9736f5e5e3
lol
2026-01-21 11:09:46 +01:00
23342c2fa7
SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries.
2026-01-21 02:44:06 +01:00
8c8d041097
doom
2026-01-21 02:25:15 +01:00
cf23eef790
lol
2026-01-21 01:08:21 +01:00
8436efa770
📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene.
2026-01-21 01:01:17 +01:00
aab61aaa51
🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
2026-01-20 20:13:59 +01:00
ae1cf2e9bf
mhm
2026-01-20 17:22:42 +01:00
cce5ed9791
☢️ Added 3 Radioactive Green Mutant Animals to Reference
2026-01-20 12:23:38 +01:00
00fac6dc43
🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
...
FEATURES:
✅ Blueprint System: Auto-generated ghost/hologram items for building mode
✅ ItemManager: Logic for Item/Blueprint switching
✅ New Animals: Cow, Pig, Bear, Wolf (Dark Noir Chibi Style)
ORGANIZATION:
✅ Flattened Reference Library: All 6k+ images in 'glavna_referenca' for easy review
✅ Cleanup: Empty 'ZA_PREGLED' and '_NESORTIRANO' sorted
✅ Unlocked: 'glavna_referenca' ready for manual editing
STATUS: Ready for DEMO assembly!
2026-01-20 12:16:50 +01:00
faffc9dd50
🧹 MASSIVE CLEANUP & New Stylized Animals
...
CLEANUP:
✅ Moved 4,059 backup/duplicate files to _TRASH_BIN/ (Safe storage)
✅ Project structure is now clean and organized!
NEW ASSETS:
✅ 3 New Stylized Steampunk Animals:
- 🐂 Bull (Serious/Gritty)
- 🐏 Ram (Stylized)
- 🐓 Rooster (Stylized)
(Saved in assets/slike/animals/generated_steampunk/)
ORGANIZATION:
✅ Finalized 20 Biome folder structure (200 subfolders)
✅ Organized Susi assets into characters/susi/
STATUS: READY FOR DEMO DEVELOPMENT! 🚀
2026-01-20 11:45:43 +01:00
7ab6025486
🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
...
EXTENDED SESSION (03:00 - 03:45 CET):
1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/):
✅ 10 unique assets created:
- Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
- Forest: Fox, Bear, Wolf
- Style: Dark Noir Steampunk Chibi
2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/):
✅ Organized 2,626 files into subfolders
✅ Created comprehensive biome structure (200 folders)
✅ Moved docs to docs/art_guidelines/
SESSION UPDATE:
- Total Time: 3h 03min
- Files Processed: 5,788+
- Status: SESSION COMPLETE! 🚀
2026-01-20 10:45:44 +01:00
4958d0f830
📝 Session Complete + Biome Folders
...
BIOME FOLDERS CREATED:
✅ biomes/travnik/ (grassland)
✅ biomes/mesto/ (city/town)
✅ biomes/gozd/ (forest)
✅ biomes/wasteland/ (ruins)
SESSION DOCUMENTATION:
✅ session_2026_01_20_epic_organization.md
- Complete 2h11min diary
- 3,162+ files organized
- 12 commits breakdown
- Time tracking included
PROJECT STATUS:
✅ PROJECT_STATUS_20_01_2026.md
- 15,099 PNG files (111% of target!)
- 5,530 organized (37%)
- 255 specific assets missing
- 37-week roadmap ready
ACHIEVEMENTS:
- Most productive session ever!
- Complete folder structure
- Master plan created
- Ready for DEMO launch
NEXT: Generate 26 DEMO assets → Kickstarter! 🚀
2026-01-20 02:55:07 +01:00
1051633479
👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files
...
Organized all character files into characters/ structure:
MAIN CHARACTERS:
✅ kai/ 1,131 files (all animations, poses, styles)
✅ ana/ 196 files (explorer, aging system, ghost forms)
✅ gronk/ 181 files (walk cycles, portraits, full sheets)
NPCs:
✅ npc/ 241 files (electrician, zombies, scouts, mechanics, statistician, etc.)
✅ starsa/ 0 files (ready for parents assets)
MOVED FROM:
- kai/ → characters/kai/
- ana/ → characters/ana/
- gronk/ → characters/gronk/
- liki/ → characters/npc/ (all NPCs and side characters)
Added organize_characters.py script for automation.
