Commit Graph

66 Commits

Author SHA1 Message Date
6aa5aaf5bb assets: Deleted 3 images via Visual Asset Manager
DELETED FILES (via backend API):
- interior_kitchen_fridge_1767523986761.png
- interior_secret_passage_1767524112663.png
- uploaded_image_1767490252657.png

UPDATED:
- tools/asset_manifest.json: Regenerated (1,166 → 1,163 assets)

ADDED DOCUMENTATION:
- docs/BACKEND_SETUP.md: Backend API setup guide
- tools/requirements.txt: Flask dependencies

TOTAL ASSETS: 1,166 → 1,163 (-3)

METHOD: Visual Asset Manager backend API
BACKEND STATUS:  Working perfectly on port 5001
DELETE FEATURE:  Fully functional

First successful delete via UI! 🎉
2026-01-04 20:33:26 +01:00
970851da5d refactor: Smart Asset Organization - 916 files reorganized
EXECUTED SMART ORGANIZATION:
 916 assets moved to categorized folders
 Smart naming applied: {category}_{subcategory}_{description}_style32.png
 Slovenian folder structure implemented
 Manifest generated: ASSET_ORGANIZATION_MANIFEST.json

FOLDER STRUCTURE:
- liki/ (gronk, kai, ana, zombiji, npcs)
- biomi/ (desert, gore, džungla, močvirje, arktika)
- zgradbe/ (hiše, javne, kmetijske, delavnice)
- objekti/ (pohištvo, shranjevanje, razsvetljava, dekoracije)
- narava/ (rastline, pridelki, živali)
- oprema/ (orožje, orodja, zaščita)
- vmesnik/ (gumbi, ikone, vrstice, okna)
- teren/, notranjost/, učinki/, kreature_mutanti/

SCAN IMPROVEMENTS:
- Naming issues: 2,322 → 870 (-1,452 / -62% 🎉)
- Broken refs: 200 → 199 (-1)
- Still TODO: Fix remaining 199 broken references

Next: Fix broken path references in code
2026-01-04 19:21:13 +01:00
908c048e4e assets: Add Lawyer and Mayor NPCs (Style 32)
Generated preview assets for political system:
- lawyer_character_style32.png (grey suit, thick glasses, briefcase)
- mayor_character_style32.png (post-apo outfit, red sash)

Asset count: 344 Style 32 images (1202+ total)
Ready for v1.0 political system implementation
2026-01-04 18:57:50 +01:00
ce7d9e7d32 docs: Director Mode v1.0 - Master Directive & Implementation Plan
Added comprehensive directive and implementation plan for v1.0 release:
- Political systems (Lawyer, Mayor)
- Work automation (Zombie workers, 4-frame animations)
- Cinematic intro (Ken Burns, typewriter, blur-to-clear)
- Accessibility (ADHD mode, colorblind filters, asset gallery)

Current asset count: 1200+ images
Latest batch: 342 Style 32 assets
Status: Ready for autonomous execution
2026-01-04 18:56:17 +01:00
57bca551d4 generianih 15 slik. 2026-01-04 16:40:34 +01:00
2b51906554 🎨 INTERIOR OBJECTS BATCH - 45 New Sprites
Generated and organized 45 interior object sprites in Style 32:

HOME ESSENTIALS (11):
- Beds: sleeping bag, wooden, king-size
- Tables: small crafting, large planning
- Universal: ladder, stairs, lantern, wardrobe, chest, bookshelf

FARM INTERIOR (3):
- Crafting workshop bench
- Wooden storage crate
- Grain sack

KITCHEN EXTENSION (5):
- Stove, counter, fridge, sink, recipe shelf

BASEMENT/ALCHEMY LAB (8):
- Alchemy bottle, brewing cauldron
- Chemistry set, potion shelf
- Basement stairs, secret passage
- Ritual circle, memory vault

BAKERY INTERIOR (5):
- Brick oven, service counter
- Bread shelf, flour sacks, baking tools

