WHOLESOME FARMING RETURNS! = 206 sprites ═══════════════════════════════════════════════════════════════ 👔 COTTON (BOMBAŽ) - 40 sprites: - 8 growth stages (seed → fluffy white bolls!) - Textile production chain: * Spinning Wheel: Cotton → Thread * Loom: Thread → Fabric * Sewing Station: Fabric → Clothing! - Craft: Shirts, pants, dresses, bandages, backpacks - Quality tiers (rough → premium soft) - Essential for clothing crafting! 🍇 VINEYARD (VINOGRAD) - 78 sprites: - PERENNIAL (30+ year production!) - Multi-year growth (Year 1-3+ maturity) - 6 grape varieties: * Red: Cabernet, Merlot, Pinot Noir * White: Chardonnay, Sauvignon Blanc, Riesling - Wine production chain: * Grape Press → Juice * Fermentation Barrel (14-30 days) * Oak Aging (60-365+ days!) * Bottling → Premium wine! - Quality tiers: Table (50 Zł) → Legendary (10,000 Zł!) - Aging improves value (patience = profit!) - CHÂTEAU DE ZOMBIE Winery building! 🍺 HOPS (HMEL) - 64 sprites: - Perennial vine (20+ year production) - GROWS VERTICALLY on trellis (up to 25 feet!) - 6 hop varieties: * Bittering: Columbus, Chinook * Aroma: Cascade, Saaz * Dual: Centennial, Willamette - Beer brewing chain: * Brew Kettle + Fermentation * Multiple beer types: - Lager, IPA, Stout, Belgian * 14-45 day production - THE HOP HOUSE Brewery building! 🏭 NEW BUILDINGS: - Brewery (12 sprites) - 10k, beer production - Winery (12 sprites) - 25k, wine production - Both have tap/tasting rooms (sell directly!) 🎮 CRAFTING CHAINS: Cotton: Field → Spinning → Weaving → Tailoring → Clothing Grapes: Vineyard → Press → Ferment → Age → Bottle → Wine Hops: Field → Harvest → Dry → Brew → Ferment → Beer 🍷🍺 ALCOHOL SYSTEM: - Moderate effects (happiness, charisma, courage) - Drunk mechanics (stumble, vision blur) - Hangover consequences - Addiction warning system - Responsibility focus! QUESTS: 👔 Clothes Make the Man (textile production) 🍇 The Vintner (3-year wine journey!) 🍺 Brew Master (beer brewing) ACHIEVEMENTS: 👔 Textile Tycoon 🍇 Vintage Collector (5+ year aged wine!) 🍺 Pub Owner (sell 1,000 beers) TOTAL FARM NOW: 2,062 sprites! ✅ From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺
1974 lines
48 KiB
Markdown
1974 lines
48 KiB
Markdown
# 🌾 FARM CROPS - COMPLETE LIST
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**Vse rastline za farmo - 1,600 sprites total**
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---
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## 📊 QUICK BREAKDOWN
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```
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Total Farm Crops: 1,600 sprites
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= 40 crop types
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× 8 growth stages per crop
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× 4 seasonal variants (spring, summer, fall, winter)
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× 1.25 (withered/dead variants)
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Base crops: 40 types
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Growth stages: 8 per crop
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Seasonal variants: 4 per crop
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Total: 1,600 sprites
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```
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---
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## 🌾 ALL 40 CROP TYPES
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### **GRAINS** (5 types = 160 sprites)
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#### 1. **WHEAT** (8 stages × 4 seasons = 32 sprites)
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```
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Growth Stages:
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Stage 1: Seed/Planted
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Stage 2: Sprout
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Stage 3: Young plant
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Stage 4: Growing
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Stage 5: Mature
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Stage 6: Pre-harvest
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Stage 7: Ready to harvest (golden)
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Stage 8: Withered/Dead (if not harvested)
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Seasonal Variants:
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- Spring wheat (green tint)
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- Summer wheat (golden)
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- Fall wheat (brown tint)
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- Winter wheat (cold-resistant, blue tint)
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```
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**Status:** ✅ 4/32 done (demo has basic 4 stages, no seasons)
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#### 2. **CORN** (32 sprites)
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```
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Stages: Seed → Sprout → Stalk → Leaves → Taller → Tassels → Ears forming → Harvest ready → Dead
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Seasons: Spring (light green) → Summer (bright green) → Fall (golden) → Winter (won't grow)
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```
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#### 3. **RICE** (32 sprites)
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```
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Stages: Seed → Sprout → Tillering → Stem elongation → Panicle → Flowering → Mature → Harvest
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Seasons: Requires water (paddy), grows spring/summer, dormant winter
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Special: Needs flooded field!
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```
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#### 4. **OAT** (32 sprites)
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```
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Stages: Similar to wheat but lighter color
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Seasons: Cool season crop (spring/fall best)
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```
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#### 5. **BARLEY** (32 sprites)
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```
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Stages: Similar to wheat
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Seasons: All 4 seasons, used for beer brewing
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```
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---
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### **VEGETABLES - ROOT** (7 types = 224 sprites)
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#### 6. **CARROTS** (32 sprites)
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```
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Stages: Seed → Sprout → Small leaves → Growing → Top visible → Orange showing → Full size → Overgrown
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Seasons: Spring (sweet), Summer (fast), Fall (best), Winter (cold-hardy)
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```
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#### 7. **POTATOES** (32 sprites)
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```
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Stages: Seed potato → Sprout → Leaves → Flowers → Growing → Mature → Harvest → Rotten
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Seasons: All seasons, spring best
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```
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#### 8. **RADISH** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Root forming → Small radish → Full size → Harvest → Woody
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Seasons: Spring (mild), Summer (spicy), Fall (sweet), Winter (daikon type)
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```
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#### 9. **BEETS** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Root showing → Growing → Red/purple → Harvest → Overgrown
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Seasons: All seasons
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```
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#### 10. **TURNIP** (32 sprites)
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```
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Stages: Similar to radish but larger
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Seasons: Cool season crop
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```
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#### 11. **PARSNIP** (32 sprites)
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```
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Stages: Similar to carrots but white
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Seasons: Fall/winter best
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```
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#### 12. **SWEET POTATO** (32 sprites)
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```
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Stages: Slip → Vines → Leaves → Growing underground → Mature → Harvest → Overgrown
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Seasons: Warm season (summer/fall)
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```
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---
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### **VEGETABLES - LEAFY** (8 types = 256 sprites)
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#### 13. **LETTUCE** (32 sprites)
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```
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Stages: Seed → Sprout → Small leaves → Rosette → Growing → Full head → Harvest → Bolted
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Varieties: Green, red, romaine, butterhead
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Seasons: Spring (tender), Summer (bitter), Fall (sweet), Winter (hardy)
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```
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#### 14. **CABBAGE** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Head forming → Growing → Tight head → Harvest → Split
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Seasons: All seasons, different varieties
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```
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#### 15. **SPINACH** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Mature → Full → Harvest → Bolted
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Seasons: Cool season (spring/fall best)
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```
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#### 16. **KALE** (32 sprites)
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```
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Stages: Similar to cabbage but looser leaves
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Seasons: All seasons, winter-hardy
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```
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#### 17. **BROCCOLI** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Stalk → Florets forming → Crown forming → Harvest → Flowering
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Seasons: Cool season
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```
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#### 18. **CAULIFLOWER** (32 sprites)
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```
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Stages: Similar to broccoli but white head
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Seasons: Cool season, needs blanching
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```
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#### 19. **CELERY** (32 sprites)
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```
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Stages: Seed → Sprout → Small stalks → Growing → Mature → Full → Harvest → Stringy
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Seasons: Cool season
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```
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#### 20. **LEEK** (32 sprites)
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```
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Stages: Seed → Sprout → Thin stalk → Growing → Thickening → Mature → Harvest → Flowering
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Seasons: Cool season
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```
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---
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### **VEGETABLES - FRUITING** (10 types = 320 sprites)
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#### 21. **TOMATOES** (32 sprites)
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```
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Stages: Seed → Sprout → Seedling → Vines → Flowers → Green fruit → Ripening → Red/ripe → Rotten
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Varieties: Cherry, roma, beefsteak, heirloom
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Seasons: Spring (growing), Summer (fruiting), Fall (last harvest), Winter (greenhouse only)
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```
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#### 22. **PEPPERS** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Green fruit → Color change → Ripe → Dried
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Varieties: Bell, jalapeño, chili, habanero
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Seasons: Warm season (summer best)
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```
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#### 23. **CUCUMBERS** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Small fruit → Growing → Full size → Overripe
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Seasons: Summer crop
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```
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#### 24. **EGGPLANT** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Fruit forming → Purple fruit → Harvest → Overripe
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Seasons: Warm season
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```
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#### 25. **ZUCCHINI** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Small zucchini → Growing → Harvest → Overgrown
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Seasons: Summer
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```
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#### 26. **PUMPKIN** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Leaves → Flowers → Green pumpkin → Orange pumpkin → Giant/ripe → Rotten
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Seasons: Summer growing, fall harvest
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Special: Halloween decoration!
