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🎯 ULTIMATE MASTER IMPLEMENTATION PLAN - Complete Roadmap
📊 FULL GAME PRODUCTION PLAN (76-99 hours, 2-4 weeks)
🎵 AUDIO (129 files total):
- DEMO: 45 files (music + SFX + ambient + UI)
- Faza 1: +60 files (biomes, animals, combat, crafting)
- Faza 2: +24 files (town, NPCs, buildings)
🎮 MECHANICS (8 major systems):
1. Resource Logistics (8-10h)
- Kai auto-pickup radius
- Zombie Lumberjack (chops trees)
- Zombie Carrier (transports to storage)
- Storage building
- Working Table crafting
2. HIPODEVIL666CITY Management (6-8h)
- Neon population board (Total/F/NF)
- Zombie Statistician (1 coin/day)
- City Generator (electricity)
- Power grid → lamps + UV lights
3. House Upgrades & Basement (5-6h)
- Tent → Shack → House → +Basement
- Illegal basement farming (Cannabis, Mushrooms)
- UV lights = 2.3x faster growth
- Raid risk mechanics
4. Procedural Mine (6-8h)
- Infinite generation (new each visit)
- Deeper floors = better ores
- Iron, Coal, Blood Ore
- Zombie land expansion
5. Visual Effects (4-5h)
- 20px blur-to-clear intro
- Vertex shader (hair/wheat sway)
- Displacement shader (water ripples)
6. Controller Support (3-4h)
- Full Xbox analog control
- Rumble feedback
- Button prompts
7. Parent Memories System (8-10h) ⭐ NEW!
- 4 static memories (photos + narration)
- 4 interactive flashbacks (playable)
- Parent character sprites
- Mini-games with emotional payoff
8. Early Access Features
- Gronk auto-unlock (first 20 buyers)
- Twitch tester keys
🎨 ASSETS NEEDED (~133 sprites):
- Mechanics: 35 sprites
- Buildings: 15 sprites
- Mine: 8 sprites
- Controller UI: 10 sprites
- Parent Memories: 65 sprites (biggest addition!)
📅 TIMELINE:
- Week 1: Audio + Core Mechanics
- Week 2: Buildings + Visuals
- Week 3: Parent Memories + Assets
- Week 4: Polish + Launch
⚡ QUICK WIN (1 week MVP):
1. Audio (45 files) - Days 1-2
2. Auto-pickup + Zombies - Day 3
3. Storage + Crafting - Day 4
4. House upgrade - Day 5
5. Controller + Intro - Day 6-7
= Playable demo in 7 days!
🎯 PRIORITIES:
🔥 Critical: Audio, Resource system, Crafting, House
🟡 Important: City, Electric, Basement, Mine, Memories
🟢 Nice: Interactive memories, Faza 1 audio, Advanced polish
Full breakdown with code examples, asset specs, and step-by-step guide!
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2026-01-09 14:44:48 +01:00 |
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