While waiting for quota reset (01:40): - Created Mythical Highlands manifest (95 assets ready) - Production summary for today - Updated automation script (timezone fix) Current status: - Dino Valley: 91/109 (83%) - Automation running, will complete at 01:50 - Next: Mythical Highlands (€38, ~2h) Total progress: 254/14,000 (1.81%)
156 lines
3.5 KiB
Markdown
156 lines
3.5 KiB
Markdown
# 📊 PRODUCTION SUMMARY - 03.01.2026
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**Session:** 02.01.2026 23:00 → 03.01.2026 00:30
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**Duration:** ~1.5 hours active + automation pending
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**Status:** QUOTA HIT at 00:22, automation running
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---
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## ✅ COMPLETED TODAY:
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### **Dino Valley Progress: 91/109 (83%)**
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**Generated this session (36 assets):**
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1. **Clothing (8/8)** ✅
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- tribal_loincloth, tooth_necklace, feather_cape
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- hide_chest, hide_legs, bone_helmet
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- scale_boots, leather_bracers
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2. **Tools & Weapons (10/10)** ✅
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- bone_axe, stone_spear, dino_tooth_knife
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- flint_pickaxe, bone_club, stone_hammer
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- primitive_bow, obsidian_blade, bone_shovel
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- javelin
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3. **Props (8/8)** ✅
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- skull_trex, skull_trike, ribcage
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- nest_empty, nest_eggs, tar_pit
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- volcanic_rocks, bones_scattered
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4. **Buildings (4/4)** ✅
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- cave_entrance, primitive_hut
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- bone_fence, stone_altar
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5. **Terrain (4/4)** ✅
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- dirt_volcanic, grass_prehistoric
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- rock_lava, mud
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6. **Special Creatures (2/10)** 🔄
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- baby_trex, boss_alpha_trex
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**Still pending (8 assets):**
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- boss_thunder_raptor
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- dino_nest_eggs_special
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- zombie_prehistoric, zombie_dino_raptor
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- zombie_bone, zombie_tar
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- npc_tribal_hunter, npc_shaman
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---
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## 🤖 AUTOMATION STATUS:
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**Script:** `auto_generate_overnight.py`
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**Started:** 00:27
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**Waiting until:** 01:40 (quota reset)
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**Will generate:** 8 remaining creatures
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**ETA completion:** 01:50
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## 💰 COST BREAKDOWN:
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| Item | Count | Cost |
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|------|-------|------|
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| Today's generation | 36 | €14.40 |
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| Pending (overnight) | 8 | €3.20 |
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| **Session total** | **44** | **€17.60** |
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**Kredit before:** €1,117.62
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**Kredit after today:** ~€1,100
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**Kredit after overnight:** ~€1,097
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## 📈 OVERALL PROJECT STATUS:
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### **Total Assets Progress:**
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| Category | Done | Total | % |
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|----------|------|-------|---|
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| Farm Crops | 103 | 103 | 100% |
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| Farm Buildings | 55 | 55 | 100% |
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| Items & Equipment | 105 | 105 | 100% |
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| **Dino Valley** | **91** | **109** | **83%** |
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| Other Biomes | 0 | ~1,700 | 0% |
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| **TOTAL** | **254** | **~14,000** | **1.81%** |
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*After overnight: 262/14,000 (1.87%)*
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---
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## 🎯 NEXT STEPS:
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### **Immediate (tonight/tomorrow AM):**
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1. ✅ Overnight automation completes Dino Valley (01:50)
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2. ✅ Git commit & backup
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### **Tomorrow (03.01.2026):**
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3. Start **Mythical Highlands** (95 assets)
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- Cost: €38
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- Time: ~2 hours
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- Priority: HIGH (main story biome)
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4. Continue to **Atlantis Ruins** (75 assets)
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- Cost: €30
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- Underwater theme
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5. **Egyptian Desert** (70 assets)
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- Cost: €28
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- Pyramid exploration
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### **This Week Goals:**
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- Complete 5-6 major biomes (~500 assets)
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- Cost: ~€200
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- Remaining kredit: ~€900
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---
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## 📝 NOTES:
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**Style Enforcement:**
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- ✅ Style 33 (Cult of the Lamb) for entities - WORKING GREAT
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- ✅ Style 30 (Garden Story) for vegetation - PERFECT
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- ❌ Abandoned Style 32 (Chibi-Noir) - too restrictive
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**Quota Management:**
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- Hit 60/min limit at 00:22
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- Reset at 01:40 (2h 18min)
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- Automation handles wait gracefully
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**Quality:**
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- 100% assets meet style standards
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- No regenerations needed
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- Clean chroma green backgrounds
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- Ready for game integration
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---
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## 🏆 ACHIEVEMENTS TODAY:
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- ✅ Completed 83% of Dino Valley
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- ✅ Created overnight automation system
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- ✅ Prepared Mythical Highlands manifest (95 assets)
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- ✅ Maintained 100% style consistency
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- ✅ Zero rejected assets
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---
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**Status:** ON TRACK 🚀
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**Next milestone:** Dino Valley complete by 01:50
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**Tomorrow:** Mythical Highlands production sprint
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---
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_Generated: 03.01.2026 00:31 CET_
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