Commit Graph

323 Commits

Author SHA1 Message Date
26d689de03 🌲 Interactive Forest Path Scene - Faza 1 Demo
 Dodane features:
- Interaktivna kamera z mouse wheel zoom (0.5x - 2.5x)
- Dinamična trava z wind sway animacijo (6 šopov)
- Depth of Field efekt pri zoom-u (background fade)
- Virusne infekcije z neon zelenim glow (pulsing)
- Pot v gozd z mrtimi drevesi (tunnel effect)
- Y-sorted layering (9 slojev)

🧹 Asset Cleanup:
- Ultra cleaned 106+ PNG slik v 'nova mapa'
- Odstranjen checkerboard pattern z dreves, skal, trave
- Feathering robov poti za naravno zlitje
- Transparency fix na vseh environment assetih

🎨 Scene Composition:
- Kaijev tabor (šotor + ognjišče)
- Pot s skalami, poleni, razbito longboard
- Grmovje in drevored
- Foreground/midground/background separation

📁 Assets iz: nova mapa/ (Characters, Environment, UI)
🎮 Testno: http://localhost:3000 + mouse wheel zoom
2026-01-21 17:52:07 +01:00
06505bde64 konju 2026-01-21 12:13:23 +01:00
9736f5e5e3 lol 2026-01-21 11:09:46 +01:00
23342c2fa7 SESSION SAVE: Jan 21 UI Fixes & Transparency Restoration. Updated Bible & Diaries. 2026-01-21 02:44:06 +01:00
8c8d041097 doom 2026-01-21 02:25:15 +01:00
cf23eef790 lol 2026-01-21 01:08:21 +01:00
8436efa770 📦 Asset Cleanup: Consolidating new clean assets into 'NOVE_SLIKE', removing weird folder names, and setting up clean Start scene. 2026-01-21 01:01:17 +01:00
aab61aaa51 🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders. 2026-01-20 20:13:59 +01:00
ae1cf2e9bf mhm 2026-01-20 17:22:42 +01:00
cce5ed9791 ☢️ Added 3 Radioactive Green Mutant Animals to Reference 2026-01-20 12:23:38 +01:00
00fac6dc43 🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
FEATURES:
 Blueprint System: Auto-generated ghost/hologram items for building mode
 ItemManager: Logic for Item/Blueprint switching
 New Animals: Cow, Pig, Bear, Wolf (Dark Noir Chibi Style)

ORGANIZATION:
 Flattened Reference Library: All 6k+ images in 'glavna_referenca' for easy review
 Cleanup: Empty 'ZA_PREGLED' and '_NESORTIRANO' sorted
 Unlocked: 'glavna_referenca' ready for manual editing

STATUS: Ready for DEMO assembly!
2026-01-20 12:16:50 +01:00
faffc9dd50 🧹 MASSIVE CLEANUP & New Stylized Animals
CLEANUP:
 Moved 4,059 backup/duplicate files to _TRASH_BIN/ (Safe storage)
 Project structure is now clean and organized!

NEW ASSETS:
 3 New Stylized Steampunk Animals:
  - 🐂 Bull (Serious/Gritty)
  - 🐏 Ram (Stylized)
  - 🐓 Rooster (Stylized)
  (Saved in assets/slike/animals/generated_steampunk/)

ORGANIZATION:
 Finalized 20 Biome folder structure (200 subfolders)
 Organized Susi assets into characters/susi/

STATUS: READY FOR DEMO DEVELOPMENT! 🚀
2026-01-20 11:45:43 +01:00
7ab6025486 🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
EXTENDED SESSION (03:00 - 03:45 CET):

1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/):
    10 unique assets created:
   - Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
   - Forest: Fox, Bear, Wolf
   - Style: Dark Noir Steampunk Chibi

2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/):
    Organized 2,626 files into subfolders
    Created comprehensive biome structure (200 folders)
    Moved docs to docs/art_guidelines/

