🏚️🌿🍄 UNDERGROUND BUNKER ADDED! (Secret Grow Room)
BUNKER ZA GOJENJE = 35 sprites! 5 UPGRADE LEVELS: ═══════════════════════════════════════════════════════════════ Level 1: Hidden Basement (10 plants, basic) Level 2: Basic Grow Room (25 plants, auto-water) Level 3: Advanced Facility (60 plants, climate control!) Level 4: Professional Setup (120 plants, CO2, security) Level 5: Secret Laboratory (250 plants, AI automation!) FEATURES: ✅ Climate control (temp + humidity automation) ✅ Grow lights (full spectrum LED) ✅ Irrigation (auto-water + nutrients) ✅ Ventilation (carbon filter, odor control!) ✅ Security (cameras, keypad, biometric) ✅ Year-round growing (no seasons!) ✅ Multiple chambers (veg/flower/clone rooms) ✅ Research lab (genetics, breeding) LOCATIONS: - Under Farmhouse (trapdoor) - Under Barn (false wall) - Under Greenhouse (tunnel) - Remote Forest (cave) - Abandoned Mine (elevator) MECHANICS: - Discovery risk vs. stealth (carbon filter!) - Production bonus (2x yield, 4-6 harvests/year!) - Quality boost (+50% potency) - AI automation (Level 5, learns from grows) QUESTS: 🏚️ Underground Farmer (build first bunker) 🏚️ The Grow Op (stealth delivery mission) 🏚️ Bunker Raid! (random event, escape!) SPRITES: - 15 building sprites (5 levels × 3 views) - 20 equipment sprites (lights, fans, etc) - Total: 35 sprites ✅ Perfect for Cannabis + Magic Mushrooms! 🌿🍄 Break Bad? Nah, GROW GOOD! 😂
This commit is contained in:
@@ -566,3 +566,362 @@ Each biome needs:
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*Generated: Jan 03, 2026 @ 22:38*
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*Generated: Jan 03, 2026 @ 22:38*
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*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*
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*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*
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---
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## 🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room)
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**Added: Jan 03, 2026 @ 22:50**
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### **UNDERGROUND BUNKER** (15 sprites total)
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**Purpose:** Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms)
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#### **5 UPGRADE LEVELS:**
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**Level 1: Hidden Basement** (3 sprites)
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```
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Size: 3×3 tiles (small room)
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Capacity: 10 plants OR 5 mushroom boxes
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Features:
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- Basic stone walls
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- Wooden door (hidden entrance)
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- Single grow light (basic)
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- Manual watering system
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- No climate control
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Cost: 5,000 Zł
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Materials: 50 Wood, 100 Stone, 20 Iron
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Build Time: 2 days
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Visual: Stone basement with wooden supports
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```
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**Level 2: Basic Grow Room** (3 sprites)
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```
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Size: 5×5 tiles (medium room)
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Capacity: 25 plants OR 15 mushroom boxes
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Features:
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- Concrete walls
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- Steel door (lockable)
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- Multiple grow lights (LED)
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- Irrigation system (auto-water)
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- Basic ventilation fan
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- Temperature gauge
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Cost: 15,000 Zł
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Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics
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Build Time: 3 days
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Visual: Modern basement with metal fixtures
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```
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**Level 3: Advanced Facility** (3 sprites)
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```
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Size: 8×8 tiles (large room)
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Capacity: 60 plants OR 30 mushroom boxes
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Features:
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- Reinforced walls (soundproof)
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- Keypad-locked entrance
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- Full spectrum LEDs (optimal growth)
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- Automated drip irrigation
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- Climate control (temp + humidity)
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- Carbon filter (odor control!)
