🎯 ULTIMATE MASTER IMPLEMENTATION PLAN - Complete Roadmap
📊 FULL GAME PRODUCTION PLAN (76-99 hours, 2-4 weeks) 🎵 AUDIO (129 files total): - DEMO: 45 files (music + SFX + ambient + UI) - Faza 1: +60 files (biomes, animals, combat, crafting) - Faza 2: +24 files (town, NPCs, buildings) 🎮 MECHANICS (8 major systems): 1. Resource Logistics (8-10h) - Kai auto-pickup radius - Zombie Lumberjack (chops trees) - Zombie Carrier (transports to storage) - Storage building - Working Table crafting 2. HIPODEVIL666CITY Management (6-8h) - Neon population board (Total/F/NF) - Zombie Statistician (1 coin/day) - City Generator (electricity) - Power grid → lamps + UV lights 3. House Upgrades & Basement (5-6h) - Tent → Shack → House → +Basement - Illegal basement farming (Cannabis, Mushrooms) - UV lights = 2.3x faster growth - Raid risk mechanics 4. Procedural Mine (6-8h) - Infinite generation (new each visit) - Deeper floors = better ores - Iron, Coal, Blood Ore - Zombie land expansion 5. Visual Effects (4-5h) - 20px blur-to-clear intro - Vertex shader (hair/wheat sway) - Displacement shader (water ripples) 6. Controller Support (3-4h) - Full Xbox analog control - Rumble feedback - Button prompts 7. Parent Memories System (8-10h) ⭐ NEW! - 4 static memories (photos + narration) - 4 interactive flashbacks (playable) - Parent character sprites - Mini-games with emotional payoff 8. Early Access Features - Gronk auto-unlock (first 20 buyers) - Twitch tester keys 🎨 ASSETS NEEDED (~133 sprites): - Mechanics: 35 sprites - Buildings: 15 sprites - Mine: 8 sprites - Controller UI: 10 sprites - Parent Memories: 65 sprites (biggest addition!) 📅 TIMELINE: - Week 1: Audio + Core Mechanics - Week 2: Buildings + Visuals - Week 3: Parent Memories + Assets - Week 4: Polish + Launch ⚡ QUICK WIN (1 week MVP): 1. Audio (45 files) - Days 1-2 2. Auto-pickup + Zombies - Day 3 3. Storage + Crafting - Day 4 4. House upgrade - Day 5 5. Controller + Intro - Day 6-7 = Playable demo in 7 days! 🎯 PRIORITIES: 🔥 Critical: Audio, Resource system, Crafting, House 🟡 Important: City, Electric, Basement, Mine, Memories 🟢 Nice: Interactive memories, Faza 1 audio, Advanced polish Full breakdown with code examples, asset specs, and step-by-step guide!
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ULTIMATE_MASTER_IMPLEMENTATION_PLAN.md
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