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novafarma/COMPLETE_GAME_STORY.md
David Kotnik e60c74f199 📖 DOCUMENTATION COMPLETE - Production Diary + Complete Game Story
📅 Production Diary (Jan 02-03, 2026):
- Detailed hour-by-hour breakdown (12 total hours)
- Competences demonstrated (image generation, art direction, asset pipeline, production management)
- Challenges encountered + solutions
- 163 frames generated, €1.96 spent, €165.95 remaining

📜 Complete Game Story:
- Full narrative from Day Zero through Act 3
- Detailed character backgrounds (Kai, Ana, Gronk, Susi)
- Act-by-act progression with quests
- Multiple endings (Hope, Anarchy, Secret)
- Themes, memorable quotes, post-game content
- 20-30 hour story campaign outline

 Budget analysis + completion checklist included
🎯 Ready for integration phase
2026-01-03 05:11:35 +01:00

18 KiB

🎮 DOLINA SMRTI - COMPLETE GAME STORY

Kompleten Scenarij in Narativna Struktura

Žanr: Post-Apocalyptic Dark Comedy Farming Survival RPG
Setting: Dolina Smrti (Slovenia), 5 let po zombie apokalipsi
Teme: Družina, preživetje, iskanje upanja, resnica v kaosu, črni humor


📖 BACKSTORY - KAJ SE JE ZGODILO?

Pred 5 Leti - "Dogodek":

Dan Zero (T-0):

  • Eksperimentalni virus (Koda IME: "PROJEKT ZARJA") pobegne iz tajne vladne laboratorije v Ljubljani
  • Virus se širi hitro - preko zraka, vode, insektov
  • 72 ur kasneje: 80% svetovne populacije okuženih
  • Simptomi: nenadna smrt → reanimacija v ~6 ur → undead zombi brez zavesti

Tedni 1-4:

  • Popoln družbeni kolaps
  • Vojska poskuša zajeziti virus → fail
  • Mesta postanejo zombi gnezda
  • Preživeli bežijo na podeželje, v gore, v bunkerje

Meseci 1-6:

  • Oblikujejo se mala skupina preživelih
  • Vladne strukture padejo
  • Elektrika, voda, komunikacije → izpadejo
  • Začne se nova realnost: survival of the fittest

Leta 1-5 (do sedaj):

  • Zombiji obvladujejo mesta
  • Preživeli živijo v majhnih komun ah, baricadiranih farmah, mestecih
  • Medicina, tehnologija, civilizacija → regression
  • Narava počasi prevzema nazaj urbane prostore

👨‍🦰 GLAVNI LIKI - KDO SO?

🔴 KAI (Protagonist - Igralec):

Osnovni podatki:

  • Starost: 24 let
  • Lokacija: Dolina Smrti (Slovenija, regija Ljubljana)
  • Poklic (pred): Študent gozdarstva + part-time barista
  • Appearance: Pink + green dreadlocks, piercings, ear gauges, rdeče oči

Personality:

  • ADHD brain (potrebuje stalno stimulacijo)
  • Optimist kljub vsemu (črni humor kot coping mehanizem)
  • Pragmatičen - dela kar je treba za preživetje
  • Deeply loyal do družine

Motivacija:

  • CORE DRIVE: Najti sestro Ano, ki je izginila med Dogodkom
  • Zgraditi varen dom upanja v obupni realnosti
  • Razumeti, kaj se je RESNIČNO zgodilo (zarota?)

Skills:

  • Gojenje (marihuana + vegetables - ilegalen hobi je postal survival skill!)
  • Osnovne survival veščine (sekanje drv, gradnja)
  • Improvizirane melee bojne vešč ine (baseball bat, sekira)

Trauma:

  • Zadnjič videl Ano na dan T-0, ko je šla v Ljubljano "samo hitro po nekaj"
  • Nikoli se ni vrnila
  • 5 let traume, vprašanj, krivde

💜 ANA (Kai's Twin Sister - Missing):

Osnovni podatki:

  • Starost: 24 let (dvojčka)
  • Lokacija: UNKNOWN (Kai jo išče!)
  • Poklic (pred): Biokemijska znanstvenica, mlada raziskovalka
  • Appearance: Pink/magenta hair, tactical vest, podobne poteze kot Kai

Personality:

  • Briljantna, analitična
  • Skrivnostna - imela je dostop do zaupnih raziskav
  • Zaščitniška do Kaija (vedno ga je branila)

