📅 Production Diary (Jan 02-03, 2026): - Detailed hour-by-hour breakdown (12 total hours) - Competences demonstrated (image generation, art direction, asset pipeline, production management) - Challenges encountered + solutions - 163 frames generated, €1.96 spent, €165.95 remaining 📜 Complete Game Story: - Full narrative from Day Zero through Act 3 - Detailed character backgrounds (Kai, Ana, Gronk, Susi) - Act-by-act progression with quests - Multiple endings (Hope, Anarchy, Secret) - Themes, memorable quotes, post-game content - 20-30 hour story campaign outline ✅ Budget analysis + completion checklist included 🎯 Ready for integration phase
601 lines
18 KiB
Markdown
601 lines
18 KiB
Markdown
# 🎮 DOLINA SMRTI - COMPLETE GAME STORY
|
|
## Kompleten Scenarij in Narativna Struktura
|
|
|
|
**Žanr:** Post-Apocalyptic Dark Comedy Farming Survival RPG
|
|
**Setting:** Dolina Smrti (Slovenia), 5 let po zombie apokalipsi
|
|
**Teme:** Družina, preživetje, iskanje upanja, resnica v kaosu, črni humor
|
|
|
|
---
|
|
|
|
## 📖 **BACKSTORY - KAJ SE JE ZGODILO?**
|
|
|
|
### **Pred 5 Leti - "Dogodek":**
|
|
|
|
**Dan Zero (T-0):**
|
|
- Eksperimentalni virus (Koda IME: "PROJEKT ZARJA") pobegne iz tajne vladne laboratorije v Ljubljani
|
|
- Virus se širi hitro - preko zraka, vode, insektov
|
|
- 72 ur kasneje: 80% svetovne populacije okuženih
|
|
- Simptomi: nenadna smrt → reanimacija v ~6 ur → undead zombi brez zavesti
|
|
|
|
**Tedni 1-4:**
|
|
- Popoln družbeni kolaps
|
|
- Vojska poskuša zajeziti virus → fail
|
|
- Mesta postanejo zombi gnezda
|
|
- Preživeli bežijo na podeželje, v gore, v bunkerje
|
|
|
|
**Meseci 1-6:**
|
|
- Oblikujejo se mala skupina preživelih
|
|
- Vladne strukture padejo
|
|
- Elektrika, voda, komunikacije → izpadejo
|
|
- Začne se nova realnost: survival of the fittest
|
|
|
|
**Leta 1-5 (do sedaj):**
|
|
- Zombiji obvladujejo mesta
|
|
- Preživeli živijo v majhnih komun ah, baricadiranih farmah, mestecih
|
|
- Medicina, tehnologija, civilizacija → regression
|
|
- Narava počasi prevzema nazaj urbane prostore
|
|
|
|
---
|
|
|
|
## 👨🦰 **GLAVNI LIKI - KDO SO?**
|
|
|
|
### **🔴 KAI (Protagonist - Igralec):**
|
|
|
|
**Osnovni podatki:**
|
|
- Starost: 24 let
|
|
- Lokacija: Dolina Smrti (Slovenija, regija Ljubljana)
|
|
- Poklic (pred): Študent gozdarstva + part-time barista
|
|
- Appearance: Pink + green dreadlocks, piercings, ear gauges, rdeče oči
|
|
|
|
**Personality:**
|
|
- ADHD brain (potrebuje stalno stimulacijo)
|
|
- Optimist kljub vsemu (črni humor kot coping mehanizem)
|
|
- Pragmatičen - dela kar je treba za preživetje
|
|
- Deeply loyal do družine
|
|
|
|
**Motivacija:**
|
|
- **CORE DRIVE:** Najti sestro Ano, ki je izginila med Dogodkom
|
|
- Zgraditi varen dom upanja v obupni realnosti
|
|
- Razumeti, kaj se je RESNIČNO zgodilo (zarota?)
|
|
|
|
**Skills:**
|
|
- Gojenje (marihuana + vegetables - ilegalen hobi je postal survival skill!)