BARBER SHOP (5):
- Barber chair, mirror
- Piercing tools, dye shelf, scissors rack

LAWYER OFFICE (3):
- Lawyer desk, overhead lamp, law bookshelf

MINE EQUIPMENT (5):
- Mine entrance, ladder, elevator cage
- Cart tracks, stone crusher

Total session sprites: 322 (277 previous + 45 new)
Image generation quota exhausted at 12:02 CET
Quota reset: ~14:20 CET (15 sprites remaining to generate)
2026-01-04 12:22:57 +01:00
a926acb056 🌍 Style 32 Terrain Tiles - 30 Seamless Tileable Sprites
- Generated 30 tileable terrain tiles in Dark-Chibi Noir (Style 32)
- All tiles are 32x32 pixels with seamless edges for Tiled integration
- Ultra-thick 5px black outlines, flat cel-shaded colors
- Gothic aesthetic with skull motifs, purple glows, occult symbols

Categories:
 Natural Ground (10): grass, dirt, sand, mud, snow, desert, jungle, moss, roots
 Stone & Construction (6): cobblestone, flagstone, wood floor, brick, gravel, ruined tiles
 Water & Liquids (4): shallow water, deep water, blood pool, slime ooze
 Extreme Environments (6): lava, ice, cave, ash, crystal floor, void abyss
 Special/Cursed (4): corrupted ground, bone pile, metal grate, tilled farmland

Perfect for:
- Map building in Tiled Editor
- Biome creation (forest, desert, snow, lava, crystal caves)
- Interior design (floors, paths)
- Atmospheric dark fantasy zones

Documentation: GENERATION_SESSION_JAN_04_TERRAIN_COMPLETE.md

Session total: ~190 PNG sprites (buildings, UI, weapons, terrain)
2026-01-04 11:17:13 +01:00
958cefb534 🔥 Style 32 V2 Weapons/Tools - All 30 Regenerated in Gothic Style
- Regenerated ALL 30 weapons/tools with proper Dark-Chibi Noir aesthetic
- Added purple/pink glowing halos to every weapon
- Skull decorations on handles, pommels, and surfaces
- Occult runes and symbols carved/etched on all tools
- Dark gothic color palette (charcoal wood, black iron)
- Spikes and sharp details for menacing-cute aesthetic
- Ultra-thick 5px black outlines (Cult of the Lamb style)
- Flat cel-shaded colors, NO gradients
- Chroma green backgrounds for easy compositing

Categories regenerated:
 9 Combat Weapons (sword, dagger, spear, bow, crossbow, hammer, staff, club, mace)
 8 Farming Tools (axe, pickaxe, hoe, shovel, watering can, scythe, sickle, pitchfork)
 10 Utility Tools (fishing rod, torch, lantern, wrench, saw, bucket, rope, scissors, needle)
 3 Special Items (magnifying glass, compass, hourglass)
 1 Defensive Gear (wooden shield)

Validated against Cult of the Lamb reference images
Session documentation: GENERATION_SESSION_JAN_04_V2_COMPLETE.md

Total session assets: ~160 PNG sprites (buildings, UI, weapons V1+V2)
2026-01-04 11:06:34 +01:00
adeff074b5 🎨 Style 32 Assets - Session Jan 04: 125+ UI, Buildings, Tools & Weapons
- Generated 42 buildings (houses, barns, churches, commercial, industrial)
- Created 30 special structures & props (wells, statues, shrines, etc)
- Designed 30 UI elements (buttons, bars, icons, menus)
- Produced 30 weapons & tools (farming tools + combat weapons)
- Regenerated 10 weapons in proper Dark-Chibi Noir gothic style (v2)
  * Added purple/pink glowing halos
  * Skull decorations & occult runes
  * Dark gothic color palette
- All assets follow Style 32 standards: thick black outlines, flat cel-shading, chroma green background
- Session complete documentation added