2026-01-20 02:34:46 +01:00
e2fd05455e
📁 Master Folder Structure - Extended Categories
...
Created additional organized folders:
🎒 ITEMS:
✅ orodje/ (tools - Slovenian version)
✅ semena/ (seeds - Slovenian version)
✅ spominki/ (memorabilia - special story items)
🏞️ ENVIRONMENT:
✅ mesto/ustanove/ (city/town establishments)
✅ klet/ (basement/cellar)
👥 CHARACTERS:
✅ starsa/ (parents - Kai's mom & dad)
✅ npc/ (NPCs - merchants, survivors, etc.)
🐛 ANIMALS/BUGS:
✅ zuzelke/normalne/ (normal insects)
✅ zuzelke/mutirane/ (mutated bugs)
Note: Main character folders (kai/, ana/, gronk/, liki/)
will be organized into characters/ in next commit.
2026-01-20 02:33:33 +01:00
1466292b3b
🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized
...
ANIMALS SYSTEM (279 files):
✅ wild/ 44 files (deer, wolf, bear, fox, boar, eagle, owl)
✅ domestic/ 235 files (cow, chicken, sheep, pig, horse, dog, cat, rabbit, duck, goat)
✅ infected/ 0 files (ready for infected animal assets)
ENVIRONMENT SYSTEM (1,134 files):
✅ rudnik/ 177 files (rocks, stones, ores, minerals, crystals, caves)
✅ narava/ 799 files (trees, bushes, flowers, plants, logs, stumps)
✅ tla/ 156 files (ground textures, dirt, paths, roads, soil, sand)
✅ gradnja/ 2 files (buildings - house, barn, shed)
WHAT WAS DONE:
- Moved all animals from zivali/ → animals/{wild,domestic,infected}
- Moved environment from okolje/ → environment/{rudnik,narava,tla,gradnja}
- Moved terrain from teren/ → environment/tla/
- Organized decorations → environment/narava/
- Added organize_environment_animals.py script
- Smart categorization by filename patterns (Slovenian & English)
TOTAL: 1,413 files perfectly organized into new structure! 🎉
2026-01-20 02:25:38 +01:00
4cbf337bec
🏗️ Building system structure and documentation
...
Created gradnja/ folder for constructible buildings:
PROGRESSION SYSTEM:
1. Šotor (tent) → Hiša (house)
- Lesena hiša upgrade after tent
- Safe zone, storage, spawn point
2. Barn (Skedenj)
- For rescued/domestic animals
- Protection from virus fog
- Animal management
3. Skladišče (Shed)
- Chest system for item storage
- Tool protection from virus
- Essential for long-term survival
STORY INTEGRATION:
- House: First real home since outbreak
- Barn: Save clean animals from virus
- Shed: Protect equipment from corrupting fog
Full README with asset list and build order included.
2026-01-20 01:52:24 +01:00
3f028e0f95
📁 Folder structure placeholders
...
Added .gitkeep files to preserve empty folder structure:
- animals/{wild, domestic, infected}
- environment/{rudnik, narava, tla}
This ensures git tracks the folder structure even when empty.
2026-01-20 01:49:17 +01:00
5fb502e7a8
🐕 💙 Animal System & Emotional Memory Implementation
...
FEATURES:
- Created animals/ folder structure (wild, domestic, infected)
- Implemented proximity-based memory trigger system
- Pulsating heart UI when Kai remembers family dog
- Emotional storytelling without dialogue
NEW FILES:
- src/entities/Animal.js - Animal class with proximity detection
- src/ui/MemoryHeartUI.js - Pulsating heart with Slovenian text
- docs/systems/ANIMAL_MEMORY_SYSTEM.md - Full documentation
- scripts/organize_all_tools.py - Tool organization script
TOOLS ORGANIZATION:
- Moved 84 additional tools to items/tools/
- Final count: 427 tools organized by material tier
• wood: 36 tools
• stone: 60 tools
• iron: 36 tools
• gold: 36 tools
• special: 259 tools
GAMESCENE INTEGRATION:
- Added Animal and MemoryHeartUI imports
- Preload heart icon and heartbeat audio
- Update animals each frame for proximity detection
- Example domestic dog spawns at (600, 600)
EMOTIONAL IMPACT:
When Kai approaches a domestic dog, a pulsating heart appears
with text 'Spominjaš se...' (You remember...) - creating a
powerful moment of nostalgia for his lost family pet.
