Commit Graph

6 Commits

Author SHA1 Message Date
8b9c83d434 🖼️ REAL CHARACTER PORTRAITS + Age Fix (14)
MAJOR UPDATES:

1. CHARACTER PORTRAITS:
    Replaced emoji icons with REAL images
    Using kai_master_style33.png
    Using ana_master_style33.png
    Portrait system updated to use sprites

2. AGE CORRECTION (17→14):
    Updated GAME_BIBLE_COMPLETE.md
    Updated KRVAVA_ZETEV_GDD.md
    Updated COMPLETE_GAME_STORY.md
    Kai & Ana now 14-year-old twins

3. STORY REWRITE:
    Corrected prologue to match Game Bible
    Family attack (not lab breach)
    Parents sacrifice themselves
    Troll King kidnaps Ana
    Kai transforms to Alpha Hybrid
    6 months later - quest begins

DIALOGUE CHANGES:
- Scene 1: Zombi virus intro
- Scene 2: Kai intro (14 years old)
- Scene 3: Twin bond
- Scene 4: Parents (scientists)
- Scene 5: Day 3 attack
- Scene 6: Parents sacrifice
- Scene 7: Troll King appears
- Scene 8: Ana screams
- Scene 9: Kai screams
- Scene 10: Alpha transformation
- Scene 11: 6 months later
- Scene 12: Quest begins

NOW: Real portraits + correct story + correct age! 🎭💀
2026-01-04 13:50:03 +01:00
c64fe460df 📚 GAME BIBLE UPDATE - Jan 04 Systems Expansion
Added comprehensive documentation for 5 major new systems:

1. 🏠 Home Upgrade System:
   - 3-tier sleep system (sleeping bag → wooden → king-size)
   - Crafting tables (small → large for expeditions)
   - House extensions (kitchen + basement w/ alchemy lab)
   - Home customization & furniture placement

2. 🏪 New Town Buildings:
   - Bakery (food shop, gifts, baking competitions)
   - Barber Shop (hairstyles, piercings, dreadlocks, zombie makeover)
   - Lawyer Office (divorce mechanics, 50k cost, 25% money loss)

3. ⛏️ Functional Mines:
   - 100 levels deep with difficulty scaling
   - Zombie miner automation (auto-collect ore)
   - Mine machines (elevators, crushers, ventilation)
   - Boss at level 100 (The Deep One)

4. 🏘️ Town Growth:
   - Dynamic town sign (auto-updates population count)
   - NPC limit system (starts 4, expands to 20)
   - Small villages scattered across map (2-3 houses each)

5. 🔒 NPC Privacy & Decoration:
   - Hobby-based auto-decoration (fisherman, baker, barber themes)
   - Heart-locked doors (bedroom requires 5+ hearts)
   - Visit tracking & relationship effects

Documentation files:
- GAME_BIBLE_COMPLETE.md (updated)
- GAME_SYSTEMS_JAN_04_EXPANSION.md (new)
- GAME_SYSTEMS_EXPANSION_PLAN.md (implementation plan)

Total new content: ~400 lines of game mechanics
Asset requirements: ~170 interior PNG sprites
2026-01-04 11:46:12 +01:00
16d109cba3 📖 GAME BIBLE UPDATED - Evening Session Complete!
ADDED COMPLETE MATURE CONTENT EXPANSION TO BIBLE:
═══════════════════════════════════════════════════════════════

SESSION TOTAL: 829 NEW SPRITES! 🎉

NEW CONTENT DOCUMENTED:
🌿 Cannabis/Hemp (72) - Medicinal, fiber, legalization quest
🦢 Waterfowl/Ganza (96) - Golden Goose legendary!
🍄 Magic Mushrooms (48) - Therapeutic, spiritual, harm reduction
🌺 Opium Poppies (40) - Extreme risk, pharmaceutical path
👔 Cotton (40) - Textile production chain
🍇 Vineyard (78) - Multi-year wine production
🍺 Hops (64) - Beer brewing, perennial
🏚️ Bunker (35) - Secret grow room, 5 levels
🧪 Chemistry Lab (53) - Breaking Bad, redemption focus
🍞 Bakery (23) - Fresh bread daily
💇 Hair Salon (69) - DREADLOCKS! 30+ styles
💉 Piercing (78) - 50+ locations, gauges!
🖋️ Tattoo (89) - Custom + special tattoos
💀 Zombie Dealers (20) - Breaking Dead system
🏭 Brewery/Winery (24) - Production buildings

SYSTEMS ADDED:
- Textile production (spinning, weaving, sewing)
- Wine/beer production (fermentation, aging)
- Underground bunker (5 tier upgrades)
- Drug empire (zombie dealers, consequence system)
- Character customization (hair, piercings, tattoos)
- Alcohol effects (moderate drinking, addiction)

QUESTS ADDED (9 new):
- Legalization Movement
- The Mushroom Shaman
- Breaking Dead
- The Chemistry Teacher
- Clothes Make the Man
- The Vintner
- And more!

ACHIEVEMENTS ADDED (20+):
- Breaking Good (redemption!)
- Heisenberg (99.1% purity)
- Vintage Collector (5+ year wine)
- Fashion Icon (customization)
- And many more!

COMPLETE FARM: 2,062 sprites
MATURE RATING: 18+ (consequences, education, redemption)

Bible now has complete documentation of all systems! 📖
2026-01-03 23:05:19 +01:00
8a4ecc0554 📖 GAME_BIBLE Update - Jan 03 Session Summary!
Added today's complete session to GAME_BIBLE_COMPLETE.md:

UPDATES:
 3 Critical bugs fixed (PreloadScene, PrologueScene, Menu)
 Extended prologue (6 → 12 scenes)
 5 New documentation files
 Complete asset breakdown (14,077 sprites)
 Production timeline defined

CURRENT STATUS:
- Demo: 100% Functional 
- Assets: 5.6% Complete (789/14,077)
- Next Priority: Farm Crops (1,600 sprites)

Documentation complete! Bible is updated! 📖
2026-01-03 22:40:54 +01:00
a378b24614 🔒 FINAL ART STYLE LOCK: Style 32 (Cult of Lamb Cute-Dark)
 OFFICIAL DECISION:
- Style 32 is now PRIMARY art style for DolinaSmrti
- All future assets generated in cute-dark aesthetic
- Updated Game Bible with Style 32 specifications

📝 DOCUMENTATION:
- Created PRODUCTION_DIARY_JAN_02_2026_FINAL_DECISION.md
- Updated GAME_BIBLE_COMPLETE.md art section
- Detailed rationale and production directives

🎨 TEST ASSETS:
- Vegetables (pastel-gothic)
- Zombie with dreadlocks (cute-creepy)
- Kai full body (main character)
- T-Rex (charming dinosaur)

🚀 NEXT: Begin bulk asset production in Style 32
2026-01-02 12:04:07 +01:00
cc462ce894 🎨 Day 8: Multi-Style Decision + Game Bible Complete
 COMPLETED:
- 80-style aesthetic search concluded
- Multi-style approach approved (5 styles)
- 40 category test assets generated
- Style 32 (Cult of Lamb) selected for main characters
- Complete Game Design Bible created
- Gronk, Ana, Susi characters generated

📄 NEW FILES:
- GAME_BIBLE_COMPLETE.md (full design doc)
- MULTI_STYLE_TEST_RESULTS_JAN_02_2026.md
- PRODUCTION_DIARY_JAN_02_2026.md

🎯 NEXT: Begin bulk asset production with multi-style diversity
2026-01-02 04:45:11 +01:00