MAGIČNE GOBICE = 48 sprites! 😂 6 VARIETIES: ═══════════════════════════════════════════════════════════════ 🍄 Golden Teacher (Common, mild) 🍄 Liberty Cap (Strong) 🍄 Flying Saucer (STRONGEST!) 🍄 Wavy Cap (High potency) 🍄 Blue Meanie (Spiritual) 🍄 Fly Agaric (Alice in Wonderland!) GAME EFFECTS: ✨ Visual shaders (breathing, fractals, colors) ✨ Creativity boost (unique recipes) ✨ Nature connection (animals approach) ✨ Spiritual insights (quest hints) ✨ Stress relief (heal trauma) ✨ Philosophical quotes MECHANICS: - Growing: Dark room, high humidity, manure substrate - Trips: 4-12 in-game hours - Multiple flushes (3-5 harvests) - Set & setting system (safety first!) - Bad trip prevention - Integration & journaling QUESTS: 🍄 Mushroom Shaman (cultivation teacher) 🍄 Healing the Mind (PTSD therapy) EDUCATIONAL: ⚠️ Mature content, harm reduction focus ⚠️ Shows benefits AND risks ⚠️ Promotes safe, responsible use ⚠️ Cultural/spiritual context NEW FARM TOTAL: 1,816 sprites! ✅ THIS IS NOW THE MOST ZEN FARM SIM EVER! 🌿🍄😂🦢 Cannabis + Geese + Magic Mushrooms = Best farm! 🎉
970 lines
25 KiB
Markdown
970 lines
25 KiB
Markdown
# 🌾 FARM CROPS - COMPLETE LIST
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**Vse rastline za farmo - 1,600 sprites total**
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---
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## 📊 QUICK BREAKDOWN
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```
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Total Farm Crops: 1,600 sprites
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= 40 crop types
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× 8 growth stages per crop
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× 4 seasonal variants (spring, summer, fall, winter)
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× 1.25 (withered/dead variants)
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Base crops: 40 types
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Growth stages: 8 per crop
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Seasonal variants: 4 per crop
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Total: 1,600 sprites
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```
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---
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## 🌾 ALL 40 CROP TYPES
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### **GRAINS** (5 types = 160 sprites)
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#### 1. **WHEAT** (8 stages × 4 seasons = 32 sprites)
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```
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Growth Stages:
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Stage 1: Seed/Planted
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Stage 2: Sprout
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Stage 3: Young plant
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Stage 4: Growing
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Stage 5: Mature
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Stage 6: Pre-harvest
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Stage 7: Ready to harvest (golden)
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Stage 8: Withered/Dead (if not harvested)
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Seasonal Variants:
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- Spring wheat (green tint)
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- Summer wheat (golden)
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- Fall wheat (brown tint)
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- Winter wheat (cold-resistant, blue tint)
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```
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**Status:** ✅ 4/32 done (demo has basic 4 stages, no seasons)
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#### 2. **CORN** (32 sprites)
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```
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Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
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Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)
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```
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#### 3. **RICE** (32 sprites)
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```
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Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
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Seasons: Requires water (paddy), grows spring/summer, dormant winter
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Special: Needs flooded field!