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- Multiple chambers (separate strains)
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Cost: 40,000 Zł
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Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold
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Build Time: 5 days
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Visual: Professional grow room with tech
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```
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**Level 4: Professional Setup** (3 sprites)
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```
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Size: 12×12 tiles (xl room)
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Capacity: 120 plants OR 60 mushroom boxes
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Features:
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- All Level 3 features PLUS:
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- Separate veg/flower rooms
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- Automated nutrient dosing
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- CO2 enrichment system
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- Security cameras (monitors outside)
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- Air conditioning (precise temp)
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- Dehumidifier (precise humidity)
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- Clone/mother room (breeding)
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Cost: 100,000 Zł
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Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold
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Build Time: 7 days
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Visual: Industrial-grade facility
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```
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**Level 5: Secret Laboratory** (3 sprites)
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```
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Size: 15×15 tiles (massive)
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Capacity: 250 plants OR 120 mushroom boxes
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Features:
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- All Level 4 features PLUS:
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- Research lab (genetics)
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- Tissue culture station (cloning)
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- Extraction lab (concentrates)
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- Drying/curing room (automated)
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- Multiple entrances (escape routes)
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- Hidden from radar (undetectable)
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- Bunker blast door (apocalypse-proof!)
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- Living quarters (can stay underground)
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Cost: 250,000 Zł
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Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond
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Build Time: 10 days
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Visual: High-tech underground complex
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```
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---
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### **BUNKER FEATURES:**
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#### **Security System:**
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```
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Level 1-2: Basic lock
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- NPCs can discover if nearby
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- Police raids possible (if illegal)
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Level 3-4: Advanced security
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- Keypad entry
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- Hidden entrance (hard to find)
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- Security cameras (early warning)
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Level 5: Maximum security
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- Biometric lock (fingerprint)
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- Multiple exits (escape tunnels)
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- Undetectable (satellite/radar proof)
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- Panic room (if raided, hide here)
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```
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#### **Climate Control:**
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**Cannabis Optimization:**
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```
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Vegetative Stage:
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- Temperature: 24-26°C (75-79°F)
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- Humidity: 60-70%
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- Light: 18 hours on, 6 hours off
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- Nutrients: Nitrogen-rich
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Flowering Stage:
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- Temperature: 20-24°C (68-75°F)
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- Humidity: 40-50%
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- Light: 12 hours on, 12 hours off
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- Nutrients: Phosphorus/potassium-rich
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```
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**Mushroom Optimization:**
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```
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Colonization (Mycelium Growth):
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- Temperature: 24-27°C (75-81°F)
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- Humidity: 95-100%
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- Light: None (complete darkness)
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- Fresh air: Minimal
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Fruiting (Mushroom Formation):
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- Temperature: 18-24°C (64-75°F)
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- Humidity: 85-95%
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- Light: 12 hours indirect light
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- Fresh air: High (FAE - Fresh Air Exchange)
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```
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#### **Automation Features:**
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**Level 3+ Automation:**
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```
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✅ Auto-watering (scheduled drip system)
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✅ Auto-feeding (nutrient dosing)
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✅ Auto-climate (temp/humidity adjust)
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✅ Auto-lights (timer controlled)
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✅ Auto-harvest alert (when ready)
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✅ Growth tracking (database logs)
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```
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**Level 5 AI System:**
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```
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🤖 AI Grower Assistant:
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- Monitors all plants 24/7
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- Detects problems (pests, disease, deficiency)
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- Adjusts environment automatically
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- Suggests strain improvements
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- Predicts harvest dates
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- Optimizes yield (learns from past grows)
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```
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---
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### **BUNKER LOCATIONS:**
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```
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Location Options:
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1. Under Farmhouse (most common)
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- Entrance: Basement trapdoor
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- Pro: Convenient access
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- Con: More visible
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2. Under Barn
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- Entrance: False wall in barn
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- Pro: Larger space available
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- Con: Animals might notice smell
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3. Under Greenhouse
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- Entrance: Tunnel from greenhouse
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- Pro: Disguised as greenhouse overflow
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- Con: Must own greenhouse first
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4. Remote Forest Location
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- Entrance: Hidden cave entrance
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- Pro: Maximum secrecy
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- Con: Far from farm base
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5. Abandoned Mine Shaft
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- Entrance: Old mine elevator
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- Pro: Pre-existing space (cheaper!)