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```
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#### 27. **WATERMELON** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Small melon → Growing → Striped/ripe → Overripe
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Seasons: Summer
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```
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#### 28. **SQUASH** (32 sprites)
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```
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Stages: Similar to pumpkin
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Varieties: Butternut, acorn, spaghetti
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Seasons: Summer/fall
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```
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#### 29. **BEANS** (Green/String) (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Leaves → Flowers → Pods forming → Green pods → Dried beans
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Seasons: Summer
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```
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#### 30. **PEAS** (32 sprites)
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```
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Stages: Seed → Sprout → Vines → Flowers → Pods forming → Green peas → Mature → Dried
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Seasons: Cool season (spring/fall)
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```
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---
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### **ALLIUMS** (3 types = 96 sprites)
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#### 31. **ONIONS** (32 sprites)
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```
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Stages: Seed → Sprout → Shoots → Growing → Bulb forming → Mature → Ready → Flowering
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Seasons: All seasons, different varieties
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```
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#### 32. **GARLIC** (32 sprites)
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```
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Stages: Clove → Sprout → Shoots → Growing → Bulb forming → Scapes → Mature → Harvest
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Seasons: Plant fall, harvest summer
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```
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#### 33. **SHALLOTS** (32 sprites)
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```
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Stages: Similar to onions but smaller bulbs
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Seasons: Similar to garlic
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```
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---
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### **HERBS** (5 types = 160 sprites)
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#### 34. **BASIL** (32 sprites)
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```
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Stages: Seed → Sprout → Small plant → Growing → Bushy → Flowering → Seed → Dried
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Seasons: Warm season (summer)
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```
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#### 35. **PARSLEY** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Full → Harvest → Flowering → Seed
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Seasons: Cool season
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```
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#### 36. **CORIANDER/CILANTRO** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves (cilantro) → Growing → Flowering → Seeds (coriander)
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Seasons: Cool season
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```
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#### 37. **MINT** (32 sprites)
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```
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Stages: Seed → Sprout → Small → Growing → Bushy → Flowering → Spreading → Invasive!
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Seasons: Perennial (all seasons)
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```
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#### 38. **ROSEMARY** (32 sprites)
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```
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Stages: Seed → Sprout → Small shrub → Growing → Mature → Flowering → Woody
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Seasons: Perennial
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```
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---
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### **SPECIALTY CROPS** (2 types = 64 sprites)
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#### 39. **SUNFLOWER** (32 sprites)
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```
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Stages: Seed → Sprout → Stalk → Growing → Bud → Yellow flower → Drooping/seeds → Dead
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Seasons: Summer
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Special: Follows sun!
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```
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#### 40. **STRAWBERRIES** (32 sprites)
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```
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Stages: Seed → Sprout → Leaves → Flowers → Green berries → Ripening → Red/ripe → Rotten
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Seasons: Spring flowers, summer berries
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Special: Perennial!
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```
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---
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## 🌳 FRUIT TREES (Bonus - 320 sprites)
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### **8 Tree Types** (8 × 40 = 320 sprites)
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Each tree has:
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- 4 growth stages (sapling → young → mature → old)
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- 4 seasonal variants
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- 2 states (with fruit / without fruit)
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- 1 dead variant
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#### **Tree Types:**
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1. **Apple Tree** (40 sprites)
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- Spring: Pink blossoms
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- Summer: Green apples forming
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- Fall: Red apples ready
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- Winter: Bare branches
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2. **Orange Tree** (40 sprites)
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3. **Cherry Tree** (40 sprites)
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4. **Pear Tree** (40 sprites)
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5. **Peach Tree** (40 sprites)
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6. **Plum Tree** (40 sprites)
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7. **Grape Vine** (40 sprites)
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8. **Berry Bush** (Blueberry/Raspberry) (40 sprites)
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---
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## 📊 FINAL SUMMARY
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```
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CATEGORY BREAKDOWN:
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═══════════════════════════════════════════════════════════════
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Grains: 5 types × 32 sprites = 160
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Root Vegetables: 7 types × 32 sprites = 224
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Leafy Vegetables: 8 types × 32 sprites = 256
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Fruiting Vegetables: 10 types × 32 sprites = 320
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Alliums: 3 types × 32 sprites = 96
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Herbs: 5 types × 32 sprites = 160
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Specialty: 2 types × 32 sprites = 64
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───────────────────────────────────────────────────────────────
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BASE CROPS SUBTOTAL: 40 types = 1,280 sprites
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FRUIT TREES: 8 types = 320 sprites
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───────────────────────────────────────────────────────────────
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TOTAL FARM CROPS: 48 types = 1,600 sprites ✅
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═══════════════════════════════════════════════════════════════
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```
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---
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## 🎯 PRODUCTION PRIORITY
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### **PHASE 1: Essential Crops** (320 sprites)
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```
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Week 1-2:
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1. Wheat (32) ⭐⭐⭐
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2. Corn (32) ⭐⭐⭐
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3. Tomatoes (32) ⭐⭐⭐
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4. Carrots (32) ⭐⭐⭐
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5. Potatoes (32) ⭐⭐⭐
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6. Lettuce (32) ⭐⭐
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7. Pumpkin (32) ⭐⭐
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8. Strawberries (32) ⭐⭐
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9. Onions (32) ⭐
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10. Peppers (32) ⭐
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```
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### **PHASE 2: Common Crops** (640 sprites)
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```
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Week 3-4:
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All remaining vegetables (20 types)
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```
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### **PHASE 3: Trees** (320 sprites)
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```
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Week 5-6:
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All 8 fruit tree types
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```
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### **PHASE 4: Specialty** (320 sprites)
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```
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Week 7-8:
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Herbs, specialty crops, variations
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```
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---
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## ⏱️ TIME ESTIMATE
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```
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At 20 sprites/day (realistic): 80 days = ~11 weeks
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At 50 sprites/day (aggressive): 32 days = ~5 weeks
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At 100 sprites/day (team): 16 days = ~2 weeks
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```
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**RECOMMENDED: Start with Phase 1 (10 essential crops = 320 sprites)**
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---
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*Last Updated: Jan 03, 2026 @ 22:41*
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---
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## 🌿 SPECIAL ADDITION: CANNABIS/HEMP/GANJA
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**Found in game files! Adding to specialty crops:**
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### **41. HEMP (KONOPLJA) / CANNABIS** (32 sprites)
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#### **Growth Stages:**
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```
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Stage 1: Seed planted
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Stage 2: Sprout (2 cotyledon leaves)
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Stage 3: Seedling (true leaves forming)
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Stage 4: Vegetative (growing, fan leaves)
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Stage 5: Pre-flowering (showing sex)
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Stage 6: Flowering (buds forming)
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Stage 7: Mature (ready to harvest)
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Stage 8: Overgrown/dried
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```
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#### **Seasonal Variants:**
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```
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Spring: Planting season (outdoor)
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Summer: Vegetative growth + flowering
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Fall: Harvest season
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Winter: Indoor grow only (greenhouse required)
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```
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#### **Strains/Varieties** (Different visual variants):
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```
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- Industrial Hemp (tall, skinny, fiber production)
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- Sativa (tall, thin leaves, energetic)
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- Indica (short, wide leaves, relaxing)
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- Ruderalis (auto-flowering, small)
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- Hybrid (mixed characteristics)
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```
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#### **Uses in Game:**
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```
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Fiber Production (Hemp):
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- Rope (crafting)
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- Fabric (clothing)
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- Paper (crafting)
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- Building materials
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Medicinal/Healing (Cannabis):
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- Health restoration (+25 HP)
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- Stress reduction (calming effect)
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- Pain relief (status effect removal)
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- Crafting ingredient (healing potions)
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Trading:
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- High value commodity
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- Special NPC requests
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- Black market sales (higher price, risk)
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```
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#### **Game Mechanics:**
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```
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Legal Status:
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- Starts illegal (high risk, high reward)
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- Quest unlock: "Legalization Act" → legal to grow
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- Before legalization: Can be confiscated if caught
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- After legalization: Normal crop, lower sale price
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Growing:
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- Requires: Greenhouse (for best quality)
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- Water: High (daily watering needed)
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- Fertilizer: Medium-high
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- Growth time: 60-90 in-game days
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- Yield: 3-8 buds per plant
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Quality Tiers:
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- Low quality (brown) - 50 Zł
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- Medium quality (green) - 150 Zł
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- High quality (frosty) - 500 Zł
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- Premium (purple/exotic) - 1,500 Zł
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```
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#### **Achievement:**
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```
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🌿 "Green Thumb" - Grow 100 cannabis plants
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🌿 "Connoisseur" - Grow all 5 strains
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🌿 "Legalize It" - Complete legalization quest
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```
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|
||
**Total Hemp/Cannabis Sprites:** 32 (base) + 40 (variants) = **72 sprites**
|
||
|
||
---
|
||
|
||
## 🦢 SPECIAL ADDITION: GEESE & DUCKS (GANZA!)
|
||
|
||
**Found in game files! Adding to farm animals:**
|
||
|
||
### **WATERFOWL ANIMALS** (96 sprites)
|
||
|
||
#### **1. GOOSE (GANZA)** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (standing, preening)
|
||
- Walk (waddle)
|
||
- Eat (pecking)
|
||
- Honk (aggressive)
|
||
- Swim (if pond available)
|
||
- Sleep (tucked head)
|
||
|
||
Variants:
|
||
- White domestic goose
|
||
- Grey goose
|
||
- Canadian goose (wild)
|
||
|
||
Products:
|
||
- Goose eggs (large, valuable)
|
||
- Goose feathers (crafting, pillows)
|
||
- Goose meat (cooked)
|
||
- Down (premium bedding material)
|
||
|
||
Special Behavior:
|
||
- VERY AGGRESSIVE (attacks zombies!)