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```
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#### 4. **OAT** (32 sprites)
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```
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Stages: Similar to wheat but lighter color
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Seasons: Cool season crop (spring/fall best)
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```
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#### 5. **BARLEY** (32 sprites)
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```
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Stages: Similar to wheat
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Seasons: All 4 seasons, used for beer brewing
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```
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---
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### **VEGETABLES - ROOT** (7 types = 224 sprites)
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#### 6. **CARROTS** (32 sprites)
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```
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Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
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Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)
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```
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#### 7. **POTATOES** (32 sprites)
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```
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Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
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Seasons: All seasons, spring best
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```
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#### 8. **RADISH** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
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Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)
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```
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#### 9. **BEETS** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
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Seasons: All seasons
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```
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#### 10. **TURNIP** (32 sprites)
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```
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Stages: Similar to radish but larger
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Seasons: Cool season crop
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```
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#### 11. **PARSNIP** (32 sprites)
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```
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Stages: Similar to carrots but white
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Seasons: Fall/winter best
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```
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#### 12. **SWEET POTATO** (32 sprites)
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```
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Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
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Seasons: Warm season (summer/fall)
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```
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---
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### **VEGETABLES - LEAFY** (8 types = 256 sprites)
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#### 13. **LETTUCE** (32 sprites)
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```
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Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
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Varieties: Green, red, romaine, butterhead
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Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)
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```
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#### 14. **CABBAGE** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
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Seasons: All seasons, different varieties
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```
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#### 15. **SPINACH** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
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Seasons: Cool season (spring/fall best)
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```
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#### 16. **KALE** (32 sprites)
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```
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Stages: Similar to cabbage but looser leaves
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Seasons: All seasons, winter-hardy
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```
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#### 17. **BROCCOLI** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
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Seasons: Cool season
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```
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#### 18. **CAULIFLOWER** (32 sprites)
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```
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Stages: Similar to broccoli but white head
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Seasons: Cool season, needs blanching
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```
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#### 19. **CELERY** (32 sprites)
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```
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Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
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Seasons: Cool season
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```
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#### 20. **LEEK** (32 sprites)
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```
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Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
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Seasons: Cool season
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```
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---
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### **VEGETABLES - FRUITING** (10 types = 320 sprites)
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#### 21. **TOMATOES** (32 sprites)
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```
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Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
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Varieties: Cherry, roma, beefsteak, heirloom
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Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)
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```
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#### 22. **PEPPERS** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
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Varieties: Bell, jalapeño, chili, habanero
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Seasons: Warm season (summer best)
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```
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#### 23. **CUCUMBERS** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
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Seasons: Summer crop
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```
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#### 24. **EGGPLANT** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
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Seasons: Warm season
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```
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#### 25. **ZUCCHINI** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
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Seasons: Summer
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```
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#### 26. **PUMPKIN** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
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Seasons: Summer growing, fall harvest
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Special: Halloween decoration!
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```
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#### 27. **WATERMELON** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
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Seasons: Summer
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```
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#### 28. **SQUASH** (32 sprites)
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```
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Stages: Similar to pumpkin
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Varieties: Butternut, acorn, spaghetti
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Seasons: Summer/fall
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```
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#### 29. **BEANS** (Green/String) (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
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Seasons: Summer
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```
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#### 30. **PEAS** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
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Seasons: Cool season (spring/fall)
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```
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---
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### **ALLIUMS** (3 types = 96 sprites)
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#### 31. **ONIONS** (32 sprites)
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```
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Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
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Seasons: All seasons, different varieties
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```
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#### 32. **GARLIC** (32 sprites)
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```
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Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
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Seasons: Plant fall, harvest summer
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```
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#### 33. **SHALLOTS** (32 sprites)
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```
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Stages: Similar to onions but smaller bulbs
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Seasons: Similar to garlic
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```
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---
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### **HERBS** (5 types = 160 sprites)
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#### 34. **BASIL** (32 sprites)
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```
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Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
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Seasons: Warm season (summer)
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```
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#### 35. **PARSLEY** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
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Seasons: Cool season
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```
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#### 36. **CORIANDER/CILANTRO** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
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Seasons: Cool season
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```
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#### 37. **MINT** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
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Seasons: Perennial (all seasons)
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```
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#### 38. **ROSEMARY** (32 sprites)
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```
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Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
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Seasons: Perennial
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```
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---
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### **SPECIALTY CROPS** (2 types = 64 sprites)
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#### 39. **SUNFLOWER** (32 sprites)
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```
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Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
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Seasons: Summer
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Special: Follows sun!
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```
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#### 40. **STRAWBERRIES** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
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Seasons: Spring flowers, summer berries
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Special: Perennial!
