# 🎮 DOLINA SMRTI - COMPLETE GAME STORY ## Kompleten Scenarij in Narativna Struktura **Žanr:** Post-Apocalyptic Dark Comedy Farming Survival RPG **Setting:** Dolina Smrti (Slovenia), 5 let po zombie apokalipsi **Teme:** Družina, preživetje, iskanje upanja, resnica v kaosu, črni humor --- ## 📖 **BACKSTORY - KAJ SE JE ZGODILO?** ### **Pred 5 Leti - "Dogodek":** **Dan Zero (T-0):** - Eksperimentalni virus (Koda IME: "PROJEKT ZARJA") pobegne iz tajne vladne laboratorije v Ljubljani - Virus se širi hitro - preko zraka, vode, insektov - 72 ur kasneje: 80% svetovne populacije okuženih - Simptomi: nenadna smrt → reanimacija v ~6 ur → undead zombi brez zavesti **Tedni 1-4:** - Popoln družbeni kolaps - Vojska poskuša zajeziti virus → fail - Mesta postanejo zombi gnezda - Preživeli bežijo na podeželje, v gore, v bunkerje **Meseci 1-6:** - Oblikujejo se mala skupina preživelih - Vladne strukture padejo - Elektrika, voda, komunikacije → izpadejo - Začne se nova realnost: survival of the fittest **Leta 1-5 (do sedaj):** - Zombiji obvladujejo mesta - Preživeli živijo v majhnih komun ah, baricadiranih farmah, mestecih - Medicina, tehnologija, civilizacija → regression - Narava počasi prevzema nazaj urbane prostore --- ## 👨‍🦰 **GLAVNI LIKI - KDO SO?** ### **🔴 KAI (Protagonist - Igralec):** **Osnovni podatki:** - Starost: 24 let - Lokacija: Dolina Smrti (Slovenija, regija Ljubljana) - Poklic (pred): Študent gozdarstva + part-time barista - Appearance: Pink + green dreadlocks, piercings, ear gauges, rdeče oči **Personality:** - ADHD brain (potrebuje stalno stimulacijo) - Optimist kljub vsemu (črni humor kot coping mehanizem) - Pragmatičen - dela kar je treba za preživetje - Deeply loyal do družine **Motivacija:** - **CORE DRIVE:** Najti sestro Ano, ki je izginila med Dogodkom - Zgraditi varen dom upanja v obupni realnosti - Razumeti, kaj se je RESNIČNO zgodilo (zarota?) **Skills:** - Gojenje (marihuana + vegetables - ilegalen hobi je postal survival skill!) - Osnovne survival veščine (sekanje drv, gradnja) - Improvizirane melee bojne vešč ine (baseball bat, sekira) **Trauma:** - Zadnjič videl Ano na dan T-0, ko je šla v Ljubljano "samo hitro po nekaj" - Nikoli se ni vrnila - 5 let traume, vprašanj, krivde --- ### **💜 ANA (Kai's Twin Sister - Missing):** **Osnovni podatki:** - Starost: 24 let (dvojčka) - Lokacija: UNKNOWN (Kai jo išče!) - Poklic (pred): Biokemijska znanstvenica, mlada raziskovalka - Appearance: Pink/magenta hair, tactical vest, podobne poteze kot Kai **Personality:** - Briljantna, analitična - Skrivnostna - imela je dostop do zaupnih raziskav - Zaščitniška do Kaija (vedno ga je branila) **Skrivnost:** - Ana JE VEDELA za PROJEKT ZARJA - Delala je na terenu za vlado kot "field observer" - Izginila je DAN PRED izbruhom virusa - Kai ne ve, da je bila vpletena **Resnica (player jo odkrije skozi igro):** - Ana je poskusila UNIČITI PROJEKT ZARJA, preden pobegne - Nekdo jo je ustavil → ukradel vzorce → sprožil outbreak - Ana je bila zaprt a v tajni bunker kot "svedkinja" - Zdaj je na begu, skriva se, išče dokaze **Arc:** - Kai najde njene sledi → zapiske → spozna resnico - Srečata se v Act 3 → emotional reunion - Skupaj razkrijeta zaroto --- ### **👨‍🦲 GRONK (Best Friend / Merchant NPC):** **Osnovni podatki:** - Starost: ~28 let - Lokacija: Bazni tabor (pojavi se v Act 1) - Poklic (pred): DJ / underground promoter - Poklic (sedaj): Nomadic trader, scavenger, informant - Appearance: Pink dreadlocks, piercings, **BOX-MOD VAPE** (signature item!), tribal tattoos **Personality:** - Laid-back, chill vibe (kljub apokalipsi) - Humorističen, sarkastičen - Surprisingly