From 31be51539cb9cbd5cf1b32835ed2e4e98667a08e Mon Sep 17 00:00:00 2001 From: David Kotnik Date: Sat, 3 Jan 2026 22:52:02 +0100 Subject: [PATCH] =?UTF-8?q?=F0=9F=8F=9A=EF=B8=8F=F0=9F=8C=BF=F0=9F=8D=84?= =?UTF-8?q?=20UNDERGROUND=20BUNKER=20ADDED!=20(Secret=20Grow=20Room)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit BUNKER ZA GOJENJE = 35 sprites! 5 UPGRADE LEVELS: ═══════════════════════════════════════════════════════════════ Level 1: Hidden Basement (10 plants, basic) Level 2: Basic Grow Room (25 plants, auto-water) Level 3: Advanced Facility (60 plants, climate control!) Level 4: Professional Setup (120 plants, CO2, security) Level 5: Secret Laboratory (250 plants, AI automation!) FEATURES: ✅ Climate control (temp + humidity automation) ✅ Grow lights (full spectrum LED) ✅ Irrigation (auto-water + nutrients) ✅ Ventilation (carbon filter, odor control!) ✅ Security (cameras, keypad, biometric) ✅ Year-round growing (no seasons!) ✅ Multiple chambers (veg/flower/clone rooms) ✅ Research lab (genetics, breeding) LOCATIONS: - Under Farmhouse (trapdoor) - Under Barn (false wall) - Under Greenhouse (tunnel) - Remote Forest (cave) - Abandoned Mine (elevator) MECHANICS: - Discovery risk vs. stealth (carbon filter!) - Production bonus (2x yield, 4-6 harvests/year!) - Quality boost (+50% potency) - AI automation (Level 5, learns from grows) QUESTS: 🏚️ Underground Farmer (build first bunker) 🏚️ The Grow Op (stealth delivery mission) 🏚️ Bunker Raid! (random event, escape!) SPRITES: - 15 building sprites (5 levels × 3 views) - 20 equipment sprites (lights, fans, etc) - Total: 35 sprites ✅ Perfect for Cannabis + Magic Mushrooms! 🌿🍄 Break Bad? Nah, GROW GOOD! 😂 --- BASE_GAME_COMPLETE_CHECKLIST.md | 359 ++++++++++++++++++++++++++++++++ 1 file changed, 359 insertions(+) diff --git a/BASE_GAME_COMPLETE_CHECKLIST.md b/BASE_GAME_COMPLETE_CHECKLIST.md index 2b14bcfd2..38cd97688 100644 --- a/BASE_GAME_COMPLETE_CHECKLIST.md +++ b/BASE_GAME_COMPLETE_CHECKLIST.md @@ -566,3 +566,362 @@ Each biome needs: *Generated: Jan 03, 2026 @ 22:38* *Based on COMPLETE_BIOME_MANIFEST.md (18 biomes integrated)* + +--- + +## 🏚️ SPECIAL BUILDING: UNDERGROUND BUNKER (Grow Room) + +**Added: Jan 03, 2026 @ 22:50** + +### **UNDERGROUND BUNKER** (15 sprites total) + +**Purpose:** Secret underground facility for cultivating "special" crops (Cannabis & Magic Mushrooms) + +#### **5 UPGRADE LEVELS:** + +**Level 1: Hidden Basement** (3 sprites) +``` +Size: 3×3 tiles (small room) +Capacity: 10 plants OR 5 mushroom boxes +Features: +- Basic stone walls +- Wooden door (hidden entrance) +- Single grow light (basic) +- Manual watering system +- No climate control + +Cost: 5,000 Zł +Materials: 50 Wood, 100 Stone, 20 Iron +Build Time: 2 days + +Visual: Stone basement with wooden supports +``` + +**Level 2: Basic Grow Room** (3 sprites) +``` +Size: 5×5 tiles (medium room) +Capacity: 25 plants OR 15 mushroom boxes +Features: +- Concrete walls +- Steel door (lockable) +- Multiple grow lights (LED) +- Irrigation system (auto-water) +- Basic ventilation fan +- Temperature gauge + +Cost: 15,000 Zł +Materials: 100 Stone, 50 Steel, 30 Glass, 10 Electronics +Build Time: 3 days + +Visual: Modern basement with metal fixtures +``` + +**Level 3: Advanced Facility** (3 sprites) +``` +Size: 8×8 tiles (large room) +Capacity: 60 plants OR 30 mushroom boxes +Features: +- Reinforced walls (soundproof) +- Keypad-locked entrance +- Full spectrum LEDs (optimal growth) +- Automated drip irrigation +- Climate control (temp + humidity) +- Carbon filter (odor control!) +- Multiple chambers (separate strains) + +Cost: 40,000 Zł +Materials: 200 Concrete, 100 Steel, 50 Electronics, 