Files
novafarma/docs/game_design/GAME_OPENING_ASSETS.md

273 lines
6.1 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# 🎮 GAME OPENING SEQUENCE - Asset Priority Plan
**Created:** 30.12.2025 03:54
**Purpose:** Določiti KATERE assete potrebujemo NAJPREJ za intro + tutorial
---
## 🎬 OPENING SEQUENCE (Po konceptu igre)
### **SCENE 1: BLACK SCREEN + Voice-Over**
**Duration:** 10 sekund
**Kai voice:** "My name is Kai Marković. 1 year ago, the world ended..."
**Assets Needed:** ❌ NONE (samo audio)
---
### **SCENE 2: Tent Camp Dawn**
**Duration:** 20 sekund
**Camera:** Kai se zbudi v šotoru, pogleda ven na 8×8 farm
**Assets Needed:**
1.**tent.png** (DONE!)
2.**kai_idle.png** (partial - need animation)
3. ⚠️ **kai_wake_up.png** (4 frames - waking animation)
4. ⚠️ **tent_interior.png** (inside view)
5. ⚠️ **sleeping_bag.png**
6. ⚠️ **backpack.png**
7. ⚠️ **mothers_locket.png** (key item!)
**Environment:**
8. ⚠️ **grass_tile_dawn.png** (early morning lighting)
9. ⚠️ **dirt_path.png**
10. ⚠️ **small_fence.png** (around 8×8 farm)
---
### **SCENE 3: Locket Close-Up**
**Duration:** 5 sekund
**Kai opens locket → Ana's photo inside**
**Assets Needed:**
11. ⚠️ **locket_open.png** (UI element)
12. ⚠️ **ana_portrait.png** (photo in locket)
13. ⚠️ **kai_sad_expression.png** (portrait)
---
### **SCENE 4: Flashback Montage**
**Duration:** 15 sekund (5 flashes × 3 sec each)**
**Assets Needed:**
14. ⚠️ **baby_twins.png** (hospital scene)
15. ⚠️ **child_kai_ana.png** (5 year olds)
16. ⚠️ **family_photo.png** (parents + twins)
17. ⚠️ **troll_attack.png** (giant troll breaking wall)
18. ⚠️ **ana_screaming.png** (being taken)
---
### **SCENE 5: Tutorial Start**
**Duration:** 60 sekund (interactive)**
**Player gains control**
**Assets Needed:**
**Kai Animations (CRITICAL):**
19. ⚠️ **kai_idle** (4 frames × 4 directions) = 16 frames
20. ⚠️ **kai_walk** (4 frames × 4 directions) = 16 frames
21. ⚠️ **kai_run** (4 frames × 2 directions) = 8 frames
**First Zombie Worker:**
22. ⚠️ **zombie_basic_idle** (4 frames)
23. ⚠️ **zombie_basic_walk** (4 frames)
24. ⚠️ **zombie_digging** (4 frames - tutorial action)
**Farm Basics:**
25.**tent.png** (DONE)
26. ⚠️ **campfire.png** (DONE but white bg)
27. ⚠️ **storage_chest.png** (DONE but white bg)
28. ⚠️ **water_well.png**
29. ⚠️ **basic_fence.png**
**Terrain (8×8 starting area):**
30. ⚠️ **grass_tile.png** (×4 variations)
31. ⚠️ **dirt_tile.png** (×4 variations)
32. ⚠️ **tilled_soil.png** (for planting)
**First Crops (Tutorial):**
33. ⚠️ **wheat_seed.png**
34. ⚠️ **wheat_stage1.png**
35. ⚠️ **wheat_stage2.png**
36. ⚠️ **wheat_harvest.png**
**UI Elements:**
37. ⚠️ **health_bar.png** (DONE but white bg)
38. ⚠️ **stamina_bar.png**
39. ⚠️ **inventory_panel.png**
40. ⚠️ **dialogue_box.png**
41. ⚠️ **quest_marker.png**
---
## 🎯 ABSOLUTE MINIMUM FOR PLAYABLE INTRO
**Total:** **65 assets** (including animation frames)
### **Priority 1: MUST HAVE (Can't start without)**
1. Kai idle + walk animations (32 frames)
2. Tent (exterior + interior)
3. Zombie worker basic (idle + walk + dig)
