📚 GAME BIBLE UPDATE - Jan 04 Systems Expansion

Added comprehensive documentation for 5 major new systems:

1. 🏠 Home Upgrade System:
   - 3-tier sleep system (sleeping bag → wooden → king-size)
   - Crafting tables (small → large for expeditions)
   - House extensions (kitchen + basement w/ alchemy lab)
   - Home customization & furniture placement

2. 🏪 New Town Buildings:
   - Bakery (food shop, gifts, baking competitions)
   - Barber Shop (hairstyles, piercings, dreadlocks, zombie makeover)
   - Lawyer Office (divorce mechanics, 50k cost, 25% money loss)

3. ⛏️ Functional Mines:
   - 100 levels deep with difficulty scaling
   - Zombie miner automation (auto-collect ore)
   - Mine machines (elevators, crushers, ventilation)
   - Boss at level 100 (The Deep One)

4. 🏘️ Town Growth:
   - Dynamic town sign (auto-updates population count)
   - NPC limit system (starts 4, expands to 20)
   - Small villages scattered across map (2-3 houses each)

5. 🔒 NPC Privacy & Decoration:
   - Hobby-based auto-decoration (fisherman, baker, barber themes)
   - Heart-locked doors (bedroom requires 5+ hearts)
   - Visit tracking & relationship effects

Documentation files:
- GAME_BIBLE_COMPLETE.md (updated)
- GAME_SYSTEMS_JAN_04_EXPANSION.md (new)
- GAME_SYSTEMS_EXPANSION_PLAN.md (implementation plan)

Total new content: ~400 lines of game mechanics
Asset requirements: ~170 interior PNG sprites
This commit is contained in:
2026-01-04 11:46:12 +01:00
parent a926acb056
commit c64fe460df
4 changed files with 1766 additions and 1 deletions