20 Gold +Build Time: 5 days + +Visual: Professional grow room with tech +``` + +**Level 4: Professional Setup** (3 sprites) +``` +Size: 12×12 tiles (xl room) +Capacity: 120 plants OR 60 mushroom boxes +Features: +- All Level 3 features PLUS: +- Separate veg/flower rooms +- Automated nutrient dosing +- CO2 enrichment system +- Security cameras (monitors outside) +- Air conditioning (precise temp) +- Dehumidifier (precise humidity) +- Clone/mother room (breeding) + +Cost: 100,000 Zł +Materials: 500 Concrete, 200 Steel, 100 Electronics, 50 Gold +Build Time: 7 days + +Visual: Industrial-grade facility +``` + +**Level 5: Secret Laboratory** (3 sprites) +``` +Size: 15×15 tiles (massive) +Capacity: 250 plants OR 120 mushroom boxes +Features: +- All Level 4 features PLUS: +- Research lab (genetics) +- Tissue culture station (cloning) +- Extraction lab (concentrates) +- Drying/curing room (automated) +- Multiple entrances (escape routes) +- Hidden from radar (undetectable) +- Bunker blast door (apocalypse-proof!) +- Living quarters (can stay underground) + +Cost: 250,000 Zł +Materials: 1000 Concrete, 500 Steel, 300 Electronics, 100 Gold, 50 Diamond +Build Time: 10 days + +Visual: High-tech underground complex +``` + +--- + +### **BUNKER FEATURES:** + +#### **Security System:** +``` +Level 1-2: Basic lock +- NPCs can discover if nearby +- Police raids possible (if illegal) + +Level 3-4: Advanced security +- Keypad entry +- Hidden entrance (hard to find) +- Security cameras (early warning) + +Level 5: Maximum security +- Biometric lock (fingerprint) +- Multiple exits (escape tunnels) +- Undetectable (satellite/radar proof) +- Panic room (if raided, hide here) +``` + +#### **Climate Control:** + +**Cannabis Optimization:** +``` +Vegetative Stage: +- Temperature: 24-26°C (75-79°F) +- Humidity: 60-70% +- Light: 18 hours on, 6 hours off +- Nutrients: Nitrogen-rich + +Flowering Stage: +- Temperature: 20-24°C (68-75°F) +- Humidity: 40-50% +- Light: 12 hours on, 12 hours off +- Nutrients: Phosphorus/potassium-rich +``` + +**Mushroom Optimization:** +``` +Colonization (Mycelium Growth): +- Temperature: 24-27°C (75-81°F) +- Humidity: 95-100% +- Light: None (complete darkness) +- Fresh air: Minimal + +Fruiting (Mushroom Formation): +- Temperature: 18-24°C (64-75°F) +- Humidity: 85-95% +- Light: 12 hours indirect light +- Fresh air: High (FAE - Fresh Air Exchange) +``` + +#### **Automation Features:** + +**Level 3+ Automation:** +``` +✅ Auto-watering (scheduled drip system) +✅ Auto-feeding (nutrient dosing) +✅ Auto-climate (temp/humidity adjust) +✅ Auto-lights (timer controlled) +✅ Auto-harvest alert (when ready) +✅ Growth tracking (database logs) +``` + +**Level 5 AI System:** +``` +🤖 AI Grower Assistant: +- Monitors all plants 24/7 +- Detects problems (pests, disease, deficiency) +- Adjusts environment automatically +- Suggests strain improvements +- Predicts harvest dates +- Optimizes yield (learns from past grows) +``` + +--- + +### **BUNKER LOCATIONS:** + +``` +Location Options: + +1. Under Farmhouse (most common) + - Entrance: Basement trapdoor + - Pro: Convenient access + - Con: More visible + +2. Under Barn + - Entrance: False wall in barn + - Pro: Larger space available + - Con: Animals might notice smell + +3. Under Greenhouse + - Entrance: Tunnel from greenhouse + - Pro: Disguised as greenhouse overflow + - Con: Must own greenhouse first + +4. Remote Forest Location + - Entrance: Hidden cave entrance + - Pro: Maximum secrecy + - Con: Far from farm base + +5. Abandoned Mine Shaft + - Entrance: Old mine elevator + - Pro: Pre-existing space (cheaper!) + - Con: Requires mine access quest +``` + +--- + +### **GAMEPLAY