📚 GAME BIBLE UPDATE - Jan 04 Systems Expansion
Added comprehensive documentation for 5 major new systems: 1. 🏠 Home Upgrade System: - 3-tier sleep system (sleeping bag → wooden → king-size) - Crafting tables (small → large for expeditions) - House extensions (kitchen + basement w/ alchemy lab) - Home customization & furniture placement 2. 🏪 New Town Buildings: - Bakery (food shop, gifts, baking competitions) - Barber Shop (hairstyles, piercings, dreadlocks, zombie makeover) - Lawyer Office (divorce mechanics, 50k cost, 25% money loss) 3. ⛏️ Functional Mines: - 100 levels deep with difficulty scaling - Zombie miner automation (auto-collect ore) - Mine machines (elevators, crushers, ventilation) - Boss at level 100 (The Deep One) 4. 🏘️ Town Growth: - Dynamic town sign (auto-updates population count) - NPC limit system (starts 4, expands to 20) - Small villages scattered across map (2-3 houses each) 5. 🔒 NPC Privacy & Decoration: - Hobby-based auto-decoration (fisherman, baker, barber themes) - Heart-locked doors (bedroom requires 5+ hearts) - Visit tracking & relationship effects Documentation files: - GAME_BIBLE_COMPLETE.md (updated) - GAME_SYSTEMS_JAN_04_EXPANSION.md (new) - GAME_SYSTEMS_EXPANSION_PLAN.md (implementation plan) Total new content: ~400 lines of game mechanics Asset requirements: ~170 interior PNG sprites
This commit is contained in:
@@ -327,6 +327,150 @@ Each anomalous biome has 1-2 bosses that guard story clues.
|
||||
|
||||
---
|
||||
|
||||
## 🏠 HOME UPGRADE & CUSTOMIZATION SYSTEM
|
||||
**Added:** January 4, 2026
|
||||
|
||||
### **Sleep System (3-Tier Progression)**
|
||||
|
||||
**Level 1: Sleeping Bag**
|
||||
- Cost: 500g (available from start)
|
||||
- Energy Regeneration: 30%
|
||||
- Sleep Duration: 3 seconds (fast sleep)
|
||||
- Capacity: 1 person
|
||||
- Mood Effect: None
|
||||
- Asset: `interior_bed_sleepingbag.png`
|
||||
|
||||
**Level 2: Wooden Bed**
|
||||
- Cost: 2,000g
|
||||
- Requirements: Carpenter unlocked
|
||||
- Energy Regeneration: 70%
|
||||
- Sleep Duration: 5 seconds
|
||||
- Capacity: 1 person
|
||||
- Mood Effect: +5 (well-rested)
|
||||
- Asset: `interior_bed_wooden.png`
|
||||
|
||||
**Level 3: King-Size Bed**
|
||||
- Cost: 10,000g
|
||||
- Requirements: Married status OR high relationship
|
||||
- Energy Regeneration: 100%
|
||||
- Sleep Duration: 7 seconds (includes romantic scene)
|
||||
- Capacity: 2 persons (Kai + Ana or Kai + Gronk)
|
||||
- Mood Effect: +15 (very well-rested) + relationship bonus
|
||||
- Special: Unlocks "Morning Together" random events
|
||||
- Asset: `interior_bed_kingsize.png`
|
||||
|
||||
**Mechanics:**
|
||||
- Sleeping advances time to next morning (6am)
|
||||
- Can only sleep when tired (energy <40%) or at night
|
||||
- Romance partner joins if hearts ≥10 and married
|
||||
- Dreams may contain story hints or nightmares (zombie attacks)
|
||||
|
||||
---
|
||||
|
||||
### **Crafting Tables (2-Tier System)**
|
||||
|
||||
**Small Crafting Table**
|
||||
- Cost: 1,000g
|
||||
- Available: From start
|
||||
- Recipes Unlocked: 50 basic items
|
||||
- Tools (wooden tier)
|
||||
- Simple repairs (locket cleaning)
|
||||
- Basic food (sandwiches, salads)
|
||||
- Beginner potions
|
||||
- Max Crafting Speed: 1x
|
||||
- Asset: `interior_table_small.png`
|
||||
|
||||
**Large Planning Table**
|
||||
- Cost: 5,000g
|
||||
- Requirements: Meet Gronk + complete "Builder's Vision" quest
|
||||
- Recipes Unlocked: 100+ advanced items
|
||||
