MAGIČNE GOBICE = 48 sprites! 😂 6 VARIETIES: ═══════════════════════════════════════════════════════════════ 🍄 Golden Teacher (Common, mild) 🍄 Liberty Cap (Strong) 🍄 Flying Saucer (STRONGEST!) 🍄 Wavy Cap (High potency) 🍄 Blue Meanie (Spiritual) 🍄 Fly Agaric (Alice in Wonderland!) GAME EFFECTS: ✨ Visual shaders (breathing, fractals, colors) ✨ Creativity boost (unique recipes) ✨ Nature connection (animals approach) ✨ Spiritual insights (quest hints) ✨ Stress relief (heal trauma) ✨ Philosophical quotes MECHANICS: - Growing: Dark room, high humidity, manure substrate - Trips: 4-12 in-game hours - Multiple flushes (3-5 harvests) - Set & setting system (safety first!) - Bad trip prevention - Integration & journaling QUESTS: 🍄 Mushroom Shaman (cultivation teacher) 🍄 Healing the Mind (PTSD therapy) EDUCATIONAL: ⚠️ Mature content, harm reduction focus ⚠️ Shows benefits AND risks ⚠️ Promotes safe, responsible use ⚠️ Cultural/spiritual context NEW FARM TOTAL: 1,816 sprites! ✅ THIS IS NOW THE MOST ZEN FARM SIM EVER! 🌿🍄😂🦢 Cannabis + Geese + Magic Mushrooms = Best farm! 🎉
25 KiB
🌾 FARM CROPS - COMPLETE LIST
Vse rastline za farmo - 1,600 sprites total
📊 QUICK BREAKDOWN
Total Farm Crops: 1,600 sprites
= 40 crop types
× 8 growth stages per crop
× 4 seasonal variants (spring, summer, fall, winter)
× 1.25 (withered/dead variants)
Base crops: 40 types
Growth stages: 8 per crop
Seasonal variants: 4 per crop
Total: 1,600 sprites
🌾 ALL 40 CROP TYPES
GRAINS (5 types = 160 sprites)
1. WHEAT (8 stages × 4 seasons = 32 sprites)
Growth Stages:
Stage 1: Seed/Planted
Stage 2: Sprout
Stage 3: Young plant
Stage 4: Growing
Stage 5: Mature
Stage 6: Pre-harvest
Stage 7: Ready to harvest (golden)
Stage 8: Withered/Dead (if not harvested)
Seasonal Variants:
- Spring wheat (green tint)
- Summer wheat (golden)
- Fall wheat (brown tint)
- Winter wheat (cold-resistant, blue tint)
Status: ✅ 4/32 done (demo has basic 4 stages, no seasons)
2. CORN (32 sprites)
Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)
3. RICE (32 sprites)
Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
Seasons: Requires water (paddy), grows spring/summer, dormant winter
Special: Needs flooded field!
4. OAT (32 sprites)
Stages: Similar to wheat but lighter color
Seasons: Cool season crop (spring/fall best)
5. BARLEY (32 sprites)
Stages: Similar to wheat
Seasons: All 4 seasons, used for beer brewing
VEGETABLES - ROOT (7 types = 224 sprites)
6. CARROTS (32 sprites)
Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)
7. POTATOES (32 sprites)
Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
Seasons: All seasons, spring best
8. RADISH (32 sprites)
Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)
9. BEETS (32 sprites)
Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
Seasons: All seasons
10. TURNIP (32 sprites)
Stages: Similar to radish but larger
Seasons: Cool season crop
11. PARSNIP (32 sprites)
Stages: Similar to carrots but white
Seasons: Fall/winter best
12. SWEET POTATO (32 sprites)
Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
Seasons: Warm season (summer/fall)
VEGETABLES - LEAFY (8 types = 256 sprites)
13. LETTUCE (32 sprites)
Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
Varieties: Green, red, romaine, butterhead
Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)
14. CABBAGE (32 sprites)
Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
Seasons: All seasons, different varieties
15. SPINACH (32 sprites)
Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
Seasons: Cool season (spring/fall best)
16. KALE (32 sprites)
Stages: Similar to cabbage but looser leaves
Seasons: All seasons, winter-hardy
17. BROCCOLI (32 sprites)
Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
Seasons: Cool season
18. CAULIFLOWER (32 sprites)
Stages: Similar to broccoli but white head
Seasons: Cool season, needs blanching
19. CELERY (32 sprites)
Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
Seasons: Cool season
20. LEEK (32 sprites)
Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
Seasons: Cool season
VEGETABLES - FRUITING (10 types = 320 sprites)
21. TOMATOES (32 sprites)
Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
Varieties: Cherry, roma, beefsteak, heirloom
Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)
22. PEPPERS (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
Varieties: Bell, jalapeño, chili, habanero
Seasons: Warm season (summer best)
23. CUCUMBERS (32 sprites)
Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
Seasons: Summer crop
24. EGGPLANT (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
Seasons: Warm season
25. ZUCCHINI (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
Seasons: Summer
26. PUMPKIN (32 sprites)
Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
Seasons: Summer growing, fall harvest
Special: Halloween decoration!
