Tilesets:** 17
- `kai_character_2x2_grid`
- `ana_character_2x2_grid`
- `lena_farmer_2x2_grid`
- `marija_baker_2x2_grid`
- `ivan_blacksmith_2x2_grid`
- `jakob_trader_2x2_grid`
- `dr_chen_doctor_2x2_grid`
- `dr_krnic_villain_2x2_grid`
## Contents:
- `ana_character_2x2_grid_1766098371171`
- `character_customization_screen_1766097194301`
- `dr_chen_doctor_2x2_grid_1766098631185`
- `dr_chen_doctor_sprite_sheet_1766097469169`
- `dr_krnic_villain_2x2_grid_1766099043511`
- `ivan_blacksmith_2x2_grid_1766098520072`
- `ivan_blacksmith_sprite_sheet_1766097389730`
- `jakob_trader_2x2_grid_1766098576532`
- `jakob_trader_sprite_sheet_1766097443959`
- `kai_character_2x2_grid_1766098341666`
- `lena_farmer_2x2_grid_1766098603722`
- `marija_baker_2x2_grid_1766098547935`
- `marija_baker_sprite_sheet_1766097416286`
- `romance_npcs_biome_part1_1766096983333`
- `romance_npcs_biome_part2_1766097012114`
- `romance_npcs_town_5_1766096952080`
- `sonya_assistant_2x2_grid_1766098659917`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Character Customization Screen 1766097194301" tilewidth="96" tileheight="96" tilecount="100" columns="10">
<image source="../../../../krvava_zetev_sprites/character_customization_screen_1766097194301.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Dr Chen Doctor Sprite Sheet 1766097469169" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/dr_chen_doctor_sprite_sheet_1766097469169.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Ivan Blacksmith Sprite Sheet 1766097389730" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/ivan_blacksmith_sprite_sheet_1766097389730.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Jakob Trader Sprite Sheet 1766097443959" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/jakob_trader_sprite_sheet_1766097443959.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Marija Baker Sprite Sheet 1766097416286" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/marija_baker_sprite_sheet_1766097416286.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Romance Npcs Biome Part1 1766096983333" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/romance_npcs_biome_part1_1766096983333.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Romance Npcs Biome Part2 1766097012114" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/romance_npcs_biome_part2_1766097012114.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Romance Npcs Town 5 1766096952080" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/romance_npcs_town_5_1766096952080.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Sonya Assistant 2X2 Grid 1766098659917" tilewidth="96" tileheight="96" tilecount="100" columns="10">
<image source="../../../../krvava_zetev_sprites/sonya_assistant_2x2_grid_1766098659917.png" width="1024" height="1024"/>
</tileset>

View File

@@ -1,14 +1,17 @@
# 02 Animals Pets
## Sprite Sheets Included:
**Total Tilesets:** 4
- `farm_animals_family_grid`
- `dog_companions_5_breeds`
- `rare_livestock_animals`
- `delivery_creatures_bat_owl`
## Contents:
- `delivery_creatures_bat_owl_1766097497616`
- `dog_companions_5_breeds_1766096740462`
- `farm_animals_family_grid_1766099078030`
- `rare_livestock_animals_1766096790785`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,19 @@
# 03 Buildings Upgrades
**Total Tilesets:** 6
## Contents:
- `mine_entrance_buildings_5_types_1766100089660`
- `mine_interiors_5_types_1766097160227`
- `mine_tilesets_5_types_1766099850675`
- `minting_building_daily_chest_1766096867816`
- `portal_structures_pack_1766099962389`
- `town_buildings_pack_1766099810580`
## Usage in Tiled:
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Mine Entrance Buildings 5 Types 1766100089660" tilewidth="192" tileheight="192" tilecount="25" columns="5">
<image source="../../../../krvava_zetev_sprites/mine_entrance_buildings_5_types_1766100089660.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Mine Interiors 5 Types 1766097160227" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/mine_interiors_5_types_1766097160227.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Mine Tilesets 5 Types 1766099850675" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/mine_tilesets_5_types_1766099850675.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Minting Building Daily Chest 1766096867816" tilewidth="192" tileheight="192" tilecount="25" columns="5">
<image source="../../../../krvava_zetev_sprites/minting_building_daily_chest_1766096867816.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Portal Structures Pack 1766099962389" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/portal_structures_pack_1766099962389.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Town Buildings Pack 1766099810580" tilewidth="192" tileheight="192" tilecount="25" columns="5">
<image source="../../../../krvava_zetev_sprites/town_buildings_pack_1766099810580.png" width="1024" height="1024"/>
</tileset>

