Added visual debugging to verify chunk rendering: Flat2DTerrainSystem.js changes: - Added red border around each rendered chunk - Border: 2px red, semi-transparent (0.5 alpha) - High depth (100) to ensure visibility - Console log for each border created Purpose: - Verify chunks are actually being rendered - See chunk boundaries visually - Debug if chunks overlap or have gaps - Confirm 3x3 chunk grid (9 chunks = 9 red boxes) Expected visual: - 9 red rectangles around player (3x3 grid) - Each rectangle = 50x50 tiles = 2400x2400 pixels - Player should be in center rectangle Session 3: Visual testing in progress Next: Reload and verify red borders appear
106 lines
2.7 KiB
Markdown
106 lines
2.7 KiB
Markdown
# 🧪 PHASE 28 - SESSION 3: BIOME VISUAL TESTING
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**Date:** 15.12.2025 17:18
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**Session:** Visual Verification & Debugging
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**Status:** 🔄 IN PROGRESS
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---
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## 🎯 **SESSION 3 OBJECTIVES:**
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1. **Verify Console Output** - Check if biomes are loading
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2. **Visual Verification** - See if biome colors are different
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3. **Chunk Boundaries** - Check for visual seams
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4. **Performance** - Verify 60 FPS
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5. **Debug** - Fix any rendering issues
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---
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## 🔍 **EXPECTED CONSOLE OUTPUT:**
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```
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🌍 Initializing Biome System (500x500 world)...
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🌍 Generating biome map...
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✅ Biome map generated!
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💾 Initializing Chunk Manager...
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💾 ChunkManager initialized (chunk size: 50x50)
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✅ BiomeSystem & ChunkManager connected to terrainSystem
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🎨 Flat2DTerrainSystem initialized (500x500 world)
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🗺️ Generating flat 2D map...
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🌍 Using BiomeSystem for chunk-based terrain generation
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🎨 Creating biome-aware background...
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✅ Biome background created, ready for chunks
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👤 Spawning player at world center: (250, 250)
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💾 Loading initial chunks around player...
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📦 Loading chunk (4, 4)
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📦 Loading chunk (4, 5)
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📦 Loading chunk (4, 6)
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📦 Loading chunk (5, 4)
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📦 Loading chunk (5, 5) ← Player chunk (center)
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📦 Loading chunk (5, 6)
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📦 Loading chunk (6, 4)
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📦 Loading chunk (6, 5)
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📦 Loading chunk (6, 6)
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✅ Chunk (5, 5) rendered with biomes
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✅ Loaded 9 chunks (22500 tiles)
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```
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---
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## 🐛 **POTENTIAL ISSUE:**
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**Problem:** Chunk tiles might be rendering UNDER the background!
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**Reason:** Background depth = 0, chunk tiles depth = 1
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**Solution:** Check if tiles are actually visible or covered
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---
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## ✅ **TESTING CHECKLIST:**
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- [ ] Game loads without errors
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- [ ] Console shows biome initialization
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- [ ] Console shows chunk loading (9 chunks)
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- [ ] Player spawns at (250, 250)
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- [ ] Can see biome-colored tiles
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- [ ] Different colors in different areas
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- [ ] No visual gaps between chunks
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- [ ] 60 FPS maintained
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- [ ] Player can move to trigger chunk loading
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- [ ] New chunks load as player moves
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---
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## 📊 **DEBUG COMMANDS:**
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Open console (F12) and try:
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```javascript
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// Check if biomeSystem exists
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console.log(this.scene.scenes[1].biomeSystem);
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// Check if chunkManager exists
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console.log(this.scene.scenes[1].chunkManager);
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// Get chunk stats
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console.log(this.scene.scenes[1].chunkManager.getStats());
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// Get biome stats
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console.log(this.scene.scenes[1].biomeSystem.getBiomeStats());
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// Check current player position
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const pos = this.scene.scenes[1].player.getPosition();
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console.log(`Player at (${pos.x}, ${pos.y})`);
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// Get biome at player position
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const biome = this.scene.scenes[1].biomeSystem.getBiomeAt(pos.x, pos.y);
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console.log(`Player is in: ${biome} biome`);
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```
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---
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**Status:** Awaiting game load...
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**Time:** 17:18
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**Next:** Check console output
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