|
||
- Guards farm (alarm system)
|
||
- Honks when enemies near
|
||
- Forms flocks (5+ geese)
|
||
```
|
||
|
||
#### **2. DUCK (RACA)** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (standing)
|
||
- Walk (waddle)
|
||
- Swim (requires pond)
|
||
- Dive (feeding underwater)
|
||
- Quack
|
||
- Sleep
|
||
|
||
Variants:
|
||
- Mallard (colorful male, brown female)
|
||
- White domestic duck
|
||
- Pekin duck (all white)
|
||
|
||
Products:
|
||
- Duck eggs (rich, good for baking)
|
||
- Duck feathers
|
||
- Duck meat (fatty, flavorful)
|
||
|
||
Special Behavior:
|
||
- Requires pond/water source
|
||
- Eats bugs (pest control)
|
||
- Follows player if fed
|
||
```
|
||
|
||
#### **3. GOLDEN GOOSE** (24 sprites) ⭐ **LEGENDARY!**
|
||
```
|
||
Rarity: Ultra-rare (0.1% hatch chance from regular goose egg)
|
||
|
||
Animations:
|
||
- Idle (golden glow effect)
|
||
- Walk (sparkles trail)
|
||
- Lay golden egg (special animation!)
|
||
- Sleep (glowing)
|
||
|
||
Products:
|
||
- Golden Egg (10,000 Zł each!)
|
||
- Lays 1 golden egg every 7 days
|
||
- Never produces regular eggs
|
||
|
||
Acquisition:
|
||
- 0.1% random hatch from goose egg
|
||
- OR: Buy from mysterious merchant (100,000 Zł)
|
||
- OR: Complete "Fairy Tale" quest
|
||
|
||
Special:
|
||
- Immortal (cannot die)
|
||
- Sparkle effect
|
||
- Attracts fairies
|
||
- Legendary status item
|
||
```
|
||
|
||
#### **4. TURKEY** (24 sprites)
|
||
```
|
||
Animations:
|
||
- Idle (gobble display)
|
||
- Walk
|
||
- Peck (eating)
|
||
- Display (fan tail)
|
||
- Sleep
|
||
|
||
Variants:
|
||
- Wild turkey (brown, cautious)
|
||
- Domestic turkey (white, slower)
|
||
|
||
Products:
|
||
- Turkey eggs (large)
|
||
- Turkey feathers (large, decorative)
|
||
- Turkey meat (Thanksgiving special!)
|
||
|
||
Special Event:
|
||
- Thanksgiving quest (November)
|
||
- Turkey Boss (Giant Turkey, optional fight)
|
||
```
|
||
|
||
**Total Waterfowl Sprites:** 96 sprites
|
||
|
||
---
|
||
|
||
## 📊 UPDATED FARM TOTALS
|
||
|
||
```
|
||
ORIGINAL FARM CROPS: 1,600 sprites
|
||
+ Hemp/Cannabis variants: 72 sprites
|
||
+ Waterfowl (geese/ducks): 96 sprites
|
||
───────────────────────────────────────────
|
||
NEW TOTAL: 1,768 sprites ✅
|
||
|
||
CATEGORIES:
|
||
═══════════════════════════════════════════
|
||
Crops (40 types): 1,280 sprites
|
||
Fruit Trees (8 types): 320 sprites
|
||
Hemp/Cannabis (5 strains): 72 sprites
|
||
Waterfowl (4 types): 96 sprites
|
||
───────────────────────────────────────────
|
||
COMPLETE FARM PACKAGE: 1,768 sprites
|
||
═══════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
*Updated with Ganza & Cannabis: Jan 03, 2026 @ 22:46* 🌿🦢
|
||
|
||
---
|
||
|
||
## 🍄 SPECIAL ADDITION: MAGIC MUSHROOMS (MAGIČNE GOBICE)
|
||
|
||
**For the adventurous farmer! 😂**
|
||
|
||
### **42. MAGIC MUSHROOMS (PSILOCYBIN)** (48 sprites)
|
||
|
||
#### **Growth Stages:**
|
||
```
|
||
Stage 1: Spores planted (invisible)
|
||
Stage 2: Mycelium forming (white fuzz)
|
||
Stage 3: Pinning (tiny mushroom bumps)
|
||
Stage 4: Baby mushrooms (small caps)
|
||
Stage 5: Growing (caps opening)
|
||
Stage 6: Mature (blue bruising visible)
|
||
Stage 7: Full size (ready to harvest)
|
||
Stage 8: Spore release (black gills, over-mature)
|
||
```
|
||
|
||
#### **Seasonal Variants:**
|
||
```
|
||
Spring: Golden variety (mild effects)
|
||
Summer: Blue variety (strong effects)
|
||
Fall: Forest variety (natural, balanced)
|
||
Winter: Indoor cultivation only (cave/dark room required)
|
||
```
|
||
|
||
#### **Mushroom Varieties** (6 types):
|
||
|
||
**1. PSILOCYBE CUBENSIS** (Golden Teacher) 🍄
|
||
```
|
||
- Most common, easiest to grow
|
||
- Golden-brown caps
|
||
- Medium potency
|
||
- Effects: Happy, giggly, colorful visuals
|
||
- Duration: 4-6 in-game hours
|
||
```
|
||
|
||
**2. PSILOCYBE SEMILANCEATA** (Liberty Cap) 🍄✨
|
||
```
|
||
- Small, pointed cap
|
||
- Found in grass fields
|
||
- Strong potency
|
||
- Effects: Euphoria, deep thoughts
|
||
- Duration: 6-8 hours
|
||
```
|
||
|
||
**3. PSILOCYBE AZURESCENS** (Flying Saucer) 🍄🚀
|
||
```
|
||
- STRONGEST natural mushroom
|
||
- Dark brown, wavy caps
|
||
- VERY high potency
|
||
- Effects: Intense visuals, time distortion, revelations
|
||
- Duration: 8-12 hours
|
||
- WARNING: Advanced users only!
|
||
```
|
||
|
||
**4. PSILOCYBE CYANESCENS** (Wavy Cap) 🍄🌊
|
||
```
|
||
- Wavy edges
|
||
- Blue bruising (oxidation)
|
||
- High potency
|
||
- Effects: Body high, giggles, nature connection
|
||
- Duration: 6-8 hours
|
||
```
|
||
|
||
**5. PANAEOLUS CYANESCENS** (Blue Meanie) 🍄💙
|
||
```
|
||
- Rare, powerful
|
||
- Deep blue bruising
|
||
- Very high potency
|
||
- Effects: Spiritual experiences, ego dissolution
|
||
- Duration: 8-10 hours
|
||
```
|
||
|
||
**6. AMANITA MUSCARIA** (Fly Agaric) 🍄🔴 **DIFFERENT!**
|
||
```
|
||
- Iconic red cap with white spots
|
||
- NOT psilocybin (muscimol instead)
|
||
- Unique effects (dreamy, sedative)
|
||
- Effects: Alice in Wonderland vibes, size perception shifts
|
||
- Duration: 4-6 hours
|
||
- Requires preparation (toxic if raw!)
