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novafarma/docs/game_design
David Kotnik 317b71d8be 📚 Jan 8 FINAL - Bible Update + Dnevnik + Complete Plan
 FINAL SESSION DELIVERABLES:

**1. GAME BIBLE UPDATED (v1.6):**
-  Corrected phase structure
- Demo → Faza 1 (Town Phase 1) → Faza 2 (Town Phase 2) → Faza 3/4 (Biomes)
- Vertical depth BEFORE horizontal breadth
- Town restoration focus for Faza 1/2

**2. SESSION DNEVNIK CREATED:**
File: SESSION_DNEVNIK_JAN8_FINAL.md
- 3h 37min session summary
- 5 major achievements documented
- 13 new files created
- 4 bugs fixed
- Phase structure correction explained
- All decisions + lessons learned
- Complete statistics

**3. FINAL PRODUCTION PLAN:**
File: FINAL_PRODUCTION_PLAN_CORRECTED.md

**DEMO (58 sprites, 7 days):**
- Farm buildings (15): House, Barn, Well, Fence
- Shop counter (15): Building + UI
- Town path (10): Cobblestone + boundary
- Farm props (13): Polish
- Optional extras (5)

**FAZA 1 (~300 sprites, 5-7 weeks):**
- Core buildings (120): Town Hall, Church, Blacksmith, Store, Inn, School, Guard Post
- NPCs (88): 8 core characters (convert from 179 refs)
- Infrastructure (50): Town square, roads, props
- Quest system UI (20)
- Tool upgrades (22): Stone, Iron, Steel tiers

**FAZA 2 (~250 sprites, 4-6 weeks):**
- Advanced buildings (90): Workshop, Forge, Laboratory
- More NPCs (44): 4 additional characters
- Multiplayer UI (40): Co-op system
- Final tools (16): Gold, Diamond, Special
- Decorations (30): Town customization
- Advanced UI (30): Enhanced systems

**TIMELINE:**
- Demo: Week 1-2
- Faza 1: Week 3-9 (7 weeks)
- Faza 2: Week 10-16 (7 weeks)
- Total: 16 weeks (4 months)
- Faza 3/4 (Biomes): Month 5+

**CORRECTED PRIORITIES:**
1.  Demo: Farm + shop counter (NOT biomes!)
2.  Faza 1: Town restoration (NOT exploration!)
3.  Faza 2: Advanced town (NOT biomes!)
4. ⏸️ Faza 3/4: Biomes (LATER!)

**SESSION SUCCESS:**
-  Intro 100% polished
-  Audio 100% functional (104 files)
-  702 reference files documented
-  All bugs fixed
-  Structure corrected
-  Complete production plan

**STATUS:**
- Demo: 92% ready (58 sprites to go)
- Faza 1: 70% ready (300 sprites, can convert from refs)
- Faza 2: 74% ready (250 sprites)

Files created this session: 16 total
Commits: 15 total
Session rating: 

🎉 EXCEPTIONAL SESSION - EVERYTHING DOCUMENTED!
2026-01-08 19:22:43 +01:00
..
2025-12-30 23:48:51 +01:00

📚 GAME DESIGN DOCUMENTATION - MASTER INDEX

Location: /docs/game_design/
Created: 30.12.2025 04:13
Purpose: All game design documents in ONE place!


🎯 START HERE

📖 GAME_BIBLE.md MAIN DOCUMENT

Complete game reference - READ THIS FIRST!

  • Story, characters, gameplay systems
  • All 235+ characters described
  • 18 biomes, 27 towns
  • 4 endings
  • Complete production plan
  • 1,071 lines - EVERYTHING in one file!

🚀 PRODUCTION PLANS

1. KICKSTARTER_MASTER_PLAN.md

10-week timeline to Kickstarter launch (March 2025)

  • Week-by-week breakdown
  • Asset targets (182 min → 330 wow factor)
  • Cost estimates (FREE!)
  • Milestone tracking

2. MICRO_FARM_EXACT_PLAN.md

Exact 247-asset demo plan

  • Complete asset breakdown by category
  • 10-day generation schedule (Batch 1-9)
  • Micro farm concept (8×8 start)
  • Progress tracking

3. GAME_OPENING_ASSETS.md

Opening sequence asset priority

  • Scene-by-scene breakdown
  • Opening cutscene assets
  • Tutorial assets
  • 3-day playable intro plan

