Files
novafarma/godot/SMOOTH_MIGRATION_PHASE1.md

1.5 KiB

🎨 SMOOTH 2D MIGRATION - PHASE 1 COMPLETE

FOLDER STRUCTURE CREATED:

godot/
├── characters/
│   ├── KAI/         ✅ (pink/zeleni dreadlocks, piercings)
│   ├── ANA/         ✅ (aging character)
│   └── GRONK/       ✅ (vape, ear gauges)
├── world/
│   └── GROUND/      ✅ (grass, dirt, water - SMOOTH!)
├── intro/
│   └── FAMILY/      ✅ (birthdays, longboarding - HIGH RES)
└── references/      ✅ (original source images)

ENVIRONMENT TEXTURES (512x512 PNG):

Processed with HIGH QUALITY:

  • grass.png (512x512, LINEAR filter)
  • dirt.png (512x512, LINEAR filter)
  • water.png (512x512, LINEAR filter)
  • farmland.png (512x512, LINEAR filter)

Import Settings:

  • Texture Filter: LINEAR (smooth, not pixelated!)
  • Mipmaps: ENABLED (anti-aliasing)
  • High Quality: TRUE
  • Format: PNG (not JPEG!)

📊 MIGRATION STATUS:

Phase 1: Environment textures DONE
Phase 2: Character sprites (PENDING - 4000+ images)
Phase 3: Import verification (PENDING)


🚀 NEXT STEPS:

  1. Reload Godot to see smooth grass/water/dirt
  2. Test painting in TileMap (should be SMOOTH now!)
  3. Copy character sprites (this will take time!)

Ready to test smooth terrain? 🌿


Citations:

  • Smooth 2D rendering: 2026-01-04
  • Kai character: 2025-12-28
  • Ana aging: 2026-01-10
  • Gronk design: 2025-12-28
  • Family intro: 2026-01-10
  • References: 2025-12-31