COMPLETED FEATURES: Custom Sprite Integration: - Player, Zombie, Merchant sprites (0.2 scale) - 11 custom sprites + 5 asset packs loaded - Auto-transparency processing (white/brown removal) - Gravestone system with atlas extraction 2.5D Minecraft-Style Terrain: - Volumetric blocks with 25px thickness - Strong left/right side shading (30%/50% darker) - Minecraft-style texture patterns (grass, dirt, stone) - Crisp black outlines for definition Y-Layer Stacking System: - GRASS_FULL: All green (elevation > 0.7) - GRASS_TOP: Green top + brown sides (elevation 0.4-0.7) - DIRT: All brown (elevation < 0.4) - Dynamic terrain depth based on height Floating Island World Edge: - Stone cliff walls at map borders - 2-tile transition zone - Elevation flattening for cliff drop-off effect - 100x100 world with defined boundaries Performance & Polish: - Canvas renderer for pixel-perfect sharpness - CSS image-rendering: crisp-edges - willReadFrequently optimization - No Canvas2D warnings Technical: - 3D volumetric trees and rocks - Hybrid rendering (2.5D terrain + 2D characters) - Procedural texture generation - Y-layer aware terrain type selection
98 lines
3.3 KiB
HTML
98 lines
3.3 KiB
HTML
<!DOCTYPE html>
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<html lang="sl">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<!-- Suppress Electron Security Warning for Dev -->
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<meta http-equiv="Content-Security-Policy"
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content="script-src 'self' 'unsafe-inline' 'unsafe-eval' blob: data:; object-src 'self';">
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<title>NovaFarma - 2.5D Survival Game</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: #000;
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overflow: hidden;
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font-family: 'Courier New', monospace;
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}
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#game-container {
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display: flex;
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justify-content: center;
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align-items: center;
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width: 100vw;
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height: 100vh;
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image-rendering: -moz-crisp-edges;
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image-rendering: -webkit-crisp-edges;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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}
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canvas {
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image-rendering: -moz-crisp-edges;
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image-rendering: -webkit-crisp-edges;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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}
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</style>
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</head>
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<body>
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<div id="game-container"></div>
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<div id="debug-console"
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style="position: fixed; top: 0; left: 0; background: rgba(0,0,0,0.8); color: red; pointer-events: none; z-index: 9999; white-space: pre-wrap;">
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</div>
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<script>
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window.onerror = function (msg, url, lineNo, columnNo, error) {
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const container = document.getElementById('debug-console');
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if (container) {
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container.innerHTML += `ERROR: ${msg}\nAt: ${url}:${lineNo}:${columnNo}\n\n`;
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}
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console.error('Global Error:', msg, url, lineNo, error);
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return false;
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};
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</script>
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<!-- Phaser 3 -->
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<script src="node_modules/phaser/dist/phaser.js"></script>
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<!-- Utilities -->
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<script src="src/utils/PerlinNoise.js"></script>
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<script src="src/utils/IsometricUtils.js"></script>
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<script src="src/utils/TextureGenerator.js"></script>
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<script src="src/utils/ObjectPool.js"></script>
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<!-- Systems -->
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<script src="src/systems/TerrainSystem.js"></script>
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<script src="src/systems/SaveSystem.js"></script>
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<script src="src/systems/TimeSystem.js"></script>
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<script src="src/systems/StatsSystem.js"></script>
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<script src="src/systems/InventorySystem.js"></script>
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<script src="src/systems/InteractionSystem.js"></script>
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<script src="src/systems/FarmingSystem.js"></script>
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<script src="src/systems/BuildingSystem.js"></script>
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<script src="src/systems/WeatherSystem.js"></script>
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<script src="src/systems/DayNightSystem.js"></script>
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<script src="src/systems/SoundManager.js"></script>
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<script src="src/systems/ParallaxSystem.js"></script>
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<!-- Entities -->
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<script src="src/entities/Player.js"></script>
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<script src="src/entities/NPC.js"></script>
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<!-- Game Files -->
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<script src="src/scenes/BootScene.js"></script>
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<script src="src/scenes/PreloadScene.js"></script>
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<script src="src/scenes/UIScene.js"></script>
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<script src="src/scenes/StoryScene.js"></script>
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<script src="src/scenes/GameScene.js"></script>
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<script src="src/game.js"></script>
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</body>
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</html> |