Total: ~125 Style 32 sprites ready for game integration
2026-01-04 10:58:48 +01:00
6f8e1ed902 🏗️ Complete biome structure - 18 biomes × 10 subfolders (fauna, rastline, oblacila, orodja, hrana, materiali, teren, vegetacija, rekviziti, zgradbe) 2025-12-31 11:05:41 +01:00
9f6560fe13 🔧 Restored demo folder to assets/slike/demo/ (was lost during images→slike rename) 2025-12-31 11:02:22 +01:00
a93a1fd7d6 SESSION COMPLETE - Deep Analysis and Organization Done 2025-12-31 04:01:35 +01:00
305c915fc7 🇸🇮 Kompletna reorganizacija v slovensko strukturo
 NAREJENO:
- Scan 1,112 PNG datotek
- Najdenih 109 duplikatov (preskočenih)
- Premaknjenih 635 aktivnih assetov v slovensko strukturo
- Izbrisanih 14 starih angleških map
- Updatanih 11 scriptov za nove poti

📁 NOVA STRUKTURA:
assets/slike/
├── liki/ (karakterji: Kai, Gronk, Ana, NPCs)
├── sovrazniki/ (zombiji, mutanti, bossi)
├── biomi/ (18 zon)
├── zgradbe/ (vse stavbe in props)
├── predmeti/ (orodja, semena, hrana)
├── orozje/ (hladno, strelno)
├── rastline/ (posevki, drevesa)
├── ui/ (interface elementi)
├── efekti/ (voda, dim)
└── cutscene/ (flashbacki)

💡 ADHD-FRIENDLY:
- Slovensko poimenovanje
- Max 2 nivoja podmap
- Logična kategorizacija
- Enostavno iskanje
2025-12-31 01:54:16 +01:00
df1334ad4d 🏗️ Clean demo asset filenames - remove timestamps
Renamed 45 files to remove timestamp suffixes
- kai_run_east_1_stylea_1767137189376.png → kai_run_east_1_stylea.png
- etc...

Creates clean, organized asset structure
Added organize_demo_assets.py script
2025-12-31 00:54:18 +01:00
4f0a430c42 🎨 Add 42 new demo assets - Kai animations, zombies, buildings, terrain, environment
Generated assets (dual-style):
- Kai run animations (East/West, 16 frames)
- Kai portrait (neutral, 2 styles)
- Zombie walk/attack cycles (6 frames)
- Buildings: shack, campfire, well, chest (8 assets)
- Terrain: stone path, grass variation (4 tiles)
- Environment: oak tree, rock, bush, storage (10 objects)

Total: 42 new PNG files (21 base × 2 styles)
+ Batch generation scripts and manifests
+ Demo readiness checklist
2025-12-31 00:53:19 +01:00
d0043ec390 Advanced background removal tool with auto-detection and edge preservation
- Auto-detects white/black/colored backgrounds
- Preserves cartoon outlines using gradient edge detection
- Aggressive dark gray removal (tolerance=60 for black bg)
- Smooth feathering to avoid jagged edges
- Test files show clean removal without outline damage
2025-12-31 00:13:16 +01:00
b2877985f7 Organize ALL asset directories + cleanup junk files 2025-12-31 00:03:57 +01:00
884d7811f2 Clean asset organization - subfolders + preview versions 2025-12-30 23:58:40 +01:00
190d45edfa shrani 2025-12-30 23:48:51 +01:00
a072fd48b1 Evening Session: 82 NEW DEMO ASSETS + COMPLETE BG REMOVAL
PRIORITY TRACKER: 100% COMPLETE (41 assets x 2 styles = 82 PNGs)

P1 CRITICAL (46 PNGs): Kai walk south, actions, idle breathing, wheat cycle, tilled soil, zombie, tools
P2 HIGH (12 PNGs): Inventory items, UI elements
P3 MEDIUM (10 PNGs): Dialogue system, water effects
P4 LOW (6 PNGs): Environment decorations

