d3a93b6e7b
🎉 SESSION COMPLETE - Final Save
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FINAL SESSION COMMIT:
Date: 2026-02-11 00:17
Duration: 6+ hours
Assets: 23 generated
ALL FILES SAVED:
✅ 23 asset files (Characters + Environment + References)
✅ Rain system code (GrassScene_Clean.js)
✅ Documentation (MASTER_GAME_BIBLE.md)
✅ Diary (MASTER_DNEVNIK)
✅ Removed old vegetation assets
PROGRESS: 14.4% (23/160)
NEXT SESSION:
- Kai death animation
- Kai tool animations
- Batch 4: Polaroid intro
Session End: 2026-02-11 00:17
Everything saved and committed! ��✨
2026-02-11 00:17:17 +01:00
2255bb7d41
🌱 Expanded Island + Procedural Growth System
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ISLAND EXPANSION:
- Increased from 20x20 to 50x50 tiles (6400x6400px)
- World size: 10400x10400px (with ocean buffer)
- Irregular edges (procedural jitter system maintained)
PROCEDURAL GROWTH SYSTEM:
- Soil moisture grid (50x50) - tracks wet/dry tiles
- Grass growth: 30% chance if soil is wet
- Tree saplings: 10 placed on island edges
- Tree aging: sapling → medium (3 days) → large (7 days)
- Rainfall: 40% chance daily, wets 60% of tiles
LAYER SYSTEM (Z-ORDER FIX):
- LAYER_GROUND (-100): Foundation tiles
- LAYER_VEGETATION (1): Grass, bushes - below characters!
- LAYER_TREES (2): Trees
- LAYER_CHARACTERS (10): Kai, zombies - walks BETWEEN vegetation
GROWTH MECHANICS:
- Morning check every 60 seconds (1 in-game day)
- Grass fades in smoothly (2s animation)
- Trees progress: faza_1 → faza_2 → veliko
- Random grass types & sizes for variety
NATURE TAKES OVER:
- Island evolves procedurally over time
- Dark Gothic aesthetic maintained
- Living, breathing environment
Date: 2026-02-10 17:42
2026-02-10 17:41:58 +01:00
7b8194caca
Asset Analysis Complete + Generation Plan
2026-02-10 17:27:01 +01:00
e49a61eb88
style 32 vegetation overhaul: 3-stage growth, real-farm mechanics, occlusion, and critical crash fixes
2026-02-10 11:40:00 +01:00
019a28e7e4
Update: Island System Phase 1, Ocean Visualization, UI Visibility, Electron Build Fixes
2026-02-08 07:55:00 +01:00
e0be842c85
Shrani spremembe - 2026-02-02: Čiščenje kode, Electron build setup, GrassScene popravki
2026-02-02 08:44:51 +01:00
6b134fe0b8
Update: Disabled global grass, moved realistic tree to pond
2026-02-02 07:36:35 +01:00
34f36efd2e
Feature: Realistic Tree (Shadow + Clipping + Grass Masking)
2026-02-02 07:34:36 +01:00
09783826ee
Fix: Z-index and Clipping issues (Ground size, Grass masking)
2026-02-02 07:25:28 +01:00
608043ab2b
Update: Editor removal, Zoom fix, Cellar entrance, Pond restore
2026-02-02 07:19:43 +01:00
3d82c935b4
Dev Log Update 2026-02-01 23:45: Map Reset, Water System V2, Camera Zoom Fixes
2026-02-01 00:48:04 +01:00
942eefb005
Adjust camera zoom: Default 0.8, Range 0.2-5.0
2026-01-31 11:24:05 +01:00
a09d494c29
Temporarily disable grass generation
2026-01-31 11:22:06 +01:00
983104021c
Rotate river texture 90deg, fix physics, refine edges, enable Editor Mode
2026-01-31 11:20:35 +01:00
34b044214c
Fix river height, add horizontal river flow, soft edges, and intro sequence with grass growth
2026-01-31 10:59:30 +01:00
01abf6e3a4
Odstranil reko in generirano zemljo (reset mape)
2026-01-31 10:49:33 +01:00
b2667d483c
Ustvaril seamless teksturo zemlje za zapolnitev ozadja
2026-01-31 10:45:14 +01:00
c6e715ccc7
Zacasno odstranil travo za lazje urejanje vode in tal
2026-01-31 10:43:11 +01:00
47eee6f093
Obrnil reko vodoravno, dodal bregove in preprecil rast trave v vodi
2026-01-31 10:41:30 +01:00
59ea185aa0
Implementacija neskončne reke z animacijo toka
