✅ STRUKTURA: - Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter) - Mac Finder color tag system (tag_folder.sh script) - Detailed READMEs for each category 📋 PRODUCTION WORKFLOW: - Phase 1: Plants (Style 30) - 93 assets - Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets - Phase 3: Main Characters (Style 32 masters) - LAST! 🎯 STRATEGY: - Start with easy Style 30 for warm-up - Practice Style 32 on side characters - Perfect main characters (Kai, Ana, Gronk, Susi) at the end 📊 TRACKING: - ASSET_ORGANIZATION_TRACKING.md - PRODUCTION_WORKFLOW.md with quotas - Quality control checklists 🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
219 lines
4.9 KiB
Markdown
219 lines
4.9 KiB
Markdown
# 🎨 DUAL-STYLE SYSTEM - Official Production Guide
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**Date:** January 2, 2026, 12:20 CET
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**Status:** 🔒 LOCKED FOR PRODUCTION
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---
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## 📋 STYLE ASSIGNMENT SYSTEM
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DolinaSmrti uses **TWO primary art styles** with clear category assignments:
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---
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## 🎯 STYLE 32: CULT OF THE LAMB CUTE-DARK
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### **Prompt Template:**
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```
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Style 32: Cult of the Lamb cute-dark aesthetic. [DESCRIPTION].
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Adorable with edge, pastel meets gothic, charming yet [mood],
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contradiction aesthetic. 2D game [type].
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Solid chroma green background (#00FF00).
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```
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### **Assigned Categories:**
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**CHARACTERS:**
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- Main characters (Kai, Ana, Gronk, Grok, Susi)
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- NPCs (all town survivors, quest givers)
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- Friendly characters
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**ENEMIES:**
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- Zombies (all variants)
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- Ghosts and spirits
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- Undead creatures
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- Bosses (all 20)
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- Hostile NPCs
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**CREATURES:**
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- Farm animals (chickens, cows, pigs, horses)
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- Dinosaurs and prehistoric beasts
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- Mythical creatures (dragons, griffins, etc.)
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- All non-plant fauna
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**OBJECTS:**
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- Tools (axes, pickaxes, shovels, hoes)
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- Weapons (swords, guns, bows)
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- Buildings (barns, houses, sheds, towers)
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- Furniture
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- Vehicles
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- Dark magic items and altars
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- Crafting stations
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**MANUFACTURED ITEMS:**
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- Processed foods (cooked meals, baked goods)
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- Crafted items
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- Potions and medicines
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---
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## 🌿 STYLE 30: GARDEN STORY COZY
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### **Prompt Template:**
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```
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Style 30: Garden Story cozy adventure. [DESCRIPTION].
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Soft rounded friendly shapes, pastel-vibrant balance,
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wholesome mature aesthetic, Link's Awakening meets modern indie.
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2D game asset. Solid chroma green background (#00FF00).
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```
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### **Assigned Categories:**
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**CROPS & PLANTS:**
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- Fruits (apples, berries, grapes, melons, etc.)
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- Vegetables (carrots, tomatoes, pumpkins, etc.)
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- Grains (wheat, corn, rice)
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- Flowers (roses, sunflowers, tulips, etc.)
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- Herbs and spices
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- Mushrooms (edible varieties)
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**VEGETATION:**
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- Trees (oak, pine, palm, fruit trees)
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- Bushes and shrubs
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- Vines and climbing plants
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- Ferns and prehistoric plants
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- ⚠️ **NOT GRASS** - grass uses different style
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**RAW FOOD:**
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- Raw fruits
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- Raw vegetables
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- Harvested crops
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- Foraged items (nuts, berries, wild plants)
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**DECORATIVE PLANTS:**
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- Garden flowers
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- Potted plants
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- Decorative bushes
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- Ornamental trees
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---
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## ⚙️ PRODUCTION RULES
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### **Style 32 (Cute-Dark):**
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✅ Anything with a face (characters, animals, creatures)
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✅ Man-made objects (buildings, tools, weapons)
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✅ Horror/dark elements (zombies, ghosts, bosses)
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✅ Processed/crafted items
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### **Style 30 (Garden Story Cozy):**
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✅ Natural plants (fruits, vegetables, flowers)
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✅ Trees and vegetation
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✅ Raw harvested crops
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✅ Wholesome nature elements
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### **Exceptions:**
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❌ **Grass/Ground** - Uses separate terrain style (NOT Style 30)
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❌ **Cooked food** - Uses Style 32 (it's processed)
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❌ **Mutant plants** - Uses Style 32 (they're creatures)
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---
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## 🎨 VISUAL CONSISTENCY NOTES
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### **Why Two Styles Work Together:**
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**Style 32 (Cute-Dark):**
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- Pastel + gothic = soft but edgy
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- Chunky proportions, big eyes
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- Contradiction aesthetic
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**Style 30 (Cozy):**
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- Pastel + vibrant = soft but colorful
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- Rounded shapes, friendly
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- Wholesome aesthetic
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**Common Ground:**
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- Both use **pastel palettes** ✅
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- Both have **soft rounded shapes** ✅
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- Both are **stylized, not realistic** ✅
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- Both are **vector-ready with clean outlines** ✅
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**The blend creates:**
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- Characters feel "cute-dark" (compelling, edgy)
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- Nature feels "wholesome-cozy" (safe, nurturing)
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- Perfect for **horror-farming hybrid** genre!
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---
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## 📊 ASSET BREAKDOWN BY STYLE
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### **Style 32 Categories (~60% of assets):**
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- Characters: ~50
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- Enemies: ~200
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- Animals: ~150
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- Buildings: ~40
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- Tools/Weapons: ~100
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- Crafted items: ~500
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- **Total:** ~1,040 assets
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### **Style 30 Categories (~40% of assets):**
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- Crops: ~50
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- Fruits: ~30
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- Vegetables: ~40
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- Flowers: ~50
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- Trees: ~100
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- Plants: ~150
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- **Total:** ~420 assets
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### **Overall Project:**
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- Total assets: ~14,000
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- Style 32: ~8,400 (60%)
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- Style 30: ~5,600 (40%)
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---
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## 🚀 IMMEDIATE PRODUCTION QUEUE
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### **Test Assets to Generate:**
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**Style 32 (Cute-Dark):**
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1. ✅ NPC (town survivor)
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2. ✅ Zombie (basic undead)
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3. ✅ Ghost (spectral enemy)
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4. ✅ Farm animal (chicken)
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5. ✅ Tool (pickaxe)
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6. ✅ Building (small barn)
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7. ✅ Boss (special enemy)
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8. ✅ Crafted food (bread)
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**Style 30 (Cozy):**
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1. ✅ Apple (red fruit)
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2. ✅ Carrot (vegetable)
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3. ✅ Rose (flower)
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4. ✅ Oak tree (large tree)
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5. ✅ Wheat (crop)
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6. ✅ Bush (decorative plant)
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7. ✅ Mushroom (foraged item)
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8. ✅ Berries (wild fruit)
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**Total Test Batch: 16 assets**
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---
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## 📝 NOTES FROM hipodevil666
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Dual-style system RESOLVED the problem:
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- I don't want EVERYTHING cute-dark (too monotonous)
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- Nature needs to feel SAFE and WHOLESOME
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- Characters need to feel COMPELLING and EDGY
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- Style 30 gives the "farming" vibe
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- Style 32 gives the "horror" vibe
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- Together = perfect DolinaSmrti balance
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**This is the final production approach. No more style changes.**
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---
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**END OF DUAL-STYLE GUIDE**
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