diff --git a/DEMO_FAZA1_FAZA2_OVERVIEW.md b/DEMO_FAZA1_FAZA2_OVERVIEW.md index 688b3a912..657cc2d17 100644 --- a/DEMO_FAZA1_FAZA2_OVERVIEW.md +++ b/DEMO_FAZA1_FAZA2_OVERVIEW.md @@ -179,20 +179,25 @@ ### ✅ **ŠTA JE ŽE NAREJANO (141):** #### **1. Character Animations (57 frames)** ✅ **100% COMPLETE!** -- ✅ Kai idle (5), walk (6), dig (5), swing (5) = 21 sprites -- ✅ Ana idle (4), walk (6) = 10 sprites -- ✅ Gronk idle (4), walk (6) = 10 sprites -- ✅ Susi idle (4), run (6), bark (2) = 12 sprites -- ✅ **Susi master reference v2** (1 sprite) +- ✅ 📂 Kai idle (5), walk (6), dig (5), swing (5) = 21 sprites + - `/assets/references/main_characters/kai/animations/` +- ✅ 📂 Ana idle (4), walk (6) = 10 sprites + - `/assets/references/main_characters/ana/animations/` +- ✅ 📂 Gronk idle (4), walk (6) = 10 sprites + - `/assets/references/main_characters/gronk/animations/` +- ✅ 📂 Susi idle (4), run (6), bark (2) = 12 sprites + - `/assets/references/main_characters/susi/animations/` (implied) - ✅ **Total: 57 sprites** #### **2. Zombie Animations (45 frames)** ✅ **100% COMPLETE!** -- ✅ Green Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites -- ✅ Strong Zombie (red eyes): idle (4), walk (6), attack (5) = 15 sprites -- ✅ Weak Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites +- ✅ 📂 Green Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites +- ✅ 📂 Strong Zombie (red eyes): idle (4), walk (6), attack (5) = 15 sprites +- ✅ 📂 Weak Zombie (white eyes): idle (4), walk (6), attack (5) = 15 sprites + - `/assets/references/enemies/zombies/variants/` - ✅ **Total: 45 sprites** #### **3. Grassland References (27 assets)** ✅ **REFERENCES COMPLETE!** +📂 **Base Path:** `/assets/references/biomes/grassland/` (concept only, not created yet) **Ground Tiles (8):** - ✅ Grass tile (light green) @@ -230,76 +235,87 @@ - ✅ Farm gate closed #### **4. Tools & Equipment (8 assets)** ✅ **100% COMPLETE!** -- ✅ Hoe (basic) -- ✅ Watering can -- ✅ Shovel -- ✅ Scythe -- ✅ Pickaxe -- ✅ Axe -- ✅ Sickle -- ✅ Pitchfork +📂 **Base Path:** `/assets/references/items/tools/` +- ✅ Hoe (basic) → `hoe_basic.png` +- ✅ Watering can → `watering_can.png` +- ✅ Shovel → `shovel.png` +- ✅ Scythe → `scythe.png` +- ✅ Pickaxe → `pickaxe.png` +- ✅ Axe → `axe.png` +- ✅ Sickle → `sickle.png` +- ✅ Pitchfork → `pitchfork.png` #### **5. Crop Growth Stages (10 assets)** ✅ **2 CROPS COMPLETE!** **Wheat (5 stages):** -- ✅ Seed packet sprite -- ✅ Stage 1: Sprout -- ✅ Stage 2: Young plant -- ✅ Stage 3: Growing stalks -- ✅ Stage 4: Ready to harvest +📂 **Path:** `/assets/references/crops/wheat/growth_stages/` +- ✅ Seed packet sprite → `wheat_seed_packet.png` +- ✅ Stage 1: Sprout → `wheat_stage1_sprout.png` +- ✅ Stage 2: Young plant → `wheat_stage2_young.png` +- ✅ Stage 3: Growing stalks → `wheat_stage3_growing.png` +- ✅ Stage 4: Ready to harvest → `wheat_stage4_ready.png` **Carrot (5 stages):** -- ✅ Seed packet sprite -- ✅ Stage 1: Sprout -- ✅ Stage 2: Young plant -- ✅ Stage 3: Growing -- ✅ Stage 4: Ready to harvest +📂 **Path:** `/assets/references/crops/carrot/growth_stages/` +- ✅ Seed packet sprite → `carrot_seed_packet.png` +- ✅ Stage 1: Sprout → `carrot_stage1_sprout.png` +- ✅ Stage 2: Young plant → `carrot_stage2_young.png` +- ✅ Stage 3: Growing → `carrot_stage3_growing.png` +- ✅ Stage 4: Ready to harvest → `carrot_stage4_ready.png` #### **6. UI Elements (28 assets)** ✅ **80% COMPLETE!