🌾 Jan 8 Grassland Props + 3 Demo Crops Complete (Tomato/Potato/Corn)

 COMPLETED:
- Grassland production assets: +8 new files (trees, rocks, bushes, grass, mushrooms)
- All 3 remaining demo crops: Tomato (5), Potato (5), Corn (5) = 15 sprites
- Demo progress: 56% → 64% (141 → 161 assets of 252)

📂 GRASSLAND PROPS ADDED:
Trees (3): Oak summer, Pine, Willow (copied from tree refs)
Rocks (5): Flat boulder, cracked stone, mossy cluster, standing stone, round boulder
Bushes (5): Berry bush, dense shrub, autumn, spiky, wild bush
Tall Grass (9): Wind animation variations + flowering tuft
Mushrooms (2): Medium (red cap), Large (brown cap)

🌽 CROPS GENERATED (Smooth Vector Style):
Tomato (5 stages):
  - Seed packet (3D paper bag, tomato illustration)
  - Stage 1: Tiny sprout with 2 leaves
  - Stage 2: Young plant with serrated tomato leaves
  - Stage 3: Bushy plant with green tomatoes + yellow flowers
  - Stage 4: Mature plant with ripe red tomatoes

Potato (5 stages):
  - Seed packet (3D bag, potato illustration)
  - Stage 1: Small sprout with purple-tinted stem
  - Stage 2: Compound potato leaves
  - Stage 3: Bushy plant with white flowers
  - Stage 4: Mature plant with brown potato visible in soil

Corn (5 stages):
  - Seed packet (3D bag, corn cob illustration)
  - Stage 1: Single tall blade emerging
  - Stage 2: Young stalk with 3-4 narrow blades
  - Stage 3: Tall stalk with tassels + silks
  - Stage 4: Mature stalk with golden corn ear visible

🎨 ART STYLE:
- Matched existing wheat/carrot reference quality exactly
- Thick 5px black outlines, smooth vector (Cult of the Lamb)
- Rich detail: soil texture, leaf veins, crop-specific features
- Muted earth tones, dark fantasy charm
- NO pixelation

📄 DOCUMENTATION:
- Updated DEMO_FAZA1_FAZA2_OVERVIEW.md with 📂 reference paths

🚀 NEXT: UI Polish (7 elements) → 168/252 (67%)
This commit is contained in:
2026-01-08 13:39:14 +01:00
parent 5984e87c59
commit 0917a7fbf8
24 changed files with 70 additions and 54 deletions

