David Kotnik
9e6cee1354
🎨 Project organization - Dolina Smrti
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- Reorganized 4513 images into 8 categories in Slike_za_Tiled/
- Integrated 330 DLC images into main categories
- Renamed project from novafarma to dolinasmrti
- Added README.md files for documentation
- Created 2 base TSX tilesets for Tiled
- Created template map (_template_base.tmx)
- All assets ready for Tiled Map Editor
Categories created:
- 01_characters/ (zombies, npcs, players)
- 02_creatures/ (animals, monsters, slimes, dinosaurs)
- 03_terrain/ (ground, fences, mine)
- 04_buildings/ (houses, ruins, structures)
- 05_objects/ (tools, items, farming)
- 06_vegetation/ (trees, plants)
- 08_misc/ (1257 files for manual review)
2025-12-24 15:52:40 +01:00
a4d795c561
Tiled Map Setup: Ground tiles, ruins & automated asset processing
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Features:
- Resized 4513 PNG assets to 40% for optimal Tiled performance
- Created comprehensive tileset library (grass, dirt, trees, flowers, ruins, walls)
- Generated 3 test maps: travnik_32x32, zapuscena_vas_48x48, travnik_s_objekti
- Added 9 different ruined building tilesets for TownRestorationSystem integration
Tools Added:
- resize_assets_for_tiled.py: Batch resize all assets to 40%
- generate_tiled_map.py: Auto-generate maps with placed objects
- fix_tiled_map.py: Create proper tile-based maps
Structure:
- Slike_za_Tiled/: 4513 resized assets ready for Tiled
- assets/tilesets/: 16 tileset definitions (.tsx files)
- assets/maps/: 3 ready-to-use Tiled maps (.tmx files)
Documentation:
- docs/TILED_SETUP_GUIDE.md: Complete setup and usage guide
Ready for map design in Tiled Map Editor!
2025-12-24 03:41:40 +01:00
84d18f896e
V2 Auto-categorization - ALL 60 sprite sheets organized (61 TSX files total)
2025-12-22 19:08:11 +01:00
187762184d
Tileset organization system - 25 TSX files + comprehensive workflow docs
2025-12-22 18:54:36 +01:00
721d29146f
Cleanup: Removed Tiled experiment files (maps, tilesets) - reverting to original procedural farm
2025-12-22 11:53:50 +01:00
0985af29e5
Green Background Removal + TSX Generation + Bug Fixes
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Removed green backgrounds from 30 tileset PNGs (16.4M pixels!)
Created mass TSX generation script for 3877 individual objects
Fixed TiledTestScene cursor crash bug
Added micro_farm_8x8 JSON loading support
Documentation: GREEN_BACKGROUND_FIX.md, MASS_TSX_GENERATION.md
Scripts:
- scripts/remove_green_background.py (batch transparency fix)
- scripts/generate_mass_tsx.py (3877 .tsx files generator)
Backups: assets/tilesets/backup_green_bg/
2025-12-22 11:23:25 +01:00
7eb1a5874a
Avtomatska obdelava tileset slik - 3877 ločenih objektov in TSX datotek
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- Ustvarjen skript za ločevanje objektov iz tileset slik (obdelaj_tilesete.py)
- Odstranjevanje zelenega ozadja (#00FF00) iz vseh slik
- Ločevanje posameznih objektov iz multi-object slik
- Pomanjševanje na 50% originalne velikosti
- Obdelanih 234 slik 3877 ločenih objektov
- Ustvarjen skript za generiranje TSX datotek (generiraj_tsx_datoteke.py)
- Avtomatsko generiranje 3877 TSX datotek za Tiled Map Editor
- Pravilna XML struktura za vsak tileset
- Avtomatska detekcija velikosti objektov
- Relativne poti do slik
Rezultati:
- assets/narezano_loceno/ - 3877 ločenih PNG objektov
- assets/tilesets_auto/ - 3877 TSX datotek za Tiled
- Dokumentacija in navodila za uporabo
Vse pripravljeno za uporabo v Tiled Map Editor!
2025-12-21 15:36:42 +01:00
bc58894dd9
docs: Friday session complete - Ready for Monday
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Added SESSION_FRIDAY_COMPLETE.md:
- Complete 2-hour session summary
- 16 tilesets, 172 tiles ready
- Balanced sizing strategy (2x2 interactive, 5x5 natural)
- Next steps and quick start guide
- Troubleshooting tips for Tiled
Files ready:
- micro_farm_128x128.tmx (main map)
- All tilesets (characters, camp, tools, trees, crops)
- Complete documentation (8 guides)
Ready to start map design on Monday!