2026-01-20 01:45:03 +01:00
e7759433a2
🧹 Cleanup Duplicates - Removed 224 backup/duplicate files
...
- Kept only green screen processed versions (MOJE_SLIKE_KONCNA)
- Deleted all BACKUP, src_assets_library, and duplicate versions
- Saved ~65 MB of space
- Added cleanup_duplicates.py script for future use
2026-01-20 01:36:58 +01:00
870e9b8384
🗂️ Item Organization Complete - Categorized 833 items into structured folders
...
- Created organized item structure:
📁 items/
├── camping/ (62 files)
├── consumables/ (12 files)
├── crops/ (227 files)
├── resources/ (25 files)
├── seeds/ (96 files)
├── special/ (24 files)
├── storage/ (8 files)
├── tools/ (276 files)
│ ├── wood/
│ ├── stone/
│ ├── iron/
│ ├── gold/
│ └── special/
├── ui/ (69 files)
└── weapons/ (96 files)
- Added organize_items.py script for automated categorization
- Moved 833 files from predmeti/ to proper categories
- Left 1097 backup/duplicate files in predmeti/ for later cleanup
2026-01-20 01:30:24 +01:00
cbb2b64f92
ok
2026-01-20 01:05:17 +01:00
e4d01bc480
feat(intro): Implement 'Chill Story Mode' 80s cinematic intro
...
- Added 23-slide montage with typewriter storytelling
- Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide)
- Configured continuous music transitions between Intro and GameScene
- Added 'Amnesia Wakeup' mode to GameScene with visual effects
- Updated GLASBA_LICENCE_SUMMARY.md with legal details
- Organized intro assets in assets/slike/intro/montage
2026-01-19 20:07:22 +01:00
66693a9ead
lol
2026-01-19 18:13:21 +01:00
de089e5b01
WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug)
2026-01-18 05:35:23 +01:00
91eb68a65f
Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
2026-01-17 00:38:29 +01:00
2a6628e79a
Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
2026-01-16 20:38:39 +01:00
d0298a6c72
Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets
2026-01-16 20:08:59 +01:00
b2fedf0ec8
Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping
2026-01-16 17:03:24 +01:00
e92212cb9d
🎨 PIKE NA KONCU IMENA - Prave pozicije pike!
...
✅ VSE MAPE Z PIKAMI NA KONCU:
📂 /assets/
├── MASTER_REFS 🟣 (6 PNG)
├── animations 🟢 (134 PNG)
├── audio 🔴 (0 PNG)
├── demo 🔴 (0 PNG)
│ ├── biomi 🔴 (0 PNG)
│ ├── characters 🔴 (0 PNG)
│ ├── items 🔴 (0 PNG)
│ ├── npc 🔴 (0 PNG)
│ └── vfx 🔴 (0 PNG)
├── dialogue 🔴 (0 PNG)
├── kreature 🟢 (71 PNG)
├── maps 🟣 (1 PNG)
├── slike 🟢 (420 PNG!)
├── vfx 🟣 (3 PNG)
└── videos 🔴 (0 PNG)
📂 /tiled/
├── maps 🟣 (1 file)
├── tilesets 🟣 (1 file)
├── tutorials 🟣 (1 file)
└── TODO 🟣 (2 files)
🎯 FORMAT:
"folder_name 🔴 " (ne "🔴 folder_name")
Pike na koncu imena! ✅
📊 STATUS LOGIC:
• 🔴 = 0 files (PRAZNO)
• 🟣 = 1-9 files (V DELU)
• 🟢 = 10+ files (DOKONČANO)
👁️ VISIBLE IN FINDER:
→ Instant visual feedback!
→ Na koncu imena (lepše!)
→ Easy sorting!
📁 All folders renamed!
🚀 Status indicators working!
2026-01-03 17:04:18 +01:00
f228678fb6
🪵 TREE STUMP GENERATED - Last missing demo asset!
...
✅ GENERATED:
- Tree stump (Style 32 - Dark-Chibi Noir)
- Warm brown colors
- Tree rings visible
- Wood chips around base
- Game-ready sprite!
📊 DEMO ASSET STATUS:
✅ Characters: DONE (68 frames)
✅ Zombies: DONE (52 frames)
✅ Crops: DONE (16 frames including wheat!)
✅ Buildings: DONE (farmhouse, barn)
✅ Trees: DONE (oak, pine, etc. + STUMP!)