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@@ -327,6 +327,150 @@ Each anomalous biome has 1-2 bosses that guard story clues.
---
## 🏠 HOME UPGRADE & CUSTOMIZATION SYSTEM
**Added:** January 4, 2026
### **Sleep System (3-Tier Progression)**
**Level 1: Sleeping Bag**
- Cost: 500g (available from start)
- Energy Regeneration: 30%
- Sleep Duration: 3 seconds (fast sleep)
- Capacity: 1 person
- Mood Effect: None
- Asset: `interior_bed_sleepingbag.png`
**Level 2: Wooden Bed**
- Cost: 2,000g
- Requirements: Carpenter unlocked
- Energy Regeneration: 70%
- Sleep Duration: 5 seconds
- Capacity: 1 person
- Mood Effect: +5 (well-rested)
- Asset: `interior_bed_wooden.png`
**Level 3: King-Size Bed**
- Cost: 10,000g
- Requirements: Married status OR high relationship
- Energy Regeneration: 100%
- Sleep Duration: 7 seconds (includes romantic scene)
- Capacity: 2 persons (Kai + Ana or Kai + Gronk)
- Mood Effect: +15 (very well-rested) + relationship bonus
- Special: Unlocks "Morning Together" random events
- Asset: `interior_bed_kingsize.png`
**Mechanics:**
- Sleeping advances time to next morning (6am)
- Can only sleep when tired (energy <40%) or at night
- Romance partner joins if hearts ≥10 and married
- Dreams may contain story hints or nightmares (zombie attacks)
---
### **Crafting Tables (2-Tier System)**
**Small Crafting Table**
- Cost: 1,000g
- Available: From start
- Recipes Unlocked: 50 basic items
- Tools (wooden tier)
- Simple repairs (locket cleaning)
- Basic food (sandwiches, salads)
- Beginner potions
- Max Crafting Speed: 1x
- Asset: `interior_table_small.png`
**Large Planning Table**
- Cost: 5,000g
- Requirements: Meet Gronk + complete "Builder's Vision" quest
- Recipes Unlocked: 100+ advanced items
- Expedition planning (maps, supplies)
- Complex mechanisms (automated tools)
- Advanced weapons
- Gronk's special equipment
- Max Crafting Speed: 1.5x (efficiency bonus)
- Special: Required for Gronk's Expedition System
- Asset: `interior_table_large.png`
**Crafting Interface:**
- Grid-based recipe book
- Ingredient checking (shows what you have vs. need)
- Favorite recipes system
- "Craft All" button for bulk production
---
### **House Extensions (2 Major Additions)**
**Kitchen Extension**
- Cost: 5,000g + 50 Wood + 25 Stone
- Requirements: Farmhouse Level 2
- Space Added: 3x4 grid (12 tiles)
- Features:
- Advanced Cooking Stove (5 pots simultaneously)
- Refrigerator (extends food freshness by 200%)
- Dishwasher (aesthetic, no function)
- Recipe Book shelf (displays unlocked recipes)
- Unlocks: 200+ advanced cooking recipes
- Special Mechanics:
- Batch cooking (make 10 meals at once)
- Meal prep (cook Sunday, eat all week)
- Cooking with Ana/Gronk (bonus relationship)
- Assets: `interior_kitchen_stove.png`, `interior_kitchen_counter.png`, `interior_kitchen_fridge.png`
**Basement Extension**
- Cost: 10,000g + 100 Stone + 50 Iron
- Requirements: Farmhouse Level 3 + Meet Grok
- Space Added: Full underground floor (8x8 grid)
- Features:
- Alchemy Laboratory (purple glowing setup)
- Memory Storage Vault (special items, Ana's belongings)
- Secret Passage (to Chernobyl Bunker - unlocked late game)
- Dark Ritual Circle (occult mechanics)
- Unlocks:
- Advanced potion crafting
- Dark magic rituals
- Memory quest items storage
- Fast travel to bunker
- Special: Required for "Finding Ana" questline
- Assets: `interior_stairs_down.png`, `interior_alchemy_setup.png`, `interior_secret_passage.png`
**Extension Mechanics:**
- Visual upgrade to exterior (chimney for kitchen, basement window)
- New interior map layout
- NPC reactions (Gronk: "Wow, fancy kitchen dude!")
- Property value increases (if selling ever implemented)
---
### **Home Customization System**
**Furniture Placement:**
- Grid-based system (32x32 tiles)
- Drag-and-drop from inventory
- Rotate furniture (0°, 90°, 180°, 270°)
- Wall detection (some items only on walls)
- Collision (can't place on occupied tiles)
**Decorative Items (50+ total):**
- Rugs, paintings, plants, candles
- Ana's photos (unlocked through story)
- Trophies (boss kills, achievements)
- Seasonal decorations (Halloween, Christmas)
**Functional Items:**
- Wardrobes (100 outfit system storage)
- Bookshelves (lore books, recipes)
- Chests (extra item storage +50 slots each)
- Lighting (lanterns, candles - affect mood)
**Mood System:**
- Well-decorated home: +10 mood daily
- Messy home: -5 mood
- Partner's preferences (Ana likes tidy, Gronk tolerates chaos)
---