2025-12-20 10:55:01 +01:00
57220ff4e2
feat: Balanced tileset sizes - 96px for interactive objects
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Added 96px versions for better visual balance:
- zombie_character_96px (2x2 tiles)
- camp_objects_96px (12 objects: campfire, tents, chests, barrels, workbench)
- tools_96px (6 tools: hoe, axe, pickaxe, scythe, fishing rod, watering can)
Size Strategy (Balanced Approach):
- 2x2 tiles (96x96px): Characters, camp objects, tools - interactive items
- 5x5 tiles (256x256px): Trees, crops - natural/environmental objects
- 1x1 tiles (48x48px): Ground, fences, obstacles - base terrain
Updated map:
- micro_farm_128x128.tmx now uses 96px versions for characters/camp/tools
- Perfect gameplay scale - objects fit naturally with farm plots
- Trees and crops remain large for realistic appearance
Documentation:
- TILESET_SIZES_FINAL.md - Complete sizing strategy guide
- Visual comparisons and gameplay perspective included
Ready for map design in Tiled on Monday!
2025-12-20 10:42:13 +01:00
26bb94e8bb
feat: Tiled Map Editor - Complete tileset library (16 tilesets, 172 tiles)
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- Added 16 professional tilesets for farm game
- Character sprites: Kai (96px + 512px), Zombie
- Tree growth: Cherry, Apple, Oak, Pine (5 stages each)
- Crop growth: Potatoes, Carrots, Corn, Pumpkin, Wheat (4 stages each)
- Camp objects: Tents, campfire, chests, workbench (12 items)
- Tools: Hoe, pickaxe, axe, scythe, fishing rod, watering can
- Decorations: Rocks, logs, flowers, berry bushes
- Terrain: Autotiling grass/soil, detailed terrain tiles
Maps:
- Created micro_farm_128x128.tmx (128x128 tiles, 6144x6144px)
- Updated starting_base_16x16.tmx with new tilesets
- Complete implementation plans for both maps
Fixes:
- Fixed XML headers in all TSX files (removed spaces)
- Verified all PNG files present
- Kai character sized correctly (96x96px = 2x2 ground tiles)
Documentation:
- Complete session summary (SESSION_COMPLETE.md)
- Tileset guides and troubleshooting
- Size fix documentation (KAI_SIZE_FIXED.md)
- DNEVNIK updated with session details
Ready for map design in Tiled and Phaser integration!
2025-12-20 10:29:28 +01:00
a11b5476c0
Tiled auto-tiling setup + 16x16 starting base map
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- Fixed XML headers in all TSX files (removed spaces)
- Created starting_base_16x16.tmx map (768x768px)
- Generated micro camp objects (1-tile icons)
- Added all tilesets to new map:
* grass_soil_autotile.tsx
* fence_autotile.tsx
* starting_camp.tsx
* farm_obstacles.png
- Generated 7 TOP-DOWN object sprite sheets
- Organized 60 Krvava Zetev sprites
- Updated DNEVNIK with session notes
Ready for Tiled map design on Monday!
2025-12-20 00:47:49 +01:00
7cc66d0e2b
Added Tiled auto-tiling system + TOP-DOWN assets
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- Created 4 TSX tilesets with terrain/wang set definitions
- grass_soil_autotile.tsx (terrain-based)
- fence_autotile.tsx (wang set)
- water_tileset_autotile.tsx
- grass_tileset_autotile.tsx
Documentation:
- AUTO_TILING_VODIC.md (Slovenian guide)
- TERRAIN_NOTATION_REFERENCE.md
- AUTO_TILING_CHECKLIST.md
- AUTO_TILING_SESSION_SUMMARY.md
- Updated MICRO_FARM_VODIC.md
- Updated DNEVNIK.md
Generated TOP-DOWN sprite sheets (7 packs):
- town_buildings_topdown.png
- trees_topdown_pack.png
- rocks_obstacles_topdown.png
- mine_entrances_topdown.png
- starting_camp_topdown.png
- farm_structures_topdown.png
- buildings_ruins_states.png (3 states per building)
Organized 60 Krvava Zetev sprites in krvava_zetev_sprites folder
All assets vibrant colors, NO grays, ready for Tiled!
2025-12-19 23:58:25 +01:00
17e988f96f
feat: Tiled Map Editor setup and initial farm map design
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- Installed and configured Tiled Map Editor
- Created 4 tilesets (grass, water, dirt, decorations)
- Generated farm_2d.tmx (100x100 orthogonal map)
- Created 4 render layers (Ground, Paths, Decorations, DecorationsTall)
- Painted grass base layer across entire map
- Added dirt path network
- Placed decorative elements (trees, flowers, rocks)
- Recovered and fixed tileset PNG images
- Updated 2D_CONVERSION_LOG.md with Phase 5 completion (85% done)
Next: Export to JSON and integrate into Phaser game
2025-12-17 19:11:29 +01:00
a4d2d137ec
Tiled Map Editor Exploration + Bug Fixes
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Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation
Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)
Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work
Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs
Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00