a072fd48b1
Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
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PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)
P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations
BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/
DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session
API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!
Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00
9d23ef049c
🎮 Day 1 Complete: 9 Kai Animation Frames + Dual-Style System
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KAI PROGRESS (9/45):
- kai_idle_north_1,2,3 (partial dual-style)
- kai_idle_south_1,2,3 (partial dual-style)
TOTAL TODAY:
- ~40 assets generated
- Dual-style system established
- Complete demo checklist (247 assets)
- 6 git commits
- ~4 hours productive work
API CAPACITY EXHAUSTED - Resuming tomorrow with fresh capacity
REMAINING: ~229 assets for complete Kickstarter demo
2025-12-30 14:09:49 +01:00
52062ded95
🎮 Batch 1 Started: Kai Idle North (4 frames, partial dual-style)
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Progress: 4 Kai animation frames
- kai_idle_north_1 (styleA + styleB)
- kai_idle_north_2 (styleB only)
- kai_idle_north_3 (styleA only)
Batch 1 Status: 4/45 Kai assets (9%)
Demo Progress: ~15/247 assets (6%)
Missing: ~232 assets for complete demo
API exhausted - continuing tomorrow with fresh capacity
2025-12-30 13:59:02 +01:00
30dda835b7
📝 Session Complete: Dual-Style System Day 1
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Afternoon session summary added to dev journal:
- 2 hour productive session
- 33 dual-style assets generated (100% daily goal)
- Dual Art Style System fully documented
- 3 git commits with all assets saved
- Total project time: ~125.5 hours
INNOVATION: Mixed art style game (Style A cartoon + Style B noir)
- Unique visual identity for DolinaSmrti
- Art style reflects Kai's emotional state
- Major differentiator for Kickstarter pitch
Ready for Day 2 tomorrow! 🚀
2025-12-30 13:44:19 +01:00
070cf04f0b
🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
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✅ 33/33 assets generated (100%)!
Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png
Buildings (dual-style):
- tent_styleA.png & styleB.png
Crops (styleA):
- wheat_styleA.png
MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established
Progress: 33 dual-style demo assets ready for game integration
2025-12-30 13:40:14 +01:00
8a83dc3653
🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
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- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
2025-12-30 13:10:48 +01:00
e9e36e7faa
🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
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- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
27b1c796e5
📅 Session complete - Dec 30, 2025 (52 min): Generated 80 assets, created complete game documentation system, established 247-asset demo plan. Ready for Batch 1 tomorrow! 🚀
2025-12-30 04:16:01 +01:00
8d81cb8c8f
docs: Organize all game design docs into docs/game_design/ with master index
2025-12-30 04:13:33 +01:00
ca1e1f3f02
docs: Create complete Game Bible - all story, characters, systems, and production plan consolidated
2025-12-30 04:10:27 +01:00
d7f08f1ff3
feat: Create demo asset folder structure with complete 247-asset manifest
2025-12-30 04:03:36 +01:00
93c1c7f2d1
docs: Add exact micro farm demo plan - 247 assets, 10 days, organized by batches
2025-12-30 04:01:32 +01:00
2844765d25
feat: Add NPC facial detail guide + complete demo asset checklist (182 minimum, 330 for wow factor)
2025-12-30 03:59:27 +01:00
a1ea4edf04
docs: Add game opening sequence asset plan - prioritized by intro flow
2025-12-30 03:55:15 +01:00
6588918ad1
docs: Add comprehensive Kickstarter master plan - 10 weeks to March launch
2025-12-30 03:44:22 +01:00
91ebf6f387
feat: Add autonomous overnight generation system with Google Vertex AI integration
2025-12-30 03:37:30 +01:00
0a525073c0
docs: Add overnight logs and realistic production plan - 70 assets generated tonight (37% → 54%)
2025-12-30 03:32:03 +01:00
86cefac626
feat: Initialize mass production - mix strategy (base sprites + animations)
2025-12-30 03:28:36 +01:00
f5a80a12b9
refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations)
2025-12-30 03:05:12 +01:00
56fd205ac1
feat: Add storage chest asset
2025-12-30 03:02:18 +01:00
769102a926
feat: Add campfire workstation asset
2025-12-30 03:01:37 +01:00
ab7284a86e
feat: Add wooden fence asset
2025-12-30 03:01:07 +01:00
e4444a96cb