27. WATERMELON (32 sprites)
Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
Seasons: Summer
28. SQUASH (32 sprites)
Stages: Similar to pumpkin
Varieties: Butternut, acorn, spaghetti
Seasons: Summer/fall
29. BEANS (Green/String) (32 sprites)
Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
Seasons: Summer
30. PEAS (32 sprites)
Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
Seasons: Cool season (spring/fall)
ALLIUMS (3 types = 96 sprites)
31. ONIONS (32 sprites)
Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
Seasons: All seasons, different varieties
32. GARLIC (32 sprites)
Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
Seasons: Plant fall, harvest summer
33. SHALLOTS (32 sprites)
Stages: Similar to onions but smaller bulbs
Seasons: Similar to garlic
HERBS (5 types = 160 sprites)
34. BASIL (32 sprites)
Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
Seasons: Warm season (summer)
35. PARSLEY (32 sprites)
Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
Seasons: Cool season
36. CORIANDER/CILANTRO (32 sprites)
Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
Seasons: Cool season
37. MINT (32 sprites)
Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
Seasons: Perennial (all seasons)
38. ROSEMARY (32 sprites)
Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
Seasons: Perennial
SPECIALTY CROPS (2 types = 64 sprites)
39. SUNFLOWER (32 sprites)
Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
Seasons: Summer
Special: Follows sun!
40. STRAWBERRIES (32 sprites)
Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
Seasons: Spring flowers, summer berries
Special: Perennial!
🌳 FRUIT TREES (Bonus - 320 sprites)
8 Tree Types (8 × 40 = 320 sprites)
Each tree has:
- 4 growth stages (sapling → young → mature → old)
- 4 seasonal variants
- 2 states (with fruit / without fruit)
- 1 dead variant
Tree Types:
-
Apple Tree (40 sprites)
- Spring: Pink blossoms
- Summer: Green apples forming
- Fall: Red apples ready
- Winter: Bare branches
-
Orange Tree (40 sprites)
-
Cherry Tree (40 sprites)
-
Pear Tree (40 sprites)
-
Peach Tree (40 sprites)
-
Plum Tree (40 sprites)
-
Grape Vine (40 sprites)
-
Berry Bush (Blueberry/Raspberry) (40 sprites)
📊 FINAL SUMMARY
CATEGORY BREAKDOWN:
═══════════════════════════════════════════════════════════════
Grains: 5 types × 32 sprites = 160
Root Vegetables: 7 types × 32 sprites = 224
Leafy Vegetables: 8 types × 32 sprites = 256
Fruiting Vegetables: 10 types × 32 sprites = 320
Alliums: 3 types × 32 sprites = 96
Herbs: 5 types × 32 sprites = 160
Specialty: 2 types × 32 sprites = 64
───────────────────────────────────────────────────────────────
BASE CROPS SUBTOTAL: 40 types = 1,280 sprites
FRUIT TREES: 8 types = 320 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM CROPS: 48 types = 1,600 sprites ✅
═══════════════════════════════════════════════════════════════
🎯 PRODUCTION PRIORITY
PHASE 1: Essential Crops (320 sprites)
Week 1-2:
1. Wheat (32) ⭐⭐⭐
2. Corn (32) ⭐⭐⭐
3. Tomatoes (32) ⭐⭐⭐
4. Carrots (32) ⭐⭐⭐
5. Potatoes (32) ⭐⭐⭐
6. Lettuce (32) ⭐⭐
7. Pumpkin (32) ⭐⭐