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```
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---
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## 🌳 FRUIT TREES (Bonus - 320 sprites)
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### **8 Tree Types** (8 × 40 = 320 sprites)
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Each tree has:
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- 4 growth stages (sapling → young → mature → old)
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- 4 seasonal variants
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- 2 states (with fruit / without fruit)
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- 1 dead variant
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#### **Tree Types:**
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1. **Apple Tree** (40 sprites)
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- Spring: Pink blossoms
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- Summer: Green apples forming
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- Fall: Red apples ready
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- Winter: Bare branches
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2. **Orange Tree** (40 sprites)
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3. **Cherry Tree** (40 sprites)
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4. **Pear Tree** (40 sprites)
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5. **Peach Tree** (40 sprites)
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6. **Plum Tree** (40 sprites)
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7. **Grape Vine** (40 sprites)
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8. **Berry Bush** (Blueberry/Raspberry) (40 sprites)
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---
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## 📊 FINAL SUMMARY
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```
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CATEGORY BREAKDOWN:
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═══════════════════════════════════════════════════════════════
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Grains: 5 types × 32 sprites = 160
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Root Vegetables: 7 types × 32 sprites = 224
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Leafy Vegetables: 8 types × 32 sprites = 256
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Fruiting Vegetables: 10 types × 32 sprites = 320
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Alliums: 3 types × 32 sprites = 96
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Herbs: 5 types × 32 sprites = 160
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Specialty: 2 types × 32 sprites = 64
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───────────────────────────────────────────────────────────────
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BASE CROPS SUBTOTAL: 40 types = 1,280 sprites
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FRUIT TREES: 8 types = 320 sprites
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───────────────────────────────────────────────────────────────
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TOTAL FARM CROPS: 48 types = 1,600 sprites ✅
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═══════════════════════════════════════════════════════════════
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```
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---
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## 🎯 PRODUCTION PRIORITY
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### **PHASE 1: Essential Crops** (320 sprites)
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```
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Week 1-2:
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1. Wheat (32) ⭐⭐⭐
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2. Corn (32) ⭐⭐⭐
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3. Tomatoes (32) ⭐⭐⭐
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4. Carrots (32) ⭐⭐⭐
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5. Potatoes (32) ⭐⭐⭐
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6. Lettuce (32) ⭐⭐
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7. Pumpkin (32) ⭐⭐
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8. Strawberries (32) ⭐⭐
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9. Onions (32) ⭐
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10. Peppers (32) ⭐
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```
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### **PHASE 2: Common Crops** (640 sprites)
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```
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Week 3-4:
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All remaining vegetables (20 types)
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```
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### **PHASE 3: Trees** (320 sprites)
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```
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Week 5-6:
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All 8 fruit tree types
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```
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### **PHASE 4: Specialty** (320 sprites)
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```
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Week 7-8:
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Herbs, specialty crops, variations
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```
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---
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## ⏱️ TIME ESTIMATE
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```
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At 20 sprites/day (realistic): 80 days = ~11 weeks
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At 50 sprites/day (aggressive): 32 days = ~5 weeks
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At 100 sprites/day (team): 16 days = ~2 weeks
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```
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**RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)**
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---
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*Last Updated: Jan 03, 2026 @ 22:41*
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---
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## 🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA
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**Found in game files! Adding to specialty crops:**
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### **41. HEMP (KONOPLJA) / CANNABIS** (32 sprites)
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#### **Growth Stages:**
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```
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Stage 1: Seed planted
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Stage 2: Sprout (2 cotyledon leaves)
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Stage 3: Seedling (true leaves forming)
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Stage 4: Vegetative (growing, fan leaves)
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Stage 5: Pre-flowering (showing sex)
