docs: Friday session complete - Ready for Monday
Added SESSION_FRIDAY_COMPLETE.md: - Complete 2-hour session summary - 16 tilesets, 172 tiles ready - Balanced sizing strategy (2x2 interactive, 5x5 natural) - Next steps and quick start guide - Troubleshooting tips for Tiled Files ready: - micro_farm_128x128.tmx (main map) - All tilesets (characters, camp, tools, trees, crops) - Complete documentation (8 guides) Ready to start map design on Monday!
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# 🎯 TILED SESSION SUMMARY - 20. DEC 2025
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**Session:** Petek, 20. Dec 2025, 08:47 - 10:40
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**Trajanje:** ~2 ure
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**Status:** ✅ **COMPLETE - Ready za ponedeljek!**
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---
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## 🎉 **ŠE DOSEGEL:**
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### **1. Tiled Map Setup - COMPLETE ✅**
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- ✅ Created `micro_farm_128x128.tmx` (128×128 tiles, 6144×6144px)
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- ✅ Added **16 professional tilesets**
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- ✅ **172 total tiles** ready za uporabo
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- ✅ Fixed vsi XML headers (no spaces!)
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- ✅ All PNG files verified
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---
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### **2. Tileset Library - COMPLETE ✅**
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#### **Characters (2×2 - 96×96px):**
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- ✅ Kai character (4 directional views)
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- ✅ Zombie character (4 directional views)
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#### **Camp Objects (2×2 - 96×96px):**
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- ✅ 12 objects: campfire, tents, chests, barrels, bedroll, sleeping bag, workbench, wood pile, farm plot
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#### **Tools (2×2 - 96×96px):**
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- ✅ 6 tools: hoe, pickaxe, axe, scythe, fishing rod, watering can
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#### **Trees (5×5 - 256×256px):**
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- ✅ Cherry tree (5 growth stages)
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- ✅ Apple tree (5 growth stages)
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- ✅ Oak tree (5 growth stages)
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- ✅ Pine tree (5 growth stages)
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#### **Crops (5×5 - 256×256px):**
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- ✅ Potatoes (4 growth stages)
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- ✅ Carrots (4 growth stages)
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- ✅ Corn (4 growth stages)
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- ✅ Pumpkin (4 growth stages)
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- ✅ Wheat (4 growth stages)
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- ✅ Venus Flytraps (6 stages)
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#### **Terrain & Structures:**
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- ✅ Grass/soil autotiling (48×48px)
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- ✅ Fence autotiling (48×48px)
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- ✅ Decorations (rocks, logs, flowers)
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- ✅ Micro camp objects (24×24px)
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- ✅ Farm obstacles (48×48px)
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---
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## 📐 **SIZE BALANCE ACHIEVED:**
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### **Perfect Strategy:**
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```
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2×2 tiles (96×96px): Interactive objects
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■■ Characters, camp, tools
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■■
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5×5 tiles (256×256px): Natural objects
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■■■■■ Trees, crops
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■■■■■
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■■■■■
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■■■■■
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■■■■■
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1×1 tiles (48×48px): Base terrain
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■ Ground, fences
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```
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---
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## 🔧 **FIXES MADE:**
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### **XML Headers - CRITICAL FIX:**
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**Problem:** TSX files had `<? xml` with spaces → Tiled couldn't load
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**Fix:** Batch PowerShell script fixed all 22+ TSX files
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**Status:** ✅ All fixed!
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### **Size Adjustments:**
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**Problem:** Kai character 512×512px = 10×10 ground tiles (HUGE!)
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**Fix:** Created 96×96px versions for characters, camp, tools
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**Result:** ✅ Perfect 2×2 gameplay scale!