|
||
```
|
||
|
||
#### **Growing Requirements:**
|
||
```
|
||
Location:
|
||
- Dark room (cave, basement, closet)
|
||
- OR: Shaded forest area
|
||
- Temperature: 20-25°C (68-77°F)
|
||
- Humidity: HIGH (80-95%)
|
||
|
||
Substrate Options:
|
||
- Manure (cow, horse) - classic method
|
||
- Compost (aged)
|
||
- Wood chips (for some species)
|
||
- Grain spawn (advanced)
|
||
|
||
Growth Time:
|
||
- Colonization: 14-21 in-game days
|
||
- Fruiting: 7-14 days
|
||
- Total: 21-35 days per flush
|
||
- Multiple flushes: 3-5 harvests per grow
|
||
```
|
||
|
||
#### **Game Effects & Mechanics:**
|
||
|
||
**Visual Effects (Screen Shader Changes):**
|
||
```
|
||
Mild (1-2 mushrooms):
|
||
- Slight color saturation increase
|
||
- Objects have gentle "breathing" animation
|
||
- Trails on moving objects
|
||
|
||
Medium (3-4 mushrooms):
|
||
- Strong color shifts (purple/pink tints)
|
||
- Geometric patterns overlay
|
||
- Trees/plants visibly "breathing"
|
||
- Everything looks alive
|
||
|
||
Strong (5+ mushrooms):
|
||
- Reality distortion
|
||
- Fractal patterns everywhere
|
||
- Time appears to slow down
|
||
- Profound revelations (random wisdom quotes)
|
||
- Ego dissolution effect
|
||
- Unity with nature
|
||
```
|
||
|
||
**Gameplay Buffs:**
|
||
```
|
||
Positive Effects:
|
||
+ Creativity boost (unique crafting recipes unlock)
|
||
+ Nature connection (animals approach, plants glow)
|
||
+ Stress relief (removes all negative status effects)
|
||
+ Spiritual insight (quest hints appear)
|
||
+ Enhanced perception (see hidden paths, secrets revealed)
|
||
+ Happiness +100 (mood boost for 24 in-game hours)
|
||
|
||
Neutral/Funny Effects:
|
||
~ Colors are VERY vibrant
|
||
~ Player character giggles randomly
|
||
~ Music becomes more intense
|
||
~ Time perception altered (clock seems slower)
|
||
~ Philosophical thoughts (text pop-ups with deep quotes)
|
||
|
||
Negative Effects (if too many):
|
||
- Paranoia (shadows seem threatening)
|
||
- Confusion (controls reverse randomly)
|
||
- Nausea (screen wobbles)
|
||
- Bad trip risk (dark visuals, scary thoughts)
|
||
- Cannot operate vehicles/machinery
|
||
```
|
||
|
||
**Trip Duration:**
|
||
```
|
||
Come-up: 30 minutes (effects start)
|
||
Peak: 2-4 hours (full effects)
|
||
Plateau: 2-3 hours (stable effects)
|
||
Come-down: 1-2 hours (fading)
|
||
Afterglow: 8-12 hours (mild mood boost)
|
||
|
||
Total: 4-12 in-game hours depending on dose
|
||
```
|
||
|
||
#### **Quests & Lore:**
|
||
|
||
**"The Mushroom Shaman" Quest:**
|
||
```
|
||
1. Meet mysterious hermit in forest
|
||
2. He teaches you about sacred mushrooms
|
||
3. Grow your first batch
|
||
4. Experience guided trip (tutorial)
|
||
5. Unlock: Mushroom cultivation knowledge
|
||
6. Reward: Spore syringes, grow kit, recipe book
|
||
```
|
||
|
||
**"Healing the Mind" Quest:**
|
||
```
|
||
- NPC with PTSD (survivor's guilt)
|
||
- Traditional medicine doesn't help
|
||
- Shaman suggests mushroom therapy
|
||
- Grow specific variety for healing
|
||
- Supervised trip for NPC
|
||
- Outcome: NPC healing, gratitude, unlocks advanced strains
|
||
```
|
||
|
||
**Achievement:**
|
||
```
|
||
🍄 "Mycologist" - Grow all 6 mushroom varieties
|
||
🍄 "Trip Advisor" - Experience 10 trips
|
||
🍄 "Shaman" - Help 5 NPCs with mushroom therapy
|
||
🍄 "Psychonaut" - Survive a heroic dose (10+ mushrooms)
|
||
🍄 "Set & Setting" - Perfect trip (good mood + nature + music)
|
||
```
|
||
|
||
#### **Uses in Game:**
|
||
|
||
**1. Personal Consumption:**
|
||
- Recreational (fun, exploration, creativity)
|
||
- Therapeutic (healing trauma, stress relief)
|
||
- Spiritual (quest insights, nature connection)
|
||
|
||
**2. Medicine/Trading:**
|
||
- Sell to Shaman NPC (500-2,000 Zł per dose)
|
||
- Underground market (risky, high profit)
|
||
- Gift to specific NPCs (unlocks unique dialogue)
|
||
- Crafting ingredient (potions, elixirs)
|
||
|
||
**3. Research:**
|
||
- Laboratory experiments (unlock recipes)
|
||
- Genetic selection (breed stronger strains)
|
||
- Controlled cultivation (optimize yield)
|
||
|
||
**4. Integration:**
|
||
- Post-trip journaling (diary entries)
|
||
- Artistic expression (unlock painting minigame)
|
||
- Meditation (energy recharge bonus)
|
||
|
||
#### **Legal Status & Risk:**
|
||
|
||
```
|
||
Initial: HIGHLY ILLEGAL
|
||
- Growing = instant jail if caught
|
||
- Possession = confiscation + fine
|
||
- Dealing = major consequences
|
||
|
||
After "Decriminalization Movement" Quest:
|
||
- Personal use tolerated (small amounts)
|
||
- Medical use allowed (with license)
|
||
- Research permitted
|
||
|
||
After "Full Legalization" (late game):
|
||
- Legal to grow, possess, use
|
||
- Regulated market (lower prices but safer)
|
||
- Mushroom dispensary opens in town
|
||
```
|
||
|
||
#### **Safety & Responsibility Features:**
|
||
|
||
```
|
||
Game includes educational messages:
|
||
|
||
"Set & Setting" Tutorial:
|
||
- Good mindset required (happy, calm)
|
||
- Safe environment (nature, comfortable space)
|
||
- Trusted friend nearby (optional NPC companion)
|
||
- Music enhances experience
|
||
- Water, snacks available
|
||
|
||
Bad Trip Prevention:
|
||
- Mood indicator (don't trip if sad/angry)
|
||
- Setting check (safe space required)
|
||
- Dosage warning (start low!)
|
||
- "Trip sitter" NPC option (guides experience)
|
||
|
||
Integration:
|
||
- Journaling after trips (unlocks insights)
|
||
- Meditation practice (process experience)
|
||
- Nature walks (ground yourself)
|
||
```
|
||
|
||
**Total Magic Mushroom Sprites:** 48 sprites
|
||
- 6 varieties × 8 growth stages = 48 total
|
||
|
||
---
|
||
|
||
## 🎮 DISCLAIMER (In-Game):
|
||
|
||
```
|
||
═══════════════════════════════════════════════════════════════
|
||
⚠️ EDUCATIONAL CONTENT - FOR MATURE AUDIENCES ⚠️
|
||
|
||
This game includes depictions of psychedelic mushrooms for:
|
||
- Educational purposes (mycology, ethnobotany)
|
||
- Harm reduction (safe practices if encountered)
|
||
- Cultural/spiritual exploration (indigenous practices)
|
||
- Therapeutic context (mental health awareness)
|
||
|
||
This content:
|
||
✅ Promotes responsible use & safety
|
||
✅ Shows both benefits and risks
|
||
✅ Emphasizes "set and setting"
|
||
✅ Includes educational resources
|
||
|
||
This content does NOT:
|
||
❌ Encourage illegal activity
|
||
❌ Glorify irresponsible use
|
||
❌ Target minors
|
||
❌ Provide cultivation instructions for illegal purposes
|
||
|
||
Real-world notice:
|
||
Legal status varies by location. Research your local laws.
|
||
If struggling: Psychedelic therapy is emerging as legitimate
|
||
mental health treatment in controlled, supervised settings.
|
||
|
||
Resources: MAPS.org, Erowid.org, PsychonautWiki
|
||
═══════════════════════════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 FINAL FARM TOTALS (with Magic Mushrooms!)
|
||
|
||
```
|
||
COMPLETE PSYCHEDELIC FARM PACKAGE:
|
||
═══════════════════════════════════════════════════════════════
|
||
Base Crops (40 types): 1,280 sprites
|
||
Fruit Trees (8 types): 320 sprites
|
||
Cannabis/Hemp (5 strains): 72 sprites
|
||
Waterfowl (4 types): 96 sprites
|
||
Magic Mushrooms (6 varieties): 48 sprites
|
||
───────────────────────────────────────────────────────────────
|
||
TOTAL FARM PACKAGE: 1,816 sprites ✅
|
||
═══════════════════════════════════════════════════════════════
|
||
|
||
WARNING: This is now officially the most zen farm sim ever! 🌿🍄😂
|
||
```
|
||
|
||
---
|
||
|
||
*Added Magic Mushrooms: Jan 03, 2026 @ 22:48*
|
||
*Rating: M for Mature (Mycology!) 🍄✨*
|
||
|
||
---
|
||
|
||
## 💀 DARK MODE: Post-Apocalyptic Drug Empire
|
||
|
||
**Warning: Mature content! Education & satire! 18+ only!**
|
||
|
||
---
|
||
|
||
### **🌺 OPIUM POPPY (Papaver Somniferum)** (40 sprites)
|
||
|
||
**The most dangerous crop... highest profit!**
|
||
|
||
#### **Growth Stages:**
|
||
```
|
||
Stage 1: Seed (tiny black dots)
|
||
Stage 2: Sprout (green shoots)
|
||
Stage 3: Leaves (fuzzy, blue-green)
|
||
Stage 4: Stems growing (tall stalks)
|
||
Stage 5: Buds forming (green bulbs)
|
||
Stage 6: Flowering (pink/white/red flowers) 🌸
|
||
Stage 7: Seed pods (green bulbs, latex oozing)
|
||
Stage 8: Mature pods (brown, ready for harvest)