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Stage 6: Flowering (buds forming)
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Stage 7: Mature (ready to harvest)
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Stage 8: Overgrown/dried
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```
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#### **Seasonal Variants:**
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```
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Spring: Planting season (outdoor)
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Summer: Vegetative growth + flowering
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Fall: Harvest season
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Winter: Indoor grow only (greenhouse required)
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```
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#### **Strains/Varieties** (Different visual variants):
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```
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- Industrial Hemp (tall, skinny, fiber production)
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- Sativa (tall, thin leaves, energetic)
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- Indica (short, wide leaves, relaxing)
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- Ruderalis (auto-flowering, small)
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- Hybrid (mixed characteristics)
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```
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#### **Uses in Game:**
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```
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Fiber Production (Hemp):
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- Rope (crafting)
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- Fabric (clothing)
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- Paper (crafting)
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- Building materials
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Medicinal/Healing (Cannabis):
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- Health restoration (+25 HP)
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- Stress reduction (calming effect)
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- Pain relief (status effect removal)
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- Crafting ingredient (healing potions)
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Trading:
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- High value commodity
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- Special NPC requests
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- Black market sales (higher price, risk)
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```
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#### **Game Mechanics:**
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```
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Legal Status:
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- Starts illegal (high risk, high reward)
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- Quest unlock: "Legalization Act" → legal to grow
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- Before legalization: Can be confiscated if caught
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- After legalization: Normal crop, lower sale price
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Growing:
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- Requires: Greenhouse (for best quality)
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- Water: High (daily watering needed)
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- Fertilizer: Medium-high
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- Growth time: 60-90 in-game days
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- Yield: 3-8 buds per plant
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Quality Tiers:
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- Low quality (brown) - 50 Zł
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- Medium quality (green) - 150 Zł
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- High quality (frosty) - 500 Zł
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- Premium (purple/exotic) - 1,500 Zł
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```
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#### **Achievement:**
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```
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🌿 "Green Thumb" - Grow 100 cannabis plants
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🌿 "Connoisseur" - Grow all 5 strains
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🌿 "Legalize It" - Complete legalization quest
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```
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**Total Hemp/Cannabis Sprites:** 32 (base) + 40 (variants) = **72 sprites**
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---
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## 🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)
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**Found in game files! Adding to farm animals:**
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### **WATERFOWL ANIMALS** (96 sprites)
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#### **1. GOOSE (GANZA)** (24 sprites)
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```
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Animations:
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- Idle (standing, preening)
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- Walk (waddle)
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- Eat (pecking)
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- Honk (aggressive)
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- Swim (if pond available)
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- Sleep (tucked head)
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Variants:
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- White domestic goose
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- Grey goose
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- Canadian goose (wild)
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||
|
||
Products:
|
||
- Goose eggs (large, valuable)
|
||
- Goose feathers (crafting, pillows)
|
||
- Goose meat (cooked)
|
||
- Down (premium bedding material)
|
||
|
||
Special Behavior:
|
||
- VERY AGGRESSIVE (attacks zombies!)
|
||
- Guards farm (alarm system)
|
||
- Honks when enemies near
|
||
- Forms flocks (5+ geese)
|
||
```
|
||
|
||
#### **2. DUCK (RACA)** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (standing)
|
||
- Walk (waddle)
|
||
- Swim (requires pond)
|
||
- Dive (feeding underwater)
|
||
- Quack
|
||
- Sleep
|
||
|
||
Variants:
|
||
- Mallard (colorful male, brown female)
|
||
- White domestic duck
|
||
- Pekin duck (all white)
|
||
|
||
Products:
|
||
- Duck eggs (rich, good for baking)
|
||
- Duck feathers
|
||
- Duck meat (fatty, flavorful)
|
||
|
||
Special Behavior:
|
||
- Requires pond/water source
|
||
- Eats bugs (pest control)
|
||
- Follows player if fed
|
||
```
|
||
|
||
#### **3. GOLDEN GOOSE** (24 sprites) ⭐ **LEGENDARY!**
|
||
```
|
||
Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)
|
||
|
||
Animations:
|
||
- Idle (golden glow effect)
|
||
- Walk (sparkles trail)
|
||
- Lay golden egg (special animation!)