✅ VFX: DONE (27 frames)
❌ TILESET: SKIPPED (later!)
- Grass, dirt, path, water = do later!
🎯 DEMO READY:
All character/object assets: 100% ✅
Using procedural terrain for now!
NEXT: Start coding demo! 🎮
📁 New: tree_stump.png
💰 Cost: €0.012
2026-01-03 16:44:26 +01:00
e8bf2064e8
✅ DEMO ASSETS COMPLETE - 163 frames generated (Style 32 + Style 30)
...
🎨 Asset Production Summary:
- Characters: Kai (25), Gronk (20), Ana (9), Susi (14) = 68 frames
- Zombies: Base (12) + Workers (40): Gardener, Miner, Lumberjack, Scavenger = 52 frames
- Plants (Style 30): Ganja (7), Tomato (3), Wheat (4), Carrot (3), Potato (3) = 20 frames
- VFX & Objects: Poof (3), Base buildings (12), Campfire (4), Graves (8) = 27 frames
📊 Total: 163 frames | Cost: €1.96 | Budget remaining: €166.04
✅ All assets organized into proper folders
✅ Style 32 (Dark-Chibi Noir) for characters/objects - LOCKED
✅ Style 30 (Garden Story Botanical) for plants - LOCKED
✅ All on chroma green (#00FF00) background
📋 Added comprehensive documentation:
- DEMO_COMPLETION_CHECKLIST.md (integration roadmap)
- COMPLETE_ASSET_COUNT.md (full game budget analysis)
- ✅ _DEMO_ASSETS_COMPLETE.md (production summary)
🚀 Ready for Phaser 3 integration!
2026-01-03 05:07:04 +01:00
b0c598d7f0
🌙 OVERNIGHT AUTOMATION READY
...
Progress: 254/14,000 assets (1.81%)
Dino Valley Status: 91/109 complete
- ✅ Vegetation: 15/15
- ✅ Dinosaurs: 12/12
- ✅ Items: 12/12
- ✅ Food: 16/16
- ✅ Clothing: 8/8
- ✅ Tools: 10/10
- ✅ Props: 8/8
- ✅ Buildings: 4/4
- ✅ Terrain: 4/4
- 🔄 Special Creatures: 2/10 (quota hit)
New Files:
- scripts/auto_generate_overnight.py
- OVERNIGHT_AUTO_NAVODILA.md
- ASSET_STATUS_03_01_2026.md
Quota exhausted at 00:22
Reset at: 01:40 CET
Ready for overnight automation!
2026-01-03 00:25:44 +01:00
21daf45640
🦖 Evening Session: Items & Equipment Complete + Dino Valley 50%
...
Category 2: Items & Equipment - COMPLETE (105 assets)
- Weapons: 30
- Armor: 20
- Consumables: 25
- Crafting Materials: 30
Dino Valley Biome: 55/109 assets (50%)
- Vegetation: 15/15 (Style 30) ✅
- Dinosaurs: 12/12 (Style 33) ✅
- Items: 12/12 (Style 33) ✅
- Food: 16/16 (Style 33) ✅
Progress: 215/~1,500 assets (14.3%)
Time: 23:45 CET, 02.01.2026
Production velocity: ~28 assets/hour
2026-01-02 23:47:21 +01:00
02314d3b9a
🎉 PHASE 1 COMPLETE: All 93 Style 30 Plant Assets Generated!
...
✅ COMPLETE BREAKDOWN:
- Sadje (Fruits): 30 assets (10 fruits × 3 growth stages)
- Zelenjava (Vegetables): 30 assets (10 vegetables × 3 growth stages)
- Ganja (Cannabis): 15 assets (5 strains × 3 growth stages)
- Drevesa (Trees): 10 assets (10 unique species)
- Rože (Flowers): 8 assets (8 unique species)
TOTAL: 93/93 assets (100%)
🎨 STYLE VERIFICATION:
All assets verified for Style 30 (Garden Story cozy):
- Soft rounded friendly shapes ✅
- Pastel-vibrant color balance ✅
- Wholesome mature aesthetic ✅
- Link's Awakening meets modern indie ✅
- Chroma green backgrounds (#00FF00) ✅
📋 ORGANIZATION:
- All assets in proper folders under /assets/slike/rastline/
- READMEs created for each category
- Ready for Phase 2 (Style 32 creatures)
🚀 NEXT PHASE: Creatures & NPCs (Style 32 practice)
2026-01-02 13:43:34 +01:00
bb6fbab618
🌿 PHASE 1 PROGRESS: Sadje + Zelenjava Complete (60/93 Style 30 assets)
...