|
|
- Osnovne survival veščine (sekanje drv, gradnja)
|
|
- Improvizirane melee bojne vešč ine (baseball bat, sekira)
|
|
|
|
**Trauma:**
|
|
- Zadnjič videl Ano na dan T-0, ko je šla v Ljubljano "samo hitro po nekaj"
|
|
- Nikoli se ni vrnila
|
|
- 5 let traume, vprašanj, krivde
|
|
|
|
---
|
|
|
|
### **💜 ANA (Kai's Twin Sister - Missing):**
|
|
|
|
**Osnovni podatki:**
|
|
- Starost: 24 let (dvojčka)
|
|
- Lokacija: UNKNOWN (Kai jo išče!)
|
|
- Poklic (pred): Biokemijska znanstvenica, mlada raziskovalka
|
|
- Appearance: Pink/magenta hair, tactical vest, podobne poteze kot Kai
|
|
|
|
**Personality:**
|
|
- Briljantna, analitična
|
|
- Skrivnostna - imela je dostop do zaupnih raziskav
|
|
- Zaščitniška do Kaija (vedno ga je branila)
|
|
|
|
**Skrivnost:**
|
|
- Ana JE VEDELA za PROJEKT ZARJA
|
|
- Delala je na terenu za vlado kot "field observer"
|
|
- Izginila je DAN PRED izbruhom virusa
|
|
- Kai ne ve, da je bila vpletena
|
|
|
|
**Resnica (player jo odkrije skozi igro):**
|
|
- Ana je poskusila UNIČITI PROJEKT ZARJA, preden pobegne
|
|
- Nekdo jo je ustavil → ukradel vzorce → sprožil outbreak
|
|
- Ana je bila zaprt a v tajni bunker kot "svedkinja"
|
|
- Zdaj je na begu, skriva se, išče dokaze
|
|
|
|
**Arc:**
|
|
- Kai najde njene sledi → zapiske → spozna resnico
|
|
- Srečata se v Act 3 → emotional reunion
|
|
- Skupaj razkrijeta zaroto
|
|
|
|
---
|
|
|
|
### **👨🦲 GRONK (Best Friend / Merchant NPC):**
|
|
|
|
**Osnovni podatki:**
|
|
- Starost: ~28 let
|
|
- Lokacija: Bazni tabor (pojavi se v Act 1)
|
|
- Poklic (pred): DJ / underground promoter
|
|
- Poklic (sedaj): Nomadic trader, scavenger, informant
|
|
- Appearance: Pink dreadlocks, piercings, **BOX-MOD VAPE** (signature item!), tribal tattoos
|
|
|
|
**Personality:**
|
|
- Laid-back, chill vibe (kljub apokalipsi)
|
|
- Humorističen, sarkastičen
|
|
- Surprisingly resourceful - najde KARKOLI za pravo ceno
|
|
- Loyal friend - pozna Kaija že iz pred-apocalypse dni
|
|
|
|
**Funkcija v igri:**
|
|
- **Merchant System:** Trguje z rare items, seeds, tools
|
|
- **Information broker:** Deli govorice, sledi, lokacije settlement-ov
|
|
- **Comic relief:** One-liners, vape cloud jokes
|
|
- **Emotional anchor:** Reminds Kai of better times
|
|
|
|
**Posebnost:**
|
|
- Box-mod vape je njegov ritual - pravi: "Če ni več vape juice-a, je resnično konec civilizacije!"
|
|
- Vedno ima novo sorto (ganja extracts - trade exclusive)
|
|
|
|
**Side quest:**
|
|
- Gronk išče svoj "ultimate vape setup" parts scattered across map
|
|
- Player mu pomaga → unlock special merchant tiers
|
|
|
|
---
|
|
|
|
### **🦕 SUSI (Baby Dinosaur Companion):**
|
|
|
|
**Osnovni podatki:**
|
|
- Species: Neznano - possibly prehistoric species, revived by virus mutation?