|
||
- Sleep (glowing)
|
||
|
||
Products:
|
||
- Golden Egg (10,000 Zł each!)
|
||
- Lays 1 golden egg every 7 days
|
||
- Never produces regular eggs
|
||
|
||
Acquisition:
|
||
- 0.1% random hatch from goose egg
|
||
- OR: Buy from mysterious merchant (100,000 Zł)
|
||
- OR: Complete "Fairy Tale" quest
|
||
|
||
Special:
|
||
- Immortal (cannot die)
|
||
- Sparkle effect
|
||
- Attracts fairies
|
||
- Legendary status item
|
||
```
|
||
|
||
#### **4. TURKEY** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (gobble display)
|
||
- Walk
|
||
- Peck (eating)
|
||
- Display (fan tail)
|
||
- Sleep
|
||
|
||
Variants:
|
||
- Wild turkey (brown, cautious)
|
||
- Domestic turkey (white, slower)
|
||
|
||
Products:
|
||
- Turkey eggs (large)
|
||
- Turkey feathers (large, decorative)
|
||
- Turkey meat (Thanksgiving special!)
|
||
|
||
Special Event:
|
||
- Thanksgiving quest (November)
|
||
- Turkey Boss (Giant Turkey, optional fight)
|
||
```
|
||
|
||
**Total Waterfowl Sprites:** 96 sprites
|
||
|
||
---
|
||
|
||
## 📊 UPDATED FARM TOTALS
|
||
|
||
```
|
||
ORIGINAL FARM CROPS: 1,600 sprites
|
||
+ Hemp/Cannabis variants: 72 sprites
|
||
+ Waterfowl (geese/ducks): 96 sprites
|
||
───────────────────────────────────────────
|
||
NEW TOTAL: 1,768 sprites ✅
|
||
|
||
CATEGORIES:
|
||
═══════════════════════════════════════════
|
||
Crops (40 types): 1,280 sprites
|
||
Fruit Trees (8 types): 320 sprites
|
||
Hemp/Cannabis (5 strains): 72 sprites
|
||
Waterfowl (4 types): 96 sprites
|
||
───────────────────────────────────────────
|
||
COMPLETE FARM PACKAGE: 1,768 sprites
|
||
═══════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
*Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46* 🌿🦢
|
||
|
||
---
|
||
|
||
## 🍄 SPECIAL ADDITION: MAGIC MUSHROOMS (MAGIČNE GOBICE)
|
||
|
||
**For the adventurous farmer! 😂**
|
||
|
||
### **42. MAGIC MUSHROOMS (PSILOCYBIN)** (48 sprites)
|
||
|
||
#### **Growth Stages:**
|
||
```
|
||
Stage 1: Spores planted (invisible)
|
||
Stage 2: Mycelium forming (white fuzz)
|
||
Stage 3: Pinning (tiny mushroom bumps)
|
||
Stage 4: Baby mushrooms (small caps)
|
||
Stage 5: Growing (caps opening)
|
||
Stage 6: Mature (blue bruising visible)
|
||
Stage 7: Full size (ready to harvest)
|
||
Stage 8: Spore release (black gills, over-mature)
|
||
```
|
||
|
||
#### **Seasonal Variants:**
|
||
```
|
||
Spring: Golden variety (mild effects)
|
||
Summer: Blue variety (strong effects)
|
||
Fall: Forest variety (natural, balanced)
|
||
Winter: Indoor cultivation only (cave/dark room required)
|
||
```
|
||
|
||
#### **Mushroom Varieties** (6 types):
|
||
|
||
**1. PSILOCYBE CUBENSIS** (Golden Teacher) 🍄
|
||
```
|
||
- Most common, easiest to grow
|
||
- Golden-brown caps
|
||
- Medium potency
|
||
- Effects: Happy, giggly, colorful visuals
|
||
- Duration: 4-6 in-game hours
|
||
```
|
||
|
||
**2. PSILOCYBE SEMILANCEATA** (Liberty Cap) 🍄✨
|
||
```
|
||
- Small, pointed cap
|
||
- Found in grass fields
|
||
- Strong potency
|
||
- Effects: Euphoria, deep thoughts
|
||
- Duration: 6-8 hours
|
||
```
|
||
|
||
**3. PSILOCYBE AZURESCENS** (Flying Saucer) 🍄🚀
|
||
```
|
||
- STRONGEST natural mushroom
|
||
- Dark brown, wavy caps
|
||
- VERY high potency
|
||
- Effects: Intense visuals, time distortion, revelations
|
||
- Duration: 8-12 hours
|
||
- WARNING: Advanced users only!