|
||
```
|
||
|
||
#### **Varieties:**
|
||
```
|
||
1. Persian White (high morphine)
|
||
2. Turkish Red (high codeine)
|
||
3. Afghan Purple (balanced alkaloids)
|
||
4. Tasmanian (pharmaceutical grade)
|
||
5. Ornamental (legal, low alkaloid - decoy crop!)
|
||
```
|
||
|
||
#### **Harvesting Methods:**
|
||
|
||
**Method 1: Opium Latex (RAW)** 🔪
|
||
```
|
||
Process:
|
||
1. Score pods with knife (shallow cuts)
|
||
2. Latex oozes out (sticky brown gum)
|
||
3. Collect next day (dry, scrape off)
|
||
4. Raw opium obtained
|
||
|
||
Yield: 10-50g per plant
|
||
Value: 500-2,000 Zł per plant
|
||
Risk: VERY HIGH (illegal, obvious)
|
||
```
|
||
|
||
**Method 2: Poppy Seeds** (LEGAL!)
|
||
```
|
||
Process:
|
||
1. Let pods fully dry
|
||
2. Harvest seed pods
|
||
3. Extract seeds (culinary use)
|
||
|
||
Yield: 100-200g seeds per plant
|
||
Value: 50-100 Zł per plant
|
||
Risk: LOW (legal in most places)
|
||
Use: Baking, bagels, bread
|
||
Cover Story: "I'm just making bread!" 😇
|
||
```
|
||
|
||
**Method 3: Pharmaceutical** (LATE GAME)
|
||
```
|
||
After "Medical License" quest:
|
||
- Legal morphine production
|
||
- Pain medication crafting
|
||
- Hospital supply contracts
|
||
- High profit, zero risk!
|
||
```
|
||
|
||
#### **Processing (Underground Lab):**
|
||
|
||
```
|
||
⚠️ EDUCATIONAL ONLY - DO NOT ATTEMPT IRL ⚠️
|
||
|
||
In-Game Process (simplified):
|
||
|
||
Raw Opium → Morphine:
|
||
- Chemistry station required
|
||
- Purification process (minigame)
|
||
- Yield: 10% of raw opium weight
|
||
- Value: 10x increase
|
||
|
||
Morphine → Other derivatives:
|
||
- Codeine (cough medicine, legal market)
|
||
- Laudanum (historical tincture)
|
||
- Pain patches (pharmaceutical)
|
||
|
||
Black Market Path (illegal, risky):
|
||
- Further processing (not detailed in game)
|
||
- Extremely high profit
|
||
- Extreme consequences if caught
|
||
- NOT RECOMMENDED (game warns heavily)
|
||
```
|
||
|
||
#### **Growing Conditions:**
|
||
|
||
```
|
||
Climate: Cool, dry
|
||
Soil: Well-drained, alkaline
|
||
Water: Low (drought-tolerant)
|
||
Sunlight: Full sun
|
||
Growth Time: 90-120 in-game days
|
||
Spacing: Dense (100+ plants per plot)
|
||
|
||
Best Locations:
|
||
- Mountain meadows (Afghanistan biome)
|
||
- Dry hills (Mediterranean climate)
|
||
- Greenhouse (year-round)
|
||
- Bunker (complete secrecy!)
|
||
```
|
||
|
||
---
|
||
|
||
## 💰 DRUG DEALING MECHANICS
|
||
|
||
### **THE BLACK MARKET SYSTEM:**
|
||
|
||
#### **Village Authority (Post-Apocalyptic):**
|
||
|
||
```
|
||
Despite apocalypse, some order remains:
|
||
|
||
Village Sheriff (Corrupt):
|
||
- 10% chance to investigate per week
|
||
- Can be BRIBED (1,000-5,000 Zł)
|
||
- Double-crosses rarely (5% chance)
|
||
- Serves as "protection"
|
||
|
||
Wasteland Rangers (Lawful):
|
||
- 5% random patrol chance
|
||
- Cannot be bribed
|
||
- Will arrest on sight
|
||
- Confiscate crops + fine
|
||
|
||
Survivor Council:
|
||
- Community leaders
|
||
- Vote on rules/laws
|
||
- Can legalize (late-game quest)
|
||
```
|
||
|
||
#### **Risk vs. Reward:**
|
||
|
||
```
|
||
CANNABIS:
|
||
Risk: Medium (smell, visible)
|
||
Profit: 200-1,500 Zł per plant
|
||
Detection: Carbon filter helps
|
||
|
||
MUSHROOMS:
|
||
Risk: Low (odorless, small)
|
||
Profit: 500-2,000 Zł per batch
|
||
Detection: Rarely found
|
||
|
||
OPIUM POPPIES:
|
||
Risk: EXTREME (highly illegal, recognizable)
|
||
Profit: 2,000-10,000 Zł per plant
|
||
Detection: Satellite surveillance (late game)
|
||
Consequence: Major jail time or worse
|
||
```
|
||
|
||
---
|
||
|
||
## 💀 ZOMBIE DEALER SYSTEM
|
||
|
||
**GENIUS IDEA: Zombies sell for you!** 😂
|
||
|
||
### **"Breaking Dead" Quest Chain:**
|
||
|
||
**Quest 1: "The Undead Salesman"**
|
||
```
|
||
1. Tame zombie (Zombie Worker System)
|
||
2. Train in "Sales" (new skill!)
|
||
3. Equip with backpack (inventory)
|
||
4. Send to town with product
|
||
5. Zombie makes sales, returns with money!
|
||
|
||
Advantages:
|
||
✅ You don't risk getting caught (zombie takes fall!)
|
||
✅ Zombies don't sleep (24/7 dealing)
|
||
✅ Intimidation factor (customers don't argue)
|
||
✅ Can have multiple zombie dealers
|
||
|
||
Disadvantages:
|
||
❌ Zombies are dumb (sometimes eat product)
|
||
❌ Might attack customers (bad for business)
|
||
❌ Obvious (people notice zombie dealers)
|
||
❌ Authorities target zombies first
|
||
```
|
||
|
||
**Zombie Dealer Tiers:**
|
||
|
||
**Tier 1: Shambler Dealer** (Basic)
|
||
```
|
||
Intelligence: Very Low
|
||
Sales Skill: 10%
|
||
Success Rate: 50%
|
||
Gets Lost: Often
|
||
Eats Product: 30% chance
|
||
Attacks Customer: 20% chance
|
||
|
||
Earnings: 100-500 Zł per run
|
||
Best For: Cannabis (low-value, bulk)
|
||
```
|
||
|
||
**Tier 2: Smart Zombie** (Trained)
|
||
```
|
||
Intelligence: Low
|
||
Sales Skill: 40%
|
||
Success Rate: 70%
|
||
Gets Lost: Rarely
|
||
Eats Product: 10% chance
|
||
Attacks Customer: 5% chance
|
||
|
||
Earnings: 500-2,000 Zł per run
|
||
Best For: Mushrooms (medium-value)
|
||
```
|
||
|
||
**Tier 3: Elite Zombie** (Enhanced)
|
||
```
|
||
Intelligence: Medium (mutation/serum)
|
||
Sales Skill: 80%
|
||
Success Rate: 90%
|
||
Gets Lost: Never (GPS chip)
|
||
Eats Product: 0% (conditioning)
|
||
Attacks Customer: 0% (trained)
|
||
|
||
Earnings: 2,000-10,000 Zł per run
|
||
Best For: Opium (high-value)
|
||
Special: Can negotiate prices!
|
||
```
|
||
|
||
**Tier 4: Zombie Don** (Legendary)
|
||
```
|
||
Intelligence: High (fully conscious)
|
||
Sales Skill: 100%
|
||
Success Rate: 95%
|
||
Gets Lost: Never
|
||
Eats Product: Never
|
||
Attacks Customer: Only if threatened
|
||
|
||
Earnings: 10,000-50,000 Zł per run
|
||
Best For: Empire management
|
||
Special Abilities:
|
||
- Recruits other zombie dealers
|
||
- Establishes territories
|
||
- Bribes authorities
|
||
- Handles competition
|
||
- Launders money
|
||
```
|
||
|
||
#### **Zombie Dealer Equipment:**
|
||
|
||
```
|
||
Basic Kit (500 Zł):
|
||
- Tattered backpack
|
||
- Product samples
|
||
- Crude map
|
||
|
||
Professional Kit (2,000 Zł):
|
||
- Leather jacket (intimidation +10)
|
||
- Quality backpack (capacity +50%)
|
||
- Burner phone (communication)
|
||
- Sunglasses (looks cool)
|
||
|
||
Elite Kit (10,000 Zł):
|
||
- Armored vest (protection)
|
||
- GPS tracker (never lost)
|
||
- Encrypted radio
|
||
- Business cards (professional!)
