273 lines
6.1 KiB
Markdown
273 lines
6.1 KiB
Markdown
# 🎮 GAME OPENING SEQUENCE - Asset Priority Plan
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**Created:** 30.12.2025 03:54
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**Purpose:** Določiti KATERE assete potrebujemo NAJPREJ za intro + tutorial
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---
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## 🎬 OPENING SEQUENCE (Po konceptu igre)
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### **SCENE 1: BLACK SCREEN + Voice-Over**
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**Duration:** 10 sekund
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**Kai voice:** "My name is Kai Marković. 1 year ago, the world ended..."
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**Assets Needed:** ❌ NONE (samo audio)
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---
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### **SCENE 2: Tent Camp Dawn**
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**Duration:** 20 sekund
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**Camera:** Kai se zbudi v šotoru, pogleda ven na 8×8 farm
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**Assets Needed:**
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1. ✅ **tent.png** (DONE!)
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2. ✅ **kai_idle.png** (partial - need animation)
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3. ⚠️ **kai_wake_up.png** (4 frames - waking animation)
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4. ⚠️ **tent_interior.png** (inside view)
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5. ⚠️ **sleeping_bag.png**
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6. ⚠️ **backpack.png**
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7. ⚠️ **mothers_locket.png** (key item!)
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**Environment:**
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8. ⚠️ **grass_tile_dawn.png** (early morning lighting)
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9. ⚠️ **dirt_path.png**
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10. ⚠️ **small_fence.png** (around 8×8 farm)
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---
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### **SCENE 3: Locket Close-Up**
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**Duration:** 5 sekund
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**Kai opens locket → Ana's photo inside**
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**Assets Needed:**
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11. ⚠️ **locket_open.png** (UI element)
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12. ⚠️ **ana_portrait.png** (photo in locket)
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13. ⚠️ **kai_sad_expression.png** (portrait)
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---
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### **SCENE 4: Flashback Montage**
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**Duration:** 15 sekund (5 flashes × 3 sec each)**
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**Assets Needed:**
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14. ⚠️ **baby_twins.png** (hospital scene)
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15. ⚠️ **child_kai_ana.png** (5 year olds)
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16. ⚠️ **family_photo.png** (parents + twins)
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17. ⚠️ **troll_attack.png** (giant troll breaking wall)
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18. ⚠️ **ana_screaming.png** (being taken)
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---
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### **SCENE 5: Tutorial Start**
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**Duration:** 60 sekund (interactive)**
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**Player gains control**
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**Assets Needed:**
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**Kai Animations (CRITICAL):**
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19. ⚠️ **kai_idle** (4 frames × 4 directions) = 16 frames
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20. ⚠️ **kai_walk** (4 frames × 4 directions) = 16 frames
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21. ⚠️ **kai_run** (4 frames × 2 directions) = 8 frames
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**First Zombie Worker:**
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22. ⚠️ **zombie_basic_idle** (4 frames)
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23. ⚠️ **zombie_basic_walk** (4 frames)
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24. ⚠️ **zombie_digging** (4 frames - tutorial action)
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**Farm Basics:**
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25. ✅ **tent.png** (DONE)
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26. ⚠️ **campfire.png** (DONE but white bg)
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27. ⚠️ **storage_chest.png** (DONE but white bg)
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28. ⚠️ **water_well.png**
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29. ⚠️ **basic_fence.png**
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**Terrain (8×8 starting area):**
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30. ⚠️ **grass_tile.png** (×4 variations)
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31. ⚠️ **dirt_tile.png** (×4 variations)
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32. ⚠️ **tilled_soil.png** (for planting)
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**First Crops (Tutorial):**
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33. ⚠️ **wheat_seed.png**
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34. ⚠️ **wheat_stage1.png**
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35. ⚠️ **wheat_stage2.png**
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36. ⚠️ **wheat_harvest.png**
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**UI Elements:**
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37. ⚠️ **health_bar.png** (DONE but white bg)
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38. ⚠️ **stamina_bar.png**
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39. ⚠️ **inventory_panel.png**
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40. ⚠️ **dialogue_box.png**
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41. ⚠️ **quest_marker.png**
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---
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## 🎯 ABSOLUTE MINIMUM FOR PLAYABLE INTRO
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**Total:** **65 assets** (including animation frames)
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### **Priority 1: MUST HAVE (Can't start without)**
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1. Kai idle + walk animations (32 frames)
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2. Tent (exterior + interior)
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3. Zombie worker basic (idle + walk + dig)
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4. Terrain tiles (grass, dirt, tilled)
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5. First crop cycle (wheat 4 stages)
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6. UI basics (health, stamina, inventory, dialogue)
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7. Mother's locket + Ana portrait
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8. Campfire, storage chest, fence
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**TOTAL: ~65 assets**
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---
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### **Priority 2: NICE TO HAVE (Polish)**
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9. Flashback images (5 scenes)
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10. Kai wake-up animation
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11. Multiple zombie types
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12. More terrain variations
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13. Additional crops
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**TOTAL: +30 assets**