View File

@@ -1,16 +1,16 @@
# 04 Environment Terrain
## Sprite Sheets Included:
**Total Tilesets:** 3
- `biome_terrain_tiles`
- `trees_topdown_pack`
- `grass_soil_tileset`
- `seasonal_vegetation_4_seasons`
- `tree_growth_oak`
- `tree_growth_pine`
## Contents:
- `farm_obstacles_1766171194583`
- `fence_tileset_1766171177275`
- `grass_soil_tileset_1766171156780`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Farm Obstacles 1766171194583" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/farm_obstacles_1766171194583.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Fence Tileset 1766171177275" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/fence_tileset_1766171177275.png" width="1024" height="1024"/>
</tileset>

View File

@@ -1,15 +1,16 @@
# 05 Crops Farming
## Sprite Sheets Included:
**Total Tilesets:** 3
- `crop_growth_all`
- `wheat_growth`
- `seasonal_crops_grid`
- `seasonal_seed_packets`
- `fruit_trees_growth`
## Contents:
- `children_5_growth_stages_1766097043062`
- `seasonal_seed_packets_1766097126381`
- `sprinkler_systems_4_tiers_1766096841562`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Children 5 Growth Stages 1766097043062" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/children_5_growth_stages_1766097043062.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Sprinkler Systems 4 Tiers 1766096841562" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/sprinkler_systems_4_tiers_1766096841562.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,15 @@
# 08 Transport Systems
**Total Tilesets:** 2
## Contents:
- `grok_fabulous_cartoon_style_1766101307349`
- `transportation_vehicles_detailed_1766097668396`
## Usage in Tiled:
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Grok Fabulous Cartoon Style 1766101307349" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/grok_fabulous_cartoon_style_1766101307349.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Transportation Vehicles Detailed 1766097668396" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/transportation_vehicles_detailed_1766097668396.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,14 @@
# 09 Magic System
**Total Tilesets:** 1
## Contents:
- `portal_states_broken_repaired_1766097098724`
## Usage in Tiled:
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Portal States Broken Repaired 1766097098724" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/portal_states_broken_repaired_1766097098724.png" width="1024" height="1024"/>
</tileset>

View File

@@ -1,14 +1,14 @@
# 10 Dlc Dino World
## Sprite Sheets Included:
**Total Tilesets:** 1
- `dinosaurs_animation_strips`
- `dino_world_clothing`
- `dino_world_food`
- `dino_world_items`
## Contents:
- `dinosaurs_animation_strips_1766099118456`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -1,14 +1,14 @@
# 11 Dlc Mythical Highlands
## Sprite Sheets Included:
**Total Tilesets:** 1
- `mythical_creatures_pack`
- `highland_clothing`
- `highland_food`
- `highland_items`
## Contents:
- `mythical_creatures_pack_tiled_1766101048196`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -1,14 +1,15 @@
# 13 Dlc Egypt
## Sprite Sheets Included:
**Total Tilesets:** 2
- `egyptian_structures_pack`
- `egyptian_pyramids_sphinx`
- `egypt_clothing`
- `egypt_food`
## Contents:
- `egyptian_pyramids_sphinx_1766096765841`
- `egyptian_structures_pack_1766099891821`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -1,14 +1,14 @@
# 14 Dlc Atlantis
## Sprite Sheets Included:
**Total Tilesets:** 1
- `atlantis_objects_pack`
- `atlantis_clothing`
- `atlantis_food`
- `atlantis_items`
## Contents:
- `atlantis_objects_pack_1766099156134`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -1,14 +1,14 @@
# 15 Dlc Chernobyl
## Sprite Sheets Included:
**Total Tilesets:** 1
- `chernobyl_structures_pack`
- `chernobyl_clothing`
- `chernobyl_food`
- `anomalous_creatures_detailed`
## Contents:
- `anomalous_creatures_detailed_1766097704676`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -1,14 +1,26 @@
# 18 Monsters Bosses
## Sprite Sheets Included:
**Total Tilesets:** 13
- `slimes_8_types_pack`
- `giant_troll_king_boss`
- `grok_fabulous_complete_sprite`
- `werewolf_moon_phases`
## Contents:
- `giant_troll_king_boss_1766097563405`
- `grok_fabulous_2x2_fixed_1766101213244`
- `grok_fabulous_2x2_grid_1766099011171`
- `grok_fabulous_chunky_troll_1766101454195`
- `grok_fabulous_complete_sprite_1766097599612`
- `grok_fabulous_muscular_smooth_1766101386309`
- `grok_ultimate_easter_egg_1766101613086`
- `slimes_8_types_grid_1766099225605`
- `slimes_8_types_pack_1766096713230`
- `smart_zombies_working_1766097073226`
- `specialty_zombie_workers_detailed_1766097635926`
- `zombie_varieties_pack_tiled_1766101086057`
- `zombie_workers_2x2_grids_1766099189858`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Grok Fabulous 2X2 Fixed 1766101213244" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/grok_fabulous_2x2_fixed_1766101213244.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Grok Fabulous 2X2 Grid 1766099011171" tilewidth="96" tileheight="96" tilecount="100" columns="10">
<image source="../../../../krvava_zetev_sprites/grok_fabulous_2x2_grid_1766099011171.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Grok Fabulous Chunky Troll 1766101454195" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/grok_fabulous_chunky_troll_1766101454195.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Grok Fabulous Muscular Smooth 1766101386309" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/grok_fabulous_muscular_smooth_1766101386309.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Grok Ultimate Easter Egg 1766101613086" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/grok_ultimate_easter_egg_1766101613086.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Slimes 8 Types Grid 1766099225605" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/slimes_8_types_grid_1766099225605.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Smart Zombies Working 1766097073226" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/smart_zombies_working_1766097073226.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Specialty Zombie Workers Detailed 1766097635926" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/specialty_zombie_workers_detailed_1766097635926.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Zombie Varieties Pack Tiled 1766101086057" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/zombie_varieties_pack_tiled_1766101086057.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Zombie Workers 2X2 Grids 1766099189858" tilewidth="96" tileheight="96" tilecount="100" columns="10">
<image source="../../../../krvava_zetev_sprites/zombie_workers_2x2_grids_1766099189858.png" width="1024" height="1024"/>
</tileset>

