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novafarma/DUAL_STYLE_SYSTEM_GUIDE.md
David Kotnik a515b77fb0 📁 COMPLETE ASSET ORGANIZATION SYSTEM
 STRUKTURA:
- Created full folder hierarchy (konsistentno, liki, npc, kreature, rastline, efekti, demo, kickstarter)
- Mac Finder color tag system (tag_folder.sh script)
- Detailed READMEs for each category

📋 PRODUCTION WORKFLOW:
- Phase 1: Plants (Style 30) - 93 assets
- Phase 2: Creatures/NPCs (Style 32 practice) - 45 assets
- Phase 3: Main Characters (Style 32 masters) - LAST!

🎯 STRATEGY:
- Start with easy Style 30 for warm-up
- Practice Style 32 on side characters
- Perfect main characters (Kai, Ana, Gronk, Susi) at the end

📊 TRACKING:
- ASSET_ORGANIZATION_TRACKING.md
- PRODUCTION_WORKFLOW.md with quotas
- Quality control checklists

🚀 NEXT: Begin Phase 1 - rastline/sadje/ (10 fruits × 3 growth = 30 images)
2026-01-02 12:50:50 +01:00

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4.9 KiB
Markdown

# 🎨 DUAL-STYLE SYSTEM - Official Production Guide
**Date:** January 2, 2026, 12:20 CET
**Status:** 🔒 LOCKED FOR PRODUCTION
---
## 📋 STYLE ASSIGNMENT SYSTEM
DolinaSmrti uses **TWO primary art styles** with clear category assignments:
---
## 🎯 STYLE 32: CULT OF THE LAMB CUTE-DARK
### **Prompt Template:**
```
Style 32: Cult of the Lamb cute-dark aesthetic. [DESCRIPTION].
Adorable with edge, pastel meets gothic, charming yet [mood],
contradiction aesthetic. 2D game [type].
Solid chroma green background (#00FF00).
```
### **Assigned Categories:**
**CHARACTERS:**
- Main characters (Kai, Ana, Gronk, Grok, Susi)
- NPCs (all town survivors, quest givers)
- Friendly characters
**ENEMIES:**
- Zombies (all variants)
- Ghosts and spirits
- Undead creatures
- Bosses (all 20)
- Hostile NPCs
**CREATURES:**
- Farm animals (chickens, cows, pigs, horses)
- Dinosaurs and prehistoric beasts
- Mythical creatures (dragons, griffins, etc.)
- All non-plant fauna
**OBJECTS:**
- Tools (axes, pickaxes, shovels, hoes)
- Weapons (swords, guns, bows)
- Buildings (barns, houses, sheds, towers)
- Furniture
- Vehicles
- Dark magic items and altars
- Crafting stations
**MANUFACTURED ITEMS:**
- Processed foods (cooked meals, baked goods)
- Crafted items
- Potions and medicines
---
## 🌿 STYLE 30: GARDEN STORY COZY
### **Prompt Template:**
```
Style 30: Garden Story cozy adventure. [DESCRIPTION].
Soft rounded friendly shapes, pastel-vibrant balance,
wholesome mature aesthetic, Link's Awakening meets modern indie.
2D game asset. Solid chroma green background (#00FF00).
```
### **Assigned Categories:**
**CROPS & PLANTS:**
- Fruits (apples, berries, grapes, melons, etc.)
- Vegetables (carrots, tomatoes, pumpkins, etc.)
- Grains (wheat, corn, rice)
- Flowers (roses, sunflowers, tulips, etc.)
- Herbs and spices
- Mushrooms (edible varieties)
**VEGETATION:**
- Trees (oak, pine, palm, fruit trees)
- Bushes and shrubs
- Vines and climbing plants
- Ferns and prehistoric plants
- ⚠️ **NOT GRASS** - grass uses different style
**RAW FOOD:**
- Raw fruits
- Raw vegetables
- Harvested crops
- Foraged items (nuts, berries, wild plants)
**DECORATIVE PLANTS:**
- Garden flowers
- Potted plants
- Decorative bushes
- Ornamental trees
---
## ⚙️ PRODUCTION RULES
### **Style 32 (Cute-Dark):**
✅ Anything with a face (characters, animals, creatures)
✅ Man-made objects (buildings, tools, weapons)
✅ Horror/dark elements (zombies, ghosts, bosses)
✅ Processed/crafted items
### **Style 30 (Garden Story Cozy):**
✅ Natural plants (fruits, vegetables, flowers)
✅ Trees and vegetation
✅ Raw harvested crops
✅ Wholesome nature elements
### **Exceptions:**
**Grass/Ground** - Uses separate terrain style (NOT Style 30)
**Cooked food** - Uses Style 32 (it's processed)
**Mutant plants** - Uses Style 32 (they're creatures)
---
## 🎨 VISUAL CONSISTENCY NOTES
### **Why Two Styles Work Together:**
**Style 32 (Cute-Dark):**
- Pastel + gothic = soft but edgy
- Chunky proportions, big eyes
- Contradiction aesthetic
**Style 30 (Cozy):**
- Pastel + vibrant = soft but colorful
- Rounded shapes, friendly
- Wholesome aesthetic
**Common Ground:**
- Both use **pastel palettes**
- Both have **soft rounded shapes**
- Both are **stylized, not realistic**
- Both are **vector-ready with clean outlines**
**The blend creates:**
- Characters feel "cute-dark" (compelling, edgy)
- Nature feels "wholesome-cozy" (safe, nurturing)
- Perfect for **horror-farming hybrid** genre!
---
## 📊 ASSET BREAKDOWN BY STYLE
### **Style 32 Categories (~60% of assets):**
- Characters: ~50
- Enemies: ~200
- Animals: ~150
- Buildings: ~40
- Tools/Weapons: ~100
- Crafted items: ~500
- **Total:** ~1,040 assets
### **Style 30 Categories (~40% of assets):**
- Crops: ~50
- Fruits: ~30
- Vegetables: ~40
- Flowers: ~50
- Trees: ~100
- Plants: ~150
- **Total:** ~420 assets
### **Overall Project:**
- Total assets: ~14,000
- Style 32: ~8,400 (60%)
- Style 30: ~5,600 (40%)
---
## 🚀 IMMEDIATE PRODUCTION QUEUE
### **Test Assets to Generate:**
**Style 32 (Cute-Dark):**
1. ✅ NPC (town survivor)
2. ✅ Zombie (basic undead)
3. ✅ Ghost (spectral enemy)
4. ✅ Farm animal (chicken)
5. ✅ Tool (pickaxe)
6. ✅ Building (small barn)
7. ✅ Boss (special enemy)
8. ✅ Crafted food (bread)
**Style 30 (Cozy):**
1. ✅ Apple (red fruit)
2. ✅ Carrot (vegetable)
3. ✅ Rose (flower)
4. ✅ Oak tree (large tree)
5. ✅ Wheat (crop)
6. ✅ Bush (decorative plant)
7. ✅ Mushroom (foraged item)
8. ✅ Berries (wild fruit)
**Total Test Batch: 16 assets**
---
## 📝 NOTES FROM hipodevil666
Dual-style system RESOLVED the problem:
- I don't want EVERYTHING cute-dark (too monotonous)
- Nature needs to feel SAFE and WHOLESOME
- Characters need to feel COMPELLING and EDGY
- Style 30 gives the "farming" vibe
- Style 32 gives the "horror" vibe
- Together = perfect DolinaSmrti balance
**This is the final production approach. No more style changes.**
---
**END OF DUAL-STYLE GUIDE**