resourceful - najde KARKOLI za pravo ceno - Loyal friend - pozna Kaija že iz pred-apocalypse dni **Funkcija v igri:** - **Merchant System:** Trguje z rare items, seeds, tools - **Information broker:** Deli govorice, sledi, lokacije settlement-ov - **Comic relief:** One-liners, vape cloud jokes - **Emotional anchor:** Reminds Kai of better times **Posebnost:** - Box-mod vape je njegov ritual - pravi: "Če ni več vape juice-a, je resnično konec civilizacije!" - Vedno ima novo sorto (ganja extracts - trade exclusive) **Side quest:** - Gronk išče svoj "ultimate vape setup" parts scattered across map - Player mu pomaga → unlock special merchant tiers --- ### **🦕 SUSI (Baby Dinosaur Companion):** **Osnovni podatki:** - Species: Neznano - possibly prehistoric species, revived by virus mutation? - Starost: Baby/juvenile - Appearance: Chibi cute, pink collar with name tag, innocent big eyes **Kako Kai najde Susi:** - Act 1: Kai raziskuje staro laboratorijsko območje - Najde majhno, skrivnostno jajce (weird energy readings?) - Jajce se razpoka → Susi se izvali ven → imprinting! - Susi misli, da je Kai njena mama 😂 **Personality:** - Adorable, playful - Curious - vedno research all okoli sebe - Protective of Kai (despite being tiny) - Communicates z cute dino sounds **Funkcija v igri:** - **Companion Pet:** Follows player, helps dig items - **Emotional Support:** Cute moments reduce Kai's stress meter - **Special Ability:** Može zaznati hidden items / dangers (enhanced senses) - **Story importance:** Susi's DNA je ključ do razumevanja virus mutation **Bond mechanic:** - Feed Susi → pet her → play fetch - Unlocks companion skills (faster digging, danger alerts, rare item sniffing) **Arc:** - Susi grows throughout game (baby → juvenile → adult?) - Final form: Rideable? Mount mechanic in late-game! --- ## 📜 **ACT-BY-ACT STORY PROGRESSION:** --- ## **ACT 1: SURVIVAL BEGINS - "Dolina Smrti Awakening"** ### **Opening Scene:** **Cutscene (narrated by Kai):** ``` > 5 let. 5 dolgih let odkar se je svet ustavil. > Še vedno sanjam o tistem dnevu. Ana je rekla: "Bom nazaj v uri." > Nikoli se ni vrnila. > > Zdaj? Zdaj preživim. Ker mogoče - samo mogoče - jo bom nekega dne našel. ``` **Fade in:** - Kai se prebudi v improviziranem šotoru - Radijska komunikacija (static → broken voice): "...any survivors... Valley of Death... safe zone..." - Player prevzame kontrolo --- ### **Tutorial Section:** **Learning basics:** 1. **Movement** - WASD, explore camp 2. **Interaction** - E za interact z objekti 3. **Gathering** - Poberi veje, kamne (basic resources) 4. **Crafting** - Naredi first improvised tool (stone axe) **First zombie encounter:** - Zombie digging pri fence-u tabora - Tutorial combat: Hit from behind (stealth bonus) - TWIST: Zombie ne umre - "respawns" v grobu - **Learn mechanic:** Zombies are immortal → can only be "tamed" --- ### **Kai's First Discovery - ZOMBIE TRANSFORMATION:** **Event:** - After killing zombie, strange "poof" cloud pojavi se - Zombie **transforms** into ZOMBIE WORKER (Gardener) - Začne avtomatsko kopal zemljo za farming plots **Revelation:** Kai realizes: "Wait... če lahko zombije *nadzorujemo*, jih lahko uporabimo za delo?" **Core Gameplay Loop unlocked:** 1. Find zombies 2. Defeat them 3. Transform them into workers (Gardener, Miner, Lumberjack, Scavenger) 4. Build sustainable farm/base --- ### **Gronk Appears:** **Cutscene:** - Sound of Jeep engine - Gronk drives into camp, obscena količina vape smoke - "Yoooo Kai! Still alive, huh? Respect, bro." **Dialogue:** ``` GRONK: Heard you were holed up in this shithole. Thought I'd check if you