|
|
cb17e6a771
|
Docs: Update Game Bible logic, import references, session log Jan 24
|
2026-01-24 10:31:56 +01:00 |
|
|
|
3cd262b5d3
|
🎨 GLAVNA REFERENCA CLEANUP: Preimenovanje v preprosta imena
MAJOR CLEANUP: Glavna referenčna mapa organizirana in preimenovana
STATISTIKA:
- Seansa 1: 1,732 slik (root mapa)
- Seansa 2: 487 slik (podmape)
- Skupaj: ~2,219 preimenovanj
SPREMEMBE:
- Angleška preprosta imena (brez podčrtajev)
- Odstranjena dolga generirana imena
- Format: category1.png, category2.png
- Brez timestamps, brez prefixov
PRIMER:
- PREJ: src_assets_library_godot_references_references_enemies_zombies_variants_strong_animations_napad_zombi_strong_attack1.png
- POTEM: zombie1.png
- PREJ: libraryphases102.png
- POTEM: library102.png
NOVO DODANI SKRIPI:
- complete_mass_rename.py (kompletni rename vključno podmape)
- simple_rename.py (inteligentni rename sistem)
- glavna_referenca_cleanup.py (analiza duplikatov)
- DUPLICATE_REPORT.json (4 duplikati najdeni)
ANALIZA:
- Duplikati: 4 skupine (3.5 MB prostora)
- Dolžina imen: iz 53.3 → ~10 znakov
- Organizacija: Po kategorijah
VSE SLIKE SEDAJ IMAJO KRATKA PREPROSTA IMENA!
Trajanje: ~30 min
Status: SUCCESS
|
2026-01-23 06:26:18 +01:00 |
|
|
|
0c9475829c
|
🎨 MASS RENAME: 13,360 slik preimenovanih v slovenščino
MAJOR UPDATE: Sistematično preimenovanje vseh slik v projektu
STATISTIKA:
- Skupaj slik: 18,154
- Preimenovanih: 13,360 (73.5%)
- Preskočenih: 1,917
- Napak: 0
SPREMEMBE:
- Angleška imena → Slovenska imena
- Odstranjeni timestamp številke
- Ohranjena vsa ozadja in barve
- Logična kratka imena
PRIMERI:
- apple_tree_mature_spring → jablana_drevo_zrelo_pomlad
- zombie_statistician_idle → zombi_statistik_mirovanje
- health_icon → zdravje_ikona
NOVI SKRIPI:
- generate_image_inventory.py
- smart_mass_rename.py
- execute_rename.py
DOKUMENTACIJA:
- SESSION_DNEVNIK_22_23_JAN_2026_MASS_RENAME.md
- MRTVA_DOLINA_PREZENTACIJA.md (bonus)
- image_inventory.json (18k slik)
Trajanje: 13.5 ur - Status: SUCCESS
|
2026-01-23 05:38:41 +01:00 |
|
|
|
bf5047e0f0
|
🎨 UI Assets Consolidation & Reference Cleanup
- Copied 8 missing UI elements from NOVE_SLIKE/UI/ to nova mapa faza 0-1/UI/:
• amnezija_maska.png
• gumb_glavni.png
• merilec_zdravja.png
• okvir_zarjavel.png
• srce_health.png
• zlati_okvir.png
• amnezia.png
• gumb_recikliran.png
- Flattened glavna_referenca directory structure:
• Moved 1836 PNG images from subdirectories to root level
• Removed folder nesting (Animals, Biomes, Characters, Environment, UI, etc.)
• All reference images now in single flat directory
- Created smart_background_removal.py:
• Intelligent background removal preserving character details
• Protects skin tones and facial features
• Targets only solid backgrounds (white, green, checkerboard)
Total UI assets: 17 files in production folder
|
2026-01-22 06:31:53 +01:00 |
|
|
|
61ae6c779d
|
🎮 Dark-Chibi Noir Demo Scene v1.0 - Kaijev Svet
✨ Glavne Features:
- Main Demo Scene (main_demo_scene.html) s Kaijem, campfire, trees, tent
- Kai Camp Showcase (kai_camp_showcase.html) - isoliran showcase
- Asset cleanup & transparency fix za vse PNG assete
- Nova struktura: 'assets/slike/nova mapa faza 0-1/'
- Glavne reference v 'assets/slike/glavna_referenca/'
🔧 Technical:
- Python scripts: complete_visual_cleanup.py, remove_green_bg.py
- Transparency fix za vse karakterje, trees, props (brez zelenih ozadij)
- Dokumentacija: TENT_FOUND_REPORT, TRANSPARENCY_FIX_REPORT, VISUAL_CLEANUP_REPORT
🎨 Assets:
- Kai z dreadi (standalone sprite)
- Animated campfire (frame1 + frame2)
- Dead trees (10 variants)
- Tent, grass texture, wood logs
- Full Dark-Chibi Noir aesthetic
🚀 Demo Ready: HTML5 Canvas 2D Scene with WASD movement controls
|
2026-01-21 22:03:57 +01:00 |
|
|
|
9736f5e5e3
|
lol
|
2026-01-21 11:09:46 +01:00 |
|
|
|
8c8d041097
|
doom
|
2026-01-21 02:25:15 +01:00 |
|
|
|
cf23eef790
|
lol
|
2026-01-21 01:08:21 +01:00 |
|
|
|
aab61aaa51
|
🧹 Massive Asset Reorganization: Cleaned filenames, removed duplicates, and sorted into UI/Items/Env/Chars/Animals folders.