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---
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### **Priority 3: LATER (Can add after demo works)**
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14. More animations
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15. Effects
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16. Decorations
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---
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## 📅 GENERATION ORDER (Optimized for Intro)
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### **DAY 1 (Tomorrow - Batch 1):**
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**Kai Character Basics (40 assets):**
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- kai_idle_north (4 frames)
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- kai_idle_south (4 frames)
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- kai_idle_east (4 frames)
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- kai_idle_west (4 frames)
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- kai_walk_north (4 frames)
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- kai_walk_south (4 frames)
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- kai_walk_east (4 frames)
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- kai_walk_west (4 frames)
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- kai_run_east (4 frames)
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- kai_run_west (4 frames)
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---
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### **DAY 2 (Batch 2):**
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**Zombie Worker (12 assets):**
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- zombie_idle (4 frames)
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- zombie_walk (4 frames)
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- zombie_dig (4 frames)
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**Terrain Tiles (12 assets):**
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- grass_tile (4 variations)
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- dirt_tile (4 variations)
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- tilled_soil (4 variations)
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---
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### **DAY 3 (Batch 3):**
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**Crops + Buildings (15 assets):**
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- wheat (4 growth stages)
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- tent_interior
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- water_well
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- basic_fence
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- sleeping_bag
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- backpack
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- mothers_locket
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- ana_portrait
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- kai_portrait_sad
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**UI Elements (6 assets):**
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- stamina_bar
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- inventory_panel
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- dialogue_box
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- quest_marker
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---
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### **DAY 4 (Batch 4):**
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**Flashback Scenes (5 assets):**
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- baby_twins
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- child_kai_ana
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- family_photo
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- troll_attack
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- ana_screaming
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**Polish (10 assets):**
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- More decorations
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- Effects
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- Additional items
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---
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## ✅ **3-DAY INTRO READY PLAN**
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**End of Day 3:**
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- ✅ 65 core intro assets
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- ✅ Kai fully animated
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- ✅ Zombie worker functional
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- ✅ Tutorial playable
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- ✅ Opening sequence complete
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**End of Day 7:**
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- ✅ 100+ total assets
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- ✅ All flashbacks
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- ✅ Polished intro
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- ✅ Demo-ready opening!
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---
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## 🎯 TOMORROW MORNING CHECKLIST
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**When you wake up:**
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1. ☐ Open this file: `GAME_OPENING_ASSETS.md`
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2. ☐ Review tonight's 70 samples
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3. ☐ Decide: Google Cloud setup or Manual?
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4. ☐ **START Batch 1:** Kai animations (40 frames)
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**By tomorrow evening:**
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- ✅ Kai character ready!
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- ✅ Can test basic movement!
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---
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## 💡 SMART STRATEGY
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**Instead of random 422 assets, we generate IN ORDER:**
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1. ✅ Opening sequence first
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2. ✅ Tutorial second
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3. ✅ Demo content third
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4. ✅ Extra polish last
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**Result:**
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- ✅ Playable intro in 3 days!
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- ✅ Full tutorial by day 7
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- ✅ Demo ready by week 2
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- ✅ All assets prioritized by game flow!
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---
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## 🚀 READY FOR TOMORROW!
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**Morning Plan:**
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1. Review samples
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2. Start Kai animation batch
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3. By evening: Character ready!
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**This Week Plan:**
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- Day 1: Kai animations
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- Day 2: Zombie + terrain
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- Day 3: Crops + UI + buildings
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- Day 4-7: Expand to full tutorial
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**Result:** INTRO PLAYABLE by next weekend! 🎮✨
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---
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**Created:** 30.12.2025 03:54
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**Updated:** Ready for tomorrow morning!
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**Next:** Wake up, review, START GENERATION! 🚀
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