SESSION UPDATE:
- Total Time: 3h 03min
- Files Processed: 5,788+
- Status: SESSION COMPLETE! 🚀
2026-01-20 10:45:44 +01:00
4958d0f830 📝 Session Complete + Biome Folders
BIOME FOLDERS CREATED:
 biomes/travnik/ (grassland)
 biomes/mesto/ (city/town)
 biomes/gozd/ (forest)
 biomes/wasteland/ (ruins)

SESSION DOCUMENTATION:
 session_2026_01_20_epic_organization.md
  - Complete 2h11min diary
  - 3,162+ files organized
  - 12 commits breakdown
  - Time tracking included

PROJECT STATUS:
 PROJECT_STATUS_20_01_2026.md
  - 15,099 PNG files (111% of target!)
  - 5,530 organized (37%)
  - 255 specific assets missing
  - 37-week roadmap ready

ACHIEVEMENTS:
- Most productive session ever!
- Complete folder structure
- Master plan created
- Ready for DEMO launch

NEXT: Generate 26 DEMO assets → Kickstarter! 🚀
2026-01-20 02:55:07 +01:00
1051633479 👥 CHARACTER ORGANIZATION COMPLETE - 1,749 files
Organized all character files into characters/ structure:

MAIN CHARACTERS:
 kai/     1,131 files (all animations, poses, styles)
 ana/       196 files (explorer, aging system, ghost forms)
 gronk/     181 files (walk cycles, portraits, full sheets)

NPCs:
 npc/       241 files (electrician, zombies, scouts, mechanics, statistician, etc.)
 starsa/      0 files (ready for parents assets)

MOVED FROM:
- kai/ → characters/kai/
- ana/ → characters/ana/
- gronk/ → characters/gronk/
- liki/ → characters/npc/ (all NPCs and side characters)

Added organize_characters.py script for automation.
2026-01-20 02:34:46 +01:00
e2fd05455e 📁 Master Folder Structure - Extended Categories
Created additional organized folders:

🎒 ITEMS:
 orodje/      (tools - Slovenian version)
 semena/      (seeds - Slovenian version)
 spominki/    (memorabilia - special story items)

🏞️ ENVIRONMENT:
 mesto/ustanove/  (city/town establishments)
 klet/            (basement/cellar)

👥 CHARACTERS:
 starsa/      (parents - Kai's mom & dad)
 npc/         (NPCs - merchants, survivors, etc.)

🐛 ANIMALS/BUGS:
 zuzelke/normalne/  (normal insects)
 zuzelke/mutirane/  (mutated bugs)

Note: Main character folders (kai/, ana/, gronk/, liki/)
will be organized into characters/ in next commit.
2026-01-20 02:33:33 +01:00
1466292b3b 🗂️ MASSIVE ASSET REORGANIZATION - 1,413 files organized
ANIMALS SYSTEM (279 files):
 wild/        44 files (deer, wolf, bear, fox, boar, eagle, owl)
 domestic/   235 files (cow, chicken, sheep, pig, horse, dog, cat, rabbit, duck, goat)
 infected/     0 files (ready for infected animal assets)

ENVIRONMENT SYSTEM (1,134 files):
 rudnik/     177 files (rocks, stones, ores, minerals, crystals, caves)
 narava/     799 files (trees, bushes, flowers, plants, logs, stumps)
 tla/        156 files (ground textures, dirt, paths, roads, soil, sand)
 gradnja/      2 files (buildings - house, barn, shed)

WHAT WAS DONE:
- Moved all animals from zivali/ → animals/{wild,domestic,infected}
- Moved environment from okolje/ → environment/{rudnik,narava,tla,gradnja}
- Moved terrain from teren/ → environment/tla/
- Organized decorations → environment/narava/
- Added organize_environment_animals.py script
- Smart categorization by filename patterns (Slovenian & English)

TOTAL: 1,413 files perfectly organized into new structure! 🎉
2026-01-20 02:25:38 +01:00
4cbf337bec 🏗️ Building system structure and documentation
Created gradnja/ folder for constructible buildings:

PROGRESSION SYSTEM:
1. Šotor (tent) → Hiša (house)
   - Lesena hiša upgrade after tent
   - Safe zone, storage, spawn point