4. DEMO_COMPLETE_CHECKLIST.md

Full demo feature checklist

  • All 247 assets listed
  • Gameplay features required
  • 15-20 min demo flow
  • Completion criteria

🎨 ART & STYLE

5. NPC_STYLE_GUIDE.md

NPC facial feature requirements

  • Clearly visible eyes & mouth
  • Expression guidelines
  • Updated prompt templates
  • Quality checklist

📁 QUICK REFERENCE

Need to know: Open this file:
What's the story? GAME_BIBLE.md → Story & Setting
Who are the characters? GAME_BIBLE.md → Main Characters
How many NPCs? GAME_BIBLE.md → NPCs (180 total!)
What's the art style? GAME_BIBLE.md → Art Style, or NPC_STYLE_GUIDE.md
What assets do I need? MICRO_FARM_EXACT_PLAN.md (247 exact list)
When's Kickstarter? KICKSTARTER_MASTER_PLAN.md (March 2025!)
How to start demo? GAME_OPENING_ASSETS.md
What's the timeline? KICKSTARTER_MASTER_PLAN.md (10 weeks)
How does game start? GAME_BIBLE.md → Story, or MICRO_FARM_EXACT_PLAN.md

📊 ASSET PRODUCTION DOCS (Outside this folder)

These files are in project root or assets/ folder:

Asset Generation:

  • GRAVITY_GENERATION_README.md - Art style guide (root)
  • AUTONOMOUS_SETUP.md - Google Cloud setup (root)
  • QUICKSTART_AUTONOMOUS.md - Quick start (root)
  • assets/images/demo/README.md - Complete asset manifest

Scripts:

  • scripts/autonomous_generation.py - Overnight generation
  • scripts/remove_background.py - Background removal
  • scripts/mass_production_overnight.py - Batch system

Other Plans:

  • REALISTIC_PLAN.md - Production strategy (root)
  • OVERNIGHT_LOG.md - Tonight's log (root)
  • FULL_PRODUCTION_PLAN.md - 11K asset plan (root)
  • BUILDING_REGISTRY.md - All buildings (root)

🎯 TODAY'S SESSION SUMMARY (Dec 30, 2025)

What we accomplished:

  1. Generated 70 test samples (all categories)
  2. Confirmed "Gritty Noir" art style
  3. Created complete demo plan (247 assets)
  4. Built folder structure (assets/images/demo/)
  5. Wrote comprehensive documentation
  6. Set up autonomous generation system

Progress:

  • Before: 156/422 base assets (37%)
  • After: ~226/422 (54%)
  • Demo foundation: COMPLETE!

QUICK START CHECKLIST (Tomorrow Morning)

When you wake up:

  1. ☐ Open GAME_BIBLE.md (10-min read of key sections)
  2. ☐ Review tonight's 70 test samples (check quality)
  3. ☐ Read MICRO_FARM_EXACT_PLAN.md (know the 247 assets)
  4. ☐ Decide: Google Cloud setup or manual batches?
  5. START Batch 1: Kai animations (45 assets)

By tomorrow evening: → Kai character READY!


🎮 GAME AT A GLANCE

Title: Krvava Žetev (Bloody Harvest / DolinaSmrti)
Genre: Survival RPG + Farming + Story Adventure
Style: Gritty Noir Hand-Drawn 2D
Platform: PC (Web-based)

Story: Twin scientist Kai searches for lost sister Ana in post-apocalyptic Slovenia, using zombie control powers and building a farm from 8×8 plot to empire.

Demo: 247 assets, 15-20 min playable, March 2025 Kickstarter
Full Game: 11,037 assets, 180 NPCs, 18 biomes, 4 endings


📞 NEED SOMETHING?

Can't find info? Check GAME_BIBLE.md first (it has EVERYTHING!)
Need asset list?MICRO_FARM_EXACT_PLAN.md or assets/images/demo/README.md
Timeline?KICKSTARTER_MASTER_PLAN.md
Art style guide?NPC_STYLE_GUIDE.md or GAME_BIBLE.md (Art Style section)


🌙 GOOD NIGHT!

All game design docs are now in:

/docs/game_design/

Tomorrow we start production! 🚀


Files in this folder: 6
Total lines of documentation: ~2,500+
Everything you need: HERE!