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- Con: Requires mine access quest
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```
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---
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### **GAMEPLAY MECHANICS:**
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#### **Discovery Risk:**
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```
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Base Risk (if illegal):
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- NPC discovery chance: 5% per day
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- Police suspicion: Power usage monitored
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- Smell detection: Neighbors complain
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Risk Reduction:
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- Carbon filter: -70% smell detection
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- Solar panels: -80% power suspicion
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- Remote location: -60% NPC discovery
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- Level 5 bunker: -95% all detection
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```
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#### **Production Bonuses:**
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```
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Bunker vs. Outdoor Growing:
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Cannabis:
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- Outdoor: 2-3 harvests/year, weather-dependent
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- Bunker: 4-6 harvests/year, year-round!
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- Quality: +50% (controlled environment)
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- Yield: +100% (optimal conditions)
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Mushrooms:
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- Outdoor: Seasonal only (fall/spring)
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- Bunker: Year-round unlimited!
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- Contamination: -90% (sterile environment)
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- Multiple flushes: +200% total yield
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```
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---
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### **QUESTS:**
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**"Underground Farmer" Quest:**
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```
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1. Discover blueprints (find in abandoned bunker)
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2. Gather materials (build Level 1)
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3. First grow (cannabis or mushrooms)
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4. Survive first harvest (avoid detection)
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5. Reward: Automation unlocked
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```
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**"The Grow Op" Quest:**
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```
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1. Mysterious buyer wants quality product
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2. Must build Level 3+ bunker
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3. Grow specific strain (perfect conditions)
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4. Deliver discreetly (stealth mission)
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5. Reward: 50,000 Zł + rare genetics
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```
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**"Bunker Raid!" Event:**
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```
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- Random event (if illegal + discovered)
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- Police raid incoming (30 second warning!)
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- Options:
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A) Flee to escape tunnel (lose harvest, keep bunker)
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B) Hide in panic room (risky, might get caught)
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C) Fight (very risky, consequences!)
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D) Surrender (jail time, lose everything)
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- Best: Level 5 bunker = unraidable!
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```
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---
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### **ACHIEVEMENTS:**
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```
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🏚️ "Bunker Builder" - Build first underground bunker
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🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker
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🏚️ "Master Cultivator" - 100 successful harvests from bunker
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🏚️ "Stealth 100" - Never get caught (50+ grows)
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🏚️ "Mad Scientist" - Research 10 new strains in bunker lab
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```
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---
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## 📊 BUNKER SPRITES NEEDED:
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```
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Underground Bunker Building:
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═══════════════════════════════════════════════════════════════
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Level 1: Hidden Basement 3 sprites (exterior, interior, door)
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Level 2: Basic Grow Room 3 sprites
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Level 3: Advanced Facility 3 sprites
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Level 4: Professional Setup 3 sprites
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Level 5: Secret Laboratory 3 sprites
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───────────────────────────────────────────────────────────────
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Total Bunker Sprites: 15 sprites
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Interior Equipment:
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───────────────────────────────────────────────────────────────
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Grow lights (3 types) 3 sprites
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Ventilation (fans, filters) 3 sprites
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Climate control (AC, dehumid) 2 sprites
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Irrigation system 2 sprites
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Security (cameras, locks) 3 sprites
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Lab equipment (microscope, etc) 3 sprites
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Storage (jars, drying racks) 4 sprites
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───────────────────────────────────────────────────────────────
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Total Equipment Sprites: 20 sprites
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GRAND TOTAL: 35 sprites ✅
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═══════════════════════════════════════════════════════════════
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```
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---
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## 🎮 BUNKER IN GAME:
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**Perfect for:**
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- 🌿 Cannabis cultivation (year-round, maximum quality)
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- 🍄 Mushroom farming (sterile, contamination-free)
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- 🔬 Genetic research (breeding new strains)
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- 💰 High-value production (premium products)
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- 🕵️ Stealth operations (if illegal phase)
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- 🏆 Achievement hunting (master cultivator)
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**Becomes legal after "Legalization" quest, but bunker still useful for:**
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- Quality control (perfect environment)
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- Year-round growing (no seasons)
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- Maximum yield (automated optimization)
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- Research/genetics (breeding programs)
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---
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||||||
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*Bunker Added: Jan 03, 2026 @ 22:51*
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*Break Bad? Nah, Grow Good! 🌿🍄😂*
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Reference in New Issue
Block a user