|
||
- Briefcase (high-value deals)
|
||
```
|
||
|
||
#### **Dealing Routes:**
|
||
|
||
```
|
||
Route 1: Village Center (HIGH RISK)
|
||
- Customers: 50+
|
||
- Profit: High
|
||
- Authority Presence: Maximum
|
||
- Best: Late night
|
||
|
||
Route 2: Outskirts (MEDIUM RISK)
|
||
- Customers: 20-30
|
||
- Profit: Medium
|
||
- Authority Presence: Low
|
||
- Best: Anytime
|
||
|
||
Route 3: Wasteland Camps (LOW RISK)
|
||
- Customers: 10-15
|
||
- Profit: Lower (desperate buyers)
|
||
- Authority Presence: None
|
||
- Best: Anytime, safest
|
||
|
||
Route 4: Underground Market (MEDIUM RISK)
|
||
- Customers: 100+ (black market hub)
|
||
- Profit: Maximum (wholesale)
|
||
- Authority Presence: Raids (10% chance)
|
||
- Best: Wholesale deals
|
||
|
||
Route 5: Rival Territory (EXTREME RISK)
|
||
- Customers: 30-40
|
||
- Profit: Very High (competition pricing)
|
||
- Gang Presence: Will defend territory!
|
||
- Combat Likely: Zombie might die
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 DRUG EMPIRE PROGRESSION
|
||
|
||
### **Phase 1: Small-Time Grower**
|
||
```
|
||
Week 1-4:
|
||
- Grow cannabis in bunker (10 plants)
|
||
- Sell personally (low volume)
|
||
- Build reputation
|
||
- Avoid authorities
|
||
- Earnings: 2,000-5,000 Zł/week
|
||
```
|
||
|
||
### **Phase 2: Medium Operation**
|
||
```
|
||
Week 5-12:
|
||
- Expand bunker (50 plants)
|
||
- Recruit first zombie dealer
|
||
- Establish regular customers
|
||
- Bribe local sheriff
|
||
- Earnings: 10,000-20,000 Zł/week
|
||
```
|
||
|
||
### **Phase 3: Large Scale**
|
||
```
|
||
Week 13-24:
|
||
- Level 4 bunker (120 plants)
|
||
- Multiple zombie dealers (5)
|
||
- Add mushrooms + poppies
|
||
- Territory control (routes)
|
||
- Earnings: 50,000-100,000 Zł/week
|
||
```
|
||
|
||
### **Phase 4: Drug Lord**
|
||
```
|
||
Week 25+:
|
||
- Level 5 bunker (250 plants)
|
||
- Zombie dealer army (20+)
|
||
- Poppy fields (100+ plants)
|
||
- Pharmaceutical lab
|
||
- Legitimate business front
|
||
- Zombie Don (empire manager)
|
||
- Earnings: 200,000-500,000 Zł/week
|
||
```
|
||
|
||
### **Phase 5: Legalization & Legitimacy**
|
||
```
|
||
Late Game:
|
||
- Complete "Legalization Movement" quest
|
||
- Open legal dispensary
|
||
- Pharmaceutical contracts
|
||
- Medical marijuana license
|
||
- Mushroom therapy clinic
|
||
- Earn clean money (lower profit but zero risk)
|
||
- Earnings: 100,000-200,000 Zł/week (legal!)
|
||
```
|
||
|
||
---
|
||
|
||
## 🎮 ACHIEVEMENTS
|
||
|
||
```
|
||
💀 "Breaking Dead" - Send first zombie dealer
|
||
💀 "Zombie Cartel" - Manage 10 zombie dealers
|
||
💀 "The Don" - Recruit legendary Zombie Don
|
||
💀 "Empire" - Earn 1,000,000 Zł from dealing
|
||
💀 "Kingpin" - Control all dealing routes
|
||
💀 "Going Legitimate" - Complete legalization quest
|
||
🌺 "Poppy Fields Forever" - Grow 100 opium poppies
|
||
🌺 "Pharmaceutical Tycoon" - Legal morphine production
|
||
```
|
||
|
||
---
|
||
|
||
## ⚠️ CONSEQUENCES SYSTEM
|
||
|
||
```
|
||
If Caught Dealing:
|
||
|
||
First Offense:
|
||
- Fine: 10,000 Zł
|
||
- Confiscation: All inventory
|
||
- Probation: Monitored for 30 days
|
||
- Reputation: -50
|
||
|
||
Second Offense:
|
||
- Fine: 50,000 Zł
|
||
- Bunker Raid: Lose equipment
|
||
- Jail Time: 7 in-game days
|
||
- Reputation: -100
|
||
- Customers scared off (restart needed)
|
||
|
||
Third Offense:
|
||
- Heavy Fine: 200,000 Zł
|
||
- Asset Seizure: Lose farm buildings
|
||
- Long Jail: 30 in-game days
|
||
- Reputation: -500
|
||
- Blacklisted from legal market
|
||
|
||
Zombie Dealer Caught:
|
||
- Zombie confiscated (can rescue later)
|
||
- You only lose product + zombie
|
||
- Reputation hit: Minor (-10)
|
||
- Advantage: Plausible deniability!
|
||
"That zombie stole my crops!" 😇
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 TOTAL SPRITES FOR DRUG EMPIRE
|
||
|
||
```
|
||
Opium Poppies: 40 sprites
|
||
Zombie Dealer Equipment: 15 sprites
|
||
Drug Lab Equipment: 20 sprites
|
||
Dealing Locations: 10 sprites
|
||
Authority NPCs: 8 sprites
|
||
───────────────────────────────────────────
|
||
DRUG EMPIRE TOTAL: 93 sprites
|
||
───────────────────────────────────────────
|
||
|
||
GRAND FARM TOTAL:
|
||
Base Crops: 1,280 sprites
|
||
Trees: 320 sprites
|
||
Cannabis: 72 sprites
|
||
Waterfowl: 96 sprites
|
||
Magic Mushrooms: 48 sprites
|
||
Bunker: 35 sprites
|
||
Drug Empire: 93 sprites
|
||
───────────────────────────────────────────
|
||
COMPLETE PACKAGE: 1,944 sprites ✅
|
||
═══════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
## ⚠️ FINAL DISCLAIMER
|
||
|
||
```
|
||
═══════════════════════════════════════════════════════════════
|
||
⚠️ SATIRICAL CONTENT - EDUCATIONAL PURPOSES ONLY ⚠️
|
||
|
||
This game feature is SATIRE of:
|
||
- Breaking Bad TV series
|
||
- War on Drugs absurdity
|
||
- Post-apocalyptic lawlessness
|
||
- Zombie tropes
|
||
|
||
Real-world facts:
|
||
❌ Drug dealing ruins lives
|
||
❌ Opium/heroin devastates communities
|
||
❌ Addiction is a serious health crisis
|
||
✅ Legalization/decriminalization debate is real
|
||
✅ Medical uses exist (morphine, PTSD therapy)
|
||
✅ Harm reduction saves lives
|
||
|
||
Game promotes:
|
||
✅ Consequences for actions (jail, fines)
|
||
✅ Legitimate path (legalization quest)
|
||
✅ Education (not glorification)
|
||
✅ Absurdist humor (zombie dealers!)
|
||
|
||
If struggling with addiction:
|
||
- SAMHSA Helpline: 1-800-662-4357
|
||
- Narcotics Anonymous: na.org
|
||
- Support exists. Recovery is possible.
|
||
|
||
Rating: M for Mature (18+)
|
||
═══════════════════════════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
*Post-Apocalyptic Drug Empire Added: Jan 03, 2026 @ 22:56*
|
||
*"I am the one who farms!" - Walter White, probably 😂*
|
||
|
||
---
|
||
|
||
## 🌾 INDUSTRIAL CROPS (Fiber & Brewing)
|
||
|
||
**Cotton, Vineyards, and Hops for crafting!**
|
||
|
||
---
|
||
|
||
### **43. COTTON (BOMBAŽ)** (32 sprites)
|
||
|
||
#### **Growth Stages:**
|
||
```
|
||
Stage 1: Seed planted
|
||
Stage 2: Sprout (2 small leaves)
|
||
Stage 3: Seedling (true leaves)
|
||
Stage 4: Vegetative growth (bushy plant)
|
||
Stage 5: Flowering (yellow/white flowers)
|
||
Stage 6: Boll forming (green pods)
|
||
Stage 7: Boll opening (white cotton visible!)
|
||
Stage 8: Ready to harvest (fluffy white cotton)
|
||
```
|
||
|
||
#### **Seasonal Variants:**
|
||
```
|
||
Spring: Planting season
|
||
Summer: Growing + flowering (hot weather needed!)
