🎵 AUDIO FILES ADDED - Voices & Ambient!
✅ SLOVENIAN VOICES (Edge-TTS): - kai_memory_01.mp3 - 'Nekoč smo imeli barve...' (14KB) - kai_memory_02.mp3 - 'Potem je prišla tema...' (13KB) - kai_memory_03.mp3 - 'In ostal sem sam...' (54KB) ✅ AMBIENT MUSIC: - noir_ambience.mp3 - Night theme for background (11MB) ✅ CODE UPDATED: - Changed .ogg to .mp3 extensions - Audio will play automatically on intro! 🎯 READY TO TEST: Restart game (rs) and intro should have SOUND! 🎆
This commit is contained in:
BIN
assets/audio/ambient/noir_ambience.mp3
Normal file
BIN
assets/audio/ambient/noir_ambience.mp3
Normal file
Binary file not shown.
BIN
assets/audio/voiceover/kai_memory_01.mp3
Normal file
BIN
assets/audio/voiceover/kai_memory_01.mp3
Normal file
Binary file not shown.
BIN
assets/audio/voiceover/kai_memory_02.mp3
Normal file
BIN
assets/audio/voiceover/kai_memory_02.mp3
Normal file
Binary file not shown.
BIN
assets/audio/voiceover/kai_memory_03.mp3
Normal file
BIN
assets/audio/voiceover/kai_memory_03.mp3
Normal file
Binary file not shown.
@@ -43,8 +43,8 @@ class IntroScene extends Phaser.Scene {
|
||||
this.load.image('intro_gronk', introPath + 'gronk_doorway_silhouette.png');
|
||||
|
||||
// 🎵 AUDIO (Optional - with safe loading)
|
||||
this.loadAudioSafe('noir_ambience', 'assets/audio/ambient/noir_ambience.ogg');
|
||||
this.loadAudioSafe('projector_loop', 'assets/audio/ambient/projector_loop.ogg');
|
||||
this.loadAudioSafe('noir_ambience', 'assets/audio/ambient/noir_ambience.mp3');
|
||||
this.loadAudioSafe('projector_loop', 'assets/audio/ambient/projector_loop.mp3');
|
||||
|
||||
// Voice triggers (placeholders)
|
||||
this.loadAudioSafe('audio_kai_memory_01', 'assets/audio/voiceover/kai_memory_01.mp3');
|
||||
|
||||
Reference in New Issue
Block a user