2. Barn (Skedenj)
   - For rescued/domestic animals
   - Protection from virus fog
   - Animal management

3. Skladišče (Shed)
   - Chest system for item storage
   - Tool protection from virus
   - Essential for long-term survival

STORY INTEGRATION:
- House: First real home since outbreak
- Barn: Save clean animals from virus
- Shed: Protect equipment from corrupting fog

Full README with asset list and build order included.
2026-01-20 01:52:24 +01:00
3f028e0f95 📁 Folder structure placeholders
Added .gitkeep files to preserve empty folder structure:
- animals/{wild, domestic, infected}
- environment/{rudnik, narava, tla}

This ensures git tracks the folder structure even when empty.
2026-01-20 01:49:17 +01:00
5fb502e7a8 🐕💙 Animal System & Emotional Memory Implementation
FEATURES:
- Created animals/ folder structure (wild, domestic, infected)
- Implemented proximity-based memory trigger system
- Pulsating heart UI when Kai remembers family dog
- Emotional storytelling without dialogue

NEW FILES:
- src/entities/Animal.js - Animal class with proximity detection
- src/ui/MemoryHeartUI.js - Pulsating heart with Slovenian text
- docs/systems/ANIMAL_MEMORY_SYSTEM.md - Full documentation
- scripts/organize_all_tools.py - Tool organization script

TOOLS ORGANIZATION:
- Moved 84 additional tools to items/tools/
- Final count: 427 tools organized by material tier
  • wood: 36 tools
  • stone: 60 tools
  • iron: 36 tools
  • gold: 36 tools
  • special: 259 tools

GAMESCENE INTEGRATION:
- Added Animal and MemoryHeartUI imports
- Preload heart icon and heartbeat audio
- Update animals each frame for proximity detection
- Example domestic dog spawns at (600, 600)

EMOTIONAL IMPACT:
When Kai approaches a domestic dog, a pulsating heart appears
with text 'Spominjaš se...' (You remember...) - creating a
powerful moment of nostalgia for his lost family pet.
2026-01-20 01:45:03 +01:00
e7759433a2 🧹 Cleanup Duplicates - Removed 224 backup/duplicate files
- Kept only green screen processed versions (MOJE_SLIKE_KONCNA)
- Deleted all BACKUP, src_assets_library, and duplicate versions
- Saved ~65 MB of space
- Added cleanup_duplicates.py script for future use
2026-01-20 01:36:58 +01:00
870e9b8384 🗂️ Item Organization Complete - Categorized 833 items into structured folders
- Created organized item structure:
  📁 items/
  ├── camping/ (62 files)
  ├── consumables/ (12 files)
  ├── crops/ (227 files)
  ├── resources/ (25 files)
  ├── seeds/ (96 files)
  ├── special/ (24 files)
  ├── storage/ (8 files)
  ├── tools/ (276 files)
  │   ├── wood/
  │   ├── stone/
  │   ├── iron/
  │   ├── gold/
  │   └── special/
  ├── ui/ (69 files)
  └── weapons/ (96 files)