|
2026-01-20 20:13:59 +01:00 |
|
|
|
ae1cf2e9bf
|
mhm
|
2026-01-20 17:22:42 +01:00 |
|
|
|
cce5ed9791
|
☢️ Added 3 Radioactive Green Mutant Animals to Reference
|
2026-01-20 12:23:38 +01:00 |
|
|
|
00fac6dc43
|
🚀 Blueprint System, Dark Chibi Animals & Massive Reference Organization
FEATURES:
✅ Blueprint System: Auto-generated ghost/hologram items for building mode
✅ ItemManager: Logic for Item/Blueprint switching
✅ New Animals: Cow, Pig, Bear, Wolf (Dark Noir Chibi Style)
ORGANIZATION:
✅ Flattened Reference Library: All 6k+ images in 'glavna_referenca' for easy review
✅ Cleanup: Empty 'ZA_PREGLED' and '_NESORTIRANO' sorted
✅ Unlocked: 'glavna_referenca' ready for manual editing
STATUS: Ready for DEMO assembly!
|
2026-01-20 12:16:50 +01:00 |
|
|
|
faffc9dd50
|
🧹 MASSIVE CLEANUP & New Stylized Animals
CLEANUP:
✅ Moved 4,059 backup/duplicate files to _TRASH_BIN/ (Safe storage)
✅ Project structure is now clean and organized!
NEW ASSETS:
✅ 3 New Stylized Steampunk Animals:
- 🐂 Bull (Serious/Gritty)
- 🐏 Ram (Stylized)
- 🐓 Rooster (Stylized)
(Saved in assets/slike/animals/generated_steampunk/)
ORGANIZATION:
✅ Finalized 20 Biome folder structure (200 subfolders)
✅ Organized Susi assets into characters/susi/
STATUS: READY FOR DEMO DEVELOPMENT! 🚀
|
2026-01-20 11:45:43 +01:00 |
|
|
|
7ab6025486
|
🎨 Generated 10 Steampunk/Chibi Animals & Final Reference Org
EXTENDED SESSION (03:00 - 03:45 CET):
1. ANIMAL GENERATION (assets/slike/animals/generated_steampunk/):
✅ 10 unique assets created:
- Farm: Cow, Pig, Chicken, Duck, Goat, Horse, Rabbit, Donkey, Llama
- Forest: Fox, Bear, Wolf
- Style: Dark Noir Steampunk Chibi
2. REFERENCE ORGANIZATION (assets/slike/glavna_referenca/):
✅ Organized 2,626 files into subfolders
✅ Created comprehensive biome structure (200 folders)
✅ Moved docs to docs/art_guidelines/
SESSION UPDATE:
- Total Time: 3h 03min
- Files Processed: 5,788+
- Status: SESSION COMPLETE! 🚀
|
2026-01-20 10:45:44 +01:00 |
|
|
|
cbb2b64f92
|
ok
|
2026-01-20 01:05:17 +01:00 |
|
|
|
91eb68a65f
|
Fix asset paths, cleanup console, and implement Noir Grass background (Scale 0.25)
|
2026-01-17 00:38:29 +01:00 |
|
|
|
2a6628e79a
|
Fixed Critical Assets & Map: Embedded Tilesets in JSON, Created Texture Atlases, Fixed Pathing for Intro/Terrain, Added Audio
|
2026-01-16 20:38:39 +01:00 |
|
|
|
d0298a6c72
|
Finalized Asset Structure: Flattened all categories, deduped (green preferred), unified biomes structure, added test assets
|
2026-01-16 20:08:59 +01:00 |
|
|
|
b2fedf0ec8
|
Major Asset Reorganization: Master Sizing, Biome Structure, Phases, Deduping
|
2026-01-16 17:03:24 +01:00 |
|