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---
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## 📁 **FILES CREATED (Today):**
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### **Tilesets (23 files - TSX + PNG):**
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- kai_character_96px.tsx / .png ✅
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- zombie_character_96px.tsx / .png ✅
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- camp_objects_96px.tsx / .png ✅
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- tools_96px.tsx / .png ✅
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- tree_cherry_apple.tsx / .png ✅
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- tree_oak.tsx / .png ✅
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- tree_pine.tsx / .png ✅
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- crop_growth_all.tsx / .png ✅
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- wheat_growth.tsx / .png ✅
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- micro_camp_24px.tsx / .png ✅
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- terrain_autotile.tsx / .png ✅
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- decorations_tiles.tsx / .png ✅
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- crops.tsx / .png ✅
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- ... + legacy versions
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### **Maps:**
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- micro_farm_128x128.tmx ✅
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### **Documentation (8 files):**
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- SESSION_COMPLETE.md
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- MICRO_FARM_128x128_PLAN.md
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- NEW_TILESETS_GUIDE.md
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- BATCH2_TILESETS_ADDED.md
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- TILED_FIXED.md
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- KAI_SIZE_FIXED.md
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- TILESET_SIZES_FINAL.md
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- STARTING_BASE_16x16_PLAN.md
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---
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## 📊 **FINAL STATS:**
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- **Tilesets:** 16
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- **Total tiles:** 172
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- **Maps:** 2 (16×16 + 128×128)
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- **PNG files:** 20+
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- **TSX files:** 20+
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- **Documentation:** 8 guides
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- **Git commits:** 2
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---
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## 🚀 **V PONEDELJEK - NASLEDNJI KORAKI:**
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### **1. Open Tiled ✨**
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```
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File → Open → micro_farm_128x128.tmx
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```
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### **2. Check Tilesets Panel (desno)**
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Bi morali videti **16 tilesets**:
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- Characters (2×2) ✅
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- Camp objects (2×2) ✅
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- Tools (2×2) ✅
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- Trees (5×5) ✅
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- Crops (5×5) ✅
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- Terrain (1×1) ✅
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### **3. Start Designing! 🎨**
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**Suggested workflow:**
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1. **Ground Layer:** Fill z grass (tile ID 0)
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2. **TilledSoil Layer:** Create farm plot (~20×20 tiles central)
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3. **Fences Layer:** Fence around farm (auto-tiling!)
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4. **Decorations Layer:** Trees, rocks scattered around
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5. **Objects Layer:** Camp objects (tent, campfire, chest)
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6. **Player Layer:** Kai character @ center (row 64, col 64)
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### **4. Export to JSON**
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```
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File → Export As → JSON
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→ micro_farm_128x128.json
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```
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### **5. Phaser Integration**
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```javascript
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// Load in Phaser
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this.load.tilemapTiledJSON('farm', 'micro_farm_128x128.json');
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this.load.image('kai_96px', 'kai_character_96px.png');
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// ... load all tilesets
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```
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---
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## 📝 **NOTES ZA PONEDELJEK:**
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### **Če Tiled ne dela:**
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1. Reload map (Ctrl+R)
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2. Close & reopen Tiled
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3. Check XML headers (should be `<?xml` no spaces!)
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4. Verify PNG files exist in tilesets folder
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### **Size Reference:**
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- Ground tile = 48×48px (1×1)
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- Characters/Camp/Tools = 96×96px (2×2)
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- Trees/Crops = 256×256px (5×5)
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### **Map Size:**
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- 128×128 tiles
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- 6144×6144 pixels total
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- Use Zoom & Navigator panel!
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---
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## ✅ **CHECKLIST ZA START:**
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- [ ] Open Tiled
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- [ ] Load micro_farm_128x128.tmx
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- [ ] Check 16 tilesets visible
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- [ ] Select Ground layer
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- [ ] Start painting grass!
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- [ ] Have fun designing! 🎨
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---
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## 🎯 **KONČNI STATUS:**
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**Map:** ✅ Ready
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**Tilesets:** ✅ Complete (16)
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**Assets:** ✅ All present (172 tiles)
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**Balance:** ✅ Perfect (2×2 interactive, 5×5 natural)
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**Documentation:** ✅ Complete guides
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**Git:** ✅ Committed (2 commits)
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---
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## 💡 **TIPS:**
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1. **Use Stamp Brush (B)** - za painting tiles
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2. **Use Terrain Brush (T)** - za autotiling grass/soil
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3. **Use Wang Brush (W)** - za fence autotiling
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4. **Zoom with mouse wheel** - za detail work
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5. **Navigator panel** - za large map overview
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---
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## 🎉 **EVERYTHING READY ZA PONEDELJEK!**
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**Time for weekend break! 🏖️**
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**See you Monday! 👋**
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**Happy designing! 🌾✨**
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