- Added organize_items.py script for automated categorization
- Moved 833 files from predmeti/ to proper categories
- Left 1097 backup/duplicate files in predmeti/ for later cleanup
2026-01-20 01:30:24 +01:00
cbb2b64f92 ok 2026-01-20 01:05:17 +01:00
e4d01bc480 feat(intro): Implement 'Chill Story Mode' 80s cinematic intro
- Added 23-slide montage with typewriter storytelling
- Implemented smooth crossfades (1.5s) and slow pacing (3.5s per slide)
- Configured continuous music transitions between Intro and GameScene
- Added 'Amnesia Wakeup' mode to GameScene with visual effects
- Updated GLASBA_LICENCE_SUMMARY.md with legal details
- Organized intro assets in assets/slike/intro/montage
2026-01-19 20:07:22 +01:00
66693a9ead lol 2026-01-19 18:13:21 +01:00
de089e5b01 WIP: Camera controls, WebGL setup, Procedural grass attempt (Black screen debug) 2026-01-18 05:35:23 +01:00
91eb68a65f Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25) 2026-01-17 00:38:29 +01:00
2a6628e79a Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio 2026-01-16 20:38:39 +01:00
d0298a6c72 Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets 2026-01-16 20:08:59 +01:00
b2fedf0ec8 Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping 2026-01-16 17:03:24 +01:00
3ae8d39f9c ok 2026-01-16 02:43:46 +01:00
bc2225ad64 chore: Update LDtk project with new layers and fixed assets dimensions (using sips) 2026-01-14 23:22:59 +01:00
4ef1adc413 Fix crashes, remove Gronk, add Water/Wind anims, fix Tiled paths, clean plants assets 2026-01-14 01:15:55 +01:00
cbecdc3ac7 Generated automatic Tiled tilesets (.tsx) with chroma key #00FF00 configured 2026-01-13 14:04:06 +01:00
141a832b30 Applied green screen background (#00FF00) to all game assets using rembg AI - ready for chroma keying 2026-01-13 12:56:31 +01:00
6f7a1fb37c Reverted all images to original transparency - batch green screen script available for future use 2026-01-13 05:50:56 +01:00
046ace4a7f lol 2026-01-13 00:37:32 +01:00
dad515a8a2 Complete Asset Audit JAN 12 2026 - 3477 images cataloged, new asset gallery with all images, DNEVNIK and GAME_BIBLE updated 2026-01-12 23:53:00 +01:00
1b17e806ec feat: Complete Tiled Setup & Auto-Sync Workflow [GOAT MODE]
- Added Faza1_Finalna.tmx/json with embedded tilesets
- Configured Auto-Sync Watcher (tiled-watcher.js)
- Fixed GameScene.js loop to properly render Tiled layers
- Updated PreloadScene.js with all tileset assets
- Enabled Amnesia Intro and Z-Sorting for Player/Objects
- Cleaned up old/unused map files
2026-01-12 13:51:22 +01:00
74cb5b0c24 FIX: WaterRipplesSystem import + grass_placeholder
- ADDED: WaterRipplesSystem.js and WaterPhysicsSystem.js to index.html
- FIXED: grass_placeholder.png (was 0 bytes, now 685K)
- FIXED: Transparency wipe on DEMO/Faza1/Faza2 assets
- STATUS: Clean console ready
2026-01-12 11:56:43 +01:00
3d0e9154fa MAJOR: Strategic Planning - Pricing €10/€30, 10-Faza Model, Complete Faza 3-4 2026-01-12 00:52:26 +01:00
7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
2026-01-11 20:08:56 +01:00
d241f69f3b 🌍🔥 LOCALIZATION SYSTEM - INTRO SYNC + VOICE SWITCHING
 LOCALIZATION.JSON CREATED (5 LANGUAGES):

📂 assets/localization.json (NEW!):
- 🇸🇮 Slovenščina (slo)
- 🇬🇧 English (en)
- 🇩🇪 Deutsch (de)
- 🇮🇹 Italiano (it)
- 🇨🇳 中文 (cn)

📝 COMPLETE TRANSLATIONS:
- All 20 Polaroid texts
- Menu buttons (New Game, Load, Settings, Exit)
- Game title + subtitle

 LOCALIZATIONSYSTEM.JS UPDATED:

🔧 NEW METHODS ADDED:

1. loadIntroTexts() - Load JSON
   - Fetches assets/localization.json
   - Merges intro_polaroids into translations
   - Merges menu texts
   - Adds title/subtitle
   - Console: ' Intro texts loaded from JSON'

2. getIntroText(polaroidKey) - Get text
   - Returns translated Polaroid text
   - Falls back to English if missing
   - Usage: i18n.getIntroText('kai_dad_longboard')

3. getVoicePath(character, index) - Voice switching!
   - 🇸🇮 Slovenian → assets/audio/voiceover/sl/
   - 🇬🇧 English → assets/audio/voiceover/en/
   - Auto-formats filename
   - Example SL: kai_01.mp3
   - Example EN: kai_en_01.mp3

4. hasVoiceForLanguage(character, index)
   - Checks if voice exists for language
   - SL + EN have full voiceovers
   - DE/IT/CN fall back to EN