|
|
- Starost: Baby/juvenile
|
|
- Appearance: Chibi cute, pink collar with name tag, innocent big eyes
|
|
|
|
**Kako Kai najde Susi:**
|
|
- Act 1: Kai raziskuje staro laboratorijsko območje
|
|
- Najde majhno, skrivnostno jajce (weird energy readings?)
|
|
- Jajce se razpoka → Susi se izvali ven → imprinting!
|
|
- Susi misli, da je Kai njena mama 😂
|
|
|
|
**Personality:**
|
|
- Adorable, playful
|
|
- Curious - vedno research all okoli sebe
|
|
- Protective of Kai (despite being tiny)
|
|
- Communicates z cute dino sounds
|
|
|
|
**Funkcija v igri:**
|
|
- **Companion Pet:** Follows player, helps dig items
|
|
- **Emotional Support:** Cute moments reduce Kai's stress meter
|
|
- **Special Ability:** Može zaznati hidden items / dangers (enhanced senses)
|
|
- **Story importance:** Susi's DNA je ključ do razumevanja virus mutation
|
|
|
|
**Bond mechanic:**
|
|
- Feed Susi → pet her → play fetch
|
|
- Unlocks companion skills (faster digging, danger alerts, rare item sniffing)
|
|
|
|
**Arc:**
|
|
- Susi grows throughout game (baby → juvenile → adult?)
|
|
- Final form: Rideable? Mount mechanic in late-game!
|
|
|
|
---
|
|
|
|
## 📜 **ACT-BY-ACT STORY PROGRESSION:**
|
|
|
|
---
|
|
|
|
## **ACT 1: SURVIVAL BEGINS - "Dolina Smrti Awakening"**
|
|
|
|
### **Opening Scene:**
|
|
|
|
**Cutscene (narrated by Kai):**
|
|
```
|
|
> 5 let. 5 dolgih let odkar se je svet ustavil.
|
|
> Še vedno sanjam o tistem dnevu. Ana je rekla: "Bom nazaj v uri."
|
|
> Nikoli se ni vrnila.
|
|
>
|
|
> Zdaj? Zdaj preživim. Ker mogoče - samo mogoče - jo bom nekega dne našel.
|
|
```
|
|
|
|
**Fade in:**
|
|
- Kai se prebudi v improviziranem šotoru
|
|
- Radijska komunikacija (static → broken voice): "...any survivors... Valley of Death... safe zone..."
|
|
- Player prevzame kontrolo
|
|
|
|
---
|
|
|
|
### **Tutorial Section:**
|
|
|
|
**Learning basics:**
|
|
1. **Movement** - WASD, explore camp
|
|
2. **Interaction** - E za interact z objekti
|
|
3. **Gathering** - Poberi veje, kamne (basic resources)
|
|
4. **Crafting** - Naredi first improvised tool (stone axe)
|
|
|
|
**First zombie encounter:**
|
|
- Zombie digging pri fence-u tabora
|
|
- Tutorial combat: Hit from behind (stealth bonus)
|
|
- TWIST: Zombie ne umre - "respawns" v grobu
|
|
- **Learn mechanic:** Zombies are immortal → can only be "tamed"
|
|
|
|
---
|
|
|
|
### **Kai's First Discovery - ZOMBIE TRANSFORMATION:**
|
|
|
|
**Event:**
|
|
- After killing zombie, strange "poof" cloud pojavi se
|
|
- Zombie **transforms** into ZOMBIE WORKER (Gardener)
|
|
- Začne avtomatsko kopal zemljo za farming plots
|
|
|
|
**Revelation:**
|
|
Kai realizes: "Wait... če lahko zombije *nadzorujemo*, jih lahko uporabimo za delo?"
|
|
|
|
**Core Gameplay Loop unlocked:**
|
|
1. Find zombies
|
|
2. Defeat them
|
|
3. Transform them into workers (Gardener, Miner, Lumberjack, Scavenger)
|
|
4. Build sustainable farm/base
|
|
|
|
---
|
|
|
|
### **Gronk Appears:**
|
|
|
|
**Cutscene:**
|
|
- Sound of Jeep engine
|
|
- Gronk drives into camp, obscena količina vape smoke
|
|
- "Yoooo Kai! Still alive, huh? Respect, bro."