|
||
```
|
||
|
||
**4. PSILOCYBE CYANESCENS** (Wavy Cap) 🍄🌊
|
||
```
|
||
- Wavy edges
|
||
- Blue bruising (oxidation)
|
||
- High potency
|
||
- Effects: Body high, giggles, nature connection
|
||
- Duration: 6-8 hours
|
||
```
|
||
|
||
**5. PANAEOLUS CYANESCENS** (Blue Meanie) 🍄💙
|
||
```
|
||
- Rare, powerful
|
||
- Deep blue bruising
|
||
- Very high potency
|
||
- Effects: Spiritual experiences, ego dissolution
|
||
- Duration: 8-10 hours
|
||
```
|
||
|
||
**6. AMANITA MUSCARIA** (Fly Agaric) 🍄🔴 **DIFFERENT!**
|
||
```
|
||
- Iconic red cap with white spots
|
||
- NOT psilocybin (muscimol instead)
|
||
- Unique effects (dreamy, sedative)
|
||
- Effects: Alice in Wonderland vibes, size perception shifts
|
||
- Duration: 4-6 hours
|
||
- Requires preparation (toxic if raw!)
|
||
```
|
||
|
||
#### **Growing Requirements:**
|
||
```
|
||
Location:
|
||
- Dark room (cave, basement, closet)
|
||
- OR: Shaded forest area
|
||
- Temperature: 20-25°C (68-77°F)
|
||
- Humidity: HIGH (80-95%)
|
||
|
||
Substrate Options:
|
||
- Manure (cow, horse) - classic method
|
||
- Compost (aged)
|
||
- Wood chips (for some species)
|
||
- Grain spawn (advanced)
|
||
|
||
Growth Time:
|
||
- Colonization: 14-21 in-game days
|
||
- Fruiting: 7-14 days
|
||
- Total: 21-35 days per flush
|
||
- Multiple flushes: 3-5 harvests per grow
|
||
```
|
||
|
||
#### **Game Effects & Mechanics:**
|
||
|
||
**Visual Effects (Screen Shader Changes):**
|
||
```
|
||
Mild (1-2 mushrooms):
|
||
- Slight color saturation increase
|
||
- Objects have gentle "breathing" animation
|
||
- Trails on moving objects
|
||
|
||
Medium (3-4 mushrooms):
|
||
- Strong color shifts (purple/pink tints)
|
||
- Geometric patterns overlay
|
||
- Trees/plants visibly "breathing"
|
||
- Everything looks alive
|
||
|
||
Strong (5+ mushrooms):
|
||
- Reality distortion
|
||
- Fractal patterns everywhere
|
||
- Time appears to slow down
|
||
- Profound revelations (random wisdom quotes)
|
||
- Ego dissolution effect
|
||
- Unity with nature
|
||
```
|
||
|
||
**Gameplay Buffs:**
|
||
```
|
||
Positive Effects:
|
||
+ Creativity boost (unique crafting recipes unlock)
|
||
+ Nature connection (animals approach, plants glow)
|
||
+ Stress relief (removes all negative status effects)
|
||
+ Spiritual insight (quest hints appear)
|
||
+ Enhanced perception (see hidden paths, secrets revealed)
|
||
+ Happiness +100 (mood boost for 24 in-game hours)
|
||
|
||
Neutral/Funny Effects:
|
||
~ Colors are VERY vibrant
|
||
~ Player character giggles randomly
|
||
~ Music becomes more intense
|
||
~ Time perception altered (clock seems slower)
|
||
~ Philosophical thoughts (text pop-ups with deep quotes)
|
||
|
||
Negative Effects (if too many):
|
||
- Paranoia (shadows seem threatening)
|
||
- Confusion (controls reverse randomly)
|
||
- Nausea (screen wobbles)
|
||
- Bad trip risk (dark visuals, scary thoughts)
|
||
- Cannot operate vehicles/machinery
|
||
```
|
||
|
||
**Trip Duration:**
|
||
```
|
||
Come-up: 30 minutes (effects start)
|
||
Peak: 2-4 hours (full effects)