feat: Add 6 base buildings (tent, shack, barn, churches, farmhouse) with transparent backgrounds - Gritty Noir style
2025-12-30 03:00:29 +01:00
0537df30f2
⚠️ Session 1 complete - API capacity exhausted
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✅ Achievements:
- 38/422 assets generated (9%)
- Style finalized and validated
- All documentation complete
- Clean git history
⚠️ Blockers:
- Gemini Image API capacity exhausted
- Cannot continue production today
- Need 12-24h cooldown
📋 Next steps:
- Resume tomorrow when API refreshes
- Continue with Items, Bosses, remaining assets
- Est. 5-7 more sessions needed
2025-12-29 11:57:14 +01:00
1657ea51c7
📊 Update production diary - Session 1 complete
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- 38 assets generated (9% of 422)
- Rate limiting: 50-60s between assets
- Overnight automation script ready
- Estimated 6.4h for remaining 384 assets
2025-12-29 11:35:35 +01:00
9543b44fba
🌙 Add overnight automation script
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- Autonomous generation of remaining 384 assets
- 60s rate limiting between assets
- Auto-commits every 20 assets
- Estimated 6.4 hours runtime
- Full documentation in OVERNIGHT_GENERATION.md
Ready to run: nohup python3 scripts/generate_overnight.py > overnight_production.log 2>&1 &
2025-12-29 11:35:08 +01:00
244f70c136
🎨 Production Batch 1-8: 32 hybrid style assets
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- Main characters: Gronk, Kai, Ana
- NPCs: 12 types (trader, blacksmith, healer, etc)
- Animals: 8 types (Susi, husky, cow, chicken, pig, horse, deer, wolf)
- Zombies: 4 types (basic, runner, bloated, dreadlocks)
- Environment: 5 objects (trees, bush, rock, campfire)
Style: Dark Hand-Drawn 2D Stylized Indie
All with green chroma key background
Progress: 32/422 base assets (8%)
2025-12-29 11:29:29 +01:00
9986d1a618
✅ Style Finalization - Dark Hand-Drawn 2D Stylized Indie
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- 29 test samples generated and validated
- Approved hybrid style: bold outlines, exaggerated features, warped buildings
- Style guide documents created
- Ready for 422 asset mass production
- ComfyUI test script (Ufi currently not working)
- All style validation complete
2025-12-29 10:53:39 +01:00
f7ed05d836
📝 Add session summary for later continuation
2025-12-29 09:32:13 +01:00
dda101d60b
💾 Session checkpoint - 155 assets generated, style testing in progress
2025-12-29 09:32:09 +01:00
6703f3d392
🎨 Generated: zivali/sheep_normal.png
2025-12-29 09:22:59 +01:00
b61cd267f8
🎨 Generated: zivali/cow_highland.png
2025-12-29 09:22:23 +01:00
572d7fda39
🎨 Generated: zivali/cow_brown.png
2025-12-29 09:21:48 +01:00
fee13311d1
🎨 Update to cartoon vector style (bold outlines, flat colors)
2025-12-29 09:15:30 +01:00
9f72f160be
🗑️ Remove realistic-style cows (wrong art style)
2025-12-29 09:15:27 +01:00
aa79b37e8f
🎨 Generated: zivali/cow_highland.png
2025-12-29 09:10:02 +01:00
0de8f1e3ad
🎨 Generated: zivali/cow_brown.png
2025-12-29 09:09:28 +01:00
b58252cdbb
🎨 Generated: zivali/cow_normal.png
2025-12-29 09:08:53 +01:00
f0eafa5332
🐛 Fix overnight generator bug - properly import generate_assets_full module
2025-12-29 09:08:17 +01:00
7dc9569772
🎬 Add animation planning doc for next development phase
2025-12-29 03:53:21 +01:00
dfd68bd312
slike
2025-12-29 03:47:12 +01:00
edd6a83917
📋 Add morning check file for overnight generation review
2025-12-29 03:45:30 +01:00
23e741a7e4
🌙 Add FULL overnight generator (850+ assets without NPCs)
2025-12-29 03:44:47 +01:00
117624befc
📝 Nočna Session Setup - Asset Generation Infrastructure
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- Created overnight generation system
- Added master character references (Gronk, Kai)
- Implemented auto-commit for all generated assets
- Created comprehensive documentation and changelogs
- Setup FULL generator (850+ assets without NPCs)
- Added progress tracking and status check scripts
Ready for overnight mass generation 🌙
2025-12-29 03:43:44 +01:00
54d3aa3bbc
🎨 CORRECT: npcs/kai_front_walk1 (master ref)
2025-12-29 03:29:53 +01:00
3a6dfeedf3
🎨 CORRECT: npcs/gronk_front_walk1 (master ref)
2025-12-29 03:29:12 +01:00
e362368dd0
🎨 Generated: npcs/kai_front_walk1
2025-12-29 03:25:11 +01:00
f9d6999dac
🎨 Generated: npcs/gronk_front_walk1
2025-12-29 03:24:37 +01:00
3b0ec12a3d
Complete asset registry - 143 total PNG files with transparent backgrounds
2025-12-29 02:47:39 +01:00
514fb71d4a
🎨 Add 4 NPCs (130 total)
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- npcs: npc_farmer, npc_guard, npc_trader, npc_healer
All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:59:58 +01:00