Skrivnost:

  • Ana JE VEDELA za PROJEKT ZARJA
  • Delala je na terenu za vlado kot "field observer"
  • Izginila je DAN PRED izbruhom virusa
  • Kai ne ve, da je bila vpletena

Resnica (player jo odkrije skozi igro):

  • Ana je poskusila UNIČITI PROJEKT ZARJA, preden pobegne
  • Nekdo jo je ustavil → ukradel vzorce → sprožil outbreak
  • Ana je bila zaprt a v tajni bunker kot "svedkinja"
  • Zdaj je na begu, skriva se, išče dokaze

Arc:

  • Kai najde njene sledi → zapiske → spozna resnico
  • Srečata se v Act 3 → emotional reunion
  • Skupaj razkrijeta zaroto

👨‍🦲 GRONK (Best Friend / Merchant NPC):

Osnovni podatki:

  • Starost: ~28 let
  • Lokacija: Bazni tabor (pojavi se v Act 1)
  • Poklic (pred): DJ / underground promoter
  • Poklic (sedaj): Nomadic trader, scavenger, informant
  • Appearance: Pink dreadlocks, piercings, BOX-MOD VAPE (signature item!), tribal tattoos

Personality:

  • Laid-back, chill vibe (kljub apokalipsi)
  • Humorističen, sarkastičen
  • Surprisingly resourceful - najde KARKOLI za pravo ceno
  • Loyal friend - pozna Kaija že iz pred-apocalypse dni

Funkcija v igri:

  • Merchant System: Trguje z rare items, seeds, tools
  • Information broker: Deli govorice, sledi, lokacije settlement-ov
  • Comic relief: One-liners, vape cloud jokes
  • Emotional anchor: Reminds Kai of better times

Posebnost:

  • Box-mod vape je njegov ritual - pravi: "Če ni več vape juice-a, je resnično konec civilizacije!"
  • Vedno ima novo sorto (ganja extracts - trade exclusive)

Side quest:

  • Gronk išče svoj "ultimate vape setup" parts scattered across map
  • Player mu pomaga → unlock special merchant tiers

🦕 SUSI (Baby Dinosaur Companion):

Osnovni podatki:

  • Species: Neznano - possibly prehistoric species, revived by virus mutation?
  • Starost: Baby/juvenile
  • Appearance: Chibi cute, pink collar with name tag, innocent big eyes

Kako Kai najde Susi:

  • Act 1: Kai raziskuje staro laboratorijsko območje
  • Najde majhno, skrivnostno jajce (weird energy readings?)
  • Jajce se razpoka → Susi se izvali ven → imprinting!
  • Susi misli, da je Kai njena mama 😂

Personality:

  • Adorable, playful
  • Curious - vedno research all okoli sebe
  • Protective of Kai (despite being tiny)
  • Communicates z cute dino sounds

Funkcija v igri:

  • Companion Pet: Follows player, helps dig items
  • Emotional Support: Cute moments reduce Kai's stress meter
  • Special Ability: Može zaznati hidden items / dangers (enhanced senses)
  • Story importance: Susi's DNA je ključ do razumevanja virus mutation

Bond mechanic:

  • Feed Susi → pet her → play fetch
  • Unlocks companion skills (faster digging, danger alerts, rare item sniffing)

Arc:

  • Susi grows throughout game (baby → juvenile → adult?)
  • Final form: Rideable? Mount mechanic in late-game!

📜 ACT-BY-ACT STORY PROGRESSION:


ACT 1: SURVIVAL BEGINS - "Dolina Smrti Awakening"

Opening Scene:

Cutscene (narrated by Kai):

> 5 let. 5 dolgih let odkar se je svet ustavil.
> Še vedno sanjam o tistem dnevu. Ana je rekla: "Bom nazaj v uri."
> Nikoli se ni vrnila.
> 
> Zdaj? Zdaj preživim. Ker mogoče - samo mogoče - jo bom nekega dne našel.