✅ COMPLETED:
- rastline/sadje/ - 30 fruit growth stages (10 fruits × 3 stages)
- rastline/zelenjava/ - 30 vegetable growth stages (10 vegetables × 3 stages)
🎨 ASSETS GENERATED:
Sadje: Apple, Cherry, Grapes, Strawberry, Orange, Peach, Pear, Watermelon, Blueberry, Lemon
Zelenjava: Carrot, Tomato, Potato, Corn, Cucumber, Onion, Lettuce, Pepper, Eggplant, Pumpkin
📋 ORGANIZATION:
- All assets organized in proper folders
- READMEs created for tracking
- Style 30 (Garden Story cozy) verified
🚀 NEXT: Ganja (15 assets), Drevesa (10), Rože (8) = 33 more to complete Phase 1
2026-01-02 13:24:36 +01:00
a515b77fb0
📁 COMPLETE ASSET ORGANIZATION SYSTEM
...
✅ STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category
📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!
🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end
📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists
🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00
cc462ce894
🎨 Day 8: Multi-Style Decision + Game Bible Complete
...
✅ COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated
📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md
🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00
80e22a516a
🎨 Character master references complete - Ana + Gronk's Dog
...
MASTER REFERENCES ORGANIZED:
ANA (Ghost):
✅ MASTER_ANA_STYLEA.png (copied from konsistentno/)
✅ MASTER_ANA_STYLEB.png (copied from konsistentno/)
📁 Location: assets/slike/ana/
GRONK'S DOG (Dachshund companion):
✅ MASTER_GRONK_DOG_STYLEA.png (converted JPG → PNG)
✅ MASTER_GRONK_DOG_STYLEB.png (generated dark noir)
📁 Location: assets/slike/konsistentno/
CHARACTER MASTER REFS STATUS:
✅ Kai - MASTER_KAI.png (already had)
✅ Ana - Style A + B (now complete!)
✅ Gronk - MASTER_GRONK.png (already had)
✅ Gronk's Dog - Style A + B (now complete!)
⏸️ Grok - TBD
⏸️ Susi (Kai's dog) - TBD
TOTAL MASTER REFS: 7 PNG
- 3 characters with dual style (Ana, Gronk's Dog + future)
- 2 single refs (Kai, Gronk)
Ready for character animation generation! 🎮
2026-01-01 21:23:27 +01:00
5e23cbece0
🚀 Complete biome infrastructure + Vertex AI setup prep
...
TODAY'S ACCOMPLISHMENTS (01.01.2026):
DINO VALLEY GENERATION:
✅ Terrain: 16/16 PNG (100% complete)
✅ Vegetation: 20/20 PNG (100% complete)
🟨 Props: 2/40 PNG (5% started)
📊 Total: 69/212 PNG (33% Dino Valley complete)
NEW DOCUMENTATION:
✅ ALL_BIOMES_COMPLETE_BREAKDOWN.md - Complete 21-biome manifest (3,121 PNG total)
✅ GEMINI_WEB_UI_BIOME_PROMPTS.md - Ready-to-use generation prompts
✅ VERTEX_AI_SETUP_GUIDE.md - Step-by-step Vertex AI Imagen setup
✅ SESSION_DNEVNIK_01_01_2026.md - Complete session diary
NEW AUTOMATION SCRIPTS:
✅ scripts/generate_all_biomes_complete.py - Intelligent batch generator
✅ scripts/test_vertex_ai_simple.py - Vertex AI test script
✅ scripts/test_imagen.py - Imagen API test
✅ scripts/test_minimal.py - Minimal API test
INFRASTRUCTURE:
✅ All 21 biome directories with 10 categories each (210 folders)
✅ Dual art style system (Style A + Style B) fully operational
✅ Green chroma key background standard (#00FF00)
COMMITS TODAY: 5 (45 files modified/created)
IMAGES GENERATED: 38 PNG (33 new + 5 earlier)
TIME SPENT: ~7 hours
RATE LIMITING: Major bottleneck identified - Vertex AI is solution
NEXT STEPS:
1. Complete Vertex AI setup (gcloud auth)
2. Test image generation via Vertex API
3. Run bulk generation for remaining 3,052 PNG
4. Background removal batch processing
5. Complete all 21 biomes
STATUS: Production infrastructure ready, awaiting Vertex AI activation!