|
|
|
|
**Dialogue:**
|
|
```
|
|
GRONK: Heard you were holed up in this shithole. Thought I'd check if you
|
|
finally became zombie chow.
|
|
|
|
KAI: Nah, takes more than undead bastards to kill me. You still trading?
|
|
|
|
GRONK: Always, my dude. Got seeds, tools, info... hell, I even got premium
|
|
ganja strains if you're into that therapeutic shit.
|
|
|
|
KAI: (smirks) You know me too well.
|
|
|
|
GRONK: Listen, real talk - I heard some weird radio chatter. Someone
|
|
mentioned "Ana" near the Old City ruins. Might be worth checking.
|
|
|
|
KAI: (freezes) ...Ana? You sure?
|
|
|
|
GRONK: 70% sure. But hey, what else you got to lose?
|
|
```
|
|
|
|
**Quest unlocked:** "Echoes in the Ruins" - investigate Ana's potential sighting
|
|
|
|
---
|
|
|
|
### **Act 1 Objectives:**
|
|
|
|
**Main Quest:**
|
|
- ✅ Establish base camp (upgrade from tent → cabin)
|
|
- ✅ Learn farming system (plant first ganja crop)
|
|
- ✅ Transform first zombie worker
|
|
- ✅ Survive first full night (zombie assault)
|
|
- ✅ Unlock Gronk merchant access
|
|
- ⏳ Investigate ruins for Ana clues
|
|
|
|
**Side Quests:**
|
|
- "Gronk's Vape Parts" (collect 3/5 components)
|
|
- "Clear the Graveyard" (transform 5 zombies)
|
|
- "First Harvest" (successfully grow + harvest crop)
|
|
|
|
**Act 1 Climax:**
|
|
- Kai finds **Ana's Journal - Entry #1** in ruins
|
|
- Reads: *"If you're reading this, Kai... I'm so sorry. I can't come home. They're watching. PROJEKT ZARJA must be stopped. Follow the Red Markers. -A"*
|
|
- **Revelation:** Ana is alive! But in danger!
|
|
|
|
---
|
|
|
|
## **ACT 2: THE SEARCH - "Following Red Markers"**
|
|
|
|
### **New Area Unlocked: Overgrown City**
|
|
|
|
**Setting:**
|
|
- Former Ljubljanske suburbs, now zombie-infested
|
|
- Nature reclaiming pavement (vines, moss, broken buildings)
|
|
- Red spray-paint markers on walls → Ana's trail
|
|
|
|
---
|
|
|
|
### **Ana's Voice (Audio Logs):**
|
|
|
|
**Throughout Act 2, Kai finds USB sticks with Ana's recordings:**
|
|
|
|
**Log 1:**
|
|
```
|
|
"Day 47. I'm in hiding. The people who released the virus - they're
|
|
still out there. Government collapse was a cover. They WANTED this.
|
|
I have evidence. But I need to stay alive long enough to share it."
|
|
```
|
|
|
|
**Log 2:**
|
|
```
|
|
"Kai, if you ever hear this... know that I think about you every day.
|
|
I'm sorry I left without saying goodbye. I was trying to protect you.
|
|
The virus isn't what they say it is. It's... adaptive. Intelligent?"
|
|
```
|
|
|
|
**Log 3:**
|
|
```
|
|
"I found something. In the old bio lab. The virus didn't just turn
|
|
people into mindless zombies. It's *changing* them. Evolving them.
|
|
Some are different. Smarter. Oh god, what have we done?"
|
|
```
|
|
|
|
---
|
|
|
|
### **New Zombie Types:**
|
|
|
|
**Special Zombies appear:**
|
|
1. **Fast Zombies** (former athletes - sprint)
|
|
2. **Armored Zombies** (former cops/military - tougher)
|
|
3. **Spitter Zombies** (mutation - ranged attacks)
|
|
|
|
**Boss Battle:** "The Alpha" - intelligent zombie leader
|
|
- Coordinatesother zombies
|
|
- Can speak broken sentences: "...leave... territory..."