Fade in:

  • Kai se prebudi v improviziranem šotoru
  • Radijska komunikacija (static → broken voice): "...any survivors... Valley of Death... safe zone..."
  • Player prevzame kontrolo

Tutorial Section:

Learning basics:

  1. Movement - WASD, explore camp
  2. Interaction - E za interact z objekti
  3. Gathering - Poberi veje, kamne (basic resources)
  4. Crafting - Naredi first improvised tool (stone axe)

First zombie encounter:

  • Zombie digging pri fence-u tabora
  • Tutorial combat: Hit from behind (stealth bonus)
  • TWIST: Zombie ne umre - "respawns" v grobu
  • Learn mechanic: Zombies are immortal → can only be "tamed"

Kai's First Discovery - ZOMBIE TRANSFORMATION:

Event:

  • After killing zombie, strange "poof" cloud pojavi se
  • Zombie transforms into ZOMBIE WORKER (Gardener)
  • Začne avtomatsko kopal zemljo za farming plots

Revelation: Kai realizes: "Wait... če lahko zombije nadzorujemo, jih lahko uporabimo za delo?"

Core Gameplay Loop unlocked:

  1. Find zombies
  2. Defeat them
  3. Transform them into workers (Gardener, Miner, Lumberjack, Scavenger)
  4. Build sustainable farm/base

Gronk Appears:

Cutscene:

  • Sound of Jeep engine
  • Gronk drives into camp, obscena količina vape smoke
  • "Yoooo Kai! Still alive, huh? Respect, bro."

Dialogue:

GRONK: Heard you were holed up in this shithole. Thought I'd check if you 
       finally became zombie chow.
       
KAI:   Nah, takes more than undead bastards to kill me. You still trading?

GRONK: Always, my dude. Got seeds, tools, info... hell, I even got premium 
       ganja strains if you're into that therapeutic shit.
       
KAI:   (smirks) You know me too well.

GRONK: Listen, real talk - I heard some weird radio chatter. Someone 
       mentioned "Ana" near the Old City ruins. Might be worth checking.
       
KAI:   (freezes) ...Ana? You sure?

GRONK: 70% sure. But hey, what else you got to lose?

Quest unlocked: "Echoes in the Ruins" - investigate Ana's potential sighting


Act 1 Objectives:

Main Quest:

  • Establish base camp (upgrade from tent → cabin)
  • Learn farming system (plant first ganja crop)
  • Transform first zombie worker
  • Survive first full night (zombie assault)
  • Unlock Gronk merchant access
  • Investigate ruins for Ana clues

Side Quests:

  • "Gronk's Vape Parts" (collect 3/5 components)
  • "Clear the Graveyard" (transform 5 zombies)
  • "First Harvest" (successfully grow + harvest crop)

Act 1 Climax:

  • Kai finds Ana's Journal - Entry #1 in ruins
  • Reads: "If you're reading this, Kai... I'm so sorry. I can't come home. They're watching. PROJEKT ZARJA must be stopped. Follow the Red Markers. -A"
  • Revelation: Ana is alive! But in danger!

ACT 2: THE SEARCH - "Following Red Markers"

New Area Unlocked: Overgrown City

Setting:

  • Former Ljubljanske suburbs, now zombie-infested
  • Nature reclaiming pavement (vines, moss, broken buildings)
  • Red spray-paint markers on walls → Ana's trail

Ana's Voice (Audio Logs):

Throughout Act 2, Kai finds USB sticks with Ana's recordings:

Log 1:

"Day 47. I'm in hiding. The people who released the virus - they're 
 still out there. Government collapse was a cover. They WANTED this. 
 I have evidence. But I need to stay alive long enough to share it."

Log 2:

"Kai, if you ever hear this... know that I think about you every day. 
 I'm sorry I left without saying goodbye. I was trying to protect you. 
 The virus isn't what they say it is. It's... adaptive. Intelligent?"

Log 3:

"I found something. In the old bio lab. The virus didn't just turn 
 people into mindless zombies. It's *changing* them. Evolving them. 
 Some are different. Smarter. Oh god, what have we done?"

New Zombie Types:

Special Zombies appear:

  1. Fast Zombies (former athletes - sprint)
  2. Armored Zombies (former cops/military - tougher)
  3. Spitter Zombies (mutation - ranged attacks)

Boss Battle: "The Alpha" - intelligent zombie leader

  • Coordinatesother zombies
  • Can speak broken sentences: "...leave... territory..."
  • Drops "Alpha Tissue Sample" → quest item

Mystery Deepens - The Bunker:

Kai discovers underground government bunker:

  • Computers still powered (backup generator)
  • Classified files: "PROJEKT ZARJA - Stage 3 Activation"
  • Revelation: The virus was INTENTIONAL population control
  • Elite politicians/billionaires have antidote → hiding in secure zones

Emotional moment:

  • Kai finds security footage from Day Zero
  • Sees Ana being DRAGGED AWAY by armed soldiers
  • Timestamp: 6 hours before outbreak
  • Realization: Ana was taken BEFORE it started - she knew!