4. Terrain tiles (grass, dirt, tilled)
5. First crop cycle (wheat 4 stages)
6. UI basics (health, stamina, inventory, dialogue)
7. Mother's locket + Ana portrait
8. Campfire, storage chest, fence
**TOTAL: ~65 assets**
---
### **Priority 2: NICE TO HAVE (Polish)**
9. Flashback images (5 scenes)
10. Kai wake-up animation
11. Multiple zombie types
12. More terrain variations
13. Additional crops
**TOTAL: +30 assets**
---
### **Priority 3: LATER (Can add after demo works)**
14. More animations
15. Effects
16. Decorations
---
## 📅 GENERATION ORDER (Optimized for Intro)
### **DAY 1 (Tomorrow - Batch 1):**
**Kai Character Basics (40 assets):**
- kai_idle_north (4 frames)
- kai_idle_south (4 frames)
- kai_idle_east (4 frames)
- kai_idle_west (4 frames)
- kai_walk_north (4 frames)
- kai_walk_south (4 frames)
- kai_walk_east (4 frames)
- kai_walk_west (4 frames)
- kai_run_east (4 frames)
- kai_run_west (4 frames)
---
### **DAY 2 (Batch 2):**
**Zombie Worker (12 assets):**
- zombie_idle (4 frames)
- zombie_walk (4 frames)
- zombie_dig (4 frames)
**Terrain Tiles (12 assets):**
- grass_tile (4 variations)
- dirt_tile (4 variations)
- tilled_soil (4 variations)
---
### **DAY 3 (Batch 3):**
**Crops + Buildings (15 assets):**
- wheat (4 growth stages)
- tent_interior
- water_well
- basic_fence
- sleeping_bag
- backpack
- mothers_locket
- ana_portrait
- kai_portrait_sad
**UI Elements (6 assets):**
- stamina_bar
- inventory_panel
- dialogue_box
- quest_marker
---
### **DAY 4 (Batch 4):**
**Flashback Scenes (5 assets):**
- baby_twins
- child_kai_ana
- family_photo
- troll_attack
- ana_screaming
**Polish (10 assets):**
- More decorations
- Effects
- Additional items
---
## ✅ **3-DAY INTRO READY PLAN**
**End of Day 3:**
- ✅ 65 core intro assets
- ✅ Kai fully animated
- ✅ Zombie worker functional
- ✅ Tutorial playable
- ✅ Opening sequence complete
**End of Day 7:**
- ✅ 100+ total assets
- ✅ All flashbacks
- ✅ Polished intro
- ✅ Demo-ready opening!
---
## 🎯 TOMORROW MORNING CHECKLIST
**When you wake up:**
1. ☐ Open this file: `GAME_OPENING_ASSETS.md`
2. ☐ Review tonight's 70 samples
3. ☐ Decide: Google Cloud setup or Manual?
4.**START Batch 1:** Kai animations (40 frames)
**By tomorrow evening:**
- ✅ Kai character ready!
- ✅ Can test basic movement!
---
## 💡 SMART STRATEGY
**Instead of random 422 assets, we generate IN ORDER:**
1. ✅ Opening sequence first
2. ✅ Tutorial second
3. ✅ Demo content third
4. ✅ Extra polish last
**Result:**
- ✅ Playable intro in 3 days!
- ✅ Full tutorial by day 7
- ✅ Demo ready by week 2
- ✅ All assets prioritized by game flow!
---
## 🚀 READY FOR TOMORROW!
**Morning Plan:**
1. Review samples
2. Start Kai animation batch
3. By evening: Character ready!
**This Week Plan:**
- Day 1: Kai animations
- Day 2: Zombie + terrain
- Day 3: Crops + UI + buildings
- Day 4-7: Expand to full tutorial
**Result:** INTRO PLAYABLE by next weekend! 🎮✨
---
**Created:** 30.12.2025 03:54
**Updated:** Ready for tomorrow morning!
**Next:** Wake up, review, START GENERATION! 🚀