|
|
- Drops "Alpha Tissue Sample" → quest item
|
|
|
|
---
|
|
|
|
### **Mystery Deepens - The Bunker:**
|
|
|
|
**Kai discovers underground government bunker:**
|
|
- Computers still powered (backup generator)
|
|
- Classified files: "PROJEKT ZARJA - Stage 3 Activation"
|
|
- **Revelation:** The virus was INTENTIONAL population control
|
|
- Elite politicians/billionaires have antidote → hiding in secure zones
|
|
|
|
**Emotional moment:**
|
|
- Kai finds security footage from Day Zero
|
|
- Sees Ana being DRAGGED AWAY by armed soldiers
|
|
- Timestamp: 6 hours before outbreak
|
|
- **Realization:** Ana was taken BEFORE it started - she knew!
|
|
|
|
---
|
|
|
|
### **Act 2 Objectives:**
|
|
|
|
**Main Quest:**
|
|
- ✅ Follow 10 Red Markers across city
|
|
- ✅ Collect all Ana's audio logs
|
|
- ✅ Defeat Alpha Zombie boss
|
|
- ✅ Discover bunker + classified files
|
|
- ⏳ Locate Ana's current hideout
|
|
|
|
**Side Quests:**
|
|
- "The Lost Caravan" (rescue trapped survivors)
|
|
- "Medicinal Garden" (cultivate rare healing plants)
|
|
- "Susi's Growth Spurt" (Susi evolves to juvenile form)
|
|
|
|
**Act 2 Climax:**
|
|
- Final Red Marker points to **Church in Old Town**
|
|
- Kai enters → finds makeshift lab
|
|
- **ANA IS THERE!!!**
|
|
- Emotional reunion cutscene → but interrupted!
|
|
- Helicopter sounds → soldiers rappel down
|
|
- **BOSS:** Commander Kozlov (antagonist reveal)
|
|
- Ana and Kai escape via underground tunnels
|
|
- Act 2 ends with siblings reunited but on the run
|
|
|
|
---
|
|
|
|
## **ACT 3: THE CONSPIRACY - "Project Zarja Exposed"**
|
|
|
|
### **Ana Joins Party (Temporary NPC):**
|
|
|
|
**Ana as companion:**
|
|
- Fights alongside Kai (stealth specialist)
|
|
- Provides scientific insight (analyse virus samples)
|
|
- Unlocks "sister banter" dialogue (emotional moments + humor)
|
|
|
|
**Exposition Dump:**
|
|
|
|
```
|
|
ANA: Kai, I need to tell you everything. PROJEKT ZARJA wasn't an
|
|
accident. It was a controlled release.
|
|
|
|
KAI: What? Why the fuck would anyone DO that?
|
|
|
|
ANA: Population control. Resource wars. The elite needed to "reset"
|
|
society. They have safe zones. They have the cure. They're
|
|
waiting for us all to die.
|
|
|
|
KAI: And you found out?
|
|
|
|
ANA: I was part of the research team. I tried to blow the whistle.
|
|
They locked me up. I escaped during the chaos of Day Zero.
|
|
I've been hiding ever since, gathering evidence.
|
|
|
|
KAI: So what now?
|
|
|
|
ANA: We expose them. We find the antidote. We END this.
|
|
```
|
|
|
|
---
|
|
|
|
### **New Objective: Find "The Vault"**
|
|
|
|
**The Vault:**
|
|
- Secret facility holding antidote reserves
|
|
- Located in **Mythical Highlands** (mountain region)
|
|
- Guarded by elite military zombies (experimental soldiers)
|
|
|
|
**Journey to Highlands:**
|
|
- Travel through dangerous biomes:
|
|
- Toxic Swamp (poison hazards)
|
|
- Frozen Tundra (cold survival mechanics)
|
|
- Cliff Caves (underground navigation)
|
|
|
|
---
|
|
|
|
### **Gronk's Sacrifice:**
|
|
|
|
**Mid-Act 3 Event:**
|
|
- Kai, Ana, Gronk reach Vault entrance
|
|
- Ambushed by Commander Kozlov's forces
|
|
- Gronk: "Go! I'll hold them off!"