Act 2 Objectives:

Main Quest:

  • Follow 10 Red Markers across city
  • Collect all Ana's audio logs
  • Defeat Alpha Zombie boss
  • Discover bunker + classified files
  • Locate Ana's current hideout

Side Quests:

  • "The Lost Caravan" (rescue trapped survivors)
  • "Medicinal Garden" (cultivate rare healing plants)
  • "Susi's Growth Spurt" (Susi evolves to juvenile form)

Act 2 Climax:

  • Final Red Marker points to Church in Old Town
  • Kai enters → finds makeshift lab
  • ANA IS THERE!!!
  • Emotional reunion cutscene → but interrupted!
  • Helicopter sounds → soldiers rappel down
  • BOSS: Commander Kozlov (antagonist reveal)
  • Ana and Kai escape via underground tunnels
  • Act 2 ends with siblings reunited but on the run

ACT 3: THE CONSPIRACY - "Project Zarja Exposed"

Ana Joins Party (Temporary NPC):

Ana as companion:

  • Fights alongside Kai (stealth specialist)
  • Provides scientific insight (analyse virus samples)
  • Unlocks "sister banter" dialogue (emotional moments + humor)

Exposition Dump:

ANA:   Kai, I need to tell you everything. PROJEKT ZARJA wasn't an 
       accident. It was a controlled release.
       
KAI:   What? Why the fuck would anyone DO that?

ANA:   Population control. Resource wars. The elite needed to "reset" 
       society. They have safe zones. They have the cure. They're 
       waiting for us all to die.
       
KAI:   And you found out?

ANA:   I was part of the research team. I tried to blow the whistle. 
       They locked me up. I escaped during the chaos of Day Zero. 
       I've been hiding ever since, gathering evidence.
       
KAI:   So what now?

ANA:   We expose them. We find the antidote. We END this.

New Objective: Find "The Vault"

The Vault:

  • Secret facility holding antidote reserves
  • Located in Mythical Highlands (mountain region)
  • Guarded by elite military zombies (experimental soldiers)

Journey to Highlands:

  • Travel through dangerous biomes:
    • Toxic Swamp (poison hazards)
    • Frozen Tundra (cold survival mechanics)
    • Cliff Caves (underground navigation)

Gronk's Sacrifice:

Mid-Act 3 Event:

  • Kai, Ana, Gronk reach Vault entrance
  • Ambushed by Commander Kozlov's forces
  • Gronk: "Go! I'll hold them off!"
  • Gronk's Last Stand: Epic battle scene (player watches cinematic)
  • Gronk detonates explosives → collapses entrance on enemy
  • Last words via radio: "Kai... find that cure, bro. And... save me some of that primo ganja for when I'm back as a zombie worker, yeah?" (bitter-sweet humor)
  • Gronk dies 💔 (but can be "resurrected" post-game as zombie worker - emotional callback)

The Vault - Final Dungeon:

Challenges:

  • Solve bio-lab puzzles (Ana helps with science)
  • Fight elite zombie experiments (failed super-soldiers)
  • Navigate moral choice moments:
    • Destroy antidote (prevent elite from using it) vs. Save it (cure survivors)

Final Boss: Commander Kozlov (Mutated):

  • Injected himself with experimental serum → Zombie-Human Hybrid
  • Smart, fast, deadly
  • Boss fight mechanics: Phase 1 (human tactics) → Phase 2 (feral zombie strength)

Defeat Kozlov:

  • Ana: "Kai, the serum in his blood - it's the KEY! We can synthesize antidote from him!"
  • Extract sample after victory

Act 3 Climax - THE CHOICE:

Endgame Decision:

Kai and Ana have antidote formula. Two options:

OPTION A: "Hope Ending"

  • Mass-produce antidote
  • Distribute to survivors
  • Begin slow rebuilding of civilization
  • Epilogue: Kai runs community farm, Ana leads research, zombies gradually cured
  • Susi becomes community guardian

OPTION B: "Anarchy Ending"

