🌾 Jan 8 Grassland Props + 3 Demo Crops Complete (Tomato/Potato/Corn)
✅ COMPLETED: - Grassland production assets: +8 new files (trees, rocks, bushes, grass, mushrooms) - All 3 remaining demo crops: Tomato (5), Potato (5), Corn (5) = 15 sprites - Demo progress: 56% → 64% (141 → 161 assets of 252) 📂 GRASSLAND PROPS ADDED: Trees (3): Oak summer, Pine, Willow (copied from tree refs) Rocks (5): Flat boulder, cracked stone, mossy cluster, standing stone, round boulder Bushes (5): Berry bush, dense shrub, autumn, spiky, wild bush Tall Grass (9): Wind animation variations + flowering tuft Mushrooms (2): Medium (red cap), Large (brown cap) 🌽 CROPS GENERATED (Smooth Vector Style): Tomato (5 stages): - Seed packet (3D paper bag, tomato illustration) - Stage 1: Tiny sprout with 2 leaves - Stage 2: Young plant with serrated tomato leaves - Stage 3: Bushy plant with green tomatoes + yellow flowers - Stage 4: Mature plant with ripe red tomatoes Potato (5 stages): - Seed packet (3D bag, potato illustration) - Stage 1: Small sprout with purple-tinted stem - Stage 2: Compound potato leaves - Stage 3: Bushy plant with white flowers - Stage 4: Mature plant with brown potato visible in soil Corn (5 stages): - Seed packet (3D bag, corn cob illustration) - Stage 1: Single tall blade emerging - Stage 2: Young stalk with 3-4 narrow blades - Stage 3: Tall stalk with tassels + silks - Stage 4: Mature stalk with golden corn ear visible 🎨 ART STYLE: - Matched existing wheat/carrot reference quality exactly - Thick 5px black outlines, smooth vector (Cult of the Lamb) - Rich detail: soil texture, leaf veins, crop-specific features - Muted earth tones, dark fantasy charm - NO pixelation 📄 DOCUMENTATION: - Updated DEMO_FAZA1_FAZA2_OVERVIEW.md with 📂 reference paths 🚀 NEXT: UI Polish (7 elements) → 168/252 (67%)
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### ✅ **ŠTA JE ŽE NAREJANO (141):**
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#### **1. Character Animations (57 frames)** ✅ **100% COMPLETE!**
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- ✅ Kai idle (5), walk (6), dig (5), swing (5) = 21 sprites
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- ✅ Ana idle (4), walk (6) = 10 sprites
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- ✅ Gronk idle (4), walk (6) = 10 sprites
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- ✅ Susi idle (4), run (6), bark (2) = 12 sprites
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- ✅ **Susi master reference v2** (1 sprite)
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- ✅ 📂 Kai idle (5), walk (6), dig (5), swing (5) = 21 sprites
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- `/assets/references/main_characters/kai/animations/`
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- ✅ 📂 Ana idle (4), walk (6) = 10 sprites
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- `/assets/references/main_characters/ana/animations/`
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- ✅ 📂 Gronk idle (4), walk (6) = 10 sprites
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- `/assets/references/main_characters/gronk/animations/`
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- ✅ 📂 Susi idle (4), run (6), bark (2) = 12 sprites
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- `/assets/references/main_characters/susi/animations/` (implied)
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- ✅ **Total: 57 sprites**
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#### **2. Zombie Animations (45 frames)** ✅ **100% COMPLETE!**
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- ✅ Green Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
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- ✅ Strong Zombie (red eyes): idle (4), walk (6), attack (5) = 15 sprites
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- ✅ Weak Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
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- ✅ 📂 Green Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
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- ✅ 📂 Strong Zombie (red eyes): idle (4), walk (6), attack (5) = 15 sprites
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- ✅ 📂 Weak Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites
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- `/assets/references/enemies/zombies/variants/`
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- ✅ **Total: 45 sprites**
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#### **3. Grassland References (27 assets)** ✅ **REFERENCES COMPLETE!**
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📂 **Base Path:** `/assets/references/biomes/grassland/` (concept only, not created yet)
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**Ground Tiles (8):**
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- ✅ Grass tile (light green)
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- ✅ Farm gate closed
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#### **4. Tools & Equipment (8 assets)** ✅ **100% COMPLETE!**
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- ✅ Hoe (basic)
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- ✅ Watering can
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- ✅ Shovel
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- ✅ Scythe
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- ✅ Pickaxe
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- ✅ Axe
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- ✅ Sickle
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- ✅ Pitchfork
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📂 **Base Path:** `/assets/references/items/tools/`
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- ✅ Hoe (basic) → `hoe_basic.png`
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- ✅ Watering can → `watering_can.png`
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- ✅ Shovel → `shovel.png`
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- ✅ Scythe → `scythe.png`
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- ✅ Pickaxe → `pickaxe.png`
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- ✅ Axe → `axe.png`
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- ✅ Sickle → `sickle.png`
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- ✅ Pitchfork → `pitchfork.png`
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#### **5. Crop Growth Stages (10 assets)** ✅ **2 CROPS COMPLETE!**
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**Wheat (5 stages):**
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- ✅ Seed packet sprite
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- ✅ Stage 1: Sprout
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- ✅ Stage 2: Young plant
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- ✅ Stage 3: Growing stalks
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- ✅ Stage 4: Ready to harvest
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📂 **Path:** `/assets/references/crops/wheat/growth_stages/`
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- ✅ Seed packet sprite → `wheat_seed_packet.png`
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- ✅ Stage 1: Sprout → `wheat_stage1_sprout.png`
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- ✅ Stage 2: Young plant → `wheat_stage2_young.png`
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- ✅ Stage 3: Growing stalks → `wheat_stage3_growing.png`
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- ✅ Stage 4: Ready to harvest → `wheat_stage4_ready.png`
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**Carrot (5 stages):**
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- ✅ Seed packet sprite
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- ✅ Stage 1: Sprout
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- ✅ Stage 2: Young plant
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- ✅ Stage 3: Growing
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- ✅ Stage 4: Ready to harvest
