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8c0cc90908
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PART 3: POLISH & EFFECTS - 100% COMPLETE! (Phase 29)
COMPLETED FEATURES:
PART 1: IMMEDIATE INTEGRATION (30 min)
- Crafting system integration verified
- Created comprehensive test plans
- INTEGRATION_TEST_PLAN.md
- QUICK_START_TEST.md
PART 3: POLISH & EFFECTS (2h 5min) - 100% DONE!
Phase 5C: Lighting & Shadows (20 min)
- LightingSystem.js (215 lines)
- Dynamic player shadow with time-of-day opacity
- Auto-torch at night (flickering effect)
- Campfire creation API
- Light source management
Phase 5B: Enhanced Weather (25 min)
- WeatherEnhancementsSystem.js (245 lines)
- Dynamic wind system (strength + direction)
- Wind affects rain particles
- Tree sway animations
- Smooth weather transitions (2s fade)
- Wind info API (speed km/h, compass)
Phase 5D: UI Polish (20 min)
- UIPolishSystem.js (330 lines)
- Fade in/out & slide animations
- Button hover effects with sound
- Tooltips (auto + manual, cursor follow)
- Pulse, shake, flash animations
- Typewriter text effect
- Number counter animation
- Smooth scroll support
Phase 5E: Particle Effects (30 min)
- ParticleEnhancementsSystem.js (450 lines)
- Craft sparkles (golden burst)
- Walk dust clouds (grass/dirt only)
- Harvest bursts (crop-colored!)
- Dig/till soil particles
- Plant sparkles
- Level up / damage / heal effects
- Integrated with CraftingSystem & FarmingSystem
STATS:
- 4 new systems created (~1,240 lines)
- 5 documentation files
- 30+ new features
- 7 files modified
- Total time: 2h 35min
GAME NOW HAS:
- Dynamic shadows & lighting
- Wind-affected weather
- Complete UI animation toolkit
- Enhanced particle effects for all actions
Files modified:
- index.html (4 new script tags)
- GameScene.js (4 system initializations + update calls)
- CraftingSystem.js (craft sparkles on completion)
- FarmingSystem.js (dig/plant/harvest particles)
- TASKS.md (Phase 29 updated)
- FINAL_IMPLEMENTATION_ROADMAP.md (PART 3 100% complete)
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2025-12-15 16:42:09 +01:00 |
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b759f6509e
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Phase 40: Minting System + Session 4 Documentation
PHASE 40: MINTING SYSTEM COMPLETE!
SMELTER SYSTEM:
- Smelt gold ore gold bars
- Fuel system (coal required)
- Processing time (5 seconds)
- Visual representation ( brown + fire outline)
MINT SYSTEM:
- Mint gold bars gold coins
- 1 bar = 10 coins conversion
- Processing time (3 seconds)
- Visual representation ( gold + coin icon)
PROCESSING MECHANICS:
- Real-time progress tracking
- Start/complete callbacks
- Output to inventory system
- Floating text feedback
VISUAL COMPONENTS:
- Smelter sprite (graphics-based)
- Mint sprite (graphics-based)
- Icon overlays (emoji)
- Completion notifications
DOCUMENTATION:
- Session 4 added to DNEVNIK.md
- Phase 37 + 40 summary
- Technical fixes documented
- Lessons learned recorded
TECHNICAL DETAILS:
- MintingSystem.js created
- Recipe system implemented
- Time-based processing
- Integration with InventorySystem
SESSION 4 STATS:
- Duration: 4.5 hours (00:50-01:42)
- Files changed: 8
- New files: 2 systems
- Lines added: ~600
- Features: 2 major phases
- Commits: 3 total
KEY ACHIEVEMENTS:
- Micro Farm fully functional
- Minting economy foundation
- No random coin drops anymore!
- Unique crafting pipeline
NEXT PRIORITIES:
- Phase 38: Town Repair
- Water Auto-Tiling
- Weather improvements
Session: 4.5h marathon session
Date: 15.12.2024 (00:50-01:42)
Status: READY FOR TESTING!
