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novafarma/godot/SMOOTH_MIGRATION_PHASE1.md

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# 🎨 SMOOTH 2D MIGRATION - PHASE 1 COMPLETE
## ✅ **FOLDER STRUCTURE CREATED:**
```
godot/
├── characters/
│ ├── KAI/ ✅ (pink/zeleni dreadlocks, piercings)
│ ├── ANA/ ✅ (aging character)
│ └── GRONK/ ✅ (vape, ear gauges)
├── world/
│ └── GROUND/ ✅ (grass, dirt, water - SMOOTH!)
├── intro/
│ └── FAMILY/ ✅ (birthdays, longboarding - HIGH RES)
└── references/ ✅ (original source images)
```
---
## ✅ **ENVIRONMENT TEXTURES (512x512 PNG):**
**Processed with HIGH QUALITY:**
-`grass.png` (512x512, LINEAR filter)
-`dirt.png` (512x512, LINEAR filter)
-`water.png` (512x512, LINEAR filter)
-`farmland.png` (512x512, LINEAR filter)
**Import Settings:**
-**Texture Filter: LINEAR** (smooth, not pixelated!)
-**Mipmaps: ENABLED** (anti-aliasing)
-**High Quality: TRUE**
-**Format: PNG** (not JPEG!)
---
## 📊 **MIGRATION STATUS:**
**Phase 1:** Environment textures ✅ DONE
**Phase 2:** Character sprites (PENDING - 4000+ images)
**Phase 3:** Import verification (PENDING)
---
## 🚀 **NEXT STEPS:**
1. **Reload Godot** to see smooth grass/water/dirt
2. **Test painting** in TileMap (should be SMOOTH now!)
3. **Copy character sprites** (this will take time!)
**Ready to test smooth terrain?** 🌿
---
**Citations:**
- Smooth 2D rendering: 2026-01-04
- Kai character: 2025-12-28
- Ana aging: 2026-01-10
- Gronk design: 2025-12-28
- Family intro: 2026-01-10
- References: 2025-12-31