REMOVE: City walls and ruins - clean world with only grass platform and water river
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@@ -407,24 +407,23 @@ class TerrainSystem {
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terrainType = this.terrainTypes.WATER; // VODA!
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}
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// City Override
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if (x >= CITY_START_X && x < CITY_START_X + CITY_SIZE &&
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y >= CITY_START_Y && y < CITY_START_Y + CITY_SIZE) {
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// City Override - DISABLED (User request: no walls)
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// if (x >= CITY_START_X && x < CITY_START_X + CITY_SIZE &&
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// y >= CITY_START_Y && y < CITY_START_Y + CITY_SIZE) {
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// const isEdge = (x === CITY_START_X ||
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// x === CITY_START_X + CITY_SIZE - 1 ||
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// y === CITY_START_Y ||
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// y === CITY_START_Y + CITY_SIZE - 1);
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// if (isEdge) {
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// terrainType = { name: 'WALL_EDGE', color: 0x505050, solid: true };
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// } else {
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// terrainType = this.terrainTypes.PAVEMENT;
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// if (Math.random() < 0.15) {
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// terrainType = this.terrainTypes.RUINS;
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// }
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// }
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// }
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const isEdge = (x === CITY_START_X ||
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x === CITY_START_X + CITY_SIZE - 1 ||
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y === CITY_START_Y ||
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y === CITY_START_Y + CITY_SIZE - 1);
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if (isEdge) {
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terrainType = { name: 'WALL_EDGE', color: 0x505050, solid: true };
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} else {
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terrainType = this.terrainTypes.PAVEMENT;
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if (Math.random() < 0.15) {
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terrainType = this.terrainTypes.RUINS;
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}
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}
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}
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// Create Tile Data
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this.tiles[y][x] = {
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