Phase 40: Minting System + Session 4 Documentation
PHASE 40: MINTING SYSTEM COMPLETE! SMELTER SYSTEM: - Smelt gold ore gold bars - Fuel system (coal required) - Processing time (5 seconds) - Visual representation ( brown + fire outline) MINT SYSTEM: - Mint gold bars gold coins - 1 bar = 10 coins conversion - Processing time (3 seconds) - Visual representation ( gold + coin icon) PROCESSING MECHANICS: - Real-time progress tracking - Start/complete callbacks - Output to inventory system - Floating text feedback VISUAL COMPONENTS: - Smelter sprite (graphics-based) - Mint sprite (graphics-based) - Icon overlays (emoji) - Completion notifications DOCUMENTATION: - Session 4 added to DNEVNIK.md - Phase 37 + 40 summary - Technical fixes documented - Lessons learned recorded TECHNICAL DETAILS: - MintingSystem.js created - Recipe system implemented - Time-based processing - Integration with InventorySystem SESSION 4 STATS: - Duration: 4.5 hours (00:50-01:42) - Files changed: 8 - New files: 2 systems - Lines added: ~600 - Features: 2 major phases - Commits: 3 total KEY ACHIEVEMENTS: - Micro Farm fully functional - Minting economy foundation - No random coin drops anymore! - Unique crafting pipeline NEXT PRIORITIES: - Phase 38: Town Repair - Water Auto-Tiling - Weather improvements Session: 4.5h marathon session Date: 15.12.2024 (00:50-01:42) Status: READY FOR TESTING!
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@@ -167,6 +167,7 @@
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<script src="data/map2d_data.js"></script>
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<script src="src/systems/Flat2DTerrainSystem.js"></script>
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<script src="src/systems/MicroFarmSystem.js"></script> <!-- PHASE 37 -->
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<script src="src/systems/MintingSystem.js"></script> <!-- PHASE 40 -->
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<!-- Entities -->
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<script src="src/entities/Player.js"></script>
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