c5d6c01305
Cherry Blossom Trees Session 2 + GREEN SCREEN Learning
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Session 2 Work:
- Added cherry blossom tree PNG sprites (multiple attempts)
- Implemented random tree growth (0.3x - 0.7x scale)
- Increased scattered trees (15 50 across map)
- Wider tree distribution (10-90 range)
Green Screen Experiments:
- Attempted AI-generated PNG with green screen (#00FF00)
- Implemented green chroma-key removal in PreloadScene
- Multiple iterations (normal ultra nuclear green removal)
- Conclusion: AI green screen unreliable, reverted to procedural
Final Solution:
- Disabled PNG sprite rendering
- Using 100% procedural cherry blossom trees (pink triangles)
- Random growth scaling for variety
- 50+ trees scattered across entire map
Documentation:
- Updated DNEVNIK.md with Session 2
- Added GREEN SCREEN RULE for future AI image generation
- Documented lessons learned
Key Lessons:
- AI transparency/green screen NOT reliable
- Procedural graphics > problematic PNGs
- Hollywood uses green screen, but AI can't do it consistently
- Always have fallback plan!
Session: 1h (22:30-23:20)
Date: 14.12.2024
2025-12-14 23:21:36 +01:00
a4d2d137ec
Tiled Map Editor Exploration + Bug Fixes
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Tiled Setup:
- Installed Tiled v1.11.2 (winget)
- Created workflow documentation (.agent/workflows/tiled-map-setup.md)
- Generated demo Tiled map files (farm_map.tmx, .json, .tsx)
- Created TILED_INTEGRATION_STATUS.md documentation
Bug Fixes:
- SaveSystem.js: Fixed compatibility with Flat2DTerrainSystem
- InteractionSystem.js: Added null checks for terrainSystem
- PreloadScene.js: Tiled asset loading (currently not used)
Documentation:
- Created DNEVNIK.md (development diary)
- Updated QUICK_TASK_REFERENCE.md with recent work
Note: Tiled integration incomplete (tileset size issues)
- Reverted to procedural Flat2DTerrainSystem (working)
- Future work: Create proper 192x192 tileset PNGs
Session: 2h (20:00-22:00)
Date: 14.12.2024
2025-12-14 22:55:29 +01:00
80bddf5d61
feat: Complete 2D Visual Overhaul - Isometric to Flat Top-Down
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- NEW: Flat2DTerrainSystem.js (375 lines)
- NEW: map2d_data.js procedural map (221 lines)
- MODIFIED: GameScene async create, 2D terrain integration
- MODIFIED: Player.js flat 2D positioning
- MODIFIED: game.js disabled pixelArt for smooth rendering
- FIXED: 15+ bugs (updateCulling, isometric conversions, grid lines)
- ADDED: Phase 28 to TASKS.md
- DOCS: DNEVNIK.md session summary
Result: Working flat 2D game with Stardew Valley style!
Time: 5.5 hours
2025-12-14 17:12:40 +01:00
c3dd39e1a6
test
2025-12-14 12:36:46 +01:00
0131f1490f
carakter
2025-12-14 12:21:17 +01:00
467a48d4d7
tesh updejt
2025-12-13 05:38:36 +01:00
abb9af9063
charakter
2025-12-13 04:34:11 +01:00
9481bfc9b8
delo2
2025-12-13 03:18:34 +01:00
725cd98e7c
inventori
2025-12-13 03:07:45 +01:00
f0cd2ae056
tuturiol
2025-12-13 01:33:27 +01:00
c618f3d7fa
updejt
2025-12-13 01:29:24 +01:00
f6450cd3b8
1
2025-12-13 00:58:46 +01:00
f0308ddb3a
*Phase 2: Asset Creation*
2025-12-13 00:19:12 +01:00
f7b87faacc
Phase 1: Testing & Quality Assurance**
2025-12-13 00:16:23 +01:00
0b65d86e65
narejeno
2025-12-13 00:02:38 +01:00
93757fc8c4
acesesibiliti
2025-12-12 22:46:38 +01:00
3809ee2c97
acesebilidi
2025-12-12 22:46:13 +01:00
42074d3169
Smart Subtitles
2025-12-12 13:55:54 +01:00
8b005065fe
shrani
2025-12-12 13:48:49 +01:00
6c583a6576
posodobitve
2025-12-12 13:40:51 +01:00
a210638002
podobi
2025-12-12 10:17:21 +01:00
84b07bb433
test
2025-12-12 02:41:00 +01:00
e15b429e75
svet
2025-12-12 00:13:55 +01:00
158beec572
sezsa
2025-12-11 22:44:38 +01:00
fa61ccc5a3
updeit
2025-12-11 21:09:03 +01:00
8b37814bd8
updejt
2025-12-11 20:41:00 +01:00
6e998d516d
posodobitev
2025-12-11 19:36:08 +01:00
5395f4abd2
FINAL: Session complete - TASKS.md + DNEVNIK.md updated with full session summary (23 commits, 2414 lines, 6 phases)
2025-12-11 13:52:07 +01:00
44e32ee36b
DOCS: Complete README rewrite - ALL features, controls, save system, achievements, crafting, testing guide
2025-12-11 13:47:27 +01:00
c9dbc95fa7
DOCS: FINAL SESSION SUMMARY - 21 commits, 2109 lines, 6 phases complete, LEGENDARY CODING MARATHON!
