🏚️🌿🍄 UNDERGROUND BUNKER ADDED! (Secret Grow Room)

BUNKER ZA GOJENJE = 35 sprites!

5 UPGRADE LEVELS:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement (10 plants, basic)
Level 2: Basic Grow Room (25 plants, auto-water)
Level 3: Advanced Facility (60 plants, climate control!)
Level 4: Professional Setup (120 plants, CO2, security)
Level 5: Secret Laboratory (250 plants, AI automation!)

FEATURES:
 Climate control (temp + humidity automation)
 Grow lights (full spectrum LED)
 Irrigation (auto-water + nutrients)
 Ventilation (carbon filter, odor control!)
 Security (cameras, keypad, biometric)
 Year-round growing (no seasons!)
 Multiple chambers (veg/flower/clone rooms)
 Research lab (genetics, breeding)

LOCATIONS:
- Under Farmhouse (trapdoor)
- Under Barn (false wall)
- Under Greenhouse (tunnel)
- Remote Forest (cave)
- Abandoned Mine (elevator)

MECHANICS:
- Discovery risk vs. stealth (carbon filter!)
- Production bonus (2x yield, 4-6 harvests/year!)
- Quality boost (+50% potency)
- AI automation (Level 5, learns from grows)

QUESTS:
🏚️ Underground Farmer (build first bunker)
🏚️ The Grow Op (stealth delivery mission)
🏚️ Bunker Raid! (random event, escape!)

SPRITES:
- 15 building sprites (5 levels × 3 views)
- 20 equipment sprites (lights, fans, etc)
- Total: 35 sprites 

Perfect for Cannabis + Magic Mushrooms! 🌿🍄
Break Bad? Nah, GROW GOOD! 😂
This commit is contained in:
2026-01-03 22:52:02 +01:00
parent e64b039485
commit 31be51539c