## 🏗️ BUILDINGS & STRUCTURES
### **Farm Buildings:**
@@ -374,13 +518,170 @@ Each anomalous biome has 1-2 bosses that guard story clues.
### **Town Buildings:**
**Services:**
**Core Services:**
- General Store (buy seeds, tools)
- Blacksmith (buy/upgrade weapons)
- Clinic (healing, medicine)
- Carpenter Shop (building construction)
- Tavern (socialize, quests)
---
### **NEW TOWN BUILDINGS** ⭐
**Added:** January 4, 2026
**🥖 BAKERY (Pekarna)**
**Unlock Requirements:**
- Restore Town Square (Phase 1)
- Complete "First Bread" quest
- Cost: 8,000g + 100 Wood + 50 Wheat
**NPC:** Baker (friendly middle-aged woman
, flour on apron)
**Services:**
1. **Food Shop**
- Fresh Bread (50g) - Restores 20 energy
- Cake (200g) - Restores 50 energy, +5 hearts gift
- Pie (150g) - Restores 40 energy, +3 hearts gift
- Cookies (25g) - Restores 10 energy, +1 heart gift
- Croissants (75g) - Restores 25 energy, fancy!
2. **Gift System**
- Baked goods are BEST gifts for NPCs
- Different NPCs have favorite pastries
- Buying in bulk gives discount (10 items = -20%)
3. **Special Events**
- Weekly Baking Competition (mini-game)
- Birthday cakes for NPCs (auto-order system)
- Holiday specials (pumpkin pie, gingerbread)
**Interior Design:**
- Large brick ovens (2, glowing warm orange - noir contrast)
- Counter with glass display cases
- Bread shelves (stocked based on time of day)
- Flour sacks in corner
- "Warm bread smell" particle effect
**Assets:**
- `building_bakery_exterior.png`
- `interior_bakery_oven.png`
- `interior_bakery_counter.png`
- `interior_bakery_shelf.png`
- `npc_baker.png`
---
**💇 BARBER SHOP (Frizeraj)**
**Unlock Requirements:**
- Town population ≥ 3 NPCs
- Complete "Style Matters" quest
- Cost: 6,000g + 75 Wood + 25 Iron
**NPC:** Barber (punk-style character, piercings, colorful hair)
**Services:**
1. **Hairstyle Changes**
- Dreadlocks (Pink & Green - Kai's signature) - 500g
- Mohawk (Blue, Purple, Red) - 300g
- Long Hair (various colors) - 400g
- Ponytail - 250g
- Bald - 100g (FREE to reverse!)
2. **Piercings & Body Mods**
- Ear Gauges (Kai's trademark) - 200g
- Nose Ring - 150g
- Eyebrow Piercing - 100g
- Lip Ring - 150g
- Multiple Ear Piercings - 50g each
3. **Special Services**
- Zombie Makeover - 1,000g (make zombies look fancy!)
- NPC Customization - 500g (change other characters' looks)
- Dye Service - 200g (change clothing colors)
**Mechanics:**
- Opens character customization UI
- Real-time preview before confirming
- Can save 5 "favorite looks" for quick switching
- Discounts for repeat customers (-10% after 5 visits)
**Interior Design:**
- 2 barber chairs (gothic style,
skull decorations)
- Large ornate mirror
- Piercing tools display
- Hair dye bottles (rainbow colors)
- Scissors, razors hanging on wall
**Assets:**
- `building_barbershop_exterior.png`
- `interior_barber_chair.png`
- `interior_barber_mirror.png`
- `interior_piercing_tools.png`
- `npc_barber.png`
---
**⚖️ LAWYER OFFICE (Ločitvena pisarna)**
**Unlock Requirements:**
- Married to Ana OR Gronk
- Relationship hearts ≤ 3 (marriage in trouble)
- Complete "Till Death Do Us Part?" quest
- Cost: 15,000g (automatically built when needed)
**NPC:** Lawyer (cold, professional, suit and tie - noir aesthetic)
**Services:**
1. **Divorce Processing**
- Cost: 50,000g (EXPENSIVE!)
- Consequences:
- Lose 25% of ALL remaining money
- Reset spouse relationship to 0 hearts
- Spouse moves out of farmhouse
- Lose "married" status benefits
- King-size bed reverts to single use
2. **Prenup System** (preventive)
- Buy before marriage: 10,000g
- Reduces divorce money loss to 10% instead of 25%
- Available ONLY before getting married
3. **Marriage Counseling** (alternative)
- Cost: 5,000g
- Mini-quest: Fix relationship (3 tasks)
- Success: +5 hearts restored, avoid divorce
- Failure: Relationship worsens, divorce likely
**Quest Triggers:**
- "Single Again" - After divorce, rebuilding life
- "Learning from Mistakes" - Unlocks new romance options
- "The Cost of Love" - Story about relationships
**Interior Design:**
- Single desk with harsh overhead lamp (film noir vibe)
- Bookshelves with legal texts
- Cold, unwelcoming atmosphere
- Gray/black color palette
- Minimal decoration
**Dialogue:**
Lawyer: "Marriage is a contract. Divorce is... expensive."
**Assets:**
- `building_lawyer_office.png`
- `interior_lawyer_desk.png`
- `interior_lawyer_lamp.png`
- `npc_lawyer.png`
---
**Rebuilding System:**
- Town starts destroyed
- Collect materials → Rebuild structures