🎯 LANGUAGE TO VOICE PATH MAPPING:
- slo → /voiceover/sl/kai_01.mp3
- en → /voiceover/en/kai_en_01.mp3
- de → /voiceover/en/kai_en_01.mp3 (fallback)
- it → /voiceover/en/kai_en_01.mp3 (fallback)
- cn → /voiceover/en/kai_en_01.mp3 (fallback)

📋 20 POLAROID KEYS:
1. kai_dad_longboard
2. barbershop
3. birthday_cake
4. family_portrait
5. twins_holding_hands
6. kai_bedroom
7. virus_microscope
8. chaos_streets
9. zombies
10. parents_ghosts
11. ana_taken
12. black_screen
13. kai_alone
14. ana_memory_1
15. ana_memory_2
16. ana_memory_3
17. ana_memory_4
18. ana_memory_5
19. gronk_arrival
20. determination
21. lifetime

🎮 USAGE EXAMPLE:
// In IntroScene preload()
await window.i18n.loadIntroTexts();

// Get text for current language
const text = window.i18n.getIntroText('birthday_cake');
// SL: 'Tukaj smo bili še vedno srečni...'
// EN: 'Here we were still happy...'

// Get voice path
const path = window.i18n.getVoicePath('kai', 1);
// SL: 'assets/audio/voiceover/sl/kai_01.mp3'
// EN: 'assets/audio/voiceover/en/kai_en_01.mp3'

🌍 LANGUAGE FLOW:
1. Player selects language on launcher
2. window.i18n.setLanguage('slo')
3. Saved to LocalStorage
4. IntroScene loads JSON texts
5. Displays translated Polaroid captions
6. Plays SL voice files from /sl/ folder
7. Full sync!

NEXT: Hook up IntroScene to use these methods!

Files:
- assets/localization.json (NEW!)
- src/systems/LocalizationSystem.js (UPDATED!)

READY FOR INTRO TEXT SYNC! 🌍🔥
2026-01-10 23:23:19 +01:00
94ce7234aa 🎤 BETTER VOICES - More Natural Quality!
 REGENERATED ALL 20 VOICES:
- Kai: en-US-ChristopherNeural (was GuyNeural)
  → Natural teen voice, less robotic
  → Warm, authentic delivery

- Ana: en-US-AriaNeural (was JennyNeural)
  → Expressive, emotional
  → More natural intonation

- Gronk: en-GB-RyanNeural (KEPT - already good!)

 OLD VOICES BACKED UP:
- Moved to assets/audio/voiceover/_OLD_ROBOTIC/
- Can restore if needed

 VOICE GUIDE CREATED:
- BETTER_VOICE_OPTIONS.md
- Testing recommendations
- Edge-TTS voice comparisons

RESULT: Much more natural sounding intro dialogue! 🎆
2026-01-10 14:31:05 +01:00
53c0530ce6 🎤 ENGLISH VOICES GENERATED - 21 files!
 ALL VOICES IN ENGLISH:
- 12x Kai (en-US-GuyNeural)
- 8x Ana (en-US-JennyNeural)
- 1x Gronk (en-GB-RyanNeural - Deep UK!)

 SCRIPT UPDATED:
- Complete English dialogue
- Full sentences (no missing words)
- Clear emotional beats
- Professional voice acting

📝 FILES:
- INTRO_60S_ENGLISH_SCRIPT.md (complete guide)
- 21 *_en_*.mp3 voice files

NEXT: Update IntroScene with English + Subtitles!
2026-01-10 14:18:21 +01:00
d383483d96 🎬 60-SECOND EPIC INTRO - Complete Script + All Voices!
 COMPLETE SCRIPT CREATED:
- INTRO_60S_SCRIPT.md (full 60s timeline)
- 20 intro shots mapped
- Complete emotional arc
- Kai + Ana + Gronk dialogue

 ALL VOICES GENERATED (24 files):
- 12x Kai voices (sl-SI-RokNeural)
- 8x Ana voices (sl-SI-PetraNeural)
- 1x Gronk voice (sl-SI-RokNeural)
- Edge-TTS Slovenian AI voices

🎯 VOICE BREAKDOWN:
Kai: Narrative arc (family→virus→alone→determined)
Ana: Emotional beats (joy→panic→echo→whisper)
Gronk: Wake-up call (deep, gruff)

📊 TOTAL: ~200KB voice files
Ready for 60-second cinematic implementation!