|
||
Plateau: 2-3 hours (stable effects)
|
||
Come-down: 1-2 hours (fading)
|
||
Afterglow: 8-12 hours (mild mood boost)
|
||
|
||
Total: 4-12 in-game hours depending on dose
|
||
```
|
||
|
||
#### **Quests & Lore:**
|
||
|
||
**"The Mushroom Shaman" Quest:**
|
||
```
|
||
1. Meet mysterious hermit in forest
|
||
2. He teaches you about sacred mushrooms
|
||
3. Grow your first batch
|
||
4. Experience guided trip (tutorial)
|
||
5. Unlock: Mushroom cultivation knowledge
|
||
6. Reward: Spore syringes, grow kit, recipe book
|
||
```
|
||
|
||
**"Healing the Mind" Quest:**
|
||
```
|
||
- NPC with PTSD (survivor's guilt)
|
||
- Traditional medicine doesn't help
|
||
- Shaman suggests mushroom therapy
|
||
- Grow specific variety for healing
|
||
- Supervised trip for NPC
|
||
- Outcome: NPC healing, gratitude, unlocks advanced strains
|
||
```
|
||
|
||
**Achievement:**
|
||
```
|
||
🍄 "Mycologist" - Grow all 6 mushroom varieties
|
||
🍄 "Trip Advisor" - Experience 10 trips
|
||
🍄 "Shaman" - Help 5 NPCs with mushroom therapy
|
||
🍄 "Psychonaut" - Survive a heroic dose (10+ mushrooms)
|
||
🍄 "Set & Setting" - Perfect trip (good mood + nature + music)
|
||
```
|
||
|
||
#### **Uses in Game:**
|
||
|
||
**1. Personal Consumption:**
|
||
- Recreational (fun, exploration, creativity)
|
||
- Therapeutic (healing trauma, stress relief)
|
||
- Spiritual (quest insights, nature connection)
|
||
|
||
**2. Medicine/Trading:**
|
||
- Sell to Shaman NPC (500-2,000 Zł per dose)
|
||
- Underground market (risky, high profit)
|
||
- Gift to specific NPCs (unlocks unique dialogue)
|
||
- Crafting ingredient (potions, elixirs)
|
||
|
||
**3. Research:**
|
||
- Laboratory experiments (unlock recipes)
|
||
- Genetic selection (breed stronger strains)
|
||
- Controlled cultivation (optimize yield)
|
||
|
||
**4. Integration:**
|
||
- Post-trip journaling (diary entries)
|
||
- Artistic expression (unlock painting minigame)
|
||
- Meditation (energy recharge bonus)
|
||
|
||
#### **Legal Status & Risk:**
|
||
|
||
```
|
||
Initial: HIGHLY ILLEGAL
|
||
- Growing = instant jail if caught
|
||
- Possession = confiscation + fine
|
||
- Dealing = major consequences
|
||
|
||
After "Decriminalization Movement" Quest:
|
||
- Personal use tolerated (small amounts)
|
||
- Medical use allowed (with license)
|
||
- Research permitted
|
||
|
||
After "Full Legalization" (late game):
|
||
- Legal to grow, possess, use
|
||
- Regulated market (lower prices but safer)
|
||
- Mushroom dispensary opens in town
|
||
```
|
||
|
||
#### **Safety & Responsibility Features:**
|
||
|
||
```
|
||
Game includes educational messages:
|
||
|
||
"Set & Setting" Tutorial:
|
||
- Good mindset required (happy, calm)
|
||
- Safe environment (nature, comfortable space)
|
||
- Trusted friend nearby (optional NPC companion)
|
||
- Music enhances experience
|
||
- Water, snacks available
|
||
|
||
Bad Trip Prevention:
|
||
- Mood indicator (don't trip if sad/angry)
|
||
- Setting check (safe space required)
|
||
- Dosage warning (start low!)