- Expedition planning (maps, supplies)
|
||||
- Complex mechanisms (automated tools)
|
||||
- Advanced weapons
|
||||
- Gronk's special equipment
|
||||
- Max Crafting Speed: 1.5x (efficiency bonus)
|
||||
- Special: Required for Gronk's Expedition System
|
||||
- Asset: `interior_table_large.png`
|
||||
|
||||
**Crafting Interface:**
|
||||
- Grid-based recipe book
|
||||
- Ingredient checking (shows what you have vs. need)
|
||||
- Favorite recipes system
|
||||
- "Craft All" button for bulk production
|
||||
|
||||
---
|
||||
|
||||
### **House Extensions (2 Major Additions)**
|
||||
|
||||
**Kitchen Extension**
|
||||
- Cost: 5,000g + 50 Wood + 25 Stone
|
||||
- Requirements: Farmhouse Level 2
|
||||
- Space Added: 3x4 grid (12 tiles)
|
||||
- Features:
|
||||
- Advanced Cooking Stove (5 pots simultaneously)
|
||||
- Refrigerator (extends food freshness by 200%)
|
||||
- Dishwasher (aesthetic, no function)
|
||||
- Recipe Book shelf (displays unlocked recipes)
|
||||
- Unlocks: 200+ advanced cooking recipes
|
||||
- Special Mechanics:
|
||||
- Batch cooking (make 10 meals at once)
|
||||
- Meal prep (cook Sunday, eat all week)
|
||||
- Cooking with Ana/Gronk (bonus relationship)
|
||||
- Assets: `interior_kitchen_stove.png`, `interior_kitchen_counter.png`, `interior_kitchen_fridge.png`
|
||||
|
||||
**Basement Extension**
|
||||
- Cost: 10,000g + 100 Stone + 50 Iron
|
||||
- Requirements: Farmhouse Level 3 + Meet Grok
|
||||
- Space Added: Full underground floor (8x8 grid)
|
||||
- Features:
|
||||
- Alchemy Laboratory (purple glowing setup)
|
||||
- Memory Storage Vault (special items, Ana's belongings)
|
||||
- Secret Passage (to Chernobyl Bunker - unlocked late game)
|
||||
- Dark Ritual Circle (occult mechanics)
|
||||
- Unlocks:
|
||||
- Advanced potion crafting
|
||||
- Dark magic rituals
|
||||
- Memory quest items storage
|
||||
- Fast travel to bunker
|
||||
- Special: Required for "Finding Ana" questline
|
||||
- Assets: `interior_stairs_down.png`, `interior_alchemy_setup.png`, `interior_secret_passage.png`
|
||||
|
||||
**Extension Mechanics:**
|
||||
- Visual upgrade to exterior (chimney for kitchen, basement window)
|
||||
- New interior map layout
|
||||
- NPC reactions (Gronk: "Wow, fancy kitchen dude!")
|
||||
- Property value increases (if selling ever implemented)
|
||||
|
||||
---
|
||||
|
||||
### **Home Customization System**
|
||||
|
||||
**Furniture Placement:**
|
||||
- Grid-based system (32x32 tiles)
|
||||
- Drag-and-drop from inventory
|
||||
- Rotate furniture (0°, 90°, 180°, 270°)
|
||||
- Wall detection (some items only on walls)
|
||||
- Collision (can't place on occupied tiles)
|
||||
|
||||
**Decorative Items (50+ total):**
|
||||
- Rugs, paintings, plants, candles
|
||||
- Ana's photos (unlocked through story)
|
||||
- Trophies (boss kills, achievements)
|
||||
- Seasonal decorations (Halloween, Christmas)
|
||||
|
||||
**Functional Items:**
|
||||
- Wardrobes (100 outfit system storage)
|
||||
- Bookshelves (lore books, recipes)
|
||||
- Chests (extra item storage +50 slots each)
|
||||
- Lighting (lanterns, candles - affect mood)
|
||||
|
||||
**Mood System:**
|
||||
- Well-decorated home: +10 mood daily
|
||||
- Messy home: -5 mood
|
||||
- Partner's preferences (Ana likes tidy, Gronk tolerates chaos)
|
||||
|
||||
---
|
||||
|
||||
## 🏗️ BUILDINGS & STRUCTURES
|
||||
|
||||
### **Farm Buildings:**
|
||||
@@ -374,13 +518,170 @@ Each anomalous biome has 1-2 bosses that guard story clues.