MECHANICS:** + +#### **Discovery Risk:** + +``` +Base Risk (if illegal): +- NPC discovery chance: 5% per day +- Police suspicion: Power usage monitored +- Smell detection: Neighbors complain + +Risk Reduction: +- Carbon filter: -70% smell detection +- Solar panels: -80% power suspicion +- Remote location: -60% NPC discovery +- Level 5 bunker: -95% all detection +``` + +#### **Production Bonuses:** + +``` +Bunker vs. Outdoor Growing: + +Cannabis: +- Outdoor: 2-3 harvests/year, weather-dependent +- Bunker: 4-6 harvests/year, year-round! +- Quality: +50% (controlled environment) +- Yield: +100% (optimal conditions) + +Mushrooms: +- Outdoor: Seasonal only (fall/spring) +- Bunker: Year-round unlimited! +- Contamination: -90% (sterile environment) +- Multiple flushes: +200% total yield +``` + +--- + +### **QUESTS:** + +**"Underground Farmer" Quest:** +``` +1. Discover blueprints (find in abandoned bunker) +2. Gather materials (build Level 1) +3. First grow (cannabis or mushrooms) +4. Survive first harvest (avoid detection) +5. Reward: Automation unlocked +``` + +**"The Grow Op" Quest:** +``` +1. Mysterious buyer wants quality product +2. Must build Level 3+ bunker +3. Grow specific strain (perfect conditions) +4. Deliver discreetly (stealth mission) +5. Reward: 50,000 Zł + rare genetics +``` + +**"Bunker Raid!" Event:** +``` +- Random event (if illegal + discovered) +- Police raid incoming (30 second warning!) +- Options: + A) Flee to escape tunnel (lose harvest, keep bunker) + B) Hide in panic room (risky, might get caught) + C) Fight (very risky, consequences!) + D) Surrender (jail time, lose everything) +- Best: Level 5 bunker = unraidable! +``` + +--- + +### **ACHIEVEMENTS:** + +``` +🏚️ "Bunker Builder" - Build first underground bunker +🏚️ "Green Thumb Engineer" - Unlock Level 5 bunker +🏚️ "Master Cultivator" - 100 successful harvests from bunker +🏚️ "Stealth 100" - Never get caught (50+ grows) +🏚️ "Mad Scientist" - Research 10 new strains in bunker lab +``` + +--- + +## 📊 BUNKER SPRITES NEEDED: + +``` +Underground Bunker Building: +═══════════════════════════════════════════════════════════════ +Level 1: Hidden Basement 3 sprites (exterior, interior, door) +Level 2: Basic Grow Room 3 sprites +Level 3: Advanced Facility 3 sprites +Level 4: Professional Setup 3 sprites +Level 5: Secret Laboratory 3 sprites +─────────────────────────────────────────────────────────────── +Total Bunker Sprites: 15 sprites + +Interior Equipment: +─────────────────────────────────────────────────────────────── +Grow lights (3 types) 3 sprites +Ventilation (fans, filters) 3 sprites +Climate control (AC, dehumid) 2 sprites +Irrigation system 2 sprites +Security (cameras, locks) 3 sprites +Lab equipment (microscope, etc) 3 sprites +Storage (jars, drying racks) 4 sprites +─────────────────────────────────────────────────────────────── +Total Equipment Sprites: 20 sprites + +GRAND TOTAL: 35 sprites ✅ +═══════════════════════════════════════════════════════════════ +``` + +--- + +## 🎮 BUNKER IN GAME: + +**Perfect for:** +- 🌿 Cannabis cultivation (year-round, maximum quality) +- 🍄 Mushroom farming (sterile, contamination-free) +- 🔬 Genetic research (breeding new strains) +- 💰 High-value production (premium products) +- 🕵️ Stealth operations (if illegal phase) +- 🏆 Achievement hunting (master cultivator) + +**Becomes legal after "Legalization" quest, but bunker still useful for:** +- Quality control (perfect environment) +- Year-round growing (no seasons) +- Maximum yield (automated optimization) +- Research/genetics (breeding programs) + +--- + +*Bunker Added: Jan 03, 2026 @ 22:51* +*Break Bad? Nah, Grow Good! 🌿🍄😂*