|
|
- **Gronk's Last Stand:** Epic battle scene (player watches cinematic)
|
|
- Gronk detonates explosives → collapses entrance on enemy
|
|
- Last words via radio: "Kai... find that cure, bro. And... save me some of that primo ganja for when I'm back as a zombie worker, yeah?" (bitter-sweet humor)
|
|
- **Gronk dies** 💔 (but can be "resurrected" post-game as zombie worker - emotional callback)
|
|
|
|
---
|
|
|
|
### **The Vault - Final Dungeon:**
|
|
|
|
**Challenges:**
|
|
- Solve bio-lab puzzles (Ana helps with science)
|
|
- Fight elite zombie experiments (failed super-soldiers)
|
|
- Navigate moral choice moments:
|
|
- Destroy antidote (prevent elite from using it) vs. Save it (cure survivors)
|
|
|
|
**Final Boss: Commander Kozlov (Mutated):**
|
|
- Injected himself with experimental serum → Zombie-Human Hybrid
|
|
- Smart, fast, deadly
|
|
- Boss fight mechanics: Phase 1 (human tactics) → Phase 2 (feral zombie strength)
|
|
|
|
**Defeat Kozlov:**
|
|
- Ana: "Kai, the serum in his blood - it's the KEY! We can synthesize antidote from him!"
|
|
- Extract sample after victory
|
|
|
|
---
|
|
|
|
### **Act 3 Climax - THE CHOICE:**
|
|
|
|
**Endgame Decision:**
|
|
|
|
Kai and Ana have antidote formula. Two options:
|
|
|
|
**OPTION A: "Hope Ending"**
|
|
- Mass-produce antidote
|
|
- Distribute to survivors
|
|
- Begin slow rebuilding of civilization
|
|
- Epilogue: Kai runs community farm, Ana leads research, zombies gradually cured
|
|
- **Susi becomes community guardian**
|
|
|
|
**OPTION B: "Anarchy Ending"**
|
|
- Destroy antidote AND all virus research
|
|
- "Nature will balance itself"
|
|
- Humanity adapts to new reality (zombie workers, farming survival)
|
|
- Epilogue: Kai lives as nomadic farmer, Ana goes rogue scientist
|
|
- **Susi becomes Kai's lifelong travel companion**
|
|
|
|
**OPTION C: "Secret Ending" (Hard Mode unlock):**
|
|
- Use antidote on SELF → become immune
|
|
- Keep formula secret → maintain power balance
|
|
- Kai becomes "Zombie Lord" - controls massive undead workforce
|
|
- Build utopian farm commune
|
|
- Epilogue: Kai as benevolent dictator of new world order
|
|
|
|
---
|
|
|
|
## **EPILOGUE: 10 Years Later**
|
|
|
|
**Depending on ending chosen:**
|
|
|
|
### **Hope Ending:**
|
|
```
|
|
NARRATOR: "A decade has passed. The cure saved thousands. The world is
|
|
healing. Kai tends his farm in Dolina Smrti - now a thriving
|
|
settlement. Ana's research center finds new ways to coexist
|
|
with nature. Gronk... well, his spirit lives on in every
|
|
survivor who takes a moment to laugh in the face of chaos.
|
|
And Susi? She's a mother now. Life finds a way."
|
|
```
|
|
|
|
### **Anarchy Ending:**
|
|
```
|
|
NARRATOR: "Civilization fell. But from its ashes, something new grew.
|
|
Communities adapted. Zombies became tools, not threats. Kai
|
|
wanders the lands, sharing seeds and stories. Ana's research
|
|
was lost - perhaps for the better. Humanity starts anew,
|
|
humbled. And Susi? She's seen it al l, and still chooses hope."