BACKGROUND REMOVAL: 99/99 PNGs with perfect RGBA transparency!
BACKUP: Original white-bg versions saved to demo_originals_with_white_bg/

DOCUMENTATION:
- KICKSTARTER_DEMO_IMPLEMENTATION_GUIDE.md (complete 10hr roadmap)
- TONIGHT_TILED_QUICKSTART.md (2hr map building guide)
- DEMO_MAP_PLAN.md (8x8 layout spec)
- DEV_JOURNAL updated with evening session

API: Turtle Mode, 100% success rate, 0 errors, 120 minutes generation
ASSETS: 99 total transparent PNGs ready for Phaser.js integration
STATUS: READY FOR IMPLEMENTATION PHASE!

Session: 2.5 hours | Project total: 128 hours | Cost: 0 EUR
2025-12-30 22:00:39 +01:00
9d23ef049c 🎮 Day 1 Complete: 9 Kai Animation Frames + Dual-Style System
KAI PROGRESS (9/45):
- kai_idle_north_1,2,3 (partial dual-style)
- kai_idle_south_1,2,3 (partial dual-style)

TOTAL TODAY:
- ~40 assets generated
- Dual-style system established
- Complete demo checklist (247 assets)
- 6 git commits
- ~4 hours productive work

API CAPACITY EXHAUSTED - Resuming tomorrow with fresh capacity

REMAINING: ~229 assets for complete Kickstarter demo
2025-12-30 14:09:49 +01:00
52062ded95 🎮 Batch 1 Started: Kai Idle North (4 frames, partial dual-style)
Progress: 4 Kai animation frames
- kai_idle_north_1 (styleA + styleB)
- kai_idle_north_2 (styleB only)
- kai_idle_north_3 (styleA only)

Batch 1 Status: 4/45 Kai assets (9%)
Demo Progress: ~15/247 assets (6%)
Missing: ~232 assets for complete demo

API exhausted - continuing tomorrow with fresh capacity
2025-12-30 13:59:02 +01:00
070cf04f0b 🎯 100% Daily Goal Complete! Dual-style terrain, building & crop assets
 33/33 assets generated (100%)!

Terrain (dual-style):
- dirt_tile_styleA.png & styleB.png
- grass_tile_styleA.png & styleB.png

Buildings (dual-style):
- tent_styleA.png & styleB.png

Crops (styleA):
- wheat_styleA.png

MAJOR ACHIEVEMENT: Dual Art Style System fully operational!
- Style A: Exaggerated Cartoon (fun, approachable)
- Style B: Gritty Noir (dark, atmospheric)
- Mixed-style visual identity established

Progress: 33 dual-style demo assets ready for game integration
2025-12-30 13:40:14 +01:00
8a83dc3653 🧟 Dual-style assets: Kai walk + Zombie idle (both styles)
- kai_styleB_walk.png (gritty noir)
- zombie_styleA_idle.png (cartoon)
- zombie_styleB_idle.png (gritty noir)
- Progress: 26/33 daily assets (79%)
2025-12-30 13:10:48 +01:00
e9e36e7faa 🎨 Dual Art Style System: Added Style A (Exaggerated Cartoon) and Style B (Gritty Noir)
- Documented dual-style production strategy in dev journal
- Generated first 3 dual-style assets: Kai idle & walk (both styles)
- Assets saved to demo/characters/ folder
- Strategy: Generate BOTH styles for all assets, mix contextually in-game
- Style A: Fun cartoon (NPCs, UI, lighthearted moments)
- Style B: Gritty noir (Kai, enemies, dramatic scenes)
- Unique mixed-style visual identity for DolinaSmrti
2025-12-30 13:08:06 +01:00
d7f08f1ff3 feat: Create demo asset folder structure with complete 247-asset manifest 2025-12-30 04:03:36 +01:00
86cefac626 feat: Initialize mass production - mix strategy (base sprites + animations) 2025-12-30 03:28:36 +01:00
f5a80a12b9 refactor: Move assets to correct categories (fence→environment, chest→items, campfire already in workstations) 2025-12-30 03:05:12 +01:00
56fd205ac1 feat: Add storage chest asset 2025-12-30 03:02:18 +01:00
769102a926 feat: Add campfire workstation asset 2025-12-30 03:01:37 +01:00
ab7284a86e feat: Add wooden fence asset 2025-12-30 03:01:07 +01:00
e4444a96cb feat: Add 6 base buildings (tent, shack, barn, churches, farmhouse) with transparent backgrounds - Gritty Noir style 2025-12-30 03:00:29 +01:00
0537df30f2 ⚠️ Session 1 complete - API capacity exhausted
 Achievements:
- 38/422 assets generated (9%)
- Style finalized and validated
- All documentation complete
- Clean git history

