🤖 AI Behavior System + Sound Manifest

 NEW SYSTEMS:
1. AnimalBehavior.js - Wander, Flee, Follow, Glowing Eyes
2. NPCIdleBehavior.js - Idle animations (hat fix, sweat wipe)
3. ANIMAL_SOUND_MANIFEST.md - 40+ sound mappings

🎮 AI FEATURES:
- Smooth movement (not grid-based) ✓
- Flee from player (100px range) ✓
- Follow with delay (cargo animals: llama, horse, donkey) ✓
- Glowing eyes in darkness (NOIR EFFECT!) ✓
  - Neon pink/green eyes visible at distance
  - Perfect for 'eyes in forest' atmosphere

👤 NPC FEATURES:
- Random idle animations every 3-8 seconds
- Fix hat, wipe sweat, look around, scratch head
- Gronk-specific: coin counting, item polishing

🔊 SOUND SYSTEM:
- Kenney pack mapping for 23 animal sounds
- Footstep variations (mud, grass, cobble)
- Noir sound design: muffled distant sounds + reverb

DEMO: 56/60 sprites (93%)!
Next: 4 remaining sprites + integration testing
This commit is contained in:
2026-01-08 23:34:22 +01:00
parent 86915519f1
commit 55b496a2ce
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# 📋 **DEMO PRODUCTION TASKS - COMPLETE CHECKLIST**
**Created:** Jan 8, 2026 21:37 CET
**Updated:** Jan 8, 2026 23:21 CET
**Updated:** Jan 8, 2026 23:31 CET
**Purpose:** ALL remaining demo assets as tasks
**Target:** 60 sprites total (5 house + 7 barn + 48 remaining)
**Status:** 40/60 complete (67%)
**Target:** 60 sprites total
**Status:** 56/60 complete (93%) 🎉
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