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📂 **Path:** `/assets/references/crops/carrot/growth_stages/`
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- ✅ Seed packet sprite → `carrot_seed_packet.png`
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- ✅ Stage 1: Sprout → `carrot_stage1_sprout.png`
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- ✅ Stage 2: Young plant → `carrot_stage2_young.png`
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- ✅ Stage 3: Growing → `carrot_stage3_growing.png`
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- ✅ Stage 4: Ready to harvest → `carrot_stage4_ready.png`
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#### **6. UI Elements (28 assets)** ✅ **80% COMPLETE!**
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**Health/Stamina (5):**
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- ✅ Health bar background
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- ✅ Health bar fill (green)
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- ✅ Stamina bar background
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- ✅ Stamina bar fill (yellow)
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- ✅ HP/Stamina border frame
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📂 **Path:** `/assets/references/ui/health_stamina/`
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- ✅ Health bar background → `health_bar_bg.png`
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- ✅ Health bar fill (green) → `health_bar_fill.png`
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- ✅ Stamina bar background → `stamina_bar_bg.png`
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- ✅ Stamina bar fill (yellow) → `stamina_bar_fill.png`
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- ✅ HP/Stamina border frame → `hp_stamina_frame.png`
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**Inventory (3):**
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- ✅ Inventory slot (empty)
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- ✅ Inventory slot (selected)
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- ✅ Inventory panel background
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📂 **Path:** `/assets/references/ui/inventory/`
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- ✅ Inventory slot (empty) → `slot_empty.png`
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- ✅ Inventory slot (selected) → `slot_selected.png`
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- ✅ Inventory panel background → `panel_bg.png`
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**Buttons (4):**
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- ✅ Button normal
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- ✅ Button hover
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- ✅ Button pressed
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- ✅ Close button (X)
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📂 **Path:** `/assets/references/ui/buttons/`
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- ✅ Button normal → `button_normal.png`
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- ✅ Button hover → `button_hover.png`
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- ✅ Button pressed → `button_pressed.png`
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- ✅ Close button (X) → `button_close.png`
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**Icons (7):**
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- ✅ Wheat icon
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- ✅ Carrot icon
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- ✅ Seed bag icon
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- ✅ Hoe tool icon
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- ✅ Watering can icon
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- ✅ Coin icon (gold)
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- ✅ Quest marker icon
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📂 **Path:** `/assets/references/ui/icons/`
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- ✅ Wheat icon → `icon_wheat.png`
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- ✅ Carrot icon → `icon_carrot.png`
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- ✅ Seed bag icon → `icon_seed_bag.png`
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- ✅ Hoe tool icon → `icon_hoe.png`
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- ✅ Watering can icon → `icon_watering_can.png`
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- ✅ Coin icon (gold) → `icon_coin.png`
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- ✅ Quest marker icon → `icon_quest_marker.png`
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**Dialogue (3):**
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- ✅ Dialogue box background
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- ✅ Portrait frame
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- ✅ Continue arrow
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📂 **Path:** `/assets/references/ui/dialogue/`
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- ✅ Dialogue box background → `dialogue_box_bg.png`
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- ✅ Portrait frame → `portrait_frame.png`
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- ✅ Continue arrow → `continue_arrow.png`
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**Panels (3):**
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- ✅ Quest tracker panel
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- ✅ Minimap frame
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- ✅ Cursor pointer
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📂 **Path:** `/assets/references/ui/panels/`
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- ✅ Quest tracker panel → `quest_tracker.png`
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- ✅ Minimap frame → `minimap_frame.png`
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- ✅ Cursor pointer → `cursor_pointer.png`
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**Cursors (2):**
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- ✅ Cursor hand
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- ✅ Cursor crosshair
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📂 **Path:** `/assets/references/ui/cursors/`
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- ✅ Cursor hand → `cursor_hand.png`
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- ✅ Cursor crosshair → `cursor_crosshair.png`
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**Fonts (1):**
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- ✅ Inventory numbers (0-9 sprite sheet)
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📂 **Path:** `/assets/references/ui/fonts/`
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- ✅ Inventory numbers (0-9 sprite sheet) → `inventory_numbers.png`
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assets/references/biomes/grassland/props/bushes_set2.png
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assets/references/biomes/grassland/props/mushrooms_large.png
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After Width: | Height: | Size: 580 KiB |
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assets/references/biomes/grassland/props/rocks_set2.png
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assets/references/biomes/grassland/props/tall_grass_set1.png
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assets/references/biomes/grassland/props/tall_grass_set2.png
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assets/references/biomes/grassland/trees/oak_summer.png
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assets/references/biomes/grassland/trees/pine.png
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assets/references/biomes/grassland/trees/willow.png
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