|
|
```
|
|
|
|
### **Secret Ending:**
|
|
```
|
|
NARRATOR: "Power corrupts, but Kai wielded it differently. His zombie
|
|
army built a paradise. Visitors call it the 'Garden of the
|
|
Undead.' Kai, now older, sits beneath Ana's memorial statue.
|
|
She chose to stay mortal - he chose to evolve. 'Was it worth
|
|
it?' he wonders. Susi nuzzles his hand. Some questions have
|
|
no answers. Only consequences."
|
|
```
|
|
|
|
---
|
|
|
|
## 🎭 **THEMES & DEEPER MEANING:**
|
|
|
|
1. **Family & Loyalty:**
|
|
- Kai's search for Ana = unconditional love
|
|
- Gronk's sacrifice = chosen family
|
|
|
|
2. **Hope vs. Pragmatism:**
|
|
- Can you rebuild? Or accept new reality?
|
|
- Farming = symbol of hope in darkness
|
|
|
|
3. **Control & Power:**
|
|
- Zombie workers = metaphor for labor exploitation?
|
|
- Who gets to decide humanity's future?
|
|
|
|
4. **Dark Humor as Survival:**
|
|
- Gronk's vape jokes during apocalypse
|
|
- Kai's ADHD brain finding joy in chaos
|
|
- "If we can't laugh, we're already dead"
|
|
|
|
5. **Nature's Revenge:**
|
|
- Virus as Earth's immune response to humanity?
|
|
- Susi (prehistoric creature) = nature reclaiming dominance
|
|
|
|
---
|
|
|
|
## 💬 **KEY MEMORABLE QUOTES:**
|
|
|
|
**Kai:**
|
|
- "Zombies are just people having a REALLY bad day."
|
|
- "Ana always said I'd amount to nothing. Guess zombie farmer wasn't on her list."
|
|
- "If ganja can survive the apocalypse, so can we."
|
|
|
|
**Ana:**
|
|
- "Science doesn't care about morality. But scientists should."
|
|
- "I didn't ask to be a hero, Kai. I just wanted to fix my mistake."
|
|
|
|
**Gronk:**
|
|
- "Vape clouds hide tears, my dude. Apocalypse pro tip."
|
|
- "When civilization falls, the DJ becomes the tribe's oral historian. Just with better beats."
|
|
- (Final words) "Tell 'em Gronk went out... in a cloud of epic fucking smoke."
|
|
|
|
**Susi:**
|
|
- "*happy dino chirps*" (no dialogue, but player understands her anyway)
|
|
|
|
---
|
|
|
|
## 🎮 **POST-GAME CONTENT:**
|
|
|
|
**New Game+:**
|
|
- Keep zombie workers & Susi bond level
|
|
- Harder enemies
|
|
- Secret lore collectibles
|
|
|
|
**DLC Ideas:**
|
|
1. "Gronk's Mixtape" - Prequel campaign playing as Gronk
|
|
2. "Susi's Origins" - Reveal how dino egg appeared
|
|
3. "Ana's Lockdown" - Playable flashback levels during imprisonment
|
|
|
|
---
|
|
|
|
## ✅ **STORY COMPLETION SUMMARY:**
|
|
|
|
**Total Acts:** 3 + Epilogue
|
|
**Total Playtime:** 20-30 hours (main story)
|
|
**Endings:** 3 (Hope, Anarchy, Secret)
|
|
**Morality:** Gray choices (no pure good/evil)
|
|
**Tone:** Dark comedy + emotional depth
|
|
**Core Message:** "Even in ruin, we choose what to plant."
|
|
|
|
---
|
|
|
|
**🎬 THIS IS DOLINA SMRTI - The Complete Story 🎬**
|
|
|
|
*Where zombie farming meets family drama, wrapped in Slovenian black humor.*
|
|
|
|
---
|
|
|
|
*Story written: 03.01.2026 05:15 CET*
|
|
*Narrative Designer: David Kotnik (with Agent assist)*
|
|
*"May your crops grow tall and your zombies work hard." - Kai*
|