|
||||
|
||||
### **Town Buildings:**
|
||||
|
||||
**Services:**
|
||||
**Core Services:**
|
||||
- General Store (buy seeds, tools)
|
||||
- Blacksmith (buy/upgrade weapons)
|
||||
- Clinic (healing, medicine)
|
||||
- Carpenter Shop (building construction)
|
||||
- Tavern (socialize, quests)
|
||||
|
||||
---
|
||||
|
||||
### **NEW TOWN BUILDINGS** ⭐
|
||||
**Added:** January 4, 2026
|
||||
|
||||
**🥖 BAKERY (Pekarna)**
|
||||
|
||||
**Unlock Requirements:**
|
||||
- Restore Town Square (Phase 1)
|
||||
- Complete "First Bread" quest
|
||||
- Cost: 8,000g + 100 Wood + 50 Wheat
|
||||
|
||||
**NPC:** Baker (friendly middle-aged woman
|
||||
|
||||
, flour on apron)
|
||||
|
||||
**Services:**
|
||||
1. **Food Shop**
|
||||
- Fresh Bread (50g) - Restores 20 energy
|
||||
- Cake (200g) - Restores 50 energy, +5 hearts gift
|
||||
- Pie (150g) - Restores 40 energy, +3 hearts gift
|
||||
- Cookies (25g) - Restores 10 energy, +1 heart gift
|
||||
- Croissants (75g) - Restores 25 energy, fancy!
|
||||
|
||||
2. **Gift System**
|
||||
- Baked goods are BEST gifts for NPCs
|
||||
- Different NPCs have favorite pastries
|
||||
- Buying in bulk gives discount (10 items = -20%)
|
||||
|
||||
3. **Special Events**
|
||||
- Weekly Baking Competition (mini-game)
|
||||
- Birthday cakes for NPCs (auto-order system)
|
||||
- Holiday specials (pumpkin pie, gingerbread)
|
||||
|
||||
**Interior Design:**
|
||||
- Large brick ovens (2, glowing warm orange - noir contrast)
|
||||
- Counter with glass display cases
|
||||
- Bread shelves (stocked based on time of day)
|
||||
- Flour sacks in corner
|
||||
- "Warm bread smell" particle effect
|
||||
|
||||
**Assets:**
|
||||
- `building_bakery_exterior.png` ✅
|
||||
- `interior_bakery_oven.png`
|
||||
- `interior_bakery_counter.png`
|
||||
- `interior_bakery_shelf.png`
|
||||
- `npc_baker.png`
|
||||
|
||||
---
|
||||
|
||||
**💇 BARBER SHOP (Frizeraj)**
|
||||
|
||||
**Unlock Requirements:**
|
||||
- Town population ≥ 3 NPCs
|
||||
- Complete "Style Matters" quest
|
||||
- Cost: 6,000g + 75 Wood + 25 Iron
|
||||
|
||||
**NPC:** Barber (punk-style character, piercings, colorful hair)
|
||||
|
||||
**Services:**
|
||||
1. **Hairstyle Changes**
|
||||
- Dreadlocks (Pink & Green - Kai's signature) - 500g
|
||||
- Mohawk (Blue, Purple, Red) - 300g
|
||||
- Long Hair (various colors) - 400g
|
||||
- Ponytail - 250g
|
||||
- Bald - 100g (FREE to reverse!)