8. Strawberries (32) ⭐⭐
9. Onions (32) ⭐
10. Peppers (32) ⭐
PHASE 2: Common Crops (640 sprites)
Week 3-4:
All remaining vegetables (20 types)
PHASE 3: Trees (320 sprites)
Week 5-6:
All 8 fruit tree types
PHASE 4: Specialty (320 sprites)
Week 7-8:
Herbs, specialty crops, variations
⏱️ TIME ESTIMATE
At 20 sprites/day (realistic): 80 days = ~11 weeks
At 50 sprites/day (aggressive): 32 days = ~5 weeks
At 100 sprites/day (team): 16 days = ~2 weeks
RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)
Last Updated: Jan 03, 2026 @ 22:41
🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA
Found in game files! Adding to specialty crops:
41. HEMP (KONOPLJA) / CANNABIS (32 sprites)
Growth Stages:
Stage 1: Seed planted
Stage 2: Sprout (2 cotyledon leaves)
Stage 3: Seedling (true leaves forming)
Stage 4: Vegetative (growing, fan leaves)
Stage 5: Pre-flowering (showing sex)
Stage 6: Flowering (buds forming)
Stage 7: Mature (ready to harvest)
Stage 8: Overgrown/dried
Seasonal Variants:
Spring: Planting season (outdoor)
Summer: Vegetative growth + flowering
Fall: Harvest season
Winter: Indoor grow only (greenhouse required)
Strains/Varieties (Different visual variants):
- Industrial Hemp (tall, skinny, fiber production)
- Sativa (tall, thin leaves, energetic)
- Indica (short, wide leaves, relaxing)
- Ruderalis (auto-flowering, small)
- Hybrid (mixed characteristics)
Uses in Game:
Fiber Production (Hemp):
- Rope (crafting)
- Fabric (clothing)
- Paper (crafting)
- Building materials
Medicinal/Healing (Cannabis):
- Health restoration (+25 HP)
- Stress reduction (calming effect)
- Pain relief (status effect removal)
- Crafting ingredient (healing potions)
Trading:
- High value commodity
- Special NPC requests
- Black market sales (higher price, risk)
Game Mechanics:
Legal Status:
- Starts illegal (high risk, high reward)
- Quest unlock: "Legalization Act" → legal to grow
- Before legalization: Can be confiscated if caught
- After legalization: Normal crop, lower sale price
Growing:
- Requires: Greenhouse (for best quality)
- Water: High (daily watering needed)
- Fertilizer: Medium-high
- Growth time: 60-90 in-game days
- Yield: 3-8 buds per plant
Quality Tiers:
- Low quality (brown) - 50 Zł
- Medium quality (green) - 150 Zł
- High quality (frosty) - 500 Zł
- Premium (purple/exotic) - 1,500 Zł
Achievement:
🌿 "Green Thumb" - Grow 100 cannabis plants
🌿 "Connoisseur" - Grow all 5 strains
🌿 "Legalize It" - Complete legalization quest
Total Hemp/Cannabis Sprites: 32 (base) + 40 (variants) = 72 sprites
🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)
Found in game files! Adding to farm animals:
WATERFOWL ANIMALS (96 sprites)
1. GOOSE (GANZA) (24 sprites)
Animations:
- Idle (standing, preening)
- Walk (waddle)
- Eat (pecking)
- Honk (aggressive)
- Swim (if pond available)
- Sleep (tucked head)
Variants:
- White domestic goose
- Grey goose
- Canadian goose (wild)
Products:
- Goose eggs (large, valuable)
- Goose feathers (crafting, pillows)
- Goose meat (cooked)
- Down (premium bedding material)
Special Behavior:
- VERY AGGRESSIVE (attacks zombies!)