2025-12-11 13:44:26 +01:00
592fed3eb2
PHASE 17: UI Helpers - Button, panel, progress bar, tooltip, notification, checkbox creators
2025-12-11 13:41:39 +01:00
6e2a05c824
PHASE 17: UI Theme - Complete rustic/post-apo color palette, typography, borders, panel templates
2025-12-11 13:39:35 +01:00
51e44acdaa
DOCS: TASKS.md MEGA UPDATE - 5 PHASES COMPLETE IN 1 DAY! 18 commits, 1563 lines, epic session summary
2025-12-11 13:36:51 +01:00
e43c1c848b
PHASE 20 COMPLETE: Achievement System - auto-tracking, fancy popups, 8 achievements (harvest, gold, kills, days, etc)
2025-12-11 13:34:25 +01:00
c81435a65a
PHASE 18 COMPLETE: SaveManager - 3 save slots, auto-save every 5min, export/import, slot metadata
2025-12-11 13:31:01 +01:00
0012998669
PHASE 16: Integration Test Suite - automated tests for all systems (run with runTests())
2025-12-11 13:28:24 +01:00
96b2636907
PHASE 16: Performance Monitor - FPS tracker with visual graph, memory usage, sprite count (F3 toggle)
2025-12-11 13:26:14 +01:00
1f45429d08
PHASE 15: Antigravity Systems Registry - centralized namespace for all game systems
2025-12-11 13:23:47 +01:00
dae0f1810a
DEBUG: Water animation troubleshooting - added debug logs to check tile generation and update loop
2025-12-11 13:18:26 +01:00
e9866a1068
DOCS: TASKS.md updated - Phase 13 COMPLETE (6/6 tasks: Starter Chest, Bone Tools, Gems, PlaytimeTracker, Mount, Perennial)
2025-12-11 13:14:12 +01:00
ca4e0fc40e
FEATURE: Gem Drop System - Diamond, Emerald, Ruby, Sapphire rare drops with rarity chances + sell values
2025-12-11 13:09:49 +01:00
47a170ccb8
FEATURE: Bone Tools crafting recipes - pickaxe, axe, hoe, sword (Bone + Wood)
2025-12-11 13:07:18 +01:00
92c88d5c2d
FEATURE: Starter Chest System - seed-based random loot for new game (guaranteed + rare items)
2025-12-11 13:04:38 +01:00
ecd9fc6731
DOCS: Updated TASKS.md with afternoon session progress - world cleanup + water river system complete
2025-12-11 13:00:07 +01:00
0359509cb0
FINAL CLEAN: Removed damaged walls + signposts - PURE grass platform + water river ONLY
2025-12-11 12:56:45 +01:00
e12fcdf957
ULTRA CLEAN: Removed ALL decorations - no trees, no rocks, no flowers - ONLY grass platform + water river
2025-12-11 12:53:33 +01:00
2216624a63
CLEAN WORLD: Removed ALL terrain elevation - only flat grass platform + water river (no stone/dirt/sand hills)
2025-12-11 12:51:18 +01:00
c9b708e33f
REMOVE: City walls and ruins - clean world with only grass platform and water river
2025-12-11 12:47:40 +01:00
ecf81b78a2
FIX: All crash null checks - farm init + roads + water animation ready to test
2025-12-11 12:44:41 +01:00
bad8efd33e
WIP: Water animation system - added frame initialization and update loop (debugging in progress)
2025-12-11 12:39:39 +01:00