|
||||
|
||||
2. **Piercings & Body Mods**
|
||||
- Ear Gauges (Kai's trademark) - 200g
|
||||
- Nose Ring - 150g
|
||||
- Eyebrow Piercing - 100g
|
||||
- Lip Ring - 150g
|
||||
- Multiple Ear Piercings - 50g each
|
||||
|
||||
3. **Special Services**
|
||||
- Zombie Makeover - 1,000g (make zombies look fancy!)
|
||||
- NPC Customization - 500g (change other characters' looks)
|
||||
- Dye Service - 200g (change clothing colors)
|
||||
|
||||
**Mechanics:**
|
||||
- Opens character customization UI
|
||||
- Real-time preview before confirming
|
||||
- Can save 5 "favorite looks" for quick switching
|
||||
- Discounts for repeat customers (-10% after 5 visits)
|
||||
|
||||
**Interior Design:**
|
||||
- 2 barber chairs (gothic style,
|
||||
|
||||
skull decorations)
|
||||
- Large ornate mirror
|
||||
- Piercing tools display
|
||||
- Hair dye bottles (rainbow colors)
|
||||
- Scissors, razors hanging on wall
|
||||
|
||||
**Assets:**
|
||||
- `building_barbershop_exterior.png`
|
||||
- `interior_barber_chair.png`
|
||||
- `interior_barber_mirror.png`
|
||||
- `interior_piercing_tools.png`
|
||||
- `npc_barber.png`
|
||||
|
||||
---
|
||||
|
||||
**⚖️ LAWYER OFFICE (Ločitvena pisarna)**
|
||||
|
||||
**Unlock Requirements:**
|
||||
- Married to Ana OR Gronk
|
||||
- Relationship hearts ≤ 3 (marriage in trouble)
|
||||
- Complete "Till Death Do Us Part?" quest
|
||||
- Cost: 15,000g (automatically built when needed)
|
||||
|
||||
**NPC:** Lawyer (cold, professional, suit and tie - noir aesthetic)
|
||||
|
||||
**Services:**
|
||||
1. **Divorce Processing**
|
||||
- Cost: 50,000g (EXPENSIVE!)
|
||||
- Consequences:
|
||||
- Lose 25% of ALL remaining money
|
||||
- Reset spouse relationship to 0 hearts
|
||||
- Spouse moves out of farmhouse
|
||||
- Lose "married" status benefits
|
||||
- King-size bed reverts to single use
|
||||
|
||||
2. **Prenup System** (preventive)
|
||||
- Buy before marriage: 10,000g
|
||||
- Reduces divorce money loss to 10% instead of 25%
|
||||
- Available ONLY before getting married
|
||||
|
||||
3. **Marriage Counseling** (alternative)
|
||||
- Cost: 5,000g
|
||||
- Mini-quest: Fix relationship (3 tasks)
|
||||
- Success: +5 hearts restored, avoid divorce
|
||||
- Failure: Relationship worsens, divorce likely
|
||||
|
||||
**Quest Triggers:**
|
||||
- "Single Again" - After divorce, rebuilding life
|
||||
- "Learning from Mistakes" - Unlocks new romance options
|
||||
- "The Cost of Love" - Story about relationships
|
||||
|
||||
**Interior Design:**
|
||||
- Single desk with harsh overhead lamp (film noir vibe)
|
||||
- Bookshelves with legal texts
|
||||
- Cold, unwelcoming atmosphere
|
||||
- Gray/black color palette
|
||||
- Minimal decoration
|
||||
|
||||
**Dialogue:**
|
||||
Lawyer: "Marriage is a contract. Divorce is... expensive."
|
||||
|
||||
**Assets:**
|
||||
- `building_lawyer_office.png`
|
||||
- `interior_lawyer_desk.png`
|
||||
- `interior_lawyer_lamp.png`
|
||||
- `npc_lawyer.png`
|
||||
|
||||
---
|
||||
|
||||
**Rebuilding System:**
|
||||
- Town starts destroyed
|
||||
- Collect materials → Rebuild structures
|
||||
|
||||
Reference in New Issue
Block a user