- Guards farm (alarm system)
- Honks when enemies near
- Forms flocks (5+ geese)
2. DUCK (RACA) (24 sprites)
Animations:
- Idle (standing)
- Walk (waddle)
- Swim (requires pond)
- Dive (feeding underwater)
- Quack
- Sleep
Variants:
- Mallard (colorful male, brown female)
- White domestic duck
- Pekin duck (all white)
Products:
- Duck eggs (rich, good for baking)
- Duck feathers
- Duck meat (fatty, flavorful)
Special Behavior:
- Requires pond/water source
- Eats bugs (pest control)
- Follows player if fed
3. GOLDEN GOOSE (24 sprites) ⭐ LEGENDARY!
Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)
Animations:
- Idle (golden glow effect)
- Walk (sparkles trail)
- Lay golden egg (special animation!)
- Sleep (glowing)
Products:
- Golden Egg (10,000 Zł each!)
- Lays 1 golden egg every 7 days
- Never produces regular eggs
Acquisition:
- 0.1% random hatch from goose egg
- OR: Buy from mysterious merchant (100,000 Zł)
- OR: Complete "Fairy Tale" quest
Special:
- Immortal (cannot die)
- Sparkle effect
- Attracts fairies
- Legendary status item
4. TURKEY (24 sprites)
Animations:
- Idle (gobble display)
- Walk
- Peck (eating)
- Display (fan tail)
- Sleep
Variants:
- Wild turkey (brown, cautious)
- Domestic turkey (white, slower)
Products:
- Turkey eggs (large)
- Turkey feathers (large, decorative)
- Turkey meat (Thanksgiving special!)
Special Event:
- Thanksgiving quest (November)
- Turkey Boss (Giant Turkey, optional fight)
Total Waterfowl Sprites: 96 sprites
📊 UPDATED FARM TOTALS
ORIGINAL FARM CROPS: 1,600 sprites
+ Hemp/Cannabis variants: 72 sprites
+ Waterfowl (geese/ducks): 96 sprites
───────────────────────────────────────────
NEW TOTAL: 1,768 sprites ✅
CATEGORIES:
═══════════════════════════════════════════
Crops (40 types): 1,280 sprites
Fruit Trees (8 types): 320 sprites
Hemp/Cannabis (5 strains): 72 sprites
Waterfowl (4 types): 96 sprites
───────────────────────────────────────────
COMPLETE FARM PACKAGE: 1,768 sprites
═══════════════════════════════════════════
Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46 🌿🦢
🍄 SPECIAL ADDITION: MAGIC MUSHROOMS (MAGIČNE GOBICE)
For the adventurous farmer! 😂
42. MAGIC MUSHROOMS (PSILOCYBIN) (48 sprites)
Growth Stages:
Stage 1: Spores planted (invisible)
Stage 2: Mycelium forming (white fuzz)
Stage 3: Pinning (tiny mushroom bumps)
Stage 4: Baby mushrooms (small caps)
Stage 5: Growing (caps opening)
Stage 6: Mature (blue bruising visible)
Stage 7: Full size (ready to harvest)
Stage 8: Spore release (black gills, over-mature)
Seasonal Variants:
Spring: Golden variety (mild effects)
Summer: Blue variety (strong effects)
Fall: Forest variety (natural, balanced)
Winter: Indoor cultivation only (cave/dark room required)
Mushroom Varieties (6 types):
1. PSILOCYBE CUBENSIS (Golden Teacher) 🍄
- Most common, easiest to grow
- Golden-brown caps
- Medium potency
- Effects: Happy, giggly, colorful visuals
- Duration: 4-6 in-game hours
2. PSILOCYBE SEMILANCEATA (Liberty Cap) 🍄✨
- Small, pointed cap
- Found in grass fields
- Strong potency
- Effects: Euphoria, deep thoughts
- Duration: 6-8 hours
3. PSILOCYBE AZURESCENS (Flying Saucer) 🍄🚀
- STRONGEST natural mushroom
- Dark brown, wavy caps
- VERY high potency
- Effects: Intense visuals, time distortion, revelations
- Duration: 8-12 hours
- WARNING: Advanced users only!