|
||
- "Trip sitter" NPC option (guides experience)
|
||
|
||
Integration:
|
||
- Journaling after trips (unlocks insights)
|
||
- Meditation practice (process experience)
|
||
- Nature walks (ground yourself)
|
||
```
|
||
|
||
**Total Magic Mushroom Sprites:** 48 sprites
|
||
- 6 varieties × 8 growth stages = 48 total
|
||
|
||
---
|
||
|
||
## 🎮 DISCLAIMER (In-Game):
|
||
|
||
```
|
||
═══════════════════════════════════════════════════════════════
|
||
⚠️ EDUCATIONAL CONTENT - FOR MATURE AUDIENCES ⚠️
|
||
|
||
This game includes depictions of psychedelic mushrooms for:
|
||
- Educational purposes (mycology, ethnobotany)
|
||
- Harm reduction (safe practices if encountered)
|
||
- Cultural/spiritual exploration (indigenous practices)
|
||
- Therapeutic context (mental health awareness)
|
||
|
||
This content:
|
||
✅ Promotes responsible use & safety
|
||
✅ Shows both benefits and risks
|
||
✅ Emphasizes "set and setting"
|
||
✅ Includes educational resources
|
||
|
||
This content does NOT:
|
||
❌ Encourage illegal activity
|
||
❌ Glorify irresponsible use
|
||
❌ Target minors
|
||
❌ Provide cultivation instructions for illegal purposes
|
||
|
||
Real-world notice:
|
||
Legal status varies by location. Research your local laws.
|
||
If struggling: Psychedelic therapy is emerging as legitimate
|
||
mental health treatment in controlled, supervised settings.
|
||
|
||
Resources: MAPS.org, Erowid.org, PsychonautWiki
|
||
═══════════════════════════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 FINAL FARM TOTALS (with Magic Mushrooms!)
|
||
|
||
```
|
||
COMPLETE PSYCHEDELIC FARM PACKAGE:
|
||
═══════════════════════════════════════════════════════════════
|
||
Base Crops (40 types): 1,280 sprites
|
||
Fruit Trees (8 types): 320 sprites
|
||
Cannabis/Hemp (5 strains): 72 sprites
|
||
Waterfowl (4 types): 96 sprites
|
||
Magic Mushrooms (6 varieties): 48 sprites
|
||
───────────────────────────────────────────────────────────────
|
||
TOTAL FARM PACKAGE: 1,816 sprites ✅
|
||
═══════════════════════════════════════════════════════════════
|
||
|
||
WARNING: This is now officially the most zen farm sim ever! 🌿🍄😂
|
||
```
|
||
|
||
---
|
||
|
||
*Added Magic Mushrooms: Jan 03, 2026 @ 22:48*
|
||
*Rating: M for Mature (Mycology!) 🍄✨*
|