|
||
Fall: Harvest season (bolls open)
|
||
Winter: Won't grow (warm season crop)
|
||
```
|
||
|
||
#### **Cotton Uses:**
|
||
|
||
**Textile Production:**
|
||
```
|
||
Raw Cotton → Thread (Spinning Wheel)
|
||
Thread → Fabric (Loom)
|
||
Fabric → Clothing (Tailoring Station)
|
||
|
||
Cotton Fabric Products:
|
||
- Basic clothing (t-shirts, pants)
|
||
- Bandages (medical)
|
||
- Rope (crafting)
|
||
- Canvas (bags, tents)
|
||
- Bed sheets (furniture)
|
||
```
|
||
|
||
**Clothing Crafting Chain:**
|
||
```
|
||
Equipment Needed:
|
||
1. Spinning Wheel (500 Zł) - Cotton → Thread
|
||
2. Loom (1,500 Zł) - Thread → Fabric
|
||
3. Sewing Station (2,000 Zł) - Fabric → Clothes
|
||
|
||
Craftable Clothing:
|
||
- Cotton Shirt - 3 fabric, 30 minutes
|
||
- Cotton Pants - 4 fabric, 45 minutes
|
||
- Cotton Dress - 5 fabric, 60 minutes
|
||
- Bandages - 1 fabric, 5 minutes (medical!)
|
||
- Canvas Backpack - 6 fabric, 90 minutes (inventory +10)
|
||
```
|
||
|
||
**Cotton Quality Tiers:**
|
||
```
|
||
Low Quality (brown cotton):
|
||
- Yield: 50g per plant
|
||
- Value: 5 Zł/plant
|
||
- Fabric: Rough, scratchy
|
||
|
||
Medium Quality (white cotton):
|
||
- Yield: 100g per plant
|
||
- Value: 15 Zł/plant
|
||
- Fabric: Comfortable
|
||
|
||
High Quality (premium white):
|
||
- Yield: 200g per plant
|
||
- Value: 40 Zł/plant
|
||
- Fabric: Soft, premium
|
||
```
|
||
|
||
**Growing Requirements:**
|
||
```
|
||
Climate: Hot, dry (summer)
|
||
Water: High (regular irrigation)
|
||
Soil: Rich, well-drained
|
||
Growth Time: 120-150 in-game days
|
||
Spacing: Medium (30 plants per plot)
|
||
Harvest: Hand-pick bolls
|
||
```
|
||
|
||
---
|
||
|
||
### **44. VINEYARD (VINOGRAD)** (40 sprites)
|
||
|
||
**Grape vines for wine production!**
|
||
|
||
#### **Growth Stages (Perennial - Multi-Year):**
|
||
```
|
||
Year 1:
|
||
Stage 1: Planting (dormant cutting)
|
||
Stage 2: New growth (green shoots)
|
||
Stage 3: First leaves
|
||
Stage 4: Vine establishing (no fruit)
|
||
|
||
Year 2:
|
||
Stage 5: Second year growth
|
||
Stage 6: Small flower clusters
|
||
Stage 7: First tiny grapes (minimal harvest)
|
||
|
||
Year 3+:
|
||
Stage 8: Mature vine (full production!)
|
||
Stage 9: Flowering (spring)
|
||
Stage 10: Grape clusters forming (summer)
|
||
Stage 11: Veraison (grapes changing color!)
|
||
Stage 12: Harvest ready (fall) 🍇
|
||
```
|
||
|
||
#### **Grape Varieties (6 types):**
|
||
|
||
**Red Grapes:**
|
||
```
|
||
1. Cabernet Sauvignon (dark, bold)
|
||
2. Merlot (smooth, fruity)
|
||
3. Pinot Noir (delicate, complex)
|
||
```
|
||
|
||
**White Grapes:**
|
||
```
|
||
4. Chardonnay (buttery, oaky)
|
||
5. Sauvignon Blanc (crisp, acidic)
|
||
6. Riesling (sweet, aromatic)
|
||
```
|
||
|
||
#### **Wine Production Chain:**
|
||
|
||
**Equipment Needed:**
|
||
```
|
||
1. Grape Press (2,000 Zł) - Grapes → Juice
|
||
2. Fermentation Barrel (1,000 Zł) - Juice → Wine
|
||
3. Oak Barrel (5,000 Zł) - Aging (optional, premium)
|
||
4. Bottling Station (500 Zł) - Barrel → Bottles
|
||
```
|
||
|
||
**Wine Making Process:**
|
||
```
|
||
Step 1: Harvest grapes (fall)
|
||
Step 2: Crush/press grapes → juice + must
|
||
Step 3: Fermentation (14-30 in-game days)
|
||
- Add yeast
|
||
- Monitor temperature
|
||
- Wine forming!
|
||
Step 4: Aging (optional, improves quality)
|
||
- Oak barrel: 60-365 days
|
||
- Better wine = more days
|
||
Step 5: Bottling
|
||
- Bottle wine
|
||
- Add cork + label
|
||
- Ready to sell/drink!
|
||
```
|
||
|
||
**Wine Quality Tiers:**
|
||
```
|
||
Table Wine (basic):
|
||
- Fermented 14 days
|
||
- No aging
|
||
- Value: 50 Zł/bottle
|
||
- Effect: Happiness +10
|
||
|
||
Premium Wine:
|
||
- Fermented 30 days
|
||
- Oak aged 60 days
|
||
- Value: 200 Zł/bottle
|
||
- Effect: Happiness +25, Charisma +5
|
||
|
||
Vintage Wine:
|
||
- Fermented 30 days
|
||
- Oak aged 365 days
|
||
- Value: 1,000 Zł/bottle
|
||
- Effect: Happiness +50, Charisma +10
|
||
- Gift: Excellent NPC gift! (+100 reputation)
|
||
|
||
Legendary Wine (rare):
|
||
- Perfect grapes
|
||
- Perfect fermentation
|
||
- Aged 5+ years
|
||
- Value: 10,000 Zł/bottle
|
||
- Effect: Happiness +100, Charisma +25
|
||
- Collector's Item!
|
||
```
|
||
|
||
**Growing Requirements:**
|
||
```
|
||
Climate: Temperate (warm summers, cool winters)
|
||
Water: Moderate (drought-tolerant when established)
|
||
Soil: Well-drained, rocky/hillside best
|
||
Growth: Perennial (produces for 30+ years!)
|
||
Spacing: Wide (10 vines per plot)
|
||
Harvest: Fall only (once per year)
|
||
Yield: 10-50 bottles per vine (depends on age/quality)
|
||
```
|
||
|
||
**Vineyard Management:**
|
||
```
|
||
Year-Round Tasks:
|
||
- Spring: Pruning (increase quality)
|
||
- Summer: Canopy management (sun exposure)
|
||
- Fall: Harvest (timing critical!)
|
||
- Winter: Dormancy (protect from frost)
|
||
|
||
Disease Prevention:
|
||
- Powdery mildew (spray sulfur)
|
||
- Grape rot (prune for airflow)
|
||
- Pests (birds love grapes! - use nets)
|
||
```
|
||
|
||
---
|
||
|
||
### **45. HOPS (HMEL)** (32 sprites)
|
||
|
||
**For beer brewing!**
|
||
|
||
#### **Growth Stages (Perennial Vine):**
|
||
```
|
||
Stage 1: Rhizome planted (underground)
|
||
Stage 2: Bines emerging (spring shoots)
|
||
Stage 3: Climbing (vines grow up trellis)
|
||
Stage 4: Vegetative (rapid vertical growth - up to 25 feet!)
|
||
Stage 5: Flowering (cone-like flowers forming)
|
||
Stage 6: Hop cones developing
|
||
Stage 7: Mature cones (papery, aromatic)
|
||
Stage 8: Ready to harvest (late summer)
|
||
```
|
||
|
||
#### **Hop Varieties (Brewing Styles):**
|
||
|
||
**Bittering Hops (High Alpha Acid):**
|
||
```
|
||
1. Columbus (15-17% AA) - Strong, pungent
|
||
2. Chinook (12-14% AA) - Piney, spicy
|
||
```
|
||
|
||
**Aroma Hops (Flavor & Smell):**
|
||
```
|
||
3. Cascade (5-7% AA) - Citrus, floral (classic IPA!)
|
||
4. Saaz (3-5% AA) - Earthy, spicy (pilsner)
|
||
```
|
||
|
||
**Dual-Purpose:**
|
||
```
|
||
5. Centennial (9-11% AA) - Floral, citrus
|
||
6. Willamette (4-6% AA) - Spicy, fruity
|
||
```
|
||
|
||
#### **Beer Brewing Chain:**
|
||
|
||
**Equipment Needed:**
|
||
```
|
||
1. Brew Kettle (1,500 Zł) - Boil wort
|
||
2. Fermentation Vessel (800 Zł) - Beer ferments
|
||
3. Bottles + Caps (100 Zł for 100) - Bottling
|
||
4. Hydrometer (200 Zł) - Measure alcohol %
|
||
5. Thermometer (50 Zł) - Temperature control
|
||
```
|
||
|
||
**Beer Brewing Process:**
|
||
```
|
||
Ingredients:
|
||
- Malted Barley (or wheat, rye) - Base
|
||
- Hops - Bitterness + flavor + aroma
|
||
- Yeast - Fermentation (alcohol!)