4. PSILOCYBE CYANESCENS (Wavy Cap) 🍄🌊
- Wavy edges
- Blue bruising (oxidation)
- High potency
- Effects: Body high, giggles, nature connection
- Duration: 6-8 hours
5. PANAEOLUS CYANESCENS (Blue Meanie) 🍄💙
- Rare, powerful
- Deep blue bruising
- Very high potency
- Effects: Spiritual experiences, ego dissolution
- Duration: 8-10 hours
6. AMANITA MUSCARIA (Fly Agaric) 🍄🔴 DIFFERENT!
- Iconic red cap with white spots
- NOT psilocybin (muscimol instead)
- Unique effects (dreamy, sedative)
- Effects: Alice in Wonderland vibes, size perception shifts
- Duration: 4-6 hours
- Requires preparation (toxic if raw!)
Growing Requirements:
Location:
- Dark room (cave, basement, closet)
- OR: Shaded forest area
- Temperature: 20-25°C (68-77°F)
- Humidity: HIGH (80-95%)
Substrate Options:
- Manure (cow, horse) - classic method
- Compost (aged)
- Wood chips (for some species)
- Grain spawn (advanced)
Growth Time:
- Colonization: 14-21 in-game days
- Fruiting: 7-14 days
- Total: 21-35 days per flush
- Multiple flushes: 3-5 harvests per grow
Game Effects & Mechanics:
Visual Effects (Screen Shader Changes):
Mild (1-2 mushrooms):
- Slight color saturation increase
- Objects have gentle "breathing" animation
- Trails on moving objects
Medium (3-4 mushrooms):
- Strong color shifts (purple/pink tints)
- Geometric patterns overlay
- Trees/plants visibly "breathing"
- Everything looks alive
Strong (5+ mushrooms):
- Reality distortion
- Fractal patterns everywhere
- Time appears to slow down
- Profound revelations (random wisdom quotes)
- Ego dissolution effect
- Unity with nature
Gameplay Buffs:
Positive Effects:
+ Creativity boost (unique crafting recipes unlock)
+ Nature connection (animals approach, plants glow)
+ Stress relief (removes all negative status effects)
+ Spiritual insight (quest hints appear)
+ Enhanced perception (see hidden paths, secrets revealed)
+ Happiness +100 (mood boost for 24 in-game hours)
Neutral/Funny Effects:
~ Colors are VERY vibrant
~ Player character giggles randomly
~ Music becomes more intense
~ Time perception altered (clock seems slower)
~ Philosophical thoughts (text pop-ups with deep quotes)
Negative Effects (if too many):
- Paranoia (shadows seem threatening)
- Confusion (controls reverse randomly)
- Nausea (screen wobbles)
- Bad trip risk (dark visuals, scary thoughts)
- Cannot operate vehicles/machinery
Trip Duration:
Come-up: 30 minutes (effects start)
Peak: 2-4 hours (full effects)
Plateau: 2-3 hours (stable effects)
Come-down: 1-2 hours (fading)
Afterglow: 8-12 hours (mild mood boost)
Total: 4-12 in-game hours depending on dose
Quests & Lore:
"The Mushroom Shaman" Quest:
1. Meet mysterious hermit in forest
2. He teaches you about sacred mushrooms
3. Grow your first batch
4. Experience guided trip (tutorial)
5. Unlock: Mushroom cultivation knowledge
6. Reward: Spore syringes, grow kit, recipe book
"Healing the Mind" Quest:
- NPC with PTSD (survivor's guilt)
- Traditional medicine doesn't help
- Shaman suggests mushroom therapy
- Grow specific variety for healing
- Supervised trip for NPC
- Outcome: NPC healing, gratitude, unlocks advanced strains
Achievement:
🍄 "Mycologist" - Grow all 6 mushroom varieties
🍄 "Trip Advisor" - Experience 10 trips
🍄 "Shaman" - Help 5 NPCs with mushroom therapy
🍄 "Psychonaut" - Survive a heroic dose (10+ mushrooms)
🍄 "Set & Setting" - Perfect trip (good mood + nature + music)
Uses in Game:
1. Personal Consumption:
- Recreational (fun, exploration, creativity)
- Therapeutic (healing trauma, stress relief)
- Spiritual (quest insights, nature connection)
2. Medicine/Trading:
- Sell to Shaman NPC (500-2,000 Zł per dose)
- Underground market (risky, high profit)
- Gift to specific NPCs (unlocks unique dialogue)
- Crafting ingredient (potions, elixirs)
3. Research:
- Laboratory experiments (unlock recipes)
- Genetic selection (breed stronger strains)
- Controlled cultivation (optimize yield)
4. Integration:
- Post-trip journaling (diary entries)
- Artistic expression (unlock painting minigame)
- Meditation (energy recharge bonus)
Legal Status & Risk:
Initial: HIGHLY ILLEGAL
- Growing = instant jail if caught
- Possession = confiscation + fine
- Dealing = major consequences
After "Decriminalization Movement" Quest:
- Personal use tolerated (small amounts)
- Medical use allowed (with license)
- Research permitted
After "Full Legalization" (late game):
- Legal to grow, possess, use
- Regulated market (lower prices but safer)
- Mushroom dispensary opens in town
Safety & Responsibility Features:
Game includes educational messages:
"Set & Setting" Tutorial:
- Good mindset required (happy, calm)
- Safe environment (nature, comfortable space)
- Trusted friend nearby (optional NPC companion)
- Music enhances experience
- Water, snacks available
Bad Trip Prevention:
- Mood indicator (don't trip if sad/angry)
- Setting check (safe space required)
- Dosage warning (start low!)
- "Trip sitter" NPC option (guides experience)
Integration:
- Journaling after trips (unlocks insights)
- Meditation practice (process experience)
- Nature walks (ground yourself)
Total Magic Mushroom Sprites: 48 sprites
- 6 varieties × 8 growth stages = 48 total
🎮 DISCLAIMER (In-Game):
═══════════════════════════════════════════════════════════════
⚠️ EDUCATIONAL CONTENT - FOR MATURE AUDIENCES ⚠️
This game includes depictions of psychedelic mushrooms for:
- Educational purposes (mycology, ethnobotany)
- Harm reduction (safe practices if encountered)
- Cultural/spiritual exploration (indigenous practices)
- Therapeutic context (mental health awareness)
This content:
✅ Promotes responsible use & safety
✅ Shows both benefits and risks
✅ Emphasizes "set and setting"
✅ Includes educational resources
This content does NOT:
❌ Encourage illegal activity
❌ Glorify irresponsible use
❌ Target minors
❌ Provide cultivation instructions for illegal purposes
Real-world notice:
Legal status varies by location. Research your local laws.
If struggling: Psychedelic therapy is emerging as legitimate
mental health treatment in controlled, supervised settings.
Resources: MAPS.org, Erowid.org, PsychonautWiki
═══════════════════════════════════════════════════════════════
📊 FINAL FARM TOTALS (with Magic Mushrooms!)
COMPLETE PSYCHEDELIC FARM PACKAGE:
═══════════════════════════════════════════════════════════════
Base Crops (40 types): 1,280 sprites
Fruit Trees (8 types): 320 sprites
Cannabis/Hemp (5 strains): 72 sprites
Waterfowl (4 types): 96 sprites
Magic Mushrooms (6 varieties): 48 sprites
───────────────────────────────────────────────────────────────
TOTAL FARM PACKAGE: 1,816 sprites ✅
═══════════════════════════════════════════════════════════════
WARNING: This is now officially the most zen farm sim ever! 🌿🍄😂
Added Magic Mushrooms: Jan 03, 2026 @ 22:48
Rating: M for Mature (Mycology!) 🍄✨