2026-01-01 19:56:09 +01:00
bb005d8864
🌿 Dino Valley vegetation batch 2 - 11 new PNG
...
VEGETATION ADDITIONS (11 PNG):
✅ Cycad plant (2 styles)
✅ Prehistoric palm tree (2 styles)
✅ Giant mushroom (2 styles)
✅ Prehistoric vines (2 styles)
✅ Horsetail plant (2 styles)
✅ Tree fern (partial - 1.5 pairs)
Progress: Vegetation 17/20 PNG (85%)
Still need: Ginkgo tree (2 styles) + Tree fern styleB fix
Total Dino Valley: 69/126 PNG (55%)
2026-01-01 18:28:33 +01:00
4b3cef3dee
🦖 Dino Valley terrain + vegetation - 22 new PNG (dual art style)
...
TERRAIN (16 PNG - 8 types × 2 styles):
✅ Volcanic rock tiles
✅ Lava cracks
✅ Prehistoric grass
✅ Brown dirt
✅ Volcanic ash
✅ Hot springs water
✅ Tar pit
✅ Fossilized ground
VEGETATION (6 PNG - 3 types × 2 styles):
✅ Giant fern (large)
✅ Giant fern (medium)
✅ Giant fern (small)
Art styles:
- Style A: Cartoon vector, bold outlines, vibrant colors
- Style B: Dark gritty noir, dramatic shadows
Format: Green chroma key background (#00FF00) for easy removal
Location: assets/slike/biomi/dino_valley/teren/ + vegetacija/
Progress: 54/110 PNG for complete Dino Valley biome (49%)
Status: Partial - still need props, NPCs, special features
Next: Continue vegetation (cycads, palms, mushrooms, vines), then props
2026-01-01 17:48:11 +01:00
4cc7737349
🎮 Popravil Electron app + organiziral character references
...
✅ Electron Forge Integration
- Popravil Electron s Electron Forge (require bug fix)
- Igra sedaj deluje v aplikaciji (npm start)
- Dodal launch-game.sh launcher script
- Dodal run-server.sh za browser fallback
- Dokumentacija: HOW_TO_RUN.md
✅ Character References Organization
- Premaknil reference slike iz reference_images/ v assets/slike/
- Ustvaril podmape: kai/, ana/, gronk/, zombiji/
- Dodal README.md v vsako podmapo
- Posodobil CHARACTER_REFERENCES.md:
* Nova folder struktura
* Ana sekcija (living & zombie verzije)
* Zombiji sekcija (basic, hybrids, special)
* TODO lista za manjkajoče reference
- Dodal FOLDER_STRUCTURE.md za vizualni pregled
📁 Nova struktura: assets/slike/kai|ana|gronk|zombiji/
Status: Production ready - igra deluje v Electron app! 🚀
2025-12-31 15:25:04 +01:00
d926b7d591
🏗️ Added 3 new asset categories: rudniki (mining), vozila (vehicles), hisne_zivali (farm animals)
2025-12-31 11:45:53 +01:00
646d365b30
📋 Complete documentation update - NOVO_DODANE_MAPE.md (235 new folders) + updated FINAL_ASSET_STRUCTURE.md
2025-12-31 11:41:18 +01:00
3d167b2a00
📁 Map folders in assets/slike/ (location-specific assets ready)
2025-12-31 11:36:26 +01:00
3e1828198c
🗺️ Complete game map structure - 29 new map folders (core, farms, resources, story, special, anomalous zones)
2025-12-31 11:30:36 +01:00
252e100286
📸 Created konsistentno/ folder with all 6 master character references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:25:48 +01:00
c93ae7b682
🧹 Demo simplified - single demo/ folder, removed only character PNGs (old inconsistent), kept all other assets
2025-12-31 11:24:16 +01:00
99bbc758bd
🧹 Demo cleanup - old demo → demo_v1 (backup old inconsistent assets), demo_v2 ready for new consistent generation
2025-12-31 11:20:46 +01:00
f1c4051c3e
🧹 Character cleanup - removed 290 old/inconsistent sprites, kept only 6 master references (Kai, Ana, Gronk × 2 styles)
2025-12-31 11:16:17 +01:00