finally became zombie chow. KAI: Nah, takes more than undead bastards to kill me. You still trading? GRONK: Always, my dude. Got seeds, tools, info... hell, I even got premium ganja strains if you're into that therapeutic shit. KAI: (smirks) You know me too well. GRONK: Listen, real talk - I heard some weird radio chatter. Someone mentioned "Ana" near the Old City ruins. Might be worth checking. KAI: (freezes) ...Ana? You sure? GRONK: 70% sure. But hey, what else you got to lose? ``` **Quest unlocked:** "Echoes in the Ruins" - investigate Ana's potential sighting --- ### **Act 1 Objectives:** **Main Quest:** - ✅ Establish base camp (upgrade from tent → cabin) - ✅ Learn farming system (plant first ganja crop) - ✅ Transform first zombie worker - ✅ Survive first full night (zombie assault) - ✅ Unlock Gronk merchant access - ⏳ Investigate ruins for Ana clues **Side Quests:** - "Gronk's Vape Parts" (collect 3/5 components) - "Clear the Graveyard" (transform 5 zombies) - "First Harvest" (successfully grow + harvest crop) **Act 1 Climax:** - Kai finds **Ana's Journal - Entry #1** in ruins - Reads: *"If you're reading this, Kai... I'm so sorry. I can't come home. They're watching. PROJEKT ZARJA must be stopped. Follow the Red Markers. -A"* - **Revelation:** Ana is alive! But in danger! --- ## **ACT 2: THE SEARCH - "Following Red Markers"** ### **New Area Unlocked: Overgrown City** **Setting:** - Former Ljubljanske suburbs, now zombie-infested - Nature reclaiming pavement (vines, moss, broken buildings) - Red spray-paint markers on walls → Ana's trail --- ### **Ana's Voice (Audio Logs):** **Throughout Act 2, Kai finds USB sticks with Ana's recordings:** **Log 1:** ``` "Day 47. I'm in hiding. The people who released the virus - they're still out there. Government collapse was a cover. They WANTED this. I have evidence. But I need to stay alive long enough to share it." ``` **Log 2:** ``` "Kai, if you ever hear this... know that I think about you every day. I'm sorry I left without saying goodbye. I was trying to protect you. The virus isn't what they say it is. It's... adaptive. Intelligent?" ``` **Log 3:** ``` "I found something. In the old bio lab. The virus didn't just turn people into mindless zombies. It's *changing* them. Evolving them. Some are different. Smarter. Oh god, what have we done?" ``` --- ### **New Zombie Types:** **Special Zombies appear:** 1. **Fast Zombies** (former athletes - sprint) 2. **Armored Zombies** (former cops/military - tougher) 3. **Spitter Zombies** (mutation - ranged attacks) **Boss Battle:** "The Alpha" - intelligent zombie leader - Coordinatesother zombies - Can speak broken sentences: "...leave... territory..." - Drops "Alpha Tissue Sample" → quest item --- ### **Mystery Deepens - The Bunker:** **Kai discovers underground government bunker:** - Computers still powered (backup generator) - Classified files: "PROJEKT ZARJA - Stage 3 Activation" - **Revelation:** The virus was INTENTIONAL population control - Elite politicians/billionaires have antidote → hiding in secure zones **Emotional moment:** - Kai finds security footage from Day Zero - Sees Ana being DRAGGED AWAY by armed soldiers - Timestamp: 6 hours before outbreak - **Realization:** Ana was taken BEFORE it started - she knew! --- ### **Act 2 Objectives:** **Main Quest:** - ✅ Follow 10 Red Markers across city - ✅ Collect all Ana's audio logs - ✅ Defeat Alpha Zombie boss - ✅ Discover bunker + classified files - ⏳ Locate Ana's current hideout **Side Quests:** - "The Lost Caravan" (rescue trapped survivors) - "Medicinal Garden" (cultivate rare healing plants) - "Susi's Growth Spurt" (Susi evolves to juvenile form) **Act 2 Climax:** - Final Red Marker points to **Church in Old Town** - Kai enters → finds makeshift lab - **ANA IS THERE!!!