View File

@@ -566,3 +566,362 @@ Each biome needs:
*Generated: Jan 03, 2026 @ 22:38*
*Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)*
---
## 🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room)
**Added: Jan 03, 2026 @ 22:50**
### **UNDERGROUND BUNKER** (15 sprites total)
**Purpose:** Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms)
#### **5 UPGRADE LEVELS:**
**Level 1: Hidden Basement** (3 sprites)
```
Size: 3×3 tiles (small room)
Capacity: 10 plants OR 5 mushroom boxes
Features:
- Basic stone walls
- Wooden door (hidden entrance)
- Single grow light (basic)
- Manual watering system
- No climate control
Cost: 5,000 Zł
Materials: 50 Wood, 100 Stone, 20 Iron
Build Time: 2 days
Visual: Stone basement with wooden supports
```
**Level 2: Basic Grow Room** (3 sprites)
```
Size: 5×5 tiles (medium room)
Capacity: 25 plants OR 15 mushroom boxes
Features:
- Concrete walls
- Steel door (lockable)
- Multiple grow lights (LED)
- Irrigation system (auto-water)
- Basic ventilation fan
- Temperature gauge
Cost: 15,000 Zł
Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics
Build Time: 3 days
Visual: Modern basement with metal fixtures
```
**Level 3: Advanced Facility** (3 sprites)
```
Size: 8×8 tiles (large room)
Capacity: 60 plants OR 30 mushroom boxes
Features:
- Reinforced walls (soundproof)
- Keypad-locked entrance
- Full spectrum LEDs (optimal growth)
- Automated drip irrigation
- Climate control (temp + humidity)
- Carbon filter (odor control!)
- Multiple chambers (separate strains)
Cost: 40,000 Zł
Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold
Build Time: 5 days
Visual: Professional grow room with tech
```
**Level 4: Professional Setup** (3 sprites)
```
Size: 12×12 tiles (xl room)
Capacity: 120 plants OR 60 mushroom boxes
Features:
- All Level 3 features PLUS:
- Separate veg/flower rooms
- Automated nutrient dosing
- CO2 enrichment system
- Security cameras (monitors outside)
- Air conditioning (precise temp)
- Dehumidifier (precise humidity)
- Clone/mother room (breeding)
Cost: 100,000 Zł
Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold
Build Time: 7 days
Visual: Industrial-grade facility
```
**Level 5: Secret Laboratory** (3 sprites)
```
Size: 15×15 tiles (massive)
Capacity: 250 plants OR 120 mushroom boxes
Features:
- All Level 4 features PLUS:
- Research lab (genetics)
- Tissue culture station (cloning)
- Extraction lab (concentrates)
- Drying/curing room (automated)
- Multiple entrances (escape routes)
- Hidden from radar (undetectable)
- Bunker blast door (apocalypse-proof!)
- Living quarters (can stay underground)
Cost: 250,000 Zł
Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond
Build Time: 10 days
Visual: High-tech underground complex
```
---
### **BUNKER FEATURES:**
#### **Security System:**
```
Level 1-2: Basic lock
- NPCs can discover if nearby
- Police raids possible (if illegal)
Level 3-4: Advanced security
- Keypad entry
- Hidden entrance (hard to find)
- Security cameras (early warning)
Level 5: Maximum security
- Biometric lock (fingerprint)
- Multiple exits (escape tunnels)
- Undetectable (satellite/radar proof)
- Panic room (if raided, hide here)
```
#### **Climate Control:**
**Cannabis Optimization:**
```
Vegetative Stage:
- Temperature: 24-26°C (75-79°F)
- Humidity: 60-70%
- Light: 18 hours on, 6 hours off
- Nutrients: Nitrogen-rich
Flowering Stage:
- Temperature: 20-24°C (68-75°F)
- Humidity: 40-50%
- Light: 12 hours on, 12 hours off
- Nutrients: Phosphorus/potassium-rich
```
**Mushroom Optimization:**
```
Colonization (Mycelium Growth):
- Temperature: 24-27°C (75-81°F)
- Humidity: 95-100%
- Light: None (complete darkness)
- Fresh air: Minimal
Fruiting (Mushroom Formation):
- Temperature: 18-24°C (64-75°F)
- Humidity: 85-95%
- Light: 12 hours indirect light
- Fresh air: High (FAE - Fresh Air Exchange)
```
#### **Automation Features:**
**Level 3+ Automation:**
```
✅ Auto-watering (scheduled drip system)
✅ Auto-feeding (nutrient dosing)
✅ Auto-climate (temp/humidity adjust)
✅ Auto-lights (timer controlled)
✅ Auto-harvest alert (when ready)
✅ Growth tracking (database logs)
```
**Level 5 AI System:**
```
🤖 AI Grower Assistant:
- Monitors all plants 24/7
- Detects problems (pests, disease, deficiency)
- Adjusts environment automatically