NEXT: Update IntroScene.js with full timeline!
2026-01-10 13:54:09 +01:00
a263f71731 🎵 AUDIO FILES ADDED - Voices & Ambient!
 SLOVENIAN VOICES (Edge-TTS):
- kai_memory_01.mp3 - 'Nekoč smo imeli barve...' (14KB)
- kai_memory_02.mp3 - 'Potem je prišla tema...' (13KB)
- kai_memory_03.mp3 - 'In ostal sem sam...' (54KB)

 AMBIENT MUSIC:
- noir_ambience.mp3 - Night theme for background (11MB)

 CODE UPDATED:
- Changed .ogg to .mp3 extensions
- Audio will play automatically on intro!

🎯 READY TO TEST:
Restart game (rs) and intro should have SOUND! 🎆
2026-01-10 13:44:07 +01:00
3a120c3279 🔴👁️ RED EYES DNA - FAMILY CONNECTION COMPLETE!
 2 NEW CRITICAL INTRO SHOTS:

**19. kai_first_dreads_family.png**
- Young Kai in barbershop chair getting FIRST dreadlocks
- Father (exact reference - gauges, tattoos, RED EYES)
- Mother (exact reference - The Clash, dreads, RED EYES)
- ALL THREE with MATCHING RED EYES (family DNA proof!)
- Kai excited, transformation moment
- Punk family bonding through identity
- This shows WHERE Kai got his punk DNA

**20. family_portrait_punk_complete.png**
- ALL FOUR family members (Father, Mother, Kai, Ana)
- Father: RED EYES, gauges, tattoos
- Mother: RED EYES, pink/green dreads, The Clash
- Kai: RED EYES, green/pink dreads (newly installed!)
- Ana: purple skin, magenta hair
- Perfect punk family portrait
- Warm golden nostalgic color grading
- DNA connection clearly visible

🧬 FAMILY DNA MARKERS:
- RED EYES: Father  Mother  Kai  (Ana different)
- Punk identity: ALL FOUR 
- Dreadlocks: Mother  Kai  (after transformation)
- Gauges: Father  Kai  (inherited)
- Tattoos: Father  Mother  (Kai gets later)

🎯 NARRATIVE IMPORTANCE:
- Shows Kai's punk transformation with family support
- RED EYES = family genetic connection
- 'Where did Kai get this?' → ANSWERED!
- Family bonding moment before apocalypse
- Complete punk family identity

📊 TOTAL INTRO SHOTS: 20/20 COMPLETE!

Style 32 Dark-Chibi Noir maintained! 🎆
2026-01-10 05:11:05 +01:00
1815f45654 🎬 ALL 18 INTRO SHOTS COMPLETE - READY FOR INTROSCENE!
 COMPLETE INTRO IMAGE SET GENERATED:

📁 /assets/references/intro_shots/ (18 total images)

**MUST HAVE (5):**
 1. otac_longboard_pier.png - Father+son bonding, ocean pier
 2. virus_xnoir_microscope.png - Toxic green virus, outbreak detected
 3. zombie_silhouettes_panic.png - Red eyes, city chaos
 4. kai_bedroom_wakeup.png - Misfits posters, longboard, dark room
 5. ana_memory_flash_purple.png - VHS glitch, amnesia fragment

**SHOULD HAVE (6):**
 6. ana_barbershop_dreads.png - Mirror reflection, pink streaks
 7. birthday_cake_rd.png - Garden party, warm celebration
 8. parents_transparent_ghosts.png - 30% opacity, foreshadowing
 9. ana_taken_military.png - Separation trauma, red corruption
 10. kai_alone_basement.png - Survival Day 01, candle, isolation
 11. kai_young_timelapse.png - Current Kai (25), ruins

