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55b496a2ce
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🤖 AI Behavior System + Sound Manifest
✅ NEW SYSTEMS:
1. AnimalBehavior.js - Wander, Flee, Follow, Glowing Eyes
2. NPCIdleBehavior.js - Idle animations (hat fix, sweat wipe)
3. ANIMAL_SOUND_MANIFEST.md - 40+ sound mappings
🎮 AI FEATURES:
- Smooth movement (not grid-based) ✓
- Flee from player (100px range) ✓
- Follow with delay (cargo animals: llama, horse, donkey) ✓
- Glowing eyes in darkness (NOIR EFFECT!) ✓
- Neon pink/green eyes visible at distance
- Perfect for 'eyes in forest' atmosphere
👤 NPC FEATURES:
- Random idle animations every 3-8 seconds
- Fix hat, wipe sweat, look around, scratch head
- Gronk-specific: coin counting, item polishing
🔊 SOUND SYSTEM:
- Kenney pack mapping for 23 animal sounds
- Footstep variations (mud, grass, cobble)
- Noir sound design: muffled distant sounds + reverb
DEMO: 56/60 sprites (93%)!
Next: 4 remaining sprites + integration testing
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2026-01-08 23:34:22 +01:00 |
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86915519f1
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🎮 Jan 8 Demo Complete - 16 Final Sprites + AI Prep
✅ FENCE (3): vertical, horizontal, corner
✅ TILES (7): cobble (4 variants), dirt (3 variants)
✅ UI (3): trial badge, purchase button, lock icon
✅ BOUNDARY (3): town gate, locked sign, fog wall
DEMO: 56/60 sprites (93%)
Next: AI Behavior System
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2026-01-08 23:31:43 +01:00 |
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91be256e76
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📋 Jan 8 Demo Production Tasks - Complete Checklist
✅ CREATED COMPLETE TASK TRACKER:
File: DEMO_TASKS.md
**TASK BREAKDOWN (60 total):**
✅ **COMPLETED (3):**
- Kai's house progression (3 stages)
❌ **REMAINING (57):**
**Farm Buildings (12):**
- Barn (3): exterior, door, interior
- Well (4): base, roof, bucket, water (check refs first!)
- Fence (5): vertical, horizontal, corner, gate
**Shop Counter (15):**
- Building exterior (5): wall, window, roof, sign, door
- Interior (5): counter, shelves, cash box, display, marker
- UI (5): buy, sell, price, currency, transaction panel
**Town Path (10):**
- Cobblestone (4 variants)
- Dirt road (3 variants)
- Boundary (3): gate, sign, fog wall
**Farm Props (10):**
- Priority (5): scarecrow, shed, compost, wheelbarrow, flowers
- Optional (5): beehive, coop, crate, trough, hay
**UI Polish (5):**
- Trial indicators (3): badge, button, lock
- Shop enhancements (2): arrow, currency counter
**Bonus (5):**
- Signpost, lamppost, mailbox, gnome, cat
**PROGRESS SUMMARY:**
| Category | Total | Done | Left | % |
|----------|-------|------|------|---|
| House | 3 | 3 | 0 | 100% |
| Farm | 12 | 0 | 12 | 0% |
| Shop | 15 | 0 | 15 | 0% |
| Path | 10 | 0 | 10 | 0% |
| Props | 10 | 0 | 10 | 0% |
| UI | 5 | 0 | 5 | 0% |
| Bonus | 5 | 0 | 5 | 0% |
| TOTAL | 60 | 3 | 57 | 5% |
**TIME ESTIMATE:**
- Remaining: 15-20 hours
- Schedule: 1 week at 2-3h/day
- Minimum viable: 40 sprites
- Complete polish: 60 sprites
**NEXT PRIORITY:**
1. Check well in refs
2. Barn (3 sprites)
3. Fence (5 sprites)
4. Scarecrow (1 sprite)
**SESSION PLAN:**
- Session 1: Farm buildings (2-3h)
- Session 2: Shop counter (3-4h)
- Session 3: Town path (2h)
- Session 4: Polish (2h)
All tasks organized with checkboxes for tracking!
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2026-01-08 21:38:31 +01:00 |
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