- Suggests strain improvements
- Predicts harvest dates
- Optimizes yield (learns from past grows)
```
---
### **BUNKER LOCATIONS:**
```
Location Options:
1. Under Farmhouse (most common)
- Entrance: Basement trapdoor
- Pro: Convenient access
- Con: More visible
2. Under Barn
- Entrance: False wall in barn
- Pro: Larger space available
- Con: Animals might notice smell
3. Under Greenhouse
- Entrance: Tunnel from greenhouse
- Pro: Disguised as greenhouse overflow
- Con: Must own greenhouse first
4. Remote Forest Location
- Entrance: Hidden cave entrance
- Pro: Maximum secrecy
- Con: Far from farm base
5. Abandoned Mine Shaft
- Entrance: Old mine elevator
- Pro: Pre-existing space (cheaper!)
- Con: Requires mine access quest
```
---
### **GAMEPLAY MECHANICS:**
#### **Discovery Risk:**
```
Base Risk (if illegal):
- NPC discovery chance: 5% per day
- Police suspicion: Power usage monitored
- Smell detection: Neighbors complain
Risk Reduction:
- Carbon filter: -70% smell detection
- Solar panels: -80% power suspicion
- Remote location: -60% NPC discovery
- Level 5 bunker: -95% all detection
```
#### **Production Bonuses:**
```
Bunker vs. Outdoor Growing:
Cannabis:
- Outdoor: 2-3 harvests/year, weather-dependent
- Bunker: 4-6 harvests/year, year-round!
- Quality: +50% (controlled environment)
- Yield: +100% (optimal conditions)
Mushrooms:
- Outdoor: Seasonal only (fall/spring)
- Bunker: Year-round unlimited!
- Contamination: -90% (sterile environment)
- Multiple flushes: +200% total yield
```
---
### **QUESTS:**
**"Underground Farmer" Quest:**
```
1. Discover blueprints (find in abandoned bunker)
2. Gather materials (build Level 1)
3. First grow (cannabis or mushrooms)
4. Survive first harvest (avoid detection)
5. Reward: Automation unlocked
```
**"The Grow Op" Quest:**
```
1. Mysterious buyer wants quality product
2. Must build Level 3+ bunker
3. Grow specific strain (perfect conditions)
4. Deliver discreetly (stealth mission)
5. Reward: 50,000 Zł + rare genetics
```
**"Bunker Raid!" Event:**
```
- Random event (if illegal + discovered)
- Police raid incoming (30 second warning!)
- Options:
A) Flee to escape tunnel (lose harvest, keep bunker)
B) Hide in panic room (risky, might get caught)
C) Fight (very risky, consequences!)
D) Surrender (jail time, lose everything)
- Best: Level 5 bunker = unraidable!
```
---
### **ACHIEVEMENTS:**
```
🏚️ "Bunker Builder" - Build first underground bunker
🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker
🏚️ "Master Cultivator" - 100 successful harvests from bunker
🏚️ "Stealth 100" - Never get caught (50+ grows)
🏚️ "Mad Scientist" - Research 10 new strains in bunker lab
```
---
## 📊 BUNKER SPRITES NEEDED:
```
Underground Bunker Building:
═══════════════════════════════════════════════════════════════
Level 1: Hidden Basement 3 sprites (exterior, interior, door)
Level 2: Basic Grow Room 3 sprites
Level 3: Advanced Facility 3 sprites
Level 4: Professional Setup 3 sprites
Level 5: Secret Laboratory 3 sprites
───────────────────────────────────────────────────────────────
Total Bunker Sprites: 15 sprites
Interior Equipment:
───────────────────────────────────────────────────────────────
Grow lights (3 types) 3 sprites
Ventilation (fans, filters) 3 sprites
Climate control (AC, dehumid) 2 sprites
Irrigation system 2 sprites
Security (cameras, locks) 3 sprites
Lab equipment (microscope, etc) 3 sprites
Storage (jars, drying racks) 4 sprites
───────────────────────────────────────────────────────────────
Total Equipment Sprites: 20 sprites
GRAND TOTAL: 35 sprites ✅
═══════════════════════════════════════════════════════════════
```
---
## 🎮 BUNKER IN GAME:
**Perfect for:**
- 🌿 Cannabis cultivation (year-round, maximum quality)
- 🍄 Mushroom farming (sterile, contamination-free)
- 🔬 Genetic research (breeding new strains)
- 💰 High-value production (premium products)
- 🕵️ Stealth operations (if illegal phase)
- 🏆 Achievement hunting (master cultivator)
**Becomes legal after "Legalization" quest, but bunker still useful for:**
- Quality control (perfect environment)
- Year-round growing (no seasons)
- Maximum yield (automated optimization)
- Research/genetics (breeding programs)
---
*Bunker Added: Jan 03, 2026 @ 22:51*
*Break Bad? Nah, Grow Good! 🌿🍄😂*