**NICE TO HAVE (4):**
 12. chaos_streets_apocalypse.png - Overturned cars, VIRUS PROTOCOL
 13. gronk_doorway_silhouette.png - Vape smoke, mysterious entrance
 14. family_portrait_complete.png - All 4, The Clash, perfect moment
 15. virus_city_aerial.png - 88% infection, toxic green spreading

**ALREADY HAD (3):**
 16. kai_ana_twins_childhood.png - Hand holding, DNA bond
 17. kai_adult_35_timelapse.png - Beard, tattoos
 18. kai_elder_50_timelapse.png - Grey dreads, punk grandpa

🎯 COMPLETE INTRO COVERAGE:

**Phase 1 (Happy):** otac_longboard, ana_barbershop, birthday_cake, twins, family_portrait
**Phase 2 (Collapse):** virus_microscope, zombies_panic, chaos_streets, virus_aerial
**Phase 3 (Loss):** parents_transparent, ana_taken, kai_basement
**Phase 4 (Aging):** kai_young, kai_adult, kai_elder
**Phase 5 (Wake):** kai_bedroom, ana_memory_flash
**Phase 6 (Gronk):** gronk_silhouette

🎨 ALL STYLE 32 DARK-CHIBI NOIR:
- Thick black outlines 
- Cel-shaded 
- Chibi proportions 
- Neon magenta/cyan rim lighting 
- VHS grain/corruption 
- Emotional storytelling 

📊 TOTAL INTRO ASSETS: 18/18 COMPLETE! 💯

Ready for IntroScene.js implementation! 🎆
2026-01-10 05:05:02 +01:00
7039673b4d 🎬 INTRO SHOTS - TOP 3 COMPLETE!
 3 CRITICAL INTRO IMAGES GENERATED:

📁 /assets/references/intro_shots/

**1. kai_ana_twins_childhood.png**
- Young Kai + Ana holding hands (age 8-10)
- EXACT DNA match to master references
- Kai: Green dreads, red eyes, gauges, piercings
- Ana: Purple skin, magenta hair, determined
- Sunny park, happy memory
- NO BLUR - clearest shot (most important!)
- For PHASE 2 of intro (0:10-0:20)

**2. kai_adult_35_timelapse.png**
- Adult Kai at 35
- Reference: adult_kai_family_man.png
- Beard, tied dreads, more tattoos
- Muscular survivor build
- Post-apocalyptic ruins background
- Timelapse motion blur effect
- For PHASE 5 of intro (0:48-0:51)

**3. kai_elder_50_timelapse.png**
- Elder Kai 50+ (punk grandpa)
- Reference: elder_kai_punk_grandpa.png
- GREY/SILVER dreadlocks maintained
- ALL piercings STILL present!
- Full grey beard, covered in tattoos
- Leaning on longboard for support
- Single portrait (fixed duplicate issue)
- Wasteland ruins, determined expression
- For PHASE 5 of intro (0:51-0:55)

🎯 PURPOSE:
These 3 images are CRITICAL for intro sequence:
- Twins shot: Emotional bond before apocalypse
- Adult + Elder: Showcase Generational Aging System

📊 INTRO COMPLETION STATUS:

**Generated (3/18 total):**
-  Twins childhood bond
-  Adult Kai timelapse
-  Elder Kai timelapse

**Still Needed (15/18):**
1. otac_longboard_ocean_pier.png
2. ana_barbershop_dreads.png
3. birthday_cake_rd.png
4. virus_xnoir_microscope.png
5. zombie_silhouettes_panic.png
6. chaos_streets_apocalypse.png
7. ana_taken_away_military.png
8. parents_becoming_transparent.png
9. kai_alone_basement.png
10. kai_young_timelapse.png
11. kai_bedroom_wakeup.png
12. ana_memory_flash_purple.png
13. gronk_silhouette_doorway.png
14. family_portrait_complete.png
15. virus_xnoir_spreading_city.png

🎨 PRIORITY FOR NEXT SESSION:
- MUST HAVE: 5 more images (#1,4,5,11,12)
- SHOULD HAVE: 6 images (#2,3,7,8,9,10)
- NICE TO HAVE: 4 images (#6,13,14,15)

All images Style 32 Dark-Chibi Noir! 🎆
2026-01-10 04:51:05 +01:00