** **Health/Stamina (5):** -- ✅ Health bar background -- ✅ Health bar fill (green) -- ✅ Stamina bar background -- ✅ Stamina bar fill (yellow) -- ✅ HP/Stamina border frame +📂 **Path:** `/assets/references/ui/health_stamina/` +- ✅ Health bar background → `health_bar_bg.png` +- ✅ Health bar fill (green) → `health_bar_fill.png` +- ✅ Stamina bar background → `stamina_bar_bg.png` +- ✅ Stamina bar fill (yellow) → `stamina_bar_fill.png` +- ✅ HP/Stamina border frame → `hp_stamina_frame.png` **Inventory (3):** -- ✅ Inventory slot (empty) -- ✅ Inventory slot (selected) -- ✅ Inventory panel background +📂 **Path:** `/assets/references/ui/inventory/` +- ✅ Inventory slot (empty) → `slot_empty.png` +- ✅ Inventory slot (selected) → `slot_selected.png` +- ✅ Inventory panel background → `panel_bg.png` **Buttons (4):** -- ✅ Button normal -- ✅ Button hover -- ✅ Button pressed -- ✅ Close button (X) +📂 **Path:** `/assets/references/ui/buttons/` +- ✅ Button normal → `button_normal.png` +- ✅ Button hover → `button_hover.png` +- ✅ Button pressed → `button_pressed.png` +- ✅ Close button (X) → `button_close.png` **Icons (7):** -- ✅ Wheat icon -- ✅ Carrot icon -- ✅ Seed bag icon -- ✅ Hoe tool icon -- ✅ Watering can icon -- ✅ Coin icon (gold) -- ✅ Quest marker icon +📂 **Path:** `/assets/references/ui/icons/` +- ✅ Wheat icon → `icon_wheat.png` +- ✅ Carrot icon → `icon_carrot.png` +- ✅ Seed bag icon → `icon_seed_bag.png` +- ✅ Hoe tool icon → `icon_hoe.png` +- ✅ Watering can icon → `icon_watering_can.png` +- ✅ Coin icon (gold) → `icon_coin.png` +- ✅ Quest marker icon → `icon_quest_marker.png` **Dialogue (3):** -- ✅ Dialogue box background -- ✅ Portrait frame -- ✅ Continue arrow +📂 **Path:** `/assets/references/ui/dialogue/` +- ✅ Dialogue box background → `dialogue_box_bg.png` +- ✅ Portrait frame → `portrait_frame.png` +- ✅ Continue arrow → `continue_arrow.png` **Panels (3):** -- ✅ Quest tracker panel -- ✅ Minimap frame -- ✅ Cursor pointer +📂 **Path:** `/assets/references/ui/panels/` +- ✅ Quest tracker panel → `quest_tracker.png` +- ✅ Minimap frame → `minimap_frame.png` +- ✅ Cursor pointer → `cursor_pointer.png` **Cursors (2):** -- ✅ Cursor hand -- ✅ Cursor crosshair +📂 **Path:** `/assets/references/ui/cursors/` +- ✅ Cursor hand → `cursor_hand.png` +- ✅ Cursor crosshair → `cursor_crosshair.png` **Fonts (1):** -- ✅ Inventory numbers (0-9 sprite sheet) +📂 **Path:** `/assets/references/ui/fonts/` +- ✅ Inventory numbers (0-9 sprite sheet) → `inventory_numbers.png` diff --git a/assets/references/biomes/grassland/props/bushes_set2.png b/assets/references/biomes/grassland/props/bushes_set2.png new file mode 100644 index 000000000..92a2cfd64 Binary files /dev/null and b/assets/references/biomes/grassland/props/bushes_set2.png differ diff --git a/assets/references/biomes/grassland/props/mushrooms_large.png b/assets/references/biomes/grassland/props/mushrooms_large.png new file mode 100644 index 000000000..d808cb535 Binary files /dev/null and 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