View File

@@ -1,14 +1,19 @@
# 20 Misc Items
## Sprite Sheets Included:
**Total Tilesets:** 6
- `backpack_upgrades_6_tiers`
- `tools_farming_grid`
- `fishing_equipment_pack`
- `anas_story_clues_items`
## Contents:
- `anas_story_clues_items_1766096920724`
- `backpack_upgrades_6_tiers_1766096894066`
- `dr_krnic_villain_2x2_grid_1766099043511`
- `dr_krnic_villain_sprite_sheet_1766097526889`
- `tool_upgrades_6_tiers_1766096814381`
- `tools_items_pack_tiled_1766099926620`
## Usage in Tiled:
1. Map → Add External Tileset...
1. **Map → Add External Tileset...**
2. Select .tsx files from this folder
3. Tilesets will appear in your Tilesets panel
4. Select tiles and place on map!

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Dr Krnic Villain 2X2 Grid 1766099043511" tilewidth="96" tileheight="96" tilecount="100" columns="10">
<image source="../../../../krvava_zetev_sprites/dr_krnic_villain_2x2_grid_1766099043511.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Dr Krnic Villain Sprite Sheet 1766097526889" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/dr_krnic_villain_sprite_sheet_1766097526889.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Tool Upgrades 6 Tiers 1766096814381" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/tool_upgrades_6_tiers_1766096814381.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="Tools Items Pack Tiled 1766099926620" tilewidth="48" tileheight="48" tilecount="441" columns="21">
<image source="../../../../krvava_zetev_sprites/tools_items_pack_tiled_1766099926620.png" width="1024" height="1024"/>
</tileset>