** - Emotional reunion cutscene → but interrupted! - Helicopter sounds → soldiers rappel down - **BOSS:** Commander Kozlov (antagonist reveal) - Ana and Kai escape via underground tunnels - Act 2 ends with siblings reunited but on the run --- ## **ACT 3: THE CONSPIRACY - "Project Zarja Exposed"** ### **Ana Joins Party (Temporary NPC):** **Ana as companion:** - Fights alongside Kai (stealth specialist) - Provides scientific insight (analyse virus samples) - Unlocks "sister banter" dialogue (emotional moments + humor) **Exposition Dump:** ``` ANA: Kai, I need to tell you everything. PROJEKT ZARJA wasn't an accident. It was a controlled release. KAI: What? Why the fuck would anyone DO that? ANA: Population control. Resource wars. The elite needed to "reset" society. They have safe zones. They have the cure. They're waiting for us all to die. KAI: And you found out? ANA: I was part of the research team. I tried to blow the whistle. They locked me up. I escaped during the chaos of Day Zero. I've been hiding ever since, gathering evidence. KAI: So what now? ANA: We expose them. We find the antidote. We END this. ``` --- ### **New Objective: Find "The Vault"** **The Vault:** - Secret facility holding antidote reserves - Located in **Mythical Highlands** (mountain region) - Guarded by elite military zombies (experimental soldiers) **Journey to Highlands:** - Travel through dangerous biomes: - Toxic Swamp (poison hazards) - Frozen Tundra (cold survival mechanics) - Cliff Caves (underground navigation) --- ### **Gronk's Sacrifice:** **Mid-Act 3 Event:** - Kai, Ana, Gronk reach Vault entrance - Ambushed by Commander Kozlov's forces - Gronk: "Go! I'll hold them off!" - **Gronk's Last Stand:** Epic battle scene (player watches cinematic) - Gronk detonates explosives → collapses entrance on enemy - Last words via radio: "Kai... find that cure, bro. And... save me some of that primo ganja for when I'm back as a zombie worker, yeah?" (bitter-sweet humor) - **Gronk dies** 💔 (but can be "resurrected" post-game as zombie worker - emotional callback) --- ### **The Vault - Final Dungeon:** **Challenges:** - Solve bio-lab puzzles (Ana helps with science) - Fight elite zombie experiments (failed super-soldiers) - Navigate moral choice moments: - Destroy antidote (prevent elite from using it) vs. Save it (cure survivors) **Final Boss: Commander Kozlov (Mutated):** - Injected himself with experimental serum → Zombie-Human Hybrid - Smart, fast, deadly - Boss fight mechanics: Phase 1 (human tactics) → Phase 2 (feral zombie strength) **Defeat Kozlov:** - Ana: "Kai, the serum in his blood - it's the KEY! We can synthesize antidote from him!" - Extract sample after victory --- ### **Act 3 Climax - THE CHOICE:** **Endgame Decision:** Kai and Ana have antidote formula. Two options: **OPTION A: "Hope Ending"** - Mass-produce antidote - Distribute to survivors - Begin slow rebuilding of civilization - Epilogue: Kai runs community farm, Ana leads research, zombies gradually cured - **Susi becomes community guardian** **OPTION B: "Anarchy Ending"** - Destroy antidote AND all virus research - "Nature will balance itself" - Humanity adapts to new reality (zombie workers, farming survival) - Epilogue: Kai lives as nomadic farmer, Ana goes rogue scientist - **Susi becomes Kai's lifelong travel companion** **OPTION C: "Secret Ending" (Hard Mode unlock):** - Use antidote on SELF → become immune - Keep formula secret → maintain power balance - Kai becomes "Zombie Lord" - controls massive undead workforce - Build utopian farm commune - Epilogue: Kai as benevolent dictator of new world order --- ## **EPILOGUE: 10 Years Later** **Depending on ending chosen:** ### **Hope Ending:** ``` NARRATOR: "A decade has passed. The cure saved thousands. The world is healing. Kai tends his farm in Dolina Smrti - now a thriving settlement. Ana's research center finds new ways to coexist with nature. Gronk... well, his spirit lives on in every survivor who takes a moment to laugh in the face of chaos. And Susi? She's a mother now. Life finds a way." ``` ### **Anarchy Ending:** ``` NARRATOR: "Civilization fell. But from its ashes, something new grew. Communities adapted. Zombies became tools, not threats. Kai wanders the lands, sharing seeds and stories. Ana's research was lost - perhaps for the better. Humanity starts anew, humbled. And Susi? She's seen it al l, and still chooses hope." ``` ### **Secret Ending:** ``` NARRATOR: "Power corrupts, but Kai wielded it differently. His zombie army built a paradise. Visitors call it the 'Garden of the Undead.' Kai, now older, sits beneath Ana's memorial statue. She chose to stay mortal - he chose to evolve. 'Was it worth it?' he wonders. Susi nuzzles his hand. Some questions have no answers. Only consequences." ``` --- ## 🎭 **THEMES & DEEPER MEANING:** 1. **Family & Loyalty:** - Kai's search for Ana = unconditional love - Gronk's sacrifice = chosen family 2. **Hope vs. Pragmatism:** - Can you rebuild? Or accept new reality? - Farming = symbol of hope in darkness 3. **Control & Power:** - Zombie workers = metaphor for labor exploitation? - Who gets to decide humanity's future? 4. **Dark Humor as Survival:** - Gronk's vape jokes during apocalypse - Kai's ADHD brain finding joy in chaos - "If we can't laugh, we're already dead" 5. **Nature's Revenge:** - Virus as Earth's immune response to humanity? - Susi (prehistoric creature) = nature reclaiming dominance --- ## 💬 **KEY MEMORABLE QUOTES:** **Kai:** - "Zombies are just people having a REALLY bad day." - "Ana always said I'd amount to nothing. Guess zombie farmer wasn't on her list." - "If ganja can survive the apocalypse, so can we." **Ana:** - "Science doesn't care about morality. But scientists should." - "I didn't ask to be a hero, Kai. I just wanted to fix my mistake." **Gronk:** - "Vape clouds hide tears, my dude. Apocalypse pro tip." - "When civilization falls, the DJ becomes the tribe's oral historian. Just with better beats." - (Final words) "Tell 'em Gronk went out... in a cloud of epic fucking smoke." **Susi:** - "*happy dino chirps*" (no dialogue, but player understands her anyway) --- ## 🎮 **POST-GAME CONTENT:** **New Game+:** - Keep zombie workers & Susi bond level - Harder enemies - Secret lore collectibles **DLC Ideas:** 1. "Gronk's Mixtape" - Prequel campaign playing as Gronk 2. "Susi's Origins" - Reveal how dino egg appeared 3. "Ana's Lockdown" - Playable flashback levels during imprisonment --- ## ✅ **STORY COMPLETION SUMMARY:** **Total Acts:** 3 + Epilogue **Total Playtime:** 20-30 hours (main story) **Endings:** 3 (Hope, Anarchy, Secret) **Morality:** Gray choices (no pure good/evil) **Tone:** Dark comedy + emotional depth **Core Message:** "Even in ruin, we choose what to plant." --- **🎬 THIS IS DOLINA SMRTI - The Complete Story 🎬** *Where zombie farming meets family drama, wrapped in Slovenian black humor.* --- *Story written: 03.01.2026 05:15 CET* *Narrative Designer: David Kotnik (with Agent assist)* *"May your crops grow tall and your zombies work hard." - Kai*