  • Destroy antidote AND all virus research
  • "Nature will balance itself"
  • Humanity adapts to new reality (zombie workers, farming survival)
  • Epilogue: Kai lives as nomadic farmer, Ana goes rogue scientist
  • Susi becomes Kai's lifelong travel companion

OPTION C: "Secret Ending" (Hard Mode unlock):

  • Use antidote on SELF → become immune
  • Keep formula secret → maintain power balance
  • Kai becomes "Zombie Lord" - controls massive undead workforce
  • Build utopian farm commune
  • Epilogue: Kai as benevolent dictator of new world order

EPILOGUE: 10 Years Later

Depending on ending chosen:

Hope Ending:

NARRATOR: "A decade has passed. The cure saved thousands. The world is 
           healing. Kai tends his farm in Dolina Smrti - now a thriving 
           settlement. Ana's research center finds new ways to coexist 
           with nature. Gronk... well, his spirit lives on in every 
           survivor who takes a moment to laugh in the face of chaos. 
           And Susi? She's a mother now. Life finds a way."

Anarchy Ending:

NARRATOR: "Civilization fell. But from its ashes, something new grew. 
           Communities adapted. Zombies became tools, not threats. Kai 
           wanders the lands, sharing seeds and stories. Ana's research 
           was lost - perhaps for the better. Humanity starts anew, 
           humbled. And Susi? She's seen it al l, and still chooses hope."

Secret Ending:

NARRATOR: "Power corrupts, but Kai wielded it differently. His zombie 
           army built a paradise. Visitors call it the 'Garden of the 
           Undead.' Kai, now older, sits beneath Ana's memorial statue. 
           She chose to stay mortal - he chose to evolve. 'Was it worth 
           it?' he wonders. Susi nuzzles his hand. Some questions have 
           no answers. Only consequences."

🎭 THEMES & DEEPER MEANING:

  1. Family & Loyalty:

    • Kai's search for Ana = unconditional love
    • Gronk's sacrifice = chosen family
  2. Hope vs. Pragmatism:

    • Can you rebuild? Or accept new reality?
    • Farming = symbol of hope in darkness
  3. Control & Power:

    • Zombie workers = metaphor for labor exploitation?
    • Who gets to decide humanity's future?
  4. Dark Humor as Survival:

    • Gronk's vape jokes during apocalypse
    • Kai's ADHD brain finding joy in chaos
    • "If we can't laugh, we're already dead"
  5. Nature's Revenge:

    • Virus as Earth's immune response to humanity?
    • Susi (prehistoric creature) = nature reclaiming dominance

💬 KEY MEMORABLE QUOTES:

Kai:

  • "Zombies are just people having a REALLY bad day."
  • "Ana always said I'd amount to nothing. Guess zombie farmer wasn't on her list."
  • "If ganja can survive the apocalypse, so can we."

Ana:

  • "Science doesn't care about morality. But scientists should."
  • "I didn't ask to be a hero, Kai. I just wanted to fix my mistake."

Gronk:

  • "Vape clouds hide tears, my dude. Apocalypse pro tip."
  • "When civilization falls, the DJ becomes the tribe's oral historian. Just with better beats."
  • (Final words) "Tell 'em Gronk went out... in a cloud of epic fucking smoke."

Susi:

  • "happy dino chirps" (no dialogue, but player understands her anyway)

🎮 POST-GAME CONTENT:

New Game+:

  • Keep zombie workers & Susi bond level
  • Harder enemies
  • Secret lore collectibles

DLC Ideas:

  1. "Gronk's Mixtape" - Prequel campaign playing as Gronk
  2. "Susi's Origins" - Reveal how dino egg appeared
  3. "Ana's Lockdown" - Playable flashback levels during imprisonment

STORY COMPLETION SUMMARY:

Total Acts: 3 + Epilogue
Total Playtime: 20-30 hours (main story)
Endings: 3 (Hope, Anarchy, Secret)
Morality: Gray choices (no pure good/evil)
Tone: Dark comedy + emotional depth
Core Message: "Even in ruin, we choose what to plant."


🎬 THIS IS DOLINA SMRTI - The Complete Story 🎬

Where zombie farming meets family drama, wrapped in Slovenian black humor.


Story written: 03.01.2026 05:15 CET
Narrative Designer: David Kotnik (with Agent assist)
"May your crops grow tall and your zombies work hard." - Kai