🎯 ULTIMATE MASTER IMPLEMENTATION PLAN - Complete Roadmap

📊 FULL GAME PRODUCTION PLAN (76-99 hours, 2-4 weeks)

🎵 AUDIO (129 files total):
- DEMO: 45 files (music + SFX + ambient + UI)
- Faza 1: +60 files (biomes, animals, combat, crafting)
- Faza 2: +24 files (town, NPCs, buildings)

🎮 MECHANICS (8 major systems):

1. Resource Logistics (8-10h)
   - Kai auto-pickup radius
   - Zombie Lumberjack (chops trees)
   - Zombie Carrier (transports to storage)
   - Storage building
   - Working Table crafting

2. HIPODEVIL666CITY Management (6-8h)
   - Neon population board (Total/F/NF)
   - Zombie Statistician (1 coin/day)
   - City Generator (electricity)
   - Power grid → lamps + UV lights

3. House Upgrades & Basement (5-6h)
   - Tent → Shack → House → +Basement
   - Illegal basement farming (Cannabis, Mushrooms)
   - UV lights = 2.3x faster growth
   - Raid risk mechanics

4. Procedural Mine (6-8h)
   - Infinite generation (new each visit)
   - Deeper floors = better ores
   - Iron, Coal, Blood Ore
   - Zombie land expansion

5. Visual Effects (4-5h)
   - 20px blur-to-clear intro
   - Vertex shader (hair/wheat sway)
   - Displacement shader (water ripples)

6. Controller Support (3-4h)
   - Full Xbox analog control
   - Rumble feedback
   - Button prompts

7. Parent Memories System (8-10h)  NEW!
   - 4 static memories (photos + narration)
   - 4 interactive flashbacks (playable)
   - Parent character sprites
   - Mini-games with emotional payoff

8. Early Access Features
   - Gronk auto-unlock (first 20 buyers)
   - Twitch tester keys

🎨 ASSETS NEEDED (~133 sprites):
- Mechanics: 35 sprites
- Buildings: 15 sprites
- Mine: 8 sprites
- Controller UI: 10 sprites
- Parent Memories: 65 sprites (biggest addition!)

📅 TIMELINE:
- Week 1: Audio + Core Mechanics
- Week 2: Buildings + Visuals
- Week 3: Parent Memories + Assets
- Week 4: Polish + Launch

 QUICK WIN (1 week MVP):
1. Audio (45 files) - Days 1-2
2. Auto-pickup + Zombies - Day 3
3. Storage + Crafting - Day 4
4. House upgrade - Day 5
5. Controller + Intro - Day 6-7
= Playable demo in 7 days!

🎯 PRIORITIES:
🔥 Critical: Audio, Resource system, Crafting, House
🟡 Important: City, Electric, Basement, Mine, Memories
🟢 Nice: Interactive memories, Faza 1 audio, Advanced polish

Full breakdown with code examples, asset specs, and step-by-step guide!
This commit is contained in:
2026-01-09 14:44:48 +01:00
parent 7ecd40fb20
commit 12f039c21f

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