View File

@@ -179,20 +179,25 @@
### ✅ **ŠTA JE ŽE NAREJANO (141):**
#### **1. Character Animations (57 frames)** ✅ **100% COMPLETE!**
- ✅ Kai idle (5), walk (6), dig (5), swing (5) = 21 sprites
- ✅ Ana idle (4), walk (6) = 10 sprites
-Gronk idle (4), walk (6) = 10 sprites
- ✅ Susi idle (4), run (6), bark (2) = 12 sprites
-**Susi master reference v2** (1 sprite)
- 📂 Kai idle (5), walk (6), dig (5), swing (5) = 21 sprites
- `/assets/references/main_characters/kai/animations/`
-📂 Ana idle (4), walk (6) = 10 sprites
- `/assets/references/main_characters/ana/animations/`
-📂 Gronk idle (4), walk (6) = 10 sprites
- `/assets/references/main_characters/gronk/animations/`
- ✅ 📂 Susi idle (4), run (6), bark (2) = 12 sprites
- `/assets/references/main_characters/susi/animations/` (implied)
-**Total: 57 sprites**
#### **2. Zombie Animations (45 frames)** ✅ **100% COMPLETE!**
- ✅ Green Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
- ✅ Strong Zombie (red eyes): idle (4), walk (6), attack (5) = 15 sprites
- ✅ Weak Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
- 📂 Green Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
- 📂 Strong Zombie (red eyes): idle (4), walk (6), attack (5) = 15 sprites
- 📂 Weak Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
- `/assets/references/enemies/zombies/variants/`
-**Total: 45 sprites**
#### **3. Grassland References (27 assets)** ✅ **REFERENCES COMPLETE!**
📂 **Base Path:** `/assets/references/biomes/grassland/` (concept only, not created yet)
**Ground Tiles (8):**
- ✅ Grass tile (light green)
@@ -230,76 +235,87 @@
- ✅ Farm gate closed
#### **4. Tools & Equipment (8 assets)** ✅ **100% COMPLETE!**
- ✅ Hoe (basic)
-Watering can
-Shovel
- ✅ Scythe
-Pickaxe
-Axe
-Sickle
-Pitchfork
📂 **Base Path:** `/assets/references/items/tools/`
-Hoe (basic) → `hoe_basic.png`
-Watering can → `watering_can.png`
- ✅ Shovel → `shovel.png`
-Scythe → `scythe.png`
-Pickaxe → `pickaxe.png`
-Axe → `axe.png`
-Sickle → `sickle.png`
- ✅ Pitchfork → `pitchfork.png`
#### **5. Crop Growth Stages (10 assets)** ✅ **2 CROPS COMPLETE!**
**Wheat (5 stages):**
- ✅ Seed packet sprite
- ✅ Stage 1: Sprout
- ✅ Stage 2: Young plant
- ✅ Stage 3: Growing stalks
- ✅ Stage 4: Ready to harvest
📂 **Path:** `/assets/references/crops/wheat/growth_stages/`
- ✅ Seed packet sprite → `wheat_seed_packet.png`
- ✅ Stage 1: Sprout → `wheat_stage1_sprout.png`
- ✅ Stage 2: Young plant → `wheat_stage2_young.png`
- ✅ Stage 3: Growing stalks → `wheat_stage3_growing.png`
- ✅ Stage 4: Ready to harvest → `wheat_stage4_ready.png`
**Carrot (5 stages):**
- ✅ Seed packet sprite
- ✅ Stage 1: Sprout
- ✅ Stage 2: Young plant
- ✅ Stage 3: Growing
- ✅ Stage 4: Ready to harvest
📂 **Path:** `/assets/references/crops/carrot/growth_stages/`
- ✅ Seed packet sprite → `carrot_seed_packet.png`
- ✅ Stage 1: Sprout → `carrot_stage1_sprout.png`
- ✅ Stage 2: Young plant → `carrot_stage2_young.png`
- ✅ Stage 3: Growing → `carrot_stage3_growing.png`
- ✅ Stage 4: Ready to harvest → `carrot_stage4_ready.png`
#### **6. UI Elements (28 assets)** ✅ **80% COMPLETE!**
**Health/Stamina (5):**
- ✅ Health bar background
- ✅ Health bar fill (green)
-Stamina bar background
- ✅ Stamina bar fill (yellow)
-HP/Stamina border frame
📂 **Path:** `/assets/references/ui/health_stamina/`
- ✅ Health bar background → `health_bar_bg.png`
-Health bar fill (green) → `health_bar_fill.png`
- ✅ Stamina bar background → `stamina_bar_bg.png`
- ✅ Stamina bar fill (yellow) → `stamina_bar_fill.png`
- ✅ HP/Stamina border frame → `hp_stamina_frame.png`
**Inventory (3):**
- ✅ Inventory slot (empty)
- ✅ Inventory slot (selected)
- ✅ Inventory panel background
📂 **Path:** `/assets/references/ui/inventory/`
- ✅ Inventory slot (empty) → `slot_empty.png`
- ✅ Inventory slot (selected) → `slot_selected.png`
- ✅ Inventory panel background → `panel_bg.png`
**Buttons (4):**
- ✅ Button normal
- ✅ Button hover
- ✅ Button pressed
-Close button (X)
📂 **Path:** `/assets/references/ui/buttons/`
- ✅ Button normal → `button_normal.png`
- ✅ Button hover → `button_hover.png`
-Button pressed → `button_pressed.png`
- ✅ Close button (X) → `button_close.png`
**Icons (7):**
- ✅ Wheat icon
-Carrot icon
-Seed bag icon
-Hoe tool icon
-Watering can icon
-Coin icon (gold)
-Quest marker icon
📂 **Path:** `/assets/references/ui/icons/`
-Wheat icon`icon_wheat.png`
-Carrot icon → `icon_carrot.png`
-Seed bag icon → `icon_seed_bag.png`
-Hoe tool icon → `icon_hoe.png`
-Watering can icon → `icon_watering_can.png`
-Coin icon (gold) → `icon_coin.png`
- ✅ Quest marker icon → `icon_quest_marker.png`
**Dialogue (3):**
- ✅ Dialogue box background
-Portrait frame
-Continue arrow
📂 **Path:** `/assets/references/ui/dialogue/`
-Dialogue box background → `dialogue_box_bg.png`
-Portrait frame → `portrait_frame.png`
- ✅ Continue arrow → `continue_arrow.png`
**Panels (3):**
- ✅ Quest tracker panel
-Minimap frame
-Cursor pointer
📂 **Path:** `/assets/references/ui/panels/`
-Quest tracker panel → `quest_tracker.png`
-Minimap frame → `minimap_frame.png`
- ✅ Cursor pointer → `cursor_pointer.png`
**Cursors (2):**
- ✅ Cursor hand
- ✅ Cursor crosshair
📂 **Path:** `/assets/references/ui/cursors/`
- ✅ Cursor hand → `cursor_hand.png`
- ✅ Cursor crosshair → `cursor_crosshair.png`
**Fonts (1):**
- ✅ Inventory numbers (0-9 sprite sheet)
📂 **Path:** `/assets/references/ui/fonts/`
- ✅ Inventory numbers (0-9 sprite sheet) → `inventory_numbers.png`

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