Commit Graph

3 Commits

Author SHA1 Message Date
7264ec6fc0 feat: complete Style 32 overhaul & Tiled integration fix
- Enforced 'Style 32 - Dark Chibi Vector' for all ground assets.
- Fixed critical Prologue-to-Game crash (function renaming).
- Implemented Tiled JSON/TMX auto-conversion.
- Updated Asset Manager to visualize 1800+ assets.
- Cleaned up project structure (new assets/grounds folder).
- Auto-Ground logic added to GameScene.js.
2026-01-11 20:08:56 +01:00
52d7d55ae9 ⚰️👻 CEMETERY ADDED - Ghost Spawn Point!
 ADDED TO FAZA 2 PLAN:
- 9th Core Building: Cemetery (5 stages)
- Graveyard Props (10 sprites)
  * Gravestones (5 variants)
  * Gothic Crosses (3 variants)
  * Angel Statues (2 variants)

💀 GHOST MECHANICS:
- Ghosts spawn from cemetery at night
- Haunt the town! (strašenje ljudi)
- Father Marko blessing quests
- Gothic mausoleums and gates

📊 UPDATED TOTALS:
- From 167 → 182 sprites
- Buildings: 40 → 45 sprites (+Cemetery)
- Infrastructure: 26 → 36 sprites (+props)
- Current: 53/182 complete (29%)

NEXT: Generate Cemetery + props!
2026-01-09 03:16:14 +01:00
68d21013b6 📋 FAZA 2 Complete Work Plan + Reference Inventory
 CREATED COMPREHENSIVE PLAN:
- FAZA_2_DETAJLNI_NACRT.md (400+ lines)
- Complete reference inventory (889 PNG files!)
- 167 total sprites needed breakdown
- 5-week production schedule

🔍 KEY DISCOVERIES:
- 179 NPC reference files exist! (huge time saver)
- 135 crop files complete
- 53 biome tiles ready
- 21 boss references
- Can convert NPCs from existing refs!

📊 FAZA 2 BREAKDOWN:
- Week 1: Town Square (13 sprites, 10 done ✓)
- Week 2-3: Core Buildings (40 sprites)
  * Town Hall, Church, Blacksmith, Store
  * Inn, School, Guard Post, Apothecary
- Week 4: Infrastructure (26 sprites)
  * Roads, lamps, decorations
- Week 5: NPCs (88 sprites)
  * 8 NPCs × 11 sprites each
  * Use existing 179 references!

⏱️ ESTIMATE: 10-12 hours total

🎯 NEXT SESSION:
1. Finish Week 1 (3 sprites - 15 min)
2. Start Week 2 buildings (20 sprites - 3 hrs)

READY TO RESUME!
2026-01-09 01:22:05 +01:00