⚠️  Blockers:
- Gemini Image API capacity exhausted
- Cannot continue production today
- Need 12-24h cooldown

📋 Next steps:
- Resume tomorrow when API refreshes
- Continue with Items, Bosses, remaining assets
- Est. 5-7 more sessions needed
2025-12-29 11:57:14 +01:00
244f70c136 🎨 Production Batch 1-8: 32 hybrid style assets
- Main characters: Gronk, Kai, Ana
- NPCs: 12 types (trader, blacksmith, healer, etc)
- Animals: 8 types (Susi, husky, cow, chicken, pig, horse, deer, wolf)
- Zombies: 4 types (basic, runner, bloated, dreadlocks)
- Environment: 5 objects (trees, bush, rock, campfire)

Style: Dark Hand-Drawn 2D Stylized Indie
All with green chroma key background
Progress: 32/422 base assets (8%)
2025-12-29 11:29:29 +01:00
9986d1a618 Style Finalization - Dark Hand-Drawn 2D Stylized Indie
- 29 test samples generated and validated
- Approved hybrid style: bold outlines, exaggerated features, warped buildings
- Style guide documents created
- Ready for 422 asset mass production
- ComfyUI test script (Ufi currently not working)
- All style validation complete
2025-12-29 10:53:39 +01:00
dda101d60b 💾 Session checkpoint - 155 assets generated, style testing in progress 2025-12-29 09:32:09 +01:00
6703f3d392 🎨 Generated: zivali/sheep_normal.png 2025-12-29 09:22:59 +01:00
b61cd267f8 🎨 Generated: zivali/cow_highland.png 2025-12-29 09:22:23 +01:00
572d7fda39 🎨 Generated: zivali/cow_brown.png 2025-12-29 09:21:48 +01:00
9f72f160be 🗑️ Remove realistic-style cows (wrong art style) 2025-12-29 09:15:27 +01:00
aa79b37e8f 🎨 Generated: zivali/cow_highland.png 2025-12-29 09:10:02 +01:00
0de8f1e3ad 🎨 Generated: zivali/cow_brown.png 2025-12-29 09:09:28 +01:00
b58252cdbb 🎨 Generated: zivali/cow_normal.png 2025-12-29 09:08:53 +01:00
dfd68bd312 slike 2025-12-29 03:47:12 +01:00
54d3aa3bbc 🎨 CORRECT: npcs/kai_front_walk1 (master ref) 2025-12-29 03:29:53 +01:00
3a6dfeedf3 🎨 CORRECT: npcs/gronk_front_walk1 (master ref) 2025-12-29 03:29:12 +01:00
e362368dd0 🎨 Generated: npcs/kai_front_walk1 2025-12-29 03:25:11 +01:00
f9d6999dac 🎨 Generated: npcs/gronk_front_walk1 2025-12-29 03:24:37 +01:00
3b0ec12a3d Complete asset registry - 143 total PNG files with transparent backgrounds 2025-12-29 02:47:39 +01:00
514fb71d4a 🎨 Add 4 NPCs (130 total)
- npcs: npc_farmer, npc_guard, npc_trader, npc_healer

All with transparent backgrounds via Google Imagen + rembg
2025-12-29 01:59:58 +01:00