2026-01-31 10:00:09 +01:00
7be21b0ac3
Fix background: Revert RT, use brown BG color + dirt tile
2026-01-31 09:27:44 +01:00
7bc7d901c5
Generiranje goste teksture zemlje za zapolnitev ozadja
2026-01-31 09:25:51 +01:00
d7196eaa82
Posodobitev trave (samo divja) in animacija rasti iz tal
2026-01-31 09:22:18 +01:00
67bfceaf0e
Posodobitev trave (novi asseti) in popravek ozadja (zelena barva)
2026-01-31 08:35:11 +01:00
9f6cb21a76
Implementacija rasti trave in inventarja za travo
2026-01-31 08:27:05 +01:00
70801d861d
Odstranitev blatne potke ob trganju trave
2026-01-31 08:21:38 +01:00
14ee4bb39e
Implementacija trganja trave in ustvarjanja potk (SPACE)
2026-01-31 08:18:25 +01:00
a9e52a4e35
Povecanje Kaja na scale 1 (256px)
2026-01-31 08:11:03 +01:00
1b010e133f
Povecanje Kaja na 200px visine
2026-01-31 08:09:52 +01:00
7754a9ebcd
Fix black screen: Optimize massive ground using Infinite Scroll technique
2026-01-31 08:08:37 +01:00
56ef97ac95
Dodajanje trave (foliage) na mapo
2026-01-31 08:06:19 +01:00
8f744305f1
Povecanje mape na 250x250 tiles (32000x32000 px)
2026-01-31 08:04:07 +01:00
6277ad6afd
Odstranitev umazane vode in ciscenje scene za clean start
2026-01-31 07:59:55 +01:00
2e9af7bee7
Popravek dimenzij in hitboxa za Gronka ter posodobitev assetov
2026-01-31 07:47:38 +01:00
e1cc570e29
chore: remove unused "nova farma" directory and assets
...
This directory appears to be a legacy or development folder containing
numerous unused assets including images, audio files, and macOS .DS_Store
files. Removing it cleans up the repository structure and reduces clutter.
2026-01-30 21:07:09 +01:00
2669a435eb
docs: clean start 30.1.2026 - updated master diary and bible, renamed project
2026-01-30 21:03:47 +01:00
01d042fd50
Docs: Clean Start cleanup & Hard Izpisek (Demo/Faza1 definition)
2026-01-30 15:24:43 +01:00
9cd7115989
lol
2026-01-30 09:01:41 +01:00
0b11bc7f7d
docs: finalize Demo and Phase 1 massive specification (Master Spec created)
2026-01-30 09:00:37 +01:00
13d640e7a6
feat: Upgrade Editor to v2 (Sidebar, Layers, Ghost), Tiled Setup, Asset Integration
2026-01-30 05:15:16 +01:00
c70e651020
feat: Add Editor Mode (Palette, Eraser, Path Tiles), generate assets, enable WASD
2026-01-29 20:21:50 +01:00
177049e470
Stream asset reset v7, cleaning background and transparency fixes. 2026-01-29 16:37
2026-01-29 16:38:17 +01:00
afa0e3c662
feat: Integrated Stream asset and Kai animation system
2026-01-29 00:09:00 +01:00
94565adffc
Asset Generation: Campfire, Tent, Sleeping Bag, UI Elements (Health, Inventory, Dialog). Cleaned GrassScene.
2026-01-28 07:45:24 +01:00
b686be33ab
Fix: Water Trench Effect & Layering (Subtract Mask) - Implemented RenderTexture erasing for true depth, cleaned up Z-sorting, and optimized GrassScene_Clean.
2026-01-27 15:05:05 +01:00
82c992a94b
feat: Complete Terrain Setup & Camping Mechanics - Devlog 2026-01-27 08:46
2026-01-27 08:46:54 +01:00
51b3b67423
Implement Nova Farma S1 Max: Layered terrain, water mechanics, Y-sorting, and asset cleanup
2026-01-27 01:02:24 +01:00
3b0c26fa5a
Update GrassScene: S1 Max Logic, Infinite Grass mode, new assets (visoka_trava_v2), physics enabled. Time: 15:15
2026-01-26 15:15:38 +01:00
d8f24f9588
SESSION END 23:40 - Complete visual overhaul. New folder structure (Ground/Veg/Env). Generated final assets (Style 32 Dark-Chibi). Implemented GrassScene_Clean.js with density logic. Scene PERFECT.
2026-01-25 23:38:40 +01:00
c93603c5c6
VISUAL UPDATE: Demo Phase 1 setup (GrassScene with wind, fog, day/night). Pending path fix for assets.
2026-01-25 14:29:20 +01:00