View File

@@ -0,0 +1,316 @@
"""
🗺️ TILED COMPLETE TILESET ORGANIZER V2
========================================
Processes ALL sprite sheets automatically and organizes into TSX files
Author: Antigravity AI
Date: 2025-12-22
Project: Krvava Žetev / NovaFarma
"""
import os
from pathlib import Path
import xml.etree.ElementTree as ET
from xml.dom import minidom
# Base paths
BASE_DIR = Path(r"c:\novafarma\assets")
KRVAVA_SPRITES_DIR = BASE_DIR / "krvava_zetev_sprites"
TILESETS_OUTPUT_DIR = BASE_DIR / "maps" / "organized_tilesets"
# Ensure output directory exists
TILESETS_OUTPUT_DIR.mkdir(parents=True, exist_ok=True)
def auto_categorize_sprite(filename):
"""
Automatically categorizes a sprite based on its filename
Args:
filename: Name of the PNG file (without extension)
Returns:
Category name
"""
fn = filename.lower()
# Characters & NPCs
if any(x in fn for x in ['character', 'npc', 'doctor', 'farmer', 'baker', 'blacksmith',
'trader', 'sonya', 'assistant', 'romance']):
return "01_Characters_NPCs"
# Animals & Pets
if any(x in fn for x in ['animal', 'farm_animals', 'dog', 'livestock', 'delivery_creatures']):
return "02_Animals_Pets"
# Buildings & Structures
if any(x in fn for x in ['building', 'house', 'barn', 'storage', 'greenhouse', 'mine',
'town_buildings', 'portal_structures', 'minting']):
return "03_Buildings_Upgrades"
# Environment & Terrain
if any(x in fn for x in ['grass', 'soil', 'tileset', 'terrain', 'biome', 'fence',
'obstacles', 'vegetation']):
return "04_Environment_Terrain"
# Crops & Farming
if any(x in fn for x in ['crop', 'wheat', 'seed', 'seasonal_seed', 'fruit_trees',
'sprinkler', 'children_5_growth']):
return "05_Crops_Farming"
# Weapons & Combat
if any(x in fn for x in ['weapon', 'melee', 'firearms', 'bow', 'arrow']):
return "06_Weapons_Combat"
# Crafting & Blueprints
if any(x in fn for x in ['blueprint', 'crafting', 'recipe', 'legendary']):
return "07_Crafting_Blueprints"
# Transport Systems
if any(x in fn for x in ['train', 'horse', 'cart', 'wagon', 'transport', 'vehicle']):
return "08_Transport_Systems"
# Magic System
if any(x in fn for x in ['magic', 'staff', 'spell', 'potion', 'elixir', 'portal_states']):
return "09_Magic_System"
# DLC: Dino World
if any(x in fn for x in ['dinosaur', 'dino']):
return "10_DLC_Dino_World"
# DLC: Mythical Highlands
if any(x in fn for x in ['mythical', 'highland']):
return "11_DLC_Mythical_Highlands"
# DLC: Amazon
if any(x in fn for x in ['amazon']):
return "12_DLC_Amazon"
# DLC: Egypt
if any(x in fn for x in ['egypt', 'pyramid', 'sphinx']):
return "13_DLC_Egypt"
# DLC: Atlantis
if any(x in fn for x in ['atlantis']):
return "14_DLC_Atlantis"
# DLC: Chernobyl
if any(x in fn for x in ['chernobyl', 'anomalous']):
return "15_DLC_Chernobyl"
# DLC: Paris
if any(x in fn for x in ['paris', 'catacomb']):
return "16_DLC_Paris"
# DLC: Loch Ness
if any(x in fn for x in ['loch', 'scotland']):
return "17_DLC_Loch_Ness"
# Monsters & Bosses
if any(x in fn for x in ['zombie', 'slime', 'troll', 'grok', 'monster', 'boss']):
return "18_Monsters_Bosses"
# Furniture & Interior
if any(x in fn for x in ['furniture', 'interior', 'bedroom', 'kitchen', 'living']):
return "19_Furniture_Interior"
# Misc Items (default)
return "20_Misc_Items"
def create_tsx_from_png(png_path, category_name, output_dir):
"""
Creates a Tiled TSX tileset file from a PNG sprite sheet
Args:
png_path: Path to the PNG file
category_name: Category folder name
output_dir: Output directory for TSX file
"""
if not png_path.exists():
print(f"⚠️ PNG not found: {png_path}")
return None
# Get image dimensions
from PIL import Image
try:
img = Image.open(png_path)
width, height = img.size
img.close()
except Exception as e:
print(f"❌ Error reading image {png_path}: {e}")
return None
# Determine tile size based on filename and category
fn_lower = png_path.stem.lower()
if "2x2_grid" in fn_lower or "character" in fn_lower:
tile_width, tile_height = 96, 96 # 2x2 grid on 48px base
elif "building" in fn_lower or "house" in fn_lower or "barn" in fn_lower:
tile_width, tile_height = 192, 192 # Larger buildings
elif "tree" in fn_lower and "growth" not in fn_lower:
tile_width, tile_height = 128, 128 # Trees
else:
tile_width, tile_height = 48, 48 # Default tile size
# Calculate columns and tile count
columns = max(1, width // tile_width)
rows = max(1, height // tile_height)
tilecount = columns * rows
# Create TSX structure
tileset = ET.Element("tileset", {
"version": "1.10",
"tiledversion": "1.11.1",
"name": png_path.stem.replace("_", " ").title(),
"tilewidth": str(tile_width),
"tileheight": str(tile_height),
"tilecount": str(tilecount),
"columns": str(columns)
})
# Relative path from TSX to PNG
rel_path = os.path.relpath(png_path, output_dir).replace("\\", "/")
image = ET.SubElement(tileset, "image", {
"source": f"../../{rel_path}",
"width": str(width),
"height": str(height)
})
# Pretty print XML
rough_string = ET.tostring(tileset, encoding='unicode')
reparsed = minidom.parseString(rough_string)
pretty_xml = reparsed.toprettyxml(indent=" ", encoding="UTF-8")
# Save TSX file
category_output = output_dir / category_name
category_output.mkdir(parents=True, exist_ok=True)
tsx_file = category_output / f"{png_path.stem}.tsx"
# Skip if already exists
if tsx_file.exists():
print(f"⏭️ Skipped (exists): {png_path.stem}")
return tsx_file
with open(tsx_file, 'wb') as f:
f.write(pretty_xml)
print(f"✅ Created: {category_name}/{png_path.stem}.tsx")
return tsx_file
def organize_all_tilesets():
"""
Processes ALL PNG files in krvava_zetev_sprites directory
"""
print("🗺️ TILED COMPLETE TILESET ORGANIZER V2")
print("=" * 70)
print(f"📂 Source: {KRVAVA_SPRITES_DIR}")
print(f"📂 Output: {TILESETS_OUTPUT_DIR}")
print("=" * 70)
print()
# Get all PNG files
all_pngs = list(KRVAVA_SPRITES_DIR.glob("*.png"))
print(f"📊 Found {len(all_pngs)} sprite sheets to process")
print("=" * 70)
print()
category_counts = {}
total_processed = 0
total_skipped = 0
total_errors = 0
for png_path in sorted(all_pngs):
# Auto-categorize
category = auto_categorize_sprite(png_path.stem)
# Track category counts
if category not in category_counts:
category_counts[category] = 0
category_counts[category] += 1
# Create TSX
tsx = create_tsx_from_png(png_path, category, TILESETS_OUTPUT_DIR)
if tsx and not tsx.exists():
total_processed += 1
elif tsx and tsx.exists():
total_skipped += 1
else:
total_errors += 1
# Summary
print()
print("=" * 70)
print("✅ PROCESSING COMPLETE!")
print("=" * 70)
print(f"📊 Total sprites: {len(all_pngs)}")
print(f"✅ Created: {total_processed} new TSX files")
print(f"⏭️ Skipped: {total_skipped} (already exist)")
print(f"❌ Errors: {total_errors}")
print()
print("📁 Category Breakdown:")
print("-" * 70)
for category, count in sorted(category_counts.items()):
print(f" {category:35} {count:3} files")
print("=" * 70)
print()
print("🎯 NEXT STEPS:")
print("1. Open Tiled Map Editor")
print("2. Map → Add External Tileset...")
print("3. Navigate to: assets/maps/organized_tilesets/")
print("4. Import TSX files by category")
print("=" * 70)
def create_category_readme():
"""
Creates README in each category folder
"""
categories = set()
# Find all categories used
for category_dir in TILESETS_OUTPUT_DIR.iterdir():
if category_dir.is_dir():
categories.add(category_dir.name)
for category in categories:
category_dir = TILESETS_OUTPUT_DIR / category
readme_path = category_dir / "README.md"
# Count TSX files
tsx_files = list(category_dir.glob("*.tsx"))
content = f"# {category.replace('_', ' ').title()}\n\n"
content += f"**Total Tilesets:** {len(tsx_files)}\n\n"
content += "## Contents:\n\n"
for tsx in sorted(tsx_files):
content += f"- `{tsx.stem}`\n"
content += "\n## Usage in Tiled:\n\n"
content += "1. **Map → Add External Tileset...**\n"
content += "2. Select .tsx files from this folder\n"
content += "3. Tilesets will appear in your Tilesets panel\n"
content += "4. Select tiles and place on map!\n"
with open(readme_path, 'w', encoding='utf-8') as f:
f.write(content)
print(f"📝 Updated: {category}/README.md ({len(tsx_files)} files)")
if __name__ == "__main__":
try:
organize_all_tilesets()
print()
create_category_readme()
print()
print("🎉 ALL DONE!")
except Exception as e:
print(f"❌ ERROR: {e}")
import traceback
traceback.print_exc()