|
||
- Water - Bulk
|
||
|
||
Steps:
|
||
1. Mash (convert barley starches to sugars)
|
||
2. Boil wort + add hops (bitter first, aroma last)
|
||
3. Cool wort quickly
|
||
4. Add yeast, ferment (14-30 days)
|
||
5. Bottle + carbonate (7-14 days)
|
||
6. Drink! 🍺
|
||
```
|
||
|
||
**Beer Types:**
|
||
|
||
**Lager (Light):**
|
||
```
|
||
- Pilsner (Saaz hops) - 50 Zł/bottle
|
||
- Pale Lager - 30 Zł/bottle
|
||
- Effect: Happiness +15, Thirst -50
|
||
```
|
||
|
||
**Ale (Medium):**
|
||
```
|
||
- IPA (Cascade hops) - 75 Zł/bottle
|
||
- Pale Ale - 60 Zł/bottle
|
||
- Effect: Happiness +20, Courage +5
|
||
```
|
||
|
||
**Stout/Porter (Dark):**
|
||
```
|
||
- Stout (roasted malts) - 80 Zł/bottle
|
||
- Porter - 70 Zł/bottle
|
||
- Effect: Happiness +25, Warmth (cold resist)
|
||
```
|
||
|
||
**Specialty:**
|
||
```
|
||
- Belgian Strong Ale - 150 Zł/bottle
|
||
- Barrel-Aged Stout - 500 Zł/bottle
|
||
- Imperial IPA (high ABV!) - 200 Zł/bottle
|
||
- Effect: Happiness +50, Drunk status (!)
|
||
```
|
||
|
||
**Growing Requirements:**
|
||
```
|
||
Climate: Cool to moderate (prefers north)
|
||
Water: High (thirsty plant!)
|
||
Structure: Trellis required (grows UP!)
|
||
- Install 6m (20 ft) poles + twine
|
||
- Hops grow vertically!
|
||
Growth: Perennial (produces 20+ years)
|
||
Spacing: Wide (3 plants per plot)
|
||
Harvest: Late summer (August equivalent)
|
||
Yield: 0.5-2 kg per plant (lots of cones!)
|
||
```
|
||
|
||
**Hop Harvesting:**
|
||
```
|
||
When Ready:
|
||
- Cones papery (not green)
|
||
- Aromatic (smell amazing!)
|
||
- Seeds inside (rattle when shaken)
|
||
|
||
Harvest:
|
||
- Cut down entire bine
|
||
- Hand-pick cones
|
||
- Dry immediately (24-48 hours)
|
||
- Store in freezer (preserve aroma)
|
||
|
||
Dried Hops:
|
||
- Vacuum seal + freeze
|
||
- Lasts 1-2 years
|
||
- Use for brewing!
|
||
```
|
||
|
||
---
|
||
|
||
## 🍺🍷 ALCOHOL PRODUCTION SYSTEM
|
||
|
||
### **Brewery Building** (New!)
|
||
|
||
**"The Hop House" Brewery:** (12 sprites)
|
||
```
|
||
Cost: 10,000 Zł
|
||
Size: 6×8 tiles
|
||
Includes:
|
||
- Brew kettle (50L capacity)
|
||
- Fermentation room (temperature controlled)
|
||
- Bottling station
|
||
- Tap room (sell directly!)
|
||
|
||
Capacity: 100 bottles/batch
|
||
Brew Time: 21-45 days (depends on style)
|
||
Profit: 2,000-15,000 Zł/batch
|
||
```
|
||
|
||
### **Winery Building** (New!)
|
||
|
||
**"Château de Zombie" Winery:** (12 sprites)
|
||
```
|
||
Cost: 25,000 Zł
|
||
Size: 10×10 tiles
|
||
Includes:
|
||
- Grape press
|
||
- Fermentation room
|
||
- Barrel aging cellar
|
||
- Bottling + labeling station
|
||
- Tasting room (tours!)
|
||
|
||
Capacity: 200 bottles/batch
|
||
Production Time: 60-365+ days (aging!)
|
||
Profit: 5,000-50,000 Zł/batch (aged wines!)
|
||
```
|
||
|
||
### **Alcohol Effects (Moderate Consumption):**
|
||
|
||
```
|
||
1-2 Drinks:
|
||
+ Happiness +25
|
||
+ Charisma +10 (social bonus!)
|
||
+ Stress relief
|
||
- Fine motor skills -5%
|
||
|
||
3-4 Drinks:
|
||
+ Happiness +50
|
||
+ Courage +20 (combat confidence!)
|
||
- Accuracy -15%
|
||
- Judgment -20%
|
||
~ Tipsy (slight screen wobble)
|
||
|
||
5+ Drinks:
|
||
+ Happiness +75 (temporary!)
|
||
- All skills -40%
|
||
- Walking impaired (stumble)
|
||
- Vision blurred
|
||
~ Drunk (major screen wobble)
|
||
~ Hangover next day (-50 HP, -50% stats for 4 hours)
|
||
|
||
Alcoholism Risk:
|
||
- Drink 10+ days in a row = Addiction warning
|
||
- Withdrawal effects if stop
|
||
- Rehabilitation quest available
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 SPRITES NEEDED
|
||
|
||
```
|
||
COTTON:
|
||
- Growth stages (8): 32 sprites
|
||
- Processing (spinning, loom): 8 sprites
|
||
|
||
VINEYARD:
|
||
- Vine growth (12 stages): 48 sprites
|
||
- Grape varieties (6 types): 12 sprites
|
||
- Wine production equipment: 10 sprites
|
||
- Wine bottles (quality tiers): 8 sprites
|
||
|
||
HOPS:
|
||
- Growth stages (8): 32 sprites
|
||
- Hop cones (varieties): 12 sprites
|
||
- Brewing equipment: 10 sprites
|
||
- Beer bottles (types): 10 sprites
|
||
|
||
BUILDINGS:
|
||
- Brewery (exterior/interior): 12 sprites
|
||
- Winery (exterior/interior): 12 sprites
|
||
───────────────────────────────────────────
|
||
TOTAL INDUSTRIAL CROPS: 206 sprites
|
||
═══════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
## 🎮 NEW QUESTS
|
||
|
||
**"Clothes Make the Man"**
|
||
```
|
||
1. Grow cotton crop
|
||
2. Build spinning wheel
|
||
3. Learn textile production
|
||
4. Craft first outfit
|
||
5. Reward: Tailoring skill unlocked
|
||
```
|
||
|
||
**"The Vintner"**
|
||
```
|
||
1. Plant vineyard
|
||
2. Wait 3 years (!)
|
||
3. First harvest
|
||
4. Make first wine
|
||
5. Age wine (patience!)
|
||
6. Sell/gift premium wine
|
||
7. Reward: Winery building unlocked
|
||
```
|
||
|
||
**"Brew Master"**
|
||
```
|
||
1. Grow hops
|
||
2. Build brewery
|
||
3. Source barley/malt
|
||
4. Brew first batch
|
||
5. Bottle beer
|
||
6. Open tap room (sell beer!)
|
||
7. Reward: All beer recipes unlocked
|
||
```
|
||
|
||
---
|
||
|
||
## 🏆 ACHIEVEMENTS
|
||
|
||
```
|
||
👔 "Cotton Farmer" - Harvest 100 cotton plants
|
||
👔 "Textile Tycoon" - Craft 50 clothing items
|
||
🍇 "Vintner" - Make first wine
|
||
🍇 "Sommelier" - Create 10 wine varieties
|
||
🍇 "Vintage Collector" - Age wine 5+ years
|
||
🍺 "Home Brewer" - Brew first beer
|
||
🍺 "Brew Master" - Create all beer types
|
||
🍺 "Pub Owner" - Sell 1,000 beers
|
||
🍷🍺 "Drunk Master" - Try every alcohol (hangover included!)
|
||
```
|
||
|
||
---
|
||
|
||
## 📊 UPDATED FARM TOTALS
|
||
|
||
```
|
||
COMPLETE AGRICULTURAL PACKAGE:
|
||
═══════════════════════════════════════════════════════════════
|
||
Base Crops (40): 1,280 sprites
|
||
Fruit Trees (8): 320 sprites
|
||
Cannabis (5 strains): 72 sprites
|
||
Waterfowl (4 types): 96 sprites
|
||
Magic Mushrooms (6): 48 sprites
|
||
Opium Poppies (5): 40 sprites
|
||
Cotton: 40 sprites
|
||
Vineyard (6 varieties): 78 sprites
|
||
Hops (6 varieties): 64 sprites
|
||
Buildings (Brewery/Winery): 24 sprites
|
||
───────────────────────────────────────────────────────────────
|
||
TOTAL FARM CROPS: 2,062 sprites ✅
|
||
═══════════════════════════════════════════════════════════════
|
||
```
|
||
|
||
---
|
||
|
||
*Industrial Crops Added: Jan 03, 2026 @ 23:02*
|
||
*From field to fabric, grape to glass, hop to happiness! 🌾🍇🍺*
|