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2025-12-15 01:45:14 +01:00 |
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4cf6350d11
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Phase 37: Micro Farm & Expansion System Complete
MICRO FARM SYSTEM (8x8):
- Initial 8x8 farm boundary (center spawn)
- White boundary visualization
- Corner markers for clear boundaries
- Locked tile tracking (Set-based)
VISUAL FEEDBACK:
- Locked tile overlay (30% black)
- Clear visual distinction (farm vs locked)
- Dynamic rendering (15 tile radius)
- Depth-sorted overlays
FARMING RESTRICTIONS:
- Block tilling outside farm boundary
- Error messages (floating text)
- Farm boundary validation
- FarmingSystem integration
EXPANSION SYSTEM:
- 4-direction unlock buttons (N/S/E/W)
- Cost system (50 gold per expansion)
- 2x2 tile unlock increments
- Visual updates (boundaries + overlay)
UI INTEGRATION:
- Interactive expansion buttons
- Hover effects (color + scale)
- Cost labels (gold display)
- Success/error feedback
MINIMAP INTEGRATION:
- Farm boundary in minimap
- White box indicator
- Player-relative rendering
- Fixed terrain system compatibility
TECHNICAL FIXES:
- Added decorationsMap to Flat2DTerrainSystem
- Fixed variable scope issues
- UIScene minimap compatibility
- TerrainSystem.getTile() integration
FILES CREATED/MODIFIED:
- src/systems/MicroFarmSystem.js (NEW!)
- src/systems/FarmingSystem.js
- src/systems/Flat2DTerrainSystem.js
- src/scenes/GameScene.js
- src/scenes/UIScene.js
- index.html
Session: 1h (00:50-01:19)
Date: 15.12.2024
Status: PHASE 37 COMPLETE!
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2025-12-15 01:20:14 +01:00 |
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80bddf5d61
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feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary
Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
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2025-12-14 17:12:40 +01:00 |
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9481bfc9b8
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delo2
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2025-12-13 03:18:34 +01:00 |
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725cd98e7c
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inventori
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2025-12-13 03:07:45 +01:00 |
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f0cd2ae056
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tuturiol
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2025-12-13 01:33:27 +01:00 |
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c618f3d7fa
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updejt
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2025-12-13 01:29:24 +01:00 |
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0b65d86e65
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narejeno
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2025-12-13 00:02:38 +01:00 |
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93757fc8c4
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acesesibiliti
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2025-12-12 22:46:38 +01:00 |
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42074d3169
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Smart Subtitles
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2025-12-12 13:55:54 +01:00 |
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6c583a6576
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posodobitve
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2025-12-12 13:40:51 +01:00 |
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a210638002
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podobi
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2025-12-12 10:17:21 +01:00 |
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fa61ccc5a3
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updeit
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2025-12-11 21:09:03 +01:00 |
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6e998d516d
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posodobitev
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2025-12-11 19:36:08 +01:00 |
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592fed3eb2
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PHASE 17: UI Helpers - Button, panel, progress bar, tooltip, notification, checkbox creators
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2025-12-11 13:41:39 +01:00 |
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6e2a05c824
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PHASE 17: UI Theme - Complete rustic/post-apo color palette, typography, borders, panel templates
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2025-12-11 13:39:35 +01:00 |
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e43c1c848b
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PHASE 20 COMPLETE: Achievement System - auto-tracking, fancy popups, 8 achievements (harvest, gold, kills, days, etc)
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2025-12-11 13:34:25 +01:00 |
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c81435a65a
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PHASE 18 COMPLETE: SaveManager - 3 save slots, auto-save every 5min, export/import, slot metadata
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2025-12-11 13:31:01 +01:00 |
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0012998669
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PHASE 16: Integration Test Suite - automated tests for all systems (run with runTests())
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2025-12-11 13:28:24 +01:00 |
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96b2636907
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PHASE 16: Performance Monitor - FPS tracker with visual graph, memory usage, sprite count (F3 toggle)
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2025-12-11 13:26:14 +01:00 |
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ca4e0fc40e
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FEATURE: Gem Drop System - Diamond, Emerald, Ruby, Sapphire rare drops with rarity chances + sell values
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2025-12-11 13:09:49 +01:00 |
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47a170ccb8
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FEATURE: Bone Tools crafting recipes - pickaxe, axe, hoe, sword (Bone + Wood)
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2025-12-11 13:07:18 +01:00 |
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92c88d5c2d
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FEATURE: Starter Chest System - seed-based random loot for new game (guaranteed + rare items)
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2025-12-11 13:04:38 +01:00 |
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3096490a0c
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dodatki
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2025-12-08 17:49:30 +01:00 |
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097d35da1b
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popravki
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2025-12-08 17:31:18 +01:00 |
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30eb2d1dc8
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posodobitev
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2025-12-08 17:17:26 +01:00 |
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abc536fea1
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popraven novi npc
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2025-12-08 17:09:52 +01:00 |
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81a7895c10
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phase 12 koncxana
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2025-12-08 14:16:24 +01:00 |
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f3d476e843
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phase 11 koncano
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2025-12-08 14:01:41 +01:00 |
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07f0752d81
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phase 11 part1
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2025-12-08 12:30:15 +01:00 |
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3336b59e7d
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popravki
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2025-12-08 11:28:44 +01:00 |
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b750f320fc
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Phase 7: World Structure (New Direction)
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2025-12-08 10:56:47 +01:00 |
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b79b70dcc1
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rendom
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2025-12-08 10:47:53 +01:00 |
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4c3ee03007
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dodelani dnevnik
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2025-12-08 03:15:53 +01:00 |
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9c61c3b56d
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popravki
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2025-12-08 01:00:56 +01:00 |
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974141c08c
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mapa
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2025-12-07 21:31:44 +01:00 |
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045bf24792
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kockasta mapa
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2025-12-07 14:28:39 +01:00 |
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9c01c44ebe
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združen time in weather
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2025-12-07 04:39:45 +01:00 |
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03a9cd46a2
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stanje 4am
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2025-12-07 04:19:57 +01:00 |
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9eb57ed117
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FAZA 17: 2.5D Minecraft-Style Terrain + Y-Layer Stacking + Custom Sprites
COMPLETED FEATURES:
Custom Sprite Integration:
- Player, Zombie, Merchant sprites (0.2 scale)
- 11 custom sprites + 5 asset packs loaded
- Auto-transparency processing (white/brown removal)
- Gravestone system with atlas extraction
2.5D Minecraft-Style Terrain:
- Volumetric blocks with 25px thickness
- Strong left/right side shading (30%/50% darker)
- Minecraft-style texture patterns (grass, dirt, stone)
- Crisp black outlines for definition
Y-Layer Stacking System:
- GRASS_FULL: All green (elevation > 0.7)
- GRASS_TOP: Green top + brown sides (elevation 0.4-0.7)
- DIRT: All brown (elevation < 0.4)
- Dynamic terrain depth based on height
Floating Island World Edge:
- Stone cliff walls at map borders
- 2-tile transition zone
- Elevation flattening for cliff drop-off effect
- 100x100 world with defined boundaries
Performance & Polish:
- Canvas renderer for pixel-perfect sharpness
- CSS image-rendering: crisp-edges
- willReadFrequently optimization
- No Canvas2D warnings
Technical:
- 3D volumetric trees and rocks
- Hybrid rendering (2.5D terrain + 2D characters)
- Procedural texture generation
- Y-layer aware terrain type selection
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2025-12-07 01:44:16 +01:00 |
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34a2d07538
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FAZA 3: Add 3 NPCs with random walk AI (zombie, villager, merchant)
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2025-12-06 18:18:23 +01:00 |
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3086356171
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FAZA 2: Player entity with WASD movement, walking animation, and camera follow - Ready for testing
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2025-12-06 18:00:59 +01:00 |
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d61df381cb
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FAZA 1: Terrain generation with Perlin noise and isometric view - Ready for testing
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2025-12-06 17:54:45 +01:00 |
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cdcd7f8bc6
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FAZA 0: Initial project setup - Electron + Phaser configuration
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2025-12-06 17:47:56 +01:00 |
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