Files
novafarma/assets/references
David Kotnik e884f5c177 DEMO Animation Polish: Susi + Kai Farming (19/26 frames)
🐕 Susi Animations (7 frames) COMPLETE:
- Sit sequence (3 frames) - transition to sitting
- Sleep sequence (2 frames) - breathing animation
- Jump sequence (2 frames) - excited jumping

👨‍🌾 Kai Farming Animations (12 frames) COMPLETE:
- Planting (4 frames) - kneel, dig, place seed, cover
- Watering (4 frames) - prepare, pour, water stream, finish
- Harvesting (4 frames) - reach, grip, pull, victory

🌿 Crop Growth (18 sprites from earlier):
- Cannabis (6 growth stages) 
- Tomato (6 growth stages) 
- Potato (6 growth stages) 

🎨 Style:
- Cult of the Lamb aesthetic maintained
- Thick smooth black outlines
- Punk-chibi Kai style (green/pink dreads, red eyes)
- Cute dachshund Susi (black/orange, pink collar)

📊 Progress:
- Animation Polish: 19/26 frames DONE (73%)
- Remaining: Ana ghost (3), Ana portrait (1), Crop wilting (3)
- DEMO Crops: 18/18 COMPLETE 
- Total today: 37 new sprites (19 animations + 18 crops)

🎯 Next: Ana animations + crop wilting (7 frames)
2026-01-09 13:30:49 +01:00
..
2026-01-08 22:30:13 +01:00

📁 REFERENCES - Master Visual Law

Purpose: Visual references that define the EXACT look for all characters.
Rule: NOTHING gets generated without matching these references.


📂 Folder Structure:

/main_characters/

Main playable characters and key story NPCs:

  • kai/ - Kai Marković (pink+green dreads, katana, piercings)
  • ana/ - Ana Marković (blonde, blue eyes WITH pupils)
  • gronk/ - Gronk (pink dreads, vape, troll)

/npcs/

Town service NPCs:

  • ivan_kovac/ - Blacksmith ( HAVE: download.jpg in assets/slike 🟢/konsistentno/)
  • mayor/ - Župan (town administrator)
  • miro_pravnik/ - Lawyer
  • arborist/ - Tree planter
  • tehnik/ - Technician
  • sivilja/ - Seamstress
  • pek/ - Baker
  • kustos/ - Museum Curator
  • teacher/ - School Teacher

/companions/

Friendly followers:

  • zombie_scout/ - Zombi Skavt (red bandana, backpack, red eyes WITH pupils)

/enemies/

Hostile NPCs:

  • nomad_raiders/ - Desert Nomads, Frost Bandits, etc.
  • zombies/ - Various zombie types

/species/

Fantasy races:

  • trolls/ - Troli (town inhabitants)
  • fairies/ - Vilinci
  • elves/ - Škratje

🎨 What to Put in Each Folder:

Each character folder should contain:

  1. Master Reference - Full body portrait, front-facing
  2. Face Close-up (optional) - For dialogue portraits
  3. Action Poses (optional) - Specific animations

File Naming:

  • master_reference.png - Main reference image
  • face_closeup.png - Dialogue portrait
  • action_01.png, action_02.png - Specific poses

Style Rules (Style 32 - Dark-Chibi Noir):

ALL references must follow:

  • 32x32px base (or multiples: 64x64, 96x96)
  • Thick black outlines (4-5px)
  • Chibi proportions (big head, small body)
  • Flat colors with subtle shading
  • Top-down or isometric view
  • Green background (#00FF00) for easy keying

Eye Rules:

  • 👥 Friendly NPCs/Humans: Red eyes WITH dark pupils
  • 🧟 Weak/Tamed Zombies: White eyes, NO pupils
  • 🧟 Strong/Wild Zombies: Red eyes, NO pupils
  • 🧡 Zombi Skavt (exception): Red eyes WITH pupils

🔒 Visual Law:

Once a reference is approved and placed here:

  • NO changes without user approval
  • ALL future generations must match this reference
  • Consistency is LAW